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[CONFLICT] Avenging Al-Quds: Operation HOTAMAH

2020.09.04 23:23 globalwp [CONFLICT] Avenging Al-Quds: Operation HOTAMAH

mood
“The UAR shall not stand idly as the Zionist entity slaughters our people, destroys our sacred sites, and tramples upon our honor. The UAR has launched a strike on the Zionist menace to punish them for desacrating the sanctity of the holy city. Jerusalem is to be free and open to people of all faiths. We can no longer tolerate fascism in the region. The last vestige of colonialism in the Middle East shall soon be eradicated. Let it be known that the UAR will fight for what is right, and we will do what we must to liberate Palestine once and for all. Israel will immediately withdraw from the occupied territories, and the lands will be restored to their rightful owners. Be warned, for our use of nuclear weapons was limited, and intended to reduce the blood shed by this war. We do not aim to eradicate the Jewish people, who are innocent bystanders born into fascist rule, but we seek to eradicate the power structures which have led to the oppression and subjugation of an entire nation, culminating in a direct attack and insult on both Arabs and Muslims across the world. Should we not act quickly, St. James’s Cathedral, and the Church of the Holy Sepulchre would be next. Be warned, we will no longer tolerate such behaviour, and while we do not wish to harm civilians, we warn Israel that any nuclear retaliation would be grounds for a ten-fold response. The Falcon has awakened, and now soars with the Phoenix.” - Prime Minister Al-Zaidi, hours after the initial attack
The UAR, already in a state of high alert, and already mobilized due to the previous Iranian war, can afford to quickly mobilize its troops and move forward, providing it with a decisive advantage over its Israeli counterparts. The “military exercise” was but a ruse, and the UAR now seeks to liberate Palestine and establish a one-state binational solution by force, ending the Israeli occupation of lands stolen almost 90 years ago.
The destruction of Al-Aqsa and the planned “temple” has galvanized public opinion to a point where most muslims would consider joining the fight against Israel. It will thus be easy to recruit additional auxiliary units both from Palestine and from the Islamic world as a whole. As plans enacted by Jordan, Egypt, Turkey, and the UAR, come to fruition, one statement is becoming a reality, Jerusalem will be freed!

Opening Phase - Operation Hotamah

Woe to every backbiter, slanderer,
Who amasses wealth and counts it over and over.
He imagines that his wealth will make him immortal.
Nay! he shall surely be cast into the "hotamah".
And what should make thee know what the "hotamah" is?
Allah's fire as preserved fuel,
Which will leap suddenly on to the hearts.
It is locked up in outstretched pillars to be used against them. 1 - Quran 104-2
The Land-Based Missiles
With troops deployed in Jordan, and on the Zionist-UAR border, the UAR is poised to make a surprise first strike on the enemy’s most prized possession. Their nuclear weapons.
Israeli nuclear weapons are located mainly in one site, warehouses near Sdot Micha. While they may be potentially rated against conventional airstrikes, they would be unable to withstand a direct hit from a nuclear weapon, let alone a ground penetrating nuclear bunker buster. Israel’s other nuclear weapons are located on submarines that would presumably be located thanks to the UAR’s established hydrophone network in Lebanon.. Thus the main objective would be to overwhelm the enemy’s air defenses.
This will involve 5 different sources and directions forcing them to defend territory in 360 degrees in addition to a suter attack by EC-130 ELINT to paint the false picture of a clear sky prior to the attack:
Between the 75,000 rockets (including precision munitions), Hamas’s missiles, 1,500 cruise missiles, 2,000 ballistic missiles, and 200 JASSMs, it is highly unlikely that the Israelis will manage to intercept specifically the 5 INTIQAM-2TAAs that would be dropped on the area. A few cruise missiles alone are hard to intercept if taken by surprise, let alone thousands. The fireball would likely vaporize the neighbouring moshav of Sdot Micha, as well as Sdot Micha Airbase. The largest settlement that would be affected by the detonation would be Bet Shemesh which would suffer from the shockwave. The Negev Nuclear Research Centre in Dimona would similarly be targeted as well. This would effectively render Israel nuke-less and unable to retaliate.
Objective:
The Sub Hunt
The UAR Hydrophone network should reveal the locations of the submarines in Israel’s control. The UAR will deploy its fleet of ASW aircraft and ships to hunt the subs that are located to prevent them from firing. This will occur simultaneously with the attack to bring the UAR’s sub hunters within range to destroy the Israeli submarines within minutes of the initial salvo firing, faster than the time it takes for the news of a nuclear strike to travel to the 5 isolated subs.
Knowing vaguely where they are, ASW helicopters can be used to pinpoint their direct locations and thus allow them to be neutralized by torpedo fired either by helicopter, submarine, or surface the Sea Hunter Autonomous ASW ship designed specifically for this purpose. The limited range of fire of the enemy’s cruise missile systems used for nuclear weapons delivery dramatically reduce the search range. The following units will be deployed for this purpose:
Sub Hunter Group 1:
3 Arleigh Burke Flight II Destroyer 3 Ticonderoga Class Cruisers 2 Sea Hunter Autonomous ASW Ship 1 Sea Fighter LCS 5 Silorsky ASW Helicopter 1 Los Angeles Class Submarine
Sub Hunter Group 2: (First searches Tiran, then moves back to the Med.)
3 Arleigh Burke Flight II Destroyer 3 Ticonderoga Class Cruisers 2 Sea Hunter Autonomous ASW Ship 1 Sea Fighter LCS 5 Silorsky ASW Helicopter
Sub Hunter Group 3:
3 Arleigh Burke Flight II Destroyer 3 Ticonderoga Class Cruisers 2 Sea Hunter Autonomous ASW Ship 1 Giuseppe Garibaldi-class ASW Carrier 15 AS332 Super Puma ASW Helicopter
Sub Hunter Group 4:
3 Arleigh Burke Flight II Destroyer 3 Ticonderoga Class Cruisers 2 Sea Hunter Autonomous ASW Ship 1 Independence Class LCS 5 Silorsky ASW Helicopter
Sub Hunter Group 5:
3 Arleigh Burke Flight II Destroyer 3 Ticonderoga Class Cruisers 2 Sea Hunter Autonomous ASW Ship 1 Independence Class LCS 5 Silorsky ASW Helicopter
An additional 25 Sayeh Naval Drone (clone of ScanEagle), with ranges of up to 100 km, will be launched to help in the detection of enemy submarines.
Objective:

Hotamah Phase II

After the nuclear strike which would end Israel’s nuclear arsenal, which would last in the order of minutes, followup strikes would be ordered on their airbases as a horde of UAR Aircraft begin dropping JASSM and SEAD munitions on Israeli air defense in the area, targeting aircraft believed to be nuclear capable while still on the ground.
With UAR Air Defenses featuring quantum radar technologies obtained from China, and the UAR’s newest aircraft featuring advanced stealth suites and EW, it is hoped that the enemy’s air defenses would be promptly suppressed and enemy aircraft that do manage to take off shot down. Operating the Arrow 3 as an ABM, the David’s Sling as an air defense system, and the iron dome as an anti-rocket system, the Israelis have a decent air defense system… for the 2010s.
Extensive use will be made of EW aircraft to scramble enemy defenses during the attack, as well as simply strength in numbers as the Israelis cannot hope to intercept the large barrage of missiles fired from Lebanon, Syria, Jordan, Gaza, the air, and the Mediterranean sea at the same time 5 F-16CJ ELINT will be used for this purpose in addition to the 2 EC-130 ELINT aircraft mentioned earlier.
The UAR will also fire 20 conventional Mudafi’ missiles, designed to counter the Arrow III, the schematics for which were generously provided by our allies in Laurentia. Combined with further tomahawk strikes on airbases and air defenses, as well as mass JASSM strikes and artillery barrages where applicable, the airbases and the air defenses presumably deployed at the [following sites]()https://i.imgur.com/zJqN5y5.png will be destroyed, hopefully with much of the IAF as well. Emphasis will be placed on the early destruction of Nevatim Air base due to the presence of F-35s in that airbase.
The UAR has deployed a total of 180 5th generation aircraft, aircraft that are more advanced than the F-35 which defeated the F-15 with 20:1 odds. With experience in Iran, the UAR’s capable fighters will attempt to destroy much of the Israeli Air Force while they're still on the ground following the first wave of coordinated SEAD strikes on enemy air defense systems.
Israeli air bases will also be hit by a further salvo of 100 Tomahawk missiles each while the SEAD strikes are ongoing. Continued suppressive fire from Hezbollah and Hamas missiles will further augment the chances of the more sophisticated missiles hitting their mark.
Fortifications in the Golan Heights as well as Lebanon and the West Bank of the Jordan river will be struck in subsequent strikes and neutralized.
Aircraft deployed:
Once Phase 1 is complete and the Israeli air defense network is suppressed, the 580 aircraft deployed will assist with CAS operations and will bomb enemy supply lines.
The above aircraft will be supported by the Turkish deployment of F-16s that would perform similar strike operations, as well as friendly B-21 bombers from friendly Laurentian bases.
Objective:
Ground Operations
Map
Northern Deployment (250,000 men)
Amount Item Type
350 Engesa EE-50 Tanks
150 Altay Tanks
150 T-26 Tanks
250 M1A2S Tanks
100 T-90 Tanks
1100 M113 APC
300 LAV 6 APC
125 Tuwaiq-2 APC
250 Al-Shbil APC
75 Sarrir APC
200 Fahd APC APC
2050 APCs
150 S.A.U.D Vehicle Drone Vehicle
25 Type 08 IFV IFV
100 M2A2 IFV
25 AMX-10P IFV
300 IFVs
1500 Al-Masmak MRAP
500 Toofan MRAP
250 Oshkosk M-ATV MRAP
25 Digori Medevac Medevac
2275 MRAPs
245 Raad self Propelled Artillery (with basir laser guidance) SPA
150 M109 SPA
2 Chinese Artillery Battery SPA
8 Jobaria MLRS
42 PHZ-89 MLRS MLRS
447 Artillery/MLRS
20 Denel Rooivalk Attack Helicopter
8 Denel Rooivalk (SAUD) Attack Helicopter
40 AH-64 Apache Attack Helicopter
15 Aérospatiale Gazelle utility / scout
15 Boeing CH-47F Chinook Utility
20 Sikorsky UH-60 Black Hawk Utility
20 Bell 212 Utility
5 Aérospatiale Gazelle scout / anti-armor
347 Heydar 1 Autonomous Swarm Robot
50 Nazir UGV
150 CAIG Wing Loong UCAV
15 Ababil UCAV
2 Ramah-II Air Defense System
10 LPD-1 Laser Point Defense System
15,000 Misc Trucks Supply Trucks
The UAR currently operates several satellites such as the Yaogan series which can be used to determine the bulk of Israel’s positions and bases prior to the attack.
In the initial attack, the Jobaria MLRS systems will provide firepower to demolish much of Israel’s fortifications in the Golan heights, feigning an attack from the Syrian side. However, knowing that the Syrian side is the most fortified compared to the Lebanese side, the UAR’s main northern advance will come from Lebanon. The intention is to pin down as many Israeli troops in the Golan Heights as possible while sending troops pouring southwards towards a line established from Haifa to Tiberias. Cutting off the bulk of the Israeli troops that would eventually run out of supply, the offensive would hopefully see the Golan and much of the Galilee fall to the UAR.
In the Golan Heights, extensive use of Nazir UGVs and Heydar Autonomous Swarm Vehicles will be used to combat minefields. Controlled from a distance, and with support from drones, the vehicles would be able to clear minefields with a minimal loss of life. The Jobaria strike, each of which fires 240 missiles per salvo, will assist in the destruction of minefields and defenses in the area. One Jobaria is said to cover an area of 4 km2, 8 would cover far more. The Golan contingent will represent 2/5ths of the total force, with 3/5ths being deployed to Lebanon. The UNFIL will kindly be asked to leave/step aside.
The Arabs in this section, which make up 53% of the population, will be encouraged to rise up, and Arab localities will be given small arms via airdrop. Seeing as they are actively discriminated against, and saw their holy sites destroyed, they would be more than willing to assist the UAR in liberating their homeland. Of the 700,000 Arabs in the territory, it is expected that some 70,000 would assist. They will be used to police the area and maintain the occupations of villages and towns liberated by UAR forces. This includes the Golan heights where a large number of Israeli troops would be stationed.
UAR forces boast a multitude of drones, partially deployed by S.A.U.D drone vehicles (ie a successful version of the Dakotan slaughterbot project) which release swarms that can be used to provide full battlefield awareness to soldiers via their personal helmet augmented reality HUDs. This would drastically reduce the cost of urban warfare and when combined with the larger UCAVs and UAVs flying overhead, helps integrate air, land, and sea combined firepower.
Extensive use of the UAR’s superior artillery and aerial intelligence will be used to target armored columns and harass enemy supply lines, ensuring that the UAR is well supplied in comparison to the Israelis. Close air support from helicopters as well as support air strikes from the aircraft deployed to the skies will help speed up the advance.
Furthermore, the UAR’s experience in urban warfare, owing to its abilities in the Syrian, Lebanese, Saudi, and Iranian wars will provide its professional army with an edge over the conscription based Israeli army who’s dated combat experience is largely based on waving guns at unarmed protestors and Palestinian children.
Objectives:
Southern Deployment (250,000 men)
Amount Item Type
350 Engesa EE-50 Tanks
150 Altay Tanks
150 T-26 Tanks
250 M1A2S Tanks
100 T-90 Tanks
1100 M113 APC
300 LAV 6 APC
125 Tuwaiq-2 APC
250 Al-Shbil APC
75 Sarrir APC
200 Fahd APC APC
2050 APCs
150 S.A.U.D Vehicle Drone Vehicle
25 Type 08 IFV IFV
100 M2A2 IFV
25 AMX-10P IFV
300 IFVs
1500 Al-Masmak MRAP
500 Toofan MRAP
250 Oshkosk M-ATV MRAP
25 Digori Medevac Medevac
245 Raad self Propelled Artillery (with basir laser guidance) SPA
150 M109 SPA
2 Chinese Artillery Battery SPA
8 Jobaria MLRS
42 PHZ-89 MLRS MLRS
80 M88 Armored Recovery vehicle
20 Denel Rooivalk Attack Helicopter
8 Denel Rooivalk (SAUD) Attack Helicopter
40 AH-64 Apache Attack Helicopter
15 Aérospatiale Gazelle utility / scout
5 Aérospatiale Gazelle scout / anti-armor
20 Mil Mi-17 Utility Helicopter
20 Mil Mi-24 Utility Helicopter
347 Heydar 1 Autonomous Swarm Robot
50 Nazir UGV
150 CAIG Wing Loong UCAV
15 Ababil UCAV
2 Ramah-II Air Defense System
10 LPD-1 Laser Point Defense System
15,000 Misc Trucks Supply Trucks
Operating over 50 bridges, and with air cover from Jordanian based air defense systems, the UAR will cross the Jordan River with three main thrusts, north, central, and south, which would be of equal size. This will involve the destruction of Israeli forces on the other side of the river through mass artillery. With what can only be described as the largest artillery barrage in history the entirety of the West Bank of the Jordan that is fortified by Israel will be struck by 471 Artillery units in addition to salvos fired by 50 MLRS systems with salvos of 3600 rounds per strike. This will be supplemented by air strikes from UCAVs and friendly aircraft.
In the north, defined as the West Bank to the Golan Heights, troops will attempt a push forward with similar tactics to that mentioned in the previous section towards Umm Al-Fahm to Nazareth. The pressure put on the Golan front will pin down troops that do not wish to forgo the high ground, as the unexpected large bridge crossing would occur. Once again, urban areas will be dealt with using the UAR’s drone tactics. 2/5ths of the Jordanian force will be deployed here. In the West Bank, the objective in sight is Jerusalem, as troops will attempt to seize much of the West Bank with support from artillery and air units. Liberated Palestinians who would be more than willing to fight will be provided with AKM rifles and shall act as auxiliaries. In the West Bank, with a population of approximately 4 million people (estimate based on 2%), at least 400,000 men would be willing to join. The destruction of the holy sites would see nearly every eligible man join the fight, and as such 400k is extremely conservative and a figure of closer to 2 million would be likely. The West Bank should already be in open revolt given the actions at Al-Aqsa, and as such the advance would be facilitated by Israeli troops being largely bogged down by the fighting . Friendly units in the region will work to sabotage Israeli military positions and supply lines and shall assist the advance, particularly in Jerusalem proper. 2/5ths of the Jordanian force will be deployed here.
Once the troops reach Jerusalem, special care will be taken to prevent the destruction of additional holy sites, and prevent Israel from destroying sensitive Holy sites important to Arabs such as the Church of the Holy Sepulhcre and the St. James Cathedral. Jerusalem’ population, which is 38% Arab despite Israeli ethnic cleansing, will be instrumental to assisting the UAR’s advance.
In the south, along the Negev Desert, troops will establish a land connection to Egypt by Seizing Eilat. The Negev is sparsely populated, and relatively open, allowing large armored units to be targeted from the skies and by missile. Urban combat is similarly less of a concern as the towns are notably smaller, and easier to place under martial law. UAVs and UCAVs will be used extensively to destroy armored columns, as the battle becomes one of range and maneuvering. Friendly Bedouins, Muslims who make up 25% of the Negev’s population, will be used as local auxiliary units, with some 20-30k out of the 400k strong population (estimate based on 1%) willing to assist. With 1/5th of the Jordanian force deployed here, the objective is to push forward and control Highway 40 (Line from Eilat to Beersheeba to the West Bank) by attacking from the east.
Once again, given the range of the UAR’s air defense systems in Jordan, the troops should be reasonably protected against Israeli incursions as the Quantum Radar batteries should be able to easily pick up the few F-35s that may have survived the original blast, and most certainly the F-16s that survived.
Objectives:

Air Defense

The UAR boasts some of the tightest air defense systems in the world, with numerous layers of Radar tested specifically against the type of aircraft Israel is expected to deploy with successful tests. The Quantum radar within the chinese designed, UAR produced HQ-90 ABM and Air Defense System provides the UAR with protection against stealth aircraft and ballistic missile threats within 600 km [Analogous to an upgraded S-500]. The Ramah-II Quantum Systems provide 100 km of coverage [Analogous to an upgraded Patriot] and protection from cruise missiles and stealth aircraft. The LPD-I laser point defense batteries provide laser point defense within 20 km against smaller munitions. Additionally, THAAD, and Patriot batteries have been deployed across the country as well as HQ-19 batteries, integrated with the quantum radar suites elsewhere.
While the UAR already has a vast array of air defense systems deployed, it shall be deploying additional systems to key sites including:
Each site will be protected with 3 HQ-90 Batteries, 2 Patriot Batteries, 2 Ramah-II Batteries, and 1 LPD-1 Batteries. 2 THAAD Batteries will be placed at Medina, Damascus, and Beirut and 1 THAAD Battery will be placed in Baghdad.
This layout ensures that cruise missiles fired from the mediteranean will have ample time to be detected and intercepted by the Ramah-II batteries designed specifically for this purpose, with multiple layers of security should a missile fail to be intercepted. With each HQ-90 battery being able to intercept and track up to 20 missiles at a time within 3 seconds of firing, each deployment should theoretically be able to protect against the entirety of the Israeli nuclear arsenal which is estimated at 80-120 nuclear weapons. With 60 HQ-90 systems deployed, as well as redundancies and overlapping coverage, the UAR should be able to intercept anything that Israel may have been able to save.
The UAR has not forgotten its allies, as it has already deployed 5 HQ-90 Quantum ABM/ADS Batteries, 10 Patriot-3 Batteries in the above cities, 30 LPD-1, and 15 Ramah-II in Amman, Irbid, Ma’an, Ajloun, and Russeifa. Jordan’s location between Israel and much of the UAR means that these systems would intercept missiles headed for the UAR as well. The Egyptian deployment similarly consists of 5 HQ-90 ABM Systems,10 Ramah-II ACM Batteries, and 10 LPD Laser Point Defense Batteries deployed to Alexandria, Asyut, Cairo, Aswan, and Port Said.
To further improve interception chances, 10 KJ-3000 AWAC, 6 Boeing E-3s, and 2 Saab 2000s will be used to provide round the clock airborne warning and control to track potential hostile airborne threats.
Lastly, the Arleigh Burkes currently deployed in the Mediterranean theatre are equipped with an AEGIS SM-2 system that would be capable of intercepting missiles fired from the Mediterranean sea within range. This provides yet another layer of protection from enemy missiles.
Note that the deployment of batteries in Lebanon, Jordan, and Egypt, allow for the UAR’s air coverage to include the entirety of Israel greatly affecting the enemy’s abilities to field aircraft.
Objective:

Naval Deployment

The naval deployment intends to neutralize Israel’s submarine based nuclear arsenal by deploying various “Sub-hunter Groups” that would utilize intelligence about submarine positions in the relatively shallow Mediteranean (compared to the open sea). These groups would neutalize the submarines and then work towards eliminating the Israeli surface fleet, be it in port or in the water. The bulk of the force will be in the mediteranean, with Sub Hunter Group 3 clearing the Straits of Tiran prior to moving back to the Meditereanean.
Sub Hunter Group 1:
3 Arleigh Burke Flight II Destroyer 3 Ticonderoga Class Cruisers 2 Sea Hunter Autonomous ASW Ship 1 Sea Fighter LCS 5 Silorsky ASW Helicopter 1 Los Angeles Class Submarine
Sub Hunter Group 2:
3 Arleigh Burke Flight II Destroyer 3 Ticonderoga Class Cruisers 2 Sea Hunter Autonomous ASW Ship 1 Sea Fighter LCS 5 Silorsky ASW Helicopter
Sub Hunter Group 3:
3 Arleigh Burke Flight II Destroyer 3 Ticonderoga Class Cruisers 2 Sea Hunter Autonomous ASW Ship 1 Giuseppe Garibaldi-class ASW Carrier 15 AS332 Super Puma ASW Helicopter
Sub Hunter Group 4:
3 Arleigh Burke Flight II Destroyer 3 Ticonderoga Class Cruisers 2 Sea Hunter Autonomous ASW Ship 1 Independence Class LCS 5 Silorsky ASW Helicopter
Sub Hunter Group 5:
3 Arleigh Burke Flight II Destroyer 3 Ticonderoga Class Cruisers 2 Sea Hunter Autonomous ASW Ship 1 Independence Class LCS 5 Silorsky ASW Helicopter
An additional “Fleet Destroyer” Group which would destroy the Israeli surface fleet while the other groups hunt for submarines, in port on on the water, the enemy’s ships will be destroyed. This will be made up of:
3 Arleigh Burke Flight II Destroyer 3 Ticonderoga Class Cruisers 2 Medina Class Frigates 3 Badr Class Corvettes
Extensive use of Naval UAVs such as the Sayeh Drone and the Fotros Drone will be used in eliminating the enemy’s naval capabilities. Munition drones, specifically, some 400 LJ-2 drones, will target Israeli warships during naval engagements to increase the odds of a direct hit. Aircraft mentioned in previous sections, once air superiority is achieved, will assist in dropping AshM munitions on the enemy.
Once the enemy’s fleet is destroyed, naval assets will provide shore bombardment support to attack Israeli Army positions.
Objective:
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2020.07.07 06:25 Subliminal_Rose Chapter Six- Long Time, No Contact

The road we were led down was full of small boutiques, coffee shops, and other stuff that would normally appeal to tourists. As we walked, I made some guesses as to how many of the people that walked next to me on the path were actually natives. But I was also focused, because we were still searching for something, though what that ‘something’ was, I had no idea.
“So, Marina,” Enzo said, scratching at his arm, “how long have you known Bruno and his family?” Marina, who was walking behind me, took in a breath and made a humming noise like she was thinking.
“Since we were eleven or twelve, so about six years. I was inexplicably drawn to him, well, it would be more accurate to say that I was drawn to his parents, as my buddy Bruno here has only had his stand for a little over a day, but I’ve had mine since I was born.” Enzo mumbled in acknowledgement.
“I wonder why Stands manifest so differently for everyone. I guess I never really thought about it,” he pondered, leaning over to look into a window for a few seconds.
“Well, my godfather, who I refer to as my uncle - you know this- , knows a lot about Stands and he said that there’s three or maybe four ways a Stand can manifest. There’s the Stand arrows, which can kill you if you’re not powerful or whatever, then blood curses, which are rare, then there’s those who are born with them like Marina, and then there’s Stands brought on by trauma, like yours.” I tried my best to remember how Uncle GioGio explained it to me when I was little, but I couldn’t really recall the right words. But fuck it, he got the picture.
“And which were you?” he followed up. I stopped for a second, thinking about the question.
“Ah, shit, well, I’d have to say I’m with you, because my Stand manifested the day before my parents went missing, as if he could sense there was trouble. But my parents always told me that their Stands could feel a presence in me, and it was just a matter of when it chose to show itself.” I tried to keep myself focused, but all this talk of my parents had me distracted.
“Your family seems to know a lot about this sort of thing. Were they just natural born users?” Enzo asked. I could feel Marina’s excitement bubble as she walked a little faster.
“Dude, Bruno, you have to tell him about how your family met. It’s such a kickass story,” she chimed, shaking my arm. I snorted.
“Yeah, yeah, we are kind of busy looking for them right now, I’ll get to it later. But I definitely want to tell you,” I said, spinning around to face the other two, “After you hear it, you’re gonna look at me in a whole new-”
My sentence was cut off when I backed into something warm and a bit soft. A person. Marina and Enzo cringed a bit as I whipped around to apologize.
“Hey, sir, I’m so sorry, I wasn’t looking where I was going…” I trailed off. The man was tall, middle-aged, wearing a nice dress shirt and tie, and had strawberry blonde hair and purple eyes. But the reason I trailed off is because he was staring at me. Not in a ‘what the fuck, you dumbass kid’ kind of way, but a ‘you look familiar, do I know you’ sort of way.
The man squinted his eyes and blinked, as if trying to make sure what he was seeing was really in front of him. I glanced to the side, trying to catch Marina and Enzo’s reactions in the glass of the shop next to us. When I looked back at the man, his eyes were on the top of my head.
“Pardon me, but is your mother called ‘Trish’?” the man said. My eyes widened a bit and I took a step back.
“Um, yeah, she is, how did you know? Do you know her?” I asked. Immediately, the man’s face softened and a small smile stretched the corners of his mouth.
“There’s only one woman in Italy with hair of that color and texture. And to think I thought those days were forever behind me.” So he did know her. Interesting. I thought, maybe this was what the zipper wanted us to find. Another moment passed with him just… looking me up and down, for lack of a better phrase, until the same curious and uneasy look came across his face.
“Please excuse my rudeness, but, if I may ask, who is your father?” he said, swaying to the side to stay out of the way of the foot traffic. For some reason, I felt compelled to trust him, like I could sense his loyalty somehow, so I just answered him.
“My dad’s name is Guido.” The man’s eyes went wide before he shook his head in disbelief, squinting to see my face in the setting sun.
“And your surname…?” he asked again, slowly, inviting me to answer.
“Mista. My name is Bruno Mista.”
The blonde man’s eyes became wide again, staring off into the distance past my head. I could hear his mutter under his breath “I did not expect that.” before his attention returned to me and my group. Then, it clicked for me.
“Hang on- are you Mister Fugo? Like, the guy from when my parents were kids?” I asked. The man nodded.
“Yes, yes, I knew your parents when we were all kids. It’s been a long time since I’ve seen them, though,” He said, his face telling me that he was thinking of that time. Then he blinked a few times and looked behind my shoulder.
“And you… judging by your hair I assume you’re Giorno’s boy, yes?” the man said to Enzo. Enzo replied with a smile and put his words very bluntly.
“I have no idea who that is, sir.” I had to laugh.
“Oh, you haven’t seen him in years, no one probably told you. My Uncle GioGio is really, really gay and not married.” Mr. Fugo straightened up and nodded.
“Okay, that I expected.”
“Yeah, but he’s not dating right now and hasn’t for like two decades since his boyfriend was murdered. But he has a cat!” I blurted out, and then instantly regretted sharing such personal information with whom I considered to be a complete stranger at this point. Mr. Fugo looked at the ground.
“Oh. My condolences,” he mumbled before looking back at me. “So, why are you three kids wandering around the streets of Roma?” I was about to answer, but Marina spoke up first.
“We’re looking for Bruno’s parents. They were taken by someone known as the Red Mother. Can you help us look for them?” she asked in earnest. Suddenly, the man’s eyes clouded in thought and he spoke with urgency.
“We must talk more, in private. Please, follow me.” And the man whipped around and began stalking down the street at a very fast speed. The three of us took after him, crossing streets and cutting through back alleys until he stopped, took out a pair of keys from his pocket and unlocked a small car parked on the side of the road.
“We will go to my house and talk about your parents, and that soul-stealer of a woman. It’s almost dark, if you need food or rest I can let you stay as long as you need. Yes?” Mr. Fugo offered, opening the car door. The three of us all nodded and got in the car.
The blonde man got in and started the car, pulling out into the street and beginning to drive out of the more urban part of the city. Mr. Fugo gave me a glance out of the corner of his eye and cleared his throat.
“So...your mother and father, huh?” he said almost to himself.
“Yeah. They said it was a shock to everyone, especially themselves,” I replied. The man nodded, still looking out at the road.
“Do they get along?” I was put off by the question, but I thought it harmless to answer.
“Oh boy, do they ever. Too well. Almost eighteen years of marriage later and Uncle GioGio says they still act like how they did when they were dating.” Mr. Fugo shrugged to himself, accepting what he was being told. I looked out the window at the buildings passing by.
“Hey, Mr. Fugo? How come you never wanted to reconnect with Uncle- with Giorno? He said he reached out, but you never wanted to reply. Why is that?” I asked innocently. From what my godfather had said about him, he was a very loyal and dedicated friend, so I thought ’what gives?’ The man sighed and made a turn.
“Well, a lot of things. I couldn’t see myself working for an organization that didn’t have Bucciarati’s brilliance behind it anymore, and I didn’t want to lose any more of my friends or put myself in a position where losing the people I loved could be a regular occurrence. But greatest of all, I was ashamed of how I doubted Giorno and and his ambitions. I couldn’t in good conscience pledge my loyalty to him after what I did,” he explained solemnly. I tried to lighten the mood.
“Say, Mr. Fugo, I was just about to tell my friend Enzo here the story of how my parents met, but since you were actually there, why don’t you tell it?” I saw his shoulders tense and his face harden.
“I don’t really like to talk about my past, especially what happened around that time, but you seem like nice kids so I’ll appease you. Where would you like me to start?” he acquiesced. Marina piped up from the back seat.
“Tell him about when you and Bruno’s dad and your other friend tortured the fuck out of some dude but just danced around him like you didn’t have a care in the world! That shit’s my favorite,” she requested with a grin. I saw Mr. Fugo’s face turn bright red.
“Oh gosh, I remember that. Let’s… let’s skip ahead a small bit. Let me tell you about when we went to pick up Trish -his mother- to deliver her to her father.” Ah yes, that bastard. The asshole that wouldn’t leave my mom alone even in death. She had manic episodes even that many years later.
“Yeah, so you were going to go get the treasure, right?” I asked. I wasn’t very sure of this part of the story. Mr. Fugo nodded.
“Exactly. So Enzo, the group I was a part of twenty seven years ago was given the task to get Bruno’s mom to her father, and when we met up to receive her, she was certainly not the easiest person to be around. Not that I blame her, her mother just died and she was just thrust into a very dangerous situation. But I remember she made me take off my coat for her to wipe her hands on and bent my old friend’s arm backwards for telling her what to do.”
Marina scrunched up her face. “That doesn’t sound like the Puma (her nickname for my mother) I know,” she said incredulously. I nodded.
“Gee, yeah, I knew she was a lot feistier in her youth but I never thought she’d be violent. She never told me that part of the story before.”
A smile reappeared on Mr. Fugo’s face. “And I’m willing to wager that your father never told you I caught him checking your mother out and then he made it seem to her like it was me instead, completely throwing me under the bus, if you will,” he chuckled.
I was like “No, he never told me about that. But he did tell me that you fell on her chest. Did that happen?” Marina and Enzo laughed as the man’s face got red again and he cringed slightly. Mr. Fugo gestured with one hand out in front of him as he pulled into a narrow driveway.
“Look- we are here.” He parked the small, gray car and motioned for the three of us to get out. The house was situated in a residential area on the relative outskirts of the big city, but not too far out of the way. By this time, the sun had set and the sky was now darkening much quicker.
We all walked up the path and up the few stairs that led to the door while Mr. Fugo took his keys out of his pocket. He unlocked the door and opened it wide for us all.
“Hey, Liora. I have a few guests I would like you to meet. I think we have a few things to discuss with them,” Mr. Fugo called out, letting us three enter the house before him. It was a very small, simple two-story house, but I could definitely appreciate the homely feel. As I walked inward toward the dining room, I could see family pictures of Mr. Fugo, a woman with white hair, and a little girl usually standing between them.
When we crossed the threshold, I saw that there was someone seated at the dinner table. The white-haired woman from the pictures sat in one of the wooden chairs, reading something on her phone. She looked up at us with oddly sad and tired eyes.
“They’re children, Panna,” she said in a confused tone. Mr. Fugo nodded and gestured for us to sit down.
“Do you remember the young lady I told you about? From when I was working in the organization? This is her son,” Mr. Fugo said, putting a hand on my shoulder. She smiled sadly for a moment.
“And these two are just my buddies,” I said, poking Marina in the shoulder.
“I’m Liora, I’m his wife.” she looked to the blonde man for a moment and then back to me. “Do you need anything? Tea? Coffee? Food?”
“Yeah, actually, coffee would be nice, thanks,” I said. Marina and Enzo put in their requests, and Mrs. Fugo got up to fix our food.
“So, you seemed like you knew something about the Red Mother. Could you tell us anything about her that would help us find her, or my parents?” I could instantly feel the room get tense when I said that. Mr. Fugo drew in a breath.
“The woman you are looking for is named Bianca Di Salvatore. She was from a family with some sort of connection to the mafia. They were wealthy, as they were brief acquaintances with friends of my parents. We never personally met them but we knew of them. Just exactly what their connection to the organization was, we had no idea. When Giorno took over twenty seven years ago, he did something that really pissed her off. Hell if I know what it was. She turned to a life of crime in her teens and got arrested. She was tried as an adult and was supposed to receive a much longer sentence for her crimes as it was discovered she had an association with organized crime, but for some reason they let her go free about three months ago. By all legal accounts, it didn’t make sense,” Mr. Fugo explained, but I got the feeling he was dancing around something important.
“But that doesn’t explain all the kids we’ve been seeing, the ones with the Zodiac code names,” I thought out loud. Mr. Fugo sighed and started again.
“After she walked free, she began her search for thirteen people, mostly and preferably Stand-using children, to help protect her while she works to accomplish her goal. She visited these children and gave them an ultimatum- join her or see the destruction of their family at their own hands. Her Stand had the power to make that happen. She said that her goal would be for the greater good of the country and it would give the children a better life,” he trailed off, at a loss for words.
“Gosh, how do you know all this?” I asked, expecting Mr. Fugo to answer me, but the answer came from behind me.
“Because that conniving bitch took our daughter.” Liora set our cups down in front of us and sat down on the other side of the table. Their daughter- the girl in the photos, no doubt.
“Holy- I’m so sorry. Were any of you hurt? What did she make her do?” Enzo asked. Mr. Fugo shook his head.
“That’s the thing. Mela, our daughter, went willingly. See, I told Mela of my time in organized crime, hoping it would serve as a warning for her to be good and to stay out of trouble. But I fear she may have taken the story the wrong way. I think that she thought that it wasn’t fair that Giorno’s disloyalty to the previous boss led him to his success, while my decision to not become a traitor gained me nothing- which isn’t true at all. Then Bianca came along and further cemented those ideals into her mind. Mela thinks that I should have become the boss after Diavolo, and is in agreement with Bianca that ‘Giovanna must fall’. She told me she would bring our family the power we deserved, effectively making our family replace... replace your family, Bruno.”
No. Fucking. Way.
“But I told her this isn’t what her mother and I wanted- we told her that kind of power only comes with major setbacks and danger- but she wouldn’t listen to us anymore. Bianca had already promised her with so much, it was irresistible. But we knew it was all a lie- Bianca didn’t want us in power- she’s using Mela’s emotions against her to put herself up at the top. So Mela left us with no mention of where she was going or where we could find her- she wasn’t allowed her phone. We just want her back,” Mr. Fugo finished, clearly looking exasperated and desperate.
We all sipped our beverages in stunned, contemplative silence. Great. So we are gonna have to face a teen girl who wants to protect her family as much as I do mine. This is gonna suck.
“Gosh, what a bitch that woman Bianca is,” Marina mumbled, “I wonder what makes those thirteen kids so special. Why out of all the teenagers in Italy, she’s taking her time to carefully choose these in particular.” Mr. Fugo shook his head.
“I’m not exactly sure, either, there’s gotta be a reason. But it doesn’t matter. How do you children plan on tracking them? You can’t just be wandering around Italy- that would take too long,” the white-haired woman asked. I held up a finger and dug around in my back pocket.
“This thing has been pretty good at showing us where we should go. We are trying to intercept my parents before they can get to wherever they’re being taken,” I explain, putting the zipper on the table. Mr. Fugo’s eyes went wide as he picked up the zipper.
“This is one of Bucciarati’s zippers. It- it tells you where to go?” he asked incredulously. I nodded. He continued to inspect it carefully.
“Kid, it looks like you… have a ghost on your side. I’ve never felt anything so strange,” he concluded, handing it back to me. I put the zipper back in my pocket and stood up.
“Well, thank you so much for the coffee. If it’s alright with you both, I’ll have a small nap. We have to get back on the road, I doubt they will stop moving just because it’s night,” I said, walking backward towards their living room. Marina and Enzo both stood up as well and followed me.
“Oh, certainly. Feel welcome to sleep as long as you want on the sofa. All of you,” the white-haired woman said, getting up to presumably go get some blankets.
When we went to go sit down on the sofa, Mr. Fugo called after me.
“Hey, Bruno,” he said softly. I turned around to look at him.
“It’s really a pleasure to meet you. It’s nice to know that my old friends wound up happy and safe- until all this happened, of course,” he said with a gentle but tired smile. I smiled in return as I sat down next to Marina and kicked my legs up.
“It’s nice to meet you, too. And I don’t blame you for not wanting to involve yourself with my godfather anymore. It was the safe and smart thing to do- my mom wasn’t happy with my dad wanting to stay, either.”
He gave me a nod of acknowledgement and a final ’good luck’ before I shut my eyes, underestimating just how tired I really was.
submitted by Subliminal_Rose to VentoAureo2028 [link] [comments]


2020.05.15 22:37 II-WalkerGer-II Patchnotes v0.9.2.1 - May 15th

This update is largely focused on FFB, physics and AI developments, but it also features a large assemble of improvements & fixes in all fronts, adds the option to save Replays to your Replay Gallery , new options to the HUD system along with new gameplay features and the first stage of our revamped lighting, featuring HDR & climate revisions.
As usual, when there are substantial physics & FFB changes some recallibration is in order to bring car-specific FFB & AI values up to the latest specs - both of those fronts have already been largely revised to suit the new developments but it may take another build to get the best of them for all cars in the game.
There is one last round of FFB developments to come before v1.0, at which point the "Old Default" profile will be discontinued. We recommend switching to "New Default" in the FFB configuration screen if you haven´t done so already.
With this FFB update tyre flatspots from a hard wheel lock-up under braking will be more perceptible in high performance slicks,, although currently most tyre compounds will allow for only mild tread flatspotting - further development to come here.
Be advised you must reset your car setups to properly experience recent physics developments - setup changes are auto-saved and reloaded whenever you choose the same car so if you have an old setup change it will still be applying with potentially incompatible changes from the new build- to avoid such issues, upon loading a car in v0.9.2.1 make sure to go into Setup screen & click "reset to default"; if in doubt or to assure you´re running current default settings, a fresh player profile is recommend (you can create a fresh profile by deleting your local My Docs/Automobilista 2 folder - be advised this will delete all your game settings).
V0.9.2.1 CHANGELOG:
UI & HUD
FORCE FEEDBACK
PHYSICS
AI
AUDIO
TRACKS
VEHICLES
submitted by II-WalkerGer-II to AUTOMOBILISTA [link] [comments]


2020.05.07 13:03 BiscuitOtter09 [Summary] - Italian Military Procurement 2020 - 2023 (Retro)

Italian Army
As the Italian army sought to implement the 2019 defence review, the following equipment was orderedto equip the Granatieri di Sardegna brigade as a medium brigade, while also acquiring the vehicles required to complete the transition of the Sassari brigade and ensuring the Aosta and Pinerolo brigades are fully equipped with 216 Freccias by 2028.
Annual Purchases 2020 - 23
Vehicle Type Qty Unit Cost Total Cost
Freccia IFV IFV 40 $3m $120m
Freccia AT Anti-tank 12 $3m $36m
Freccia C2 Command IFV 8 $3m $24m
Freccia ARV Recovery Vehicle 8 $3m $24m
Freccia ISTAR Recon Vehicle 12 $3.5m $42m
Freccia Ambo Ambulance 6 $2.5m $15m
Freccia Mortar Mortar Carrier 6 $3m $24m
Centauro II Cavalry / Recce 20 $3m $60m
BvS10 (Sweden) APC 40 $0.4m $16m
Orso 4x4 MRAP 40 $0.5m $20m
Orso 6x6 MRAP 30 $0.6m $18m
CAMM-ER SAM System 4 $100m (averaged out across battery to include TEL, Giraffe radar, BMC4I vehicle) $400m
The Centauro II has begun outfitting cavalry regiments, and there are currently no plans to incorporate these into the the organic structure of the medium brigades themselves. Deliveries of 70no Orso 4x4 and 6x6 vehicles to replace the Puma family of vehicles have continued as the modernisation of the light infantry brigades presses ahead, while the search for a replacement for the venerable BV206 in the Julia and Taurinese brigades. The BvS10 was selected, and deliveries are being made with full operational capacity anticipated by 2027. CAMM-ER deliveries to replace the Skyguard system have also proceeded, with 4 of the 8 Skyguard batteries currently replaced and the final 4 batteries scheduled for delivery by 2027.
Italian Army Aviation received their final batch of 15no UH90A transport helicopters, while Leonardo continued with its delivery of the AW169MA, with the final batch of 12 aircraft due in late 2024. This has allowed the retirement of the largely decrepit and obsolete AB205 and AB212 fleets. Development of the AW249 has continued with an order expected in 2025 as the AW129 Mangusta fleet aproaches its fifth decade.
Italian Air Force
The Italian Air Force continues to modernise, albeit at a slow pace. Deliveries of the F-35A proceeded at a low rate, with the Aeronautica Militare now fielding 15 of the aircraft, while deliveries of the Typhoon have concluded with a total fleet of 93 now in service. Deliveries of 28no M-346FA aircraft will conclude in 2024, permitting the retirement of the AMX light attack aircraft from Italian service. A final batch of 12no M-345 trainer aircraft are also scheduled for delivery in 2024 which will see the retirement of the MB-339. The option for 3 additional HH-101A was exercised, taking the total fleet size to 15 aircraft.
Italian Navy
Between 2020 - 2023 the Marina Militare decommissioned the final four Maestrale-class frigates, two Durand de la Penne destroyers and six OPVs. A further four OPVs are slated for decommissioning by 2026. This leaves the suface fleet with a total of 2 destroyers and 10 frigates, down from 4 and 13 respectively in 2020. The light carrier Giuseppe Garibaldi was also decommissioned in 2022
The 2014 naval act provided funding for the delivery of the Triste LHD in 2022 and a Vulcano logistic support ship. It also provided funding for the first 7 Paolo Thaon do Revel OPVs which were scheduled for commissioning between 2021 and 2026, as well as 2 new Angelo Cabrini high-speed multipurpose special forces boats.
The 2017 budget allocated €12.8bn Euros in funding to cover the acquisition of the following:
The 2018 budget allocated an additional €1bn to cover the delivery of 2 additional U212NFS submarines for delivery in 2025 / 2026.
The option for three additional Paolo Thaon do Revel OPVs was exercised in 2021, with vessels 8 - 10 scheduled to be commissioned by 2026 by virtue of Fincantieri completing the production of the Bergamini class frigates in 2021, freeing additional construction capacity. Upon completion of the LHD Trieste, Fincantieri laid down the first of 2no new LHD vessels that are slated to replace the three San Giorgio class amphibious transport docks by 2026, with a third vessel on option to 2030.

Vessel Class Commissioning
Pennant Number P433 Paolo Thaon di Revel (Full) April 2024
Pennant Number P434 Paolo Thaon di Revel (Light +) October 2024
Pennant Number P435 Paolo Thaon di Revel (Light +) August 2025
Pennant Number P436 Paolo Thaon di Revel (Full) August 2026
Pennant Number P437 Paolo Thaon di Revel (Full) August 2026
Pennant Number P438 Paolo Thaon di Revel (Light) August 2024
Pennant Number P439 Paolo Thaon di Revel (Light +) August 2025
Hull number 6261 Fincatieri LHD October 2025
Hull number 6262 Fincatieri LHD October 2026
USSP July 2025
UIOM August 2024
S530 U212 NFS June 2024
S531 U212 NFS June 2025
On top of the above budgeted for deliveries, the following were ordered during the years 2020 - 2023, completing the Italian Naval Aviation's plans for modernisation.
Item Qty Cost Delivery Date
P-72A 5no $50m 2022
UH101A 11no $50m 2022
AW169M 12no $24m 2023
F-35B 12no $115 2023

submitted by BiscuitOtter09 to GlobalPowers [link] [comments]


2020.04.26 03:49 Wooo_gaming [R&D] The Joint Multi-Mission Support Ship

The Joint Multi-Mission Support Ship (JMMSS) has been envisioned to replace Singapore's four Endurance 140 Landing Ship Tanks, it will build upon lessons learned regarding the operation, maintenance and capability of its predecessors to deliver enhanced capability to the Republic of Singapore Navy at an affordable cost.
The core tenet of the JMMSS is adaptability and multi-mission capability. The eventual JMMSS will be capable of supporting a large variety of operations in contested and uncontested environments, ranging from littoral to blue water scenarios. It will be equally capable of landing troops ashore, providing air support to ground combatants, and functioning in combined coalition task groups.
Based upon ST Engineering’s Endurace 170 the JMMSS will be a slightly modified derivative fitted with a longer flight deck extruding over the front of the hull for a total ship length of 175m. At the port bow of the ship, a 12.4o degree ski-jump ramp will be fitted, facilitating F-35B STOVL operations.
Fitted with two aircraft lifts, one in front of the island and one at the bow of the ship, the Endurace 175 will carry a typical air wing of 16 aircraft which will typically include four F-35 Bravo’s, eight Super Pumas, and four S-70B Seahawks. To fulfil AEWC capabilities, four Crows Nest Radar type kits will be embarked on board at all times which will be capable of being fitted to Super Puma aircraft with as little as 24 hours notice. The Endurance 175, as an amphibious assault ship, will be able to carry a sizable ground detachment of up to 400 soldiers, 17 MBT’s, and 16 AFVs. These will be transported to shore via four Landing Craft, and although not operated by the RSN, the 175 will be capable of receiving LCAC of the type operated by the JMSDF, and USN.
Endurance 175 JMMSS Specifications
Displacement 17,200 Tonnes
Length 175m
Width 30.8m
Speed 20 Knots (Max) 15 Knots (Economic)
Range 7000nm
Endurance 30 days
Armaments 4x Typhoon 30mm RWS, 16 Cell Sylver VLS with Aster 15, 2x Rim-116 Rolling airframe launchers.
Sensors and Radar Fire Control radar, 3D navigation radar, SAAB C-ESM, Thales RESM, Giraffe AMB radar, NERVA Ship Management, SAAB 9vl combat management system.
Aircraft carried Up to 20 when Amphibious force not embarked, normally 16 consisting of 4 F-35B, 8 Super Puma, 4 SH-70B.
Cost S$780 Million ($550mn USD)
Ships of the class Endurance, Perseverance.
Date of entry into service 2028 (Endurance), 2030 (Perseverance)
Laid Down Q4 2022 (Endurance), 2027 (Perseverance)
submitted by Wooo_gaming to GlobalPowers [link] [comments]


2020.04.18 22:17 SilverStar1999 [Online] [5e] Withcer-Like scenario with custom races and original world. Please make characters before joining, feel free to ask questions in comments, VERY detailed information below.

Let me begin with an apology for the large amount of text below. This game is very much so DnD 5e, but with some notable changes. Also, I have ocd, so please follow steps as closely as you can. If you have questions, shoot a reply. If interested, the discord link is below.
If you have not followed all steps, or have not read the whole spiel below, or are not interested, please do not join the discord. Also, I very much get very annoyed by ghosters, so please only join if you are willing to put in the required time to play.
The length of the post is to ensure you have enough rudimentary knowledge of the game to get by on my personal setting and mechanic flavoring i do. I run fair games, but need my players to have a fair amount of foreknowledge in order for you to understand my DMing Style, and exactly what i have changed about the game.
Again, serious players only.

———— Basic information
We will be using Avrae, dicecloud, and DB bestiary in conjunction with discord. DnD beyond is not allowed due to the amount of homebrew we will be using.
Character must be made prior to joining. Custom races, but standard classes. No homebrew races or classes allowed, I will provide the custom races later in the description with stats, cultures, basic biology, and common names.
New players (and those unfamiliar to dicecloud or Avrae) are lightly discouraged from joining. I am a veteran DM, and interested in a game of primarily experienced players and DMs. I am open to the prospect of co Dming as well.
However, those inexperienced who want to play can if they make best effort to learn the used programs, though new players I recommend another game to get your feet wet.
Schedule will be a mix of light PbP (play by post) and sessions on Wednesday. I am CST, American. Actual time can be discussed at a later date, all other days i am moderately available to resolve minor plot progression and light RP/Catch up.
When you are done creating a character, please share it to me with the Dicecloud username of (silverstar) no parenthesis. With editing permission, please and thank you. When shared, feel free to join the server. You can join the server before, but please, no ghosting by leaving your Discord profile there on perma grey. That, that just irks me like no other. You can leave, but please leave officially and not leave me wondering if you just up and died. I genuinely worry.
Aside from that, for those wondering the age group, play the Witcher. If that game is okay for you, then your good to go. I use the Withcer as a baseline for my game, so if your not a fan of the Witcher, then i recommend you find another game.

———— Setting/Classes
Let’s begin with a quick look into the setting. You are Hixins, those who specialize in removing curses, the handiwork of Hexens (Yes, basically Witchers).
Classes are based off of schools, functionally identical to standard classes in all but flavor. These schools operate like guilds, and as a unique leveling mechanic. The guilds sort of cooperate, but also sort of don’t like each other.
Multi classing is available, as well as non class methods of leveling as well. Ex- a fighter can practice magic while still being a full fighter if they study with a non school teacher to learn a single spell, or wizard to condition heavy armor. Classic level ups will be at story points, based on how you interact with the schools. The schools are a big part of the game.
Blood Hunters and Artificers are part of two non Hixin schools. Slayers are outcasts, driven out by society and looked down on by even Hixins, who already are kind of outcasts. unlike Hixins, they prefer to kill beasts and monsters then remove curses. Artificers are part of a craftsmen guild, and can have a reputation from dabbling in both Hexen and Hixin works. They tend to jump the fence, is what i'm saying.
More detail on this system will be explained through play, but for now, create a standard class, point buy 27, roll for gold. Questions are allowed to elaborate if need be.

Listed below are the schools and corresponding classes.
Fighter=School of the Wolf
Barbarian=School of the Bear
Paladin=School of the Eagle
Cleric=School of the Fox
Druid=School of the Boar
Rouge=School of the Snake
Ranger=School of the Falcon
Wizard=School of the Owl
Sorcerer=School of the Stag
Bard=School of the Parrot
Monk=School of the Fish
Warlock=School of the Squid
Artificer=Enchanters Guild
Blood Hunter=The Slayers

———— Homebrew Races
All races we can use are defined as mortal. Mortal is a political term to describe those part of the mortal alliance, a collection of 9 races. Sentient beings can include mortals, but also include many other races, some who have a place in mortal society and can be nicknamed, Uncommon Races. We will be sticking with common.
All 9 have no real territory completely their own. The whole world is subject to the Mortal alliance, and all 9 are evenly spread. Some parts are more populous of some, but for the most part they are evenly mixed.
Culture as well will be a mix of geography and history, lightly influenced, if at all, by dominant race. The 9 are equal, none more powerful then the other, all with a deeply interwoven history and interdependence.
Races move at 30 Ft (Arassian 35) and are size medium (Phages are small, Taurans are large) You also know alliance common regardless of race. Depending on Race, you also know one subset language, though knowing Common allows you to understand these subset languages basic meaning, even if it takes longer and is more stressful to do so.

Below are the races and all necessary information.

=Human=+1 to all stats. /Free Feat and Proficiency.
OG and vanilla, Humans are descendants of elves and are tried and true jacks of all trades. They appear wherever they can, and are the most common of all the Mortals. They can learn any language if their backstory requires it, but as for a racial language, they are limited to common.

=Phage=+2 to Con, +1 to any other stat. /Hit Die may be used at any time as a free action once per turn. After a short rest, all hit die are restored. Long rest grants bonus 1D4 hit die, maximum of half your level, minimum 1. Phages are size small.
Green skin and red hair, these short and squat creatures are known for their black blood and difficulty when going to the dentist. Phages have a very robust regenerative tissue healing factor, making the little men the hardiest mortal race out there.
Phages typically focus almost entirely on their work, be it peasantry or artisan crafts. As such, they keep their names simple, such as farmer, rancher, smith, or miller. Phage Basic is often referred to as informal common, and ranges heavily from dialect to dialect. Phages primarily have a mixture of Louisianan gibberish, and bubbly prairie speech, mixed with a bit of Texan, for those that want to RP the speech patterns.

=Tauran=+2 to Strg, +1 to any other stat. /Carrying Capacity is doubled, and gain a permanent +2 bonus to AC. Taurans are size large.
Imposing and sturdy, a Tauran is an Ogroid, descendants of the Minotaurs, and strong as a bull. Their bone structure is stronger then concrete, a trait shared among all ogroids. It can be refined into a powder capable of being turned into Bonemold armor, light and strong armor renowned for its adaptability. Minotaurs were known as the "Horn Makers", and while they have no horns of their own, horns are often fashioned into their helmets, and they are known for a wide array of scrimshaw works. Also of note is their super strong hide, which grants them extra protection.
Culturally, Taurans are based off of real world Norse and African cultures, with a bit of German. So think viking and hardy tribal when you think of Taurans, particularly Carthaginian. Traditional Tauran is a language best carved into bone, scrimshawed into horns and tusks for best results. Tauran names are often based around materials, such as wood, stone, bone, metal, and or glass. Such as Carter Slate, or Marco Birch. Light deviation of names exist to make it more like a name, if you want.

=Liz=+1 to Con, Strg, and Dex. /You have the ability to "Exhaust" yourself to gain another Main Action and move 5 Ft once per turn, at the cost of one rank of exhaustion. In addition, the amount of ranks of exhaustion it takes before adverse effects occur is increased by half your level, minimum 1. See Exhaustion on how to remove exhaustion.
Liz are exactly the same as others of their species, height, weight, everything. Fluctuations exist in daily life, but aside form drastic deformities, they are perfect clones. Aside form one detail, their scales are entirely different colors from person to person. Color is unique, from deep reds to light blues, black with green specs, to plaid and rainbow pattering. Liz bear live young, though this young is often encased by a thin membrane resembling that of an egg.
As such, Liz names are based around colors. Liz are also more religious then other races, as they were saved by dragons before in the distant past. They follow religion more zealously and consistently then any other races. Based on Aztec, Middle East, and Chinese cultures. Liz typically know New Liz, the modern language of Old Liz, the old language fell out of general circulation after the great migration.

=Arassian=+2 to Dex, +1 to any other stat. /You have 4 arms. Each arm can interact with an object on your turn, while other races can only effectively manipulate 1. You cannot multi attack unless it comes from a class feature. You can wield multiple weapons, but only gain the effects of one shield. Focusing on a single task with all arms reduces the time it takes to accomplish by half. Lost limbs, eyes, or organs will regrow within 1 month if completely removed as long as you do not die form said loss of body part. Base speed is also 35 Ft.
An Arassian is an insectoid based on spiders. Other then a redundant organ system and exoskeleton bone structure, the females also possess the ability to create a very fine and soft silk, oft used in tapestries of considerable value, or rope of considerable strength. To produce this silk, a female must constantly give birth to clutches of eggs, Weavess is also the word for Mother in common Arassian. The silk comes fro two sacks on their chest, and give the appearance of breasts. This silk is also used in preparing egg clutches, though much of it in organized society is used for tapestries.
Arassians follow a semi strict caste system, often assigning ranks such as soldier, clerk, or laborer upon birth. Politicians are also assigned in this way. Most Arassians are named in Alpah-numerical fashion, such as Uno Tau, or Dos Eta. These combinations are often combined into a unique name, or give rise to a nickname (Think Fives from the Clone Wars). Each clutch is given a unique naming convention, so feel free to get creative. The Arassian language, called Arassian, is most known that its written form often looks like instruction diagrams, and is said to be easily understood by those who normally cant read, though it is super hard to write in Arassian given a hefty amount of grammatical rules. (Based on Japanese and Roman Italian culture.)

=Hylozon=+2 to Intel, +1 to any other stat. /You may swim in clear water up to double your move speed, rounded down to the nearest 5 ft. In murky water, you may move up to 1.5 your move speed, rounded down. You also have perfect darkvision, anything in dim light is treated as bright light, and anything as dark light within 180Ft of you is treated as dim light. You also have blindvision up to 60 Ft. You also have eidetic memory (Photographic memory) to any and all events in your life, and can recall information about them without incident.
Amphibious, Hylozon feature cartilage bone structures and fins that can lay flat on their bodies. Thier skin has a thin layer of scales, and secretes a thin layer of mucus like slime to protect against water loss while sumbmerged. This mucus is known to give a slight gleam to them. When diving, more mucus coats the body then on land, leaving a Hylozon that has recently submerged with a glossy look for severla hours after drying. Hylozon have a "Fire and Forget" approach to reproduction, laying eggs in isolated parts of their community to fend for themselves. Young Hylozon are born Orphans and mature enough to survive. Adults often parent said young based on their individual aptitude or skill.
As a result of their reproduction, Hylozon typically value personal skill over lineages. Hylozon communities are typically only created as a survival tactic, most view loss of loved ones as an inconvenience, and are indifferent to crime. Individuals tend to just keep their nose clean and just worry about themselves, but are totally capable of empathy or sacrifice for the greater good, especially since it grants them long term respect, which leads to special consideration for various reasons. A Hylozon always pays its depts, they play straight, even if not fair. Hylozons speak Hylain Shallow, a newer dialect to the ancient Hylian Deep. (Based on Mediterranean, Caribbean, Philippine, Latino, and Madagascan cultures.) Hylozon typically assign themselves a nickname, such as sonny, toothy sam, blackjack, Razer, or something along those lines.

=Vulraku=+2 to Wis, +1 to any other stat. /You gain the ability to fly equal to your move speed for your turn. If you are not wearing medium or heavy armor, your fly speed is doubled. When wearing heavy armor, you cannot raise your height vertically. You also have super sharp retractable talons that deal 1D6 unarmed damage instead of the normal bludgeoning normally done by unarmed attacks.
Vulruaku are avian creatures, marked by long necks and a fragile looking but strong bone structures. Their feathers are typically dark, but if their emotional state is in a certain way, they can change to colors. When you ask a Vulraku why hes blue, make sure you see the feathers or risk insulting him. Vulraku create a nest to lay a small number of eggs when reproducing, typically 2 to 5.
Vulraku vary form being "Warm and Cold". First off, their names can be simple one syllable words, or extremely long phrases of random sounds. Its apparently a race wide running joke. Also, they can be one of two emotions, stoic and show no emotion (Even if their feathers disagree) or super energetic and frantic, to the point of obsession. Vulraku tend to stay to one of these states. (Based them off of a combination of Russian and Australian dialects, so have fun voicing these guys!) Their language, Vulrakan, is known to be "Either monotone, or everytone."

=Faunus=+1 Wis, Intel, and Char. /As a combination of animals, you have access to 2 traits of your most prominent animals. Ie, panther stealth, parrot voice mimicry, turtle shell, eagle beak, owl neck, or seagull wings. (Please ask questions on what traits will be allowed, but as a general rule of thumb, nothing will be more effective then traits already listed by other races, such as dark vision, and wings will limit your ability to manipulate while flying. Your traits cannot come from the same animal, and you cannot subvert this rule by picking from a sub species.)
Faunus are a humanoid race vaguely made up of various animal traits. They have been know to consist of as little as 2 different animals, to as many as 2 dozen, with some debated to have even more. How they reproduce differs from mother to mother based on her traits, ranging from eggs, to live birth, to marsupial, or even chest bursting has occurred. The child, regardless of method, is always random no matter the traits of the parents, despite popular opinion. Males can typically mate with any female, though in some cases its a little more awkward.
Faunus are defined by their traits, their names being an amalgam of their most prominent feature and their most prominent animal. Such as Panther Wing, Lion Talon, Gorilla Tail, and Scorpion Eye. Faunus also collect in clans of various animals, such as clan rat or fox. Each clan has its own history and traditions, ranging from the mercenaries of Clan Wolf or the isolationists of Clan Puma. Their language, Wild Talk, is morse code but with animal sounds. To those not looking for it, the bird sounds in the trees could be Faunus sending secret messages.
Again, if you want to play faunus, i highly recommend you ask questions and ask whats available.

=Succari=+2 to Char, +1 to any other stat. /You have the ability to create a psychic link with any willing person that can extend to up to 80 Ft. If the distance becomes greater then that, the link is broken. If adequate distance is returned to, then the link is restored. The link can be permanently severed by either party at either time. To create the link, physical contact must be established, and only one link can be made at any time. You can also sense the presence of any sentient beings within 20Ft. You also have a form of minor non magical shapeshifting, capable of changing skin color and general shape to match that of a female of any Mortal Race. Any insight roll of DC5 + your Char bonus can see through the illusion. You can only maintain the form for 1 hour, and cannot use the ability again untill after completing a long rest. Also, due to the Succari reliance on Psionics, alcohol deals poison damage if ingested based on the strength of the drink.
Succari are an all female race (Based on Asari from Mass Effect, Martians from DC comics, and classic Succubus for those wondering) with psionic potency. Succari reproduce asexually, though imprint mental patterns they find from others onto their children they deem to be valuable (Aquiring these imprints through psionic linking). Succari are born as a perfect copy of the mother, but often can shapechange at will, changing their form as they see fit throughout infancy and childhood. When they become teenagers, their default form more or less is formed, and they begin to gain the ability to shapechange with other races. A succari can choose at anytime to bear young, and can slow or cancel this process at any time before the final stages, with speed and length defined by the mother's discretion. The final stage is marked by being able to psionically contact the child for the first time, with birth occurring roughly one month later after this point.
A succari generally tries to travel the world, finding new experiences to try out. Often named after famous artists, performers, works of arts, plays, characters from plays, flowers, places, or other such memorable things the mother has found especially memorable. They can also name their child after somebody they base a large part of their personality on, often feminized if its a male. Their language, Succulent, is a purely Psionic language, one that can be learned by other mortals, granting a very minor form of telepathy to other mortals that have the, "Brain Muscles" for it. Based on French, Egyptian, and Korean cultures.

———— Magic System House Rules
The magic system for this game has some unique flavor, and some interesting mechanics. All official spells are allowed, and homebrew spells are greatly encouraged.
Spells all fall into an element wheel. Solar and Lunar form Aether, while Aether divides into Material magic, which has three groups of Primary, Secondary, and Tertiary.
Spells are created by the manipulation of magic, such as shimmering mist to create an illusion. For homebrew spells, the method is more important then the result for me.
Mages often specialize into a singular element to attain perfect control, but do dabble in light diversification or dual/multiple as well, with mixed results.
Official spells are reflavored for this format, but flavor specialization is the key to powerful homebrew.
Also, money ties in directly with magic. Precious metals (Ie- copper, silver, gold, platinum) are of significant use in making enchanted items, much like copper is an electrical conductor. Gems contain the raw power of the element, and are worth a lot depending on its carat.
Another major note, is that the world, and curses, will be a heavy mix of all the various elements. From mundane magic to powerful reality shaping spells, magic is a fixture of everyday life. Magic is highly varied, and can be found everywhere, with function and potency varying greatly, however. Some are super specific, others are super general. There is a lot of room for creativity here.

Listed below are the elements we will be using.
Material=Copper, the primary elements that make up the world itself
Fire(Ruby), Water(Sapphire), Earth(Topaz), and Air(Emerald) are Primary.
Steam(Turquoise), Sand(Jasper), Metal(Meteorite), Lightning(Peridot), Ice(Aquamarine), and Mud(Amber) are Secondary.
Volcano(Garnet), Life(Jade), Psionic(Amethyst), and Crystal(Opal) are tertiary.
Lunar=Silver
Time(Erchius/Moonstone), Shadow(Quartz), Creation(Malachite), and Will(Onyx)
Solar=Gold
Space(KybeSunstone), Color(Bismuth), Destruction(Obsidian), and Emotion(Sardonyx)
Aether=Platinum.
Magic of the soul, Aether(Diamond) is the ability to bend the life force that literally make sentience, sentience. Depending on the makeup of the soul, it can be a wide variety of color. Diamonds are no exception to this, with a certain colors being said to be easier for certain personality types.

Also of note, i have personal edits to 3 spells.
Mending= Spell raised to first level, and is now a ritual.
Goodberry= It consumes the component, and component is changed to a single pearl.
Remove Curse= To remove a curse, you need to target the "Root" of the curse. IE, if an amulet is the root, but you target the ghost, it does not work. Curses always have a criteria to break outside this spell, as well, so even if you cant get to the root, all it takes is to fulfill the criteria to lift.

------------ Religions of the Setting
Copper Path
A spiritualist religion, the copper path simply teaches one to observe the flow of magic, and to follow the stream as best they can. Its more of a religion of observation and respect, magic is not actually worshiped, but the aspect of magic is observed with a large amount of spiritualism. Its a religion often followed by dragons, and while the premise is confusing, they have followed it for a long time.

Church of Luna and Sol
A dualism religion that focuses on two gods, Luna, goddess of the moon, and Sol, god of the sun. They each have a large amount of spheres of influence, but those spheres often directly oppose each other. They are opposites, yet when they come together, they allow mortal life to flourish.

Platinum Cross
An order of knights and paladins, the Cross exists to fight and smite the dangers of the magical world. If it poses a threat to mortals, they will fight to the end to destroy it. Orders range in strictness to the tennents, and tennents can be different for each order. But this religion has been known to both hoard and destroy magical artifacts, to be patient with magic and to annihilate it on sight.

Dragon Cults
Dragons are often deified for various reasons. Ancient deeds to their great power and wisdom among others. Cults simply refer to mortal men that follow a dragon, and since dragons often follow the Copper Path themselves, often there is no problem. But some dragons become narcissistic and greedy, and these cults turn into something worse. The details are as numerous as their are different cults, but one thing is for sure, both the best and worst exist in the world of Dragon Cults.

Minor Deity Pantheons
Also a major part of the world are gods of a more traditional nature. Pantheons change based on region, names, spheres of influence, but these religions exist for those who want to have a far more loose and niche faith off the beaten path.

———— General Play Information
This game is based in a fantasy setting with a light industrial revolution flavoring. World biomes are incredibly diverse, with cultures more so.
There will be a light maintenance system, with sleep, food, and other small touches as well. Day to day nuances like this can make the game slow, but for me, better then an all day war game grind fest.
RP is a major part of the game, with preparation more important then combat. Critical thinking and investigation, like the Witcher or Batman, is the name of the game. Your goal is to find the root of vague curses, and lift them. It’s not the kind of job limited to slaying monsters, and is mostly an RP and preparation style of game.
Combat, as a result, will be unique and unforgiving. Enemies will use every advantage they can get, and often win through retreating, traps, and trickery. They even can have access to non standard abilities where I find it appropriate. I will not hold punches, neither should you.

———— Discord and TLDR
To summarize the block text you have read, its 5e at its core. Homebrew magic is heavily encouraged, and its a detective style game where each combat is unique, requiring plenty of prep work. Level ups are more story related then XP, with classes being flavored into quasi guilds. Custom races are provided for use, as well as setting religion.
We play on Wednesday, with light PbP all other days. Characters are made with point buy and gold roll on Dicecloud. If your cool with the maturity of the Witcher, then this is the game for you.
The discord Link grants Temporary Membership, you will need a role in order to avoid being kicked when you disconnect. I will grant you said role when i have your character sheet.
Again, sorry for the massive amount of text, but this is the game i want to run. If this sounds like a game you want to play, then welcome. Everything here is the stuff i find non negotiable, everything else not mentioned is open for discussion.
Any questions, please ask in the comments.

https://discord.gg/YNs59RV
submitted by SilverStar1999 to lfg [link] [comments]


2020.04.09 15:41 SilverStar1999 [Online] [5e] Withcer-Like scenario with custom races and original world. Please make characters before joining, feel free to ask questions in comments, VERY detailed information below.

Let me begin with an apology for the large amount of text below. This game is very much so DnD 5e, but with some notable changes. Also, I have ocd, so please follow steps as closely as you can. If you have questions, shoot a reply. If interested, the discord link is below.
If you have not followed all steps, or have not read the whole spiel below, or are not interested, please do not join the discord. Also, I very much get very annoyed by ghosters, so please only join if you are willing to put in the required time to play.
The length of the post is to ensure you have enough rudimentary knowledge of the game to get by on my personal setting and mechanic flavoring i do. I run fair games, but need my players to have a fair amount of foreknowledge in order for you to understand my DMing Style, and exactly what i have changed about the game.
Again, serious players only.

———— Basic information
We will be using Avrae, dicecloud, and DB bestiary in conjunction with discord. DnD beyond is not allowed due to the amount of homebrew we will be using.
Character must be made prior to joining. Custom races, but standard classes. No homebrew races or classes allowed, I will provide the custom races later in the description with stats, cultures, basic biology, and common names.
New players (and those unfamiliar to dicecloud or Avrae) are lightly discouraged from joining. I am a veteran DM, and interested in a game of primarily experienced players and DMs. I am open to the prospect of co Dming as well.
However, those inexperienced who want to play can if they make best effort to learn the used programs, though new players I recommend another game to get your feet wet.
Schedule will be a mix of light PbP (play by post) and sessions on Wednesday. I am CST, American. Actual time can be discussed at a later date, all other days i am moderately available to resolve minor plot progression and light RP/Catch up.
When you are done creating a character, please share it to me with the Dicecloud username of (silverstar) no parenthesis. With editing permission, please and thank you. When shared, feel free to join the server. You can join the server before, but please, no ghosting by leaving your Discord profile there on perma grey. That, that just irks me like no other. You can leave, but please leave officially and not leave me wondering if you just up and died. I genuinely worry.
Aside from that, for those wondering the age group, play the Witcher. If that game is okay for you, then your good to go. I use the Withcer as a baseline for my game, so if your not a fan of the Witcher, then i recommend you find another game.

———— Setting/Classes
Let’s begin with a quick look into the setting. You are Hixins, those who specialize in removing curses, the handiwork of Hexens (Yes, basically Witchers).
Classes are based off of schools, functionally identical to standard classes in all but flavor. These schools operate like guilds, and as a unique leveling mechanic. The guilds sort of cooperate, but also sort of don’t like each other.
Multi classing is available, as well as non class methods of leveling as well. Ex- a fighter can practice magic while still being a full fighter if they study with a non school teacher to learn a single spell, or wizard to condition heavy armor. Classic level ups will be at story points, based on how you interact with the schools. The schools are a big part of the game.
Blood Hunters and Artificers are part of two non Hixin schools. Slayers are outcasts, driven out by society and looked down on by even Hixins, who already are kind of outcasts. unlike Hixins, they prefer to kill beasts and monsters then remove curses. Artificers are part of a craftsmen guild, and can have a reputation from dabbling in both Hexen and Hixin works. They tend to jump the fence, is what i'm saying.
More detail on this system will be explained through play, but for now, create a standard class, point buy 27, roll for gold. Questions are allowed to elaborate if need be.

Listed below are the schools and corresponding classes.
Fighter=School of the Wolf
Barbarian=School of the Bear
Paladin=School of the Eagle
Cleric=School of the Fox
Druid=School of the Boar
Rouge=School of the Snake
Ranger=School of the Falcon
Wizard=School of the Owl
Sorcerer=School of the Stag
Bard=School of the Parrot
Monk=School of the Fish
Warlock=School of the Squid
Artificer=Enchanters Guild
Blood Hunter=The Slayers

———— Homebrew Races
All races we can use are defined as mortal. Mortal is a political term to describe those part of the mortal alliance, a collection of 9 races. Sentient beings can include mortals, but also include many other races, some who have a place in mortal society and can be nicknamed, Uncommon Races. We will be sticking with common.
All 9 have no real territory completely their own. The whole world is subject to the Mortal alliance, and all 9 are evenly spread. Some parts are more populous of some, but for the most part they are evenly mixed.
Culture as well will be a mix of geography and history, lightly influenced, if at all, by dominant race. The 9 are equal, none more powerful then the other, all with a deeply interwoven history and interdependence.
Races move at 30 Ft (Arassian 35) and are size medium (Phages are small, Taurans are large) You also know alliance common regardless of race. Depending on Race, you also know one subset language, though knowing Common allows you to understand these subset languages basic meaning, even if it takes longer and is more stressful to do so.

Below are the races and all necessary information.

=Human=+1 to all stats. /Free Feat and Proficiency.
OG and vanilla, Humans are descendants of elves and are tried and true jacks of all trades. They appear wherever they can, and are the most common of all the Mortals. They can learn any language if their backstory requires it, but as for a racial language, they are limited to common.

=Phage=+2 to Con, +1 to any other stat. /Hit Die may be used at any time as a free action once per turn. After a short rest, all hit die are restored. Long rest grants bonus 1D4 hit die, maximum of half your level, minimum 1. Phages are size small.
Green skin and red hair, these short and squat creatures are known for their black blood and difficulty when going to the dentist. Phages have a very robust regenerative tissue healing factor, making the little men the hardiest mortal race out there.
Phages typically focus almost entirely on their work, be it peasantry or artisan crafts. As such, they keep their names simple, such as farmer, rancher, smith, or miller. Phage Basic is often referred to as informal common, and ranges heavily from dialect to dialect. Phages primarily have a mixture of Louisianan gibberish, and bubbly prairie speech, mixed with a bit of Texan, for those that want to RP the speech patterns.

=Tauran=+2 to Strg, +1 to any other stat. /Carrying Capacity is doubled, and gain a permanent +2 bonus to AC. Taurans are size large.
Imposing and sturdy, a Tauran is an Ogroid, descendants of the Minotaurs, and strong as a bull. Their bone structure is stronger then concrete, a trait shared among all ogroids. It can be refined into a powder capable of being turned into Bonemold armor, light and strong armor renowned for its adaptability. Minotaurs were known as the "Horn Makers", and while they have no horns of their own, horns are often fashioned into their helmets, and they are known for a wide array of scrimshaw works. Also of note is their super strong hide, which grants them extra protection.
Culturally, Taurans are based off of real world Norse and African cultures, with a bit of German. So think viking and hardy tribal when you think of Taurans, particularly Carthaginian. Traditional Tauran is a language best carved into bone, scrimshawed into horns and tusks for best results. Tauran names are often based around materials, such as wood, stone, bone, metal, and or glass. Such as Carter Slate, or Marco Birch. Light deviation of names exist to make it more like a name, if you want.

=Liz=+1 to Con, Strg, and Dex. /You have the ability to "Exhaust" yourself to gain another Main Action and move 5 Ft once per turn, at the cost of one rank of exhaustion. In addition, the amount of ranks of exhaustion it takes before adverse effects occur is increased by half your level, minimum 1. See Exhaustion on how to remove exhaustion.
Liz are exactly the same as others of their species, height, weight, everything. Fluctuations exist in daily life, but aside form drastic deformities, they are perfect clones. Aside form one detail, their scales are entirely different colors from person to person. Color is unique, from deep reds to light blues, black with green specs, to plaid and rainbow pattering. Liz bear live young, though this young is often encased by a thin membrane resembling that of an egg.
As such, Liz names are based around colors. Liz are also more religious then other races, as they were saved by dragons before in the distant past. They follow religion more zealously and consistently then any other races. Based on Aztec, Middle East, and Chinese cultures. Liz typically know New Liz, the modern language of Old Liz, the old language fell out of general circulation after the great migration.

=Arassian=+2 to Dex, +1 to any other stat. /You have 4 arms. Each arm can interact with an object on your turn, while other races can only effectively manipulate 1. You cannot multi attack unless it comes from a class feature. You can wield multiple weapons, but only gain the effects of one shield. Focusing on a single task with all arms reduces the time it takes to accomplish by half. Lost limbs, eyes, or organs will regrow within 1 month if completely removed as long as you do not die form said loss of body part. Base speed is also 35 Ft.
An Arassian is an insectoid based on spiders. Other then a redundant organ system and exoskeleton bone structure, the females also possess the ability to create a very fine and soft silk, oft used in tapestries of considerable value, or rope of considerable strength. To produce this silk, a female must constantly give birth to clutches of eggs, Weavess is also the word for Mother in common Arassian. The silk comes fro two sacks on their chest, and give the appearance of breasts. This silk is also used in preparing egg clutches, though much of it in organized society is used for tapestries.
Arassians follow a semi strict caste system, often assigning ranks such as soldier, clerk, or laborer upon birth. Politicians are also assigned in this way. Most Arassians are named in Alpah-numerical fashion, such as Uno Tau, or Dos Eta. These combinations are often combined into a unique name, or give rise to a nickname (Think Fives from the Clone Wars). Each clutch is given a unique naming convention, so feel free to get creative. The Arassian language, called Arassian, is most known that its written form often looks like instruction diagrams, and is said to be easily understood by those who normally cant read, though it is super hard to write in Arassian given a hefty amount of grammatical rules. (Based on Japanese and Roman Italian culture.)

=Hylozon=+2 to Intel, +1 to any other stat. /You may swim in clear water up to double your move speed, rounded down to the nearest 5 ft. In murky water, you may move up to 1.5 your move speed, rounded down. You also have perfect darkvision, anything in dim light is treated as bright light, and anything as dark light within 180Ft of you is treated as dim light. You also have blindvision up to 60 Ft. You also have eidetic memory (Photographic memory) to any and all events in your life, and can recall information about them without incident.
Amphibious, Hylozon feature cartilage bone structures and fins that can lay flat on their bodies. Thier skin has a thin layer of scales, and secretes a thin layer of mucus like slime to protect against water loss while sumbmerged. This mucus is known to give a slight gleam to them. When diving, more mucus coats the body then on land, leaving a Hylozon that has recently submerged with a glossy look for severla hours after drying. Hylozon have a "Fire and Forget" approach to reproduction, laying eggs in isolated parts of their community to fend for themselves. Young Hylozon are born Orphans and mature enough to survive. Adults often parent said young based on their individual aptitude or skill.
As a result of their reproduction, Hylozon typically value personal skill over lineages. Hylozon communities are typically only created as a survival tactic, most view loss of loved ones as an inconvenience, and are indifferent to crime. Individuals tend to just keep their nose clean and just worry about themselves, but are totally capable of empathy or sacrifice for the greater good, especially since it grants them long term respect, which leads to special consideration for various reasons. A Hylozon always pays its depts, they play straight, even if not fair. Hylozons speak Hylain Shallow, a newer dialect to the ancient Hylian Deep. (Based on Mediterranean, Caribbean, Philippine, Latino, and Madagascan cultures.) Hylozon typically assign themselves a nickname, such as sonny, toothy sam, blackjack, Razer, or something along those lines.

=Vulraku=+2 to Wis, +1 to any other stat. /You gain the ability to fly equal to your move speed for your turn. If you are not wearing medium or heavy armor, your fly speed is doubled. When wearing heavy armor, you cannot raise your height vertically. You also have super sharp retractable talons that deal 1D6 unarmed damage instead of the normal bludgeoning normally done by unarmed attacks.
Vulruaku are avian creatures, marked by long necks and a fragile looking but strong bone structures. Their feathers are typically dark, but if their emotional state is in a certain way, they can change to colors. When you ask a Vulraku why hes blue, make sure you see the feathers or risk insulting him. Vulraku create a nest to lay a small number of eggs when reproducing, typically 2 to 5.
Vulraku vary form being "Warm and Cold". First off, their names can be simple one syllable words, or extremely long phrases of random sounds. Its apparently a race wide running joke. Also, they can be one of two emotions, stoic and show no emotion (Even if their feathers disagree) or super energetic and frantic, to the point of obsession. Vulraku tend to stay to one of these states. (Based them off of a combination of Russian and Australian dialects, so have fun voicing these guys!) Their language, Vulrakan, is known to be "Either monotone, or everytone."

=Faunus=+1 Wis, Intel, and Char. /As a combination of animals, you have access to 2 traits of your most prominent animals. Ie, panther stealth, parrot voice mimicry, turtle shell, eagle beak, owl neck, or seagull wings. (Please ask questions on what traits will be allowed, but as a general rule of thumb, nothing will be more effective then traits already listed by other races, such as dark vision, and wings will limit your ability to manipulate while flying. Your traits cannot come from the same animal, and you cannot subvert this rule by picking from a sub species.)
Faunus are a humanoid race vaguely made up of various animal traits. They have been know to consist of as little as 2 different animals, to as many as 2 dozen, with some debated to have even more. How they reproduce differs from mother to mother based on her traits, ranging from eggs, to live birth, to marsupial, or even chest bursting has occurred. The child, regardless of method, is always random no matter the traits of the parents, despite popular opinion. Males can typically mate with any female, though in some cases its a little more awkward.
Faunus are defined by their traits, their names being an amalgam of their most prominent feature and their most prominent animal. Such as Panther Wing, Lion Talon, Gorilla Tail, and Scorpion Eye. Faunus also collect in clans of various animals, such as clan rat or fox. Each clan has its own history and traditions, ranging from the mercenaries of Clan Wolf or the isolationists of Clan Puma. Their language, Wild Talk, is morse code but with animal sounds. To those not looking for it, the bird sounds in the trees could be Faunus sending secret messages.
Again, if you want to play faunus, i highly recommend you ask questions and ask whats available.

=Succari=+2 to Char, +1 to any other stat. /You have the ability to create a psychic link with any willing person that can extend to up to 80 Ft. If the distance becomes greater then that, the link is broken. If adequate distance is returned to, then the link is restored. The link can be permanently severed by either party at either time. To create the link, physical contact must be established, and only one link can be made at any time. You can also sense the presence of any sentient beings within 20Ft. You also have a form of minor non magical shapeshifting, capable of changing skin color and general shape to match that of a female of any Mortal Race. Any insight roll of DC5 + your Char bonus can see through the illusion. You can only maintain the form for 1 hour, and cannot use the ability again untill after completing a long rest. Also, due to the Succari reliance on Psionics, alcohol deals poison damage if ingested based on the strength of the drink.
Succari are an all female race (Based on Asari from Mass Effect, Martians from DC comics, and classic Succubus for those wondering) with psionic potency. Succari reproduce asexually, though imprint mental patterns they find from others onto their children they deem to be valuable (Aquiring these imprints through psionic linking). Succari are born as a perfect copy of the mother, but often can shapechange at will, changing their form as they see fit throughout infancy and childhood. When they become teenagers, their default form more or less is formed, and they begin to gain the ability to shapechange with other races. A succari can choose at anytime to bear young, and can slow or cancel this process at any time before the final stages, with speed and length defined by the mother's discretion. The final stage is marked by being able to psionically contact the child for the first time, with birth occurring roughly one month later after this point.
A succari generally tries to travel the world, finding new experiences to try out. Often named after famous artists, performers, works of arts, plays, characters from plays, flowers, places, or other such memorable things the mother has found especially memorable. They can also name their child after somebody they base a large part of their personality on, often feminized if its a male. Their language, Succulent, is a purely Psionic language, one that can be learned by other mortals, granting a very minor form of telepathy to other mortals that have the, "Brain Muscles" for it. Based on French, Egyptian, and Korean cultures.

———— Magic System House Rules
The magic system for this game has some unique flavor, and some interesting mechanics. All official spells are allowed, and homebrew spells are greatly encouraged.
Spells all fall into an element wheel. Solar and Lunar form Aether, while Aether divides into Material magic, which has three groups of Primary, Secondary, and Tertiary.
Spells are created by the manipulation of magic, such as shimmering mist to create an illusion. For homebrew spells, the method is more important then the result for me.
Mages often specialize into a singular element to attain perfect control, but do dabble in light diversification or dual/multiple as well, with mixed results.
Official spells are reflavored for this format, but flavor specialization is the key to powerful homebrew.
Also, money ties in directly with magic. Precious metals (Ie- copper, silver, gold, platinum) are of significant use in making enchanted items, much like copper is an electrical conductor. Gems contain the raw power of the element, and are worth a lot depending on its carat.
Another major note, is that the world, and curses, will be a heavy mix of all the various elements. From mundane magic to powerful reality shaping spells, magic is a fixture of everyday life. Magic is highly varied, and can be found everywhere, with function and potency varying greatly, however. Some are super specific, others are super general. There is a lot of room for creativity here.

Listed below are the elements we will be using.
Material=Copper, the primary elements that make up the world itself
Fire(Ruby), Water(Sapphire), Earth(Topaz), and Air(Emerald) are Primary.
Steam(Turquoise), Sand(Jasper), Metal(Meteorite), Lightning(Peridot), Ice(Aquamarine), and Mud(Amber) are Secondary.
Volcano(Garnet), Life(Jade), Psionic(Amethyst), and Crystal(Opal) are tertiary.
Lunar=Silver
Time(Erchius/Moonstone), Shadow(Quartz), Creation(Malachite), and Will(Onyx)
Solar=Gold
Space(KybeSunstone), Color(Bismuth), Destruction(Obsidian), and Emotion(Sardonyx)
Aether=Platinum.
Magic of the soul, Aether(Diamond) is the ability to bend the life force that literally make sentience, sentience. Depending on the makeup of the soul, it can be a wide variety of color. Diamonds are no exception to this, with a certain colors being said to be easier for certain personality types.

Also of note, i have personal edits to 3 spells.
Mending= Spell raised to first level, and is now a ritual.
Goodberry= It consumes the component, and component is changed to a single pearl.
Remove Curse= To remove a curse, you need to target the "Root" of the curse. IE, if an amulet is the root, but you target the ghost, it does not work. Curses always have a criteria to break outside this spell, as well, so even if you cant get to the root, all it takes is to fulfill the criteria to lift.

------------ Religions of the Setting
Copper Path
A spiritualist religion, the copper path simply teaches one to observe the flow of magic, and to follow the stream as best they can. Its more of a religion of observation and respect, magic is not actually worshiped, but the aspect of magic is observed with a large amount of spiritualism. Its a religion often followed by dragons, and while the premise is confusing, they have followed it for a long time.

Church of Luna and Sol
A dualism religion that focuses on two gods, Luna, goddess of the moon, and Sol, god of the sun. They each have a large amount of spheres of influence, but those spheres often directly oppose each other. They are opposites, yet when they come together, they allow mortal life to flourish.

Platinum Cross
An order of knights and paladins, the Cross exists to fight and smite the dangers of the magical world. If it poses a threat to mortals, they will fight to the end to destroy it. Orders range in strictness to the tennents, and tennents can be different for each order. But this religion has been known to both hoard and destroy magical artifacts, to be patient with magic and to annihilate it on sight.

Dragon Cults
Dragons are often deified for various reasons. Ancient deeds to their great power and wisdom among others. Cults simply refer to mortal men that follow a dragon, and since dragons often follow the Copper Path themselves, often there is no problem. But some dragons become narcissistic and greedy, and these cults turn into something worse. The details are as numerous as their are different cults, but one thing is for sure, both the best and worst exist in the world of Dragon Cults.

Minor Deity Pantheons
Also a major part of the world are gods of a more traditional nature. Pantheons change based on region, names, spheres of influence, but these religions exist for those who want to have a far more loose and niche faith off the beaten path.

———— General Play Information
This game is based in a fantasy setting with a light industrial revolution flavoring. World biomes are incredibly diverse, with cultures more so.
There will be a light maintenance system, with sleep, food, and other small touches as well. Day to day nuances like this can make the game slow, but for me, better then an all day war game grind fest.
RP is a major part of the game, with preparation more important then combat. Critical thinking and investigation, like the Witcher or Batman, is the name of the game. Your goal is to find the root of vague curses, and lift them. It’s not the kind of job limited to slaying monsters, and is mostly an RP and preparation style of game.
Combat, as a result, will be unique and unforgiving. Enemies will use every advantage they can get, and often win through retreating, traps, and trickery. They even can have access to non standard abilities where I find it appropriate. I will not hold punches, neither should you.

———— Discord and TLDR
To summarize the block text you have read, its 5e at its core. Homebrew magic is heavily encouraged, and its a detective style game where each combat is unique, requiring plenty of prep work. Level ups are more story related then XP, with classes being flavored into quasi guilds. Custom races are provided for use, as well as setting religion.
We play on Wednesday, with light PbP all other days. Characters are made with point buy and gold roll on Dicecloud. If your cool with the maturity of the Witcher, then this is the game for you.
The discord Link grants Temporary Membership, you will need a role in order to avoid being kicked when you disconnect. I will grant you said role when i have your character sheet.
Again, sorry for the massive amount of text, but this is the game i want to run. If this sounds like a game you want to play, then welcome. Everything here is the stuff i find non negotiable, everything else not mentioned is open for discussion.
Any questions, please ask in the comments.

https://discord.gg/YNs59RV
submitted by SilverStar1999 to lfg [link] [comments]


2020.04.08 02:55 SilverStar1999 [Online] [5e] Withcer-Like scenario with custom races and original world. Please make characters before joining, feel free to ask questions in comments, VERY detailed information below.

Let me begin with an apology for the large amount of text below. This game is very much so DnD 5e, but with some notable changes. Also, I have ocd, so please follow steps as closely as you can. If you have questions, shoot a reply. If interested, the discord link is below.
If you have not followed all steps, or have not read the whole spiel below, or are not interested, please do not join the discord. Also, I very much get very annoyed by ghosters, so please only join if you are willing to put in the required time to play.
The length of the post is to ensure you have enough rudimentary knowledge of the game to get by on my personal setting and mechanic flavoring i do. I run fair games, but need my players to have a fair amount of foreknowledge in order for you to understand my DMing Style, and exactly what i have changed about the game.
Again, serious players only.

———— Basic information
We will be using Avrae, dicecloud, and DB bestiary in conjunction with discord. DnD beyond is not allowed due to the amount of homebrew we will be using.
Character must be made prior to joining. Custom races, but standard classes. No homebrew races or classes allowed, I will provide the custom races later in the description with stats, cultures, basic biology, and common names.
New players (and those unfamiliar to dicecloud or Avrae) are lightly discouraged from joining. I am a veteran DM, and interested in a game of primarily experienced players and DMs. I am open to the prospect of co Dming as well.
However, those inexperienced who want to play can if they make best effort to learn the used programs, though new players I recommend another game to get your feet wet.
Schedule will be a mix of light PbP (play by post) and sessions on Wednesday. I am CST, American. Actual time can be discussed at a later date, all other days i am moderately available to resolve minor plot progression and light RP/Catch up.
When you are done creating a character, please share it to me with the Dicecloud username of (silverstar) no parenthesis. With editing permission, please and thank you. When shared, feel free to join the server. You can join the server before, but please, no ghosting by leaving your Discord profile there on perma grey. That, that just irks me like no other. You can leave, but please leave officially and not leave me wondering if you just up and died. I genuinely worry.
Aside from that, for those wondering the age group, play the Witcher. If that game is okay for you, then your good to go. I use the Withcer as a baseline for my game, so if your not a fan of the Witcher, then i recommend you find another game.

———— Setting/Classes
Let’s begin with a quick look into the setting. You are Hixins, those who specialize in removing curses, the handiwork of Hexens (Yes, basically Witchers).
Classes are based off of schools, functionally identical to standard classes in all but flavor. These schools operate like guilds, and as a unique leveling mechanic. The guilds sort of cooperate, but also sort of don’t like each other.
Multi classing is available, as well as non class methods of leveling as well. Ex- a fighter can practice magic while still being a full fighter if they study with a non school teacher to learn a single spell, or wizard to condition heavy armor. Classic level ups will be at story points, based on how you interact with the schools. The schools are a big part of the game.
Blood Hunters and Artificers are part of two non Hixin schools. Slayers are outcasts, driven out by society and looked down on by even Hixins, who already are kind of outcasts. unlike Hixins, they prefer to kill beasts and monsters then remove curses. Artificers are part of a craftsmen guild, and can have a reputation from dabbling in both Hexen and Hixin works. They tend to jump the fence, is what i'm saying.
More detail on this system will be explained through play, but for now, create a standard class, point buy 27, roll for gold. Questions are allowed to elaborate if need be.

Listed below are the schools and corresponding classes.
Fighter=School of the Wolf
Barbarian=School of the Bear
Paladin=School of the Eagle
Cleric=School of the Fox
Druid=School of the Boar
Rouge=School of the Snake
Ranger=School of the Falcon
Wizard=School of the Owl
Sorcerer=School of the Stag
Bard=School of the Parrot
Monk=School of the Fish
Warlock=School of the Squid
Artificer=Enchanters Guild
Blood Hunter=The Slayers

———— Homebrew Races
All races we can use are defined as mortal. Mortal is a political term to describe those part of the mortal alliance, a collection of 9 races. Sentient beings can include mortals, but also include many other races, some who have a place in mortal society and can be nicknamed, Uncommon Races. We will be sticking with common.
All 9 have no real territory completely their own. The whole world is subject to the Mortal alliance, and all 9 are evenly spread. Some parts are more populous of some, but for the most part they are evenly mixed.
Culture as well will be a mix of geography and history, lightly influenced, if at all, by dominant race. The 9 are equal, none more powerful then the other, all with a deeply interwoven history and interdependence.
Races move at 30 Ft (Arassian 35) and are size medium (Phages are small, Taurans are large) You also know alliance common regardless of race. Depending on Race, you also know one subset language, though knowing Common allows you to understand these subset languages basic meaning, even if it takes longer and is more stressful to do so.

Below are the races and all necessary information.

=Human=+1 to all stats. /Free Feat and Proficiency.
OG and vanilla, Humans are descendants of elves and are tried and true jacks of all trades. They appear wherever they can, and are the most common of all the Mortals. They can learn any language if their backstory requires it, but as for a racial language, they are limited to common.

=Phage=+2 to Con, +1 to any other stat. /Hit Die may be used at any time as a free action once per turn. After a short rest, all hit die are restored. Long rest grants bonus 1D4 hit die, maximum of half your level, minimum 1. Phages are size small.
Green skin and red hair, these short and squat creatures are known for their black blood and difficulty when going to the dentist. Phages have a very robust regenerative tissue healing factor, making the little men the hardiest mortal race out there.
Phages typically focus almost entirely on their work, be it peasantry or artisan crafts. As such, they keep their names simple, such as farmer, rancher, smith, or miller. Phage Basic is often referred to as informal common, and ranges heavily from dialect to dialect. Phages primarily have a mixture of Louisianan gibberish, and bubbly prairie speech, mixed with a bit of Texan, for those that want to RP the speech patterns.

=Tauran=+2 to Strg, +1 to any other stat. /Carrying Capacity is doubled, and gain a permanent +2 bonus to AC. Taurans are size large.
Imposing and sturdy, a Tauran is an Ogroid, descendants of the Minotaurs, and strong as a bull. Their bone structure is stronger then concrete, a trait shared among all ogroids. It can be refined into a powder capable of being turned into Bonemold armor, light and strong armor renowned for its adaptability. Minotaurs were known as the "Horn Makers", and while they have no horns of their own, horns are often fashioned into their helmets, and they are known for a wide array of scrimshaw works. Also of note is their super strong hide, which grants them extra protection.
Culturally, Taurans are based off of real world Norse and African cultures, with a bit of German. So think viking and hardy tribal when you think of Taurans, particularly Carthaginian. Traditional Tauran is a language best carved into bone, scrimshawed into horns and tusks for best results. Tauran names are often based around materials, such as wood, stone, bone, metal, and or glass. Such as Carter Slate, or Marco Birch. Light deviation of names exist to make it more like a name, if you want.

=Liz=+1 to Con, Strg, and Dex. /You have the ability to "Exhaust" yourself to gain another Main Action and move 5 Ft once per turn, at the cost of one rank of exhaustion. In addition, the amount of ranks of exhaustion it takes before adverse effects occur is increased by half your level, minimum 1. See Exhaustion on how to remove exhaustion.
Liz are exactly the same as others of their species, height, weight, everything. Fluctuations exist in daily life, but aside form drastic deformities, they are perfect clones. Aside form one detail, their scales are entirely different colors from person to person. Color is unique, from deep reds to light blues, black with green specs, to plaid and rainbow pattering. Liz bear live young, though this young is often encased by a thin membrane resembling that of an egg.
As such, Liz names are based around colors. Liz are also more religious then other races, as they were saved by dragons before in the distant past. They follow religion more zealously and consistently then any other races. Based on Aztec, Middle East, and Chinese cultures. Liz typically know New Liz, the modern language of Old Liz, the old language fell out of general circulation after the great migration.

=Arassian=+2 to Dex, +1 to any other stat. /You have 4 arms. Each arm can interact with an object on your turn, while other races can only effectively manipulate 1. You cannot multi attack unless it comes from a class feature. You can wield multiple weapons, but only gain the effects of one shield. Focusing on a single task with all arms reduces the time it takes to accomplish by half. Lost limbs, eyes, or organs will regrow within 1 month if completely removed as long as you do not die form said loss of body part. Base speed is also 35 Ft.
An Arassian is an insectoid based on spiders. Other then a redundant organ system and exoskeleton bone structure, the females also possess the ability to create a very fine and soft silk, oft used in tapestries of considerable value, or rope of considerable strength. To produce this silk, a female must constantly give birth to clutches of eggs, Weavess is also the word for Mother in common Arassian. The silk comes fro two sacks on their chest, and give the appearance of breasts. This silk is also used in preparing egg clutches, though much of it in organized society is used for tapestries.
Arassians follow a semi strict caste system, often assigning ranks such as soldier, clerk, or laborer upon birth. Politicians are also assigned in this way. Most Arassians are named in Alpah-numerical fashion, such as Uno Tau, or Dos Eta. These combinations are often combined into a unique name, or give rise to a nickname (Think Fives from the Clone Wars). Each clutch is given a unique naming convention, so feel free to get creative. The Arassian language, called Arassian, is most known that its written form often looks like instruction diagrams, and is said to be easily understood by those who normally cant read, though it is super hard to write in Arassian given a hefty amount of grammatical rules. (Based on Japanese and Roman Italian culture.)

=Hylozon=+2 to Intel, +1 to any other stat. /You may swim in clear water up to double your move speed, rounded down to the nearest 5 ft. In murky water, you may move up to 1.5 your move speed, rounded down. You also have perfect darkvision, anything in dim light is treated as bright light, and anything as dark light within 180Ft of you is treated as dim light. You also have blindvision up to 60 Ft. You also have eidetic memory (Photographic memory) to any and all events in your life, and can recall information about them without incident.
Amphibious, Hylozon feature cartilage bone structures and fins that can lay flat on their bodies. Thier skin has a thin layer of scales, and secretes a thin layer of mucus like slime to protect against water loss while sumbmerged. This mucus is known to give a slight gleam to them. When diving, more mucus coats the body then on land, leaving a Hylozon that has recently submerged with a glossy look for severla hours after drying. Hylozon have a "Fire and Forget" approach to reproduction, laying eggs in isolated parts of their community to fend for themselves. Young Hylozon are born Orphans and mature enough to survive. Adults often parent said young based on their individual aptitude or skill.
As a result of their reproduction, Hylozon typically value personal skill over lineages. Hylozon communities are typically only created as a survival tactic, most view loss of loved ones as an inconvenience, and are indifferent to crime. Individuals tend to just keep their nose clean and just worry about themselves, but are totally capable of empathy or sacrifice for the greater good, especially since it grants them long term respect, which leads to special consideration for various reasons. A Hylozon always pays its depts, they play straight, even if not fair. Hylozons speak Hylain Shallow, a newer dialect to the ancient Hylian Deep. (Based on Mediterranean, Caribbean, Philippine, Latino, and Madagascan cultures.) Hylozon typically assign themselves a nickname, such as sonny, toothy sam, blackjack, Razer, or something along those lines.

=Vulraku=+2 to Wis, +1 to any other stat. /You gain the ability to fly equal to your move speed for your turn. If you are not wearing medium or heavy armor, your fly speed is doubled. When wearing heavy armor, you cannot raise your height vertically. You also have super sharp retractable talons that deal 1D6 unarmed damage instead of the normal bludgeoning normally done by unarmed attacks.
Vulruaku are avian creatures, marked by long necks and a fragile looking but strong bone structures. Their feathers are typically dark, but if their emotional state is in a certain way, they can change to colors. When you ask a Vulraku why hes blue, make sure you see the feathers or risk insulting him. Vulraku create a nest to lay a small number of eggs when reproducing, typically 2 to 5.
Vulraku vary form being "Warm and Cold". First off, their names can be simple one syllable words, or extremely long phrases of random sounds. Its apparently a race wide running joke. Also, they can be one of two emotions, stoic and show no emotion (Even if their feathers disagree) or super energetic and frantic, to the point of obsession. Vulraku tend to stay to one of these states. (Based them off of a combination of Russian and Australian dialects, so have fun voicing these guys!) Their language, Vulrakan, is known to be "Either monotone, or everytone."

=Faunus=+1 Wis, Intel, and Char. /As a combination of animals, you have access to 2 traits of your most prominent animals. Ie, panther stealth, parrot voice mimicry, turtle shell, eagle beak, owl neck, or seagull wings. (Please ask questions on what traits will be allowed, but as a general rule of thumb, nothing will be more effective then traits already listed by other races, such as dark vision, and wings will limit your ability to manipulate while flying. Your traits cannot come from the same animal, and you cannot subvert this rule by picking from a sub species.)
Faunus are a humanoid race vaguely made up of various animal traits. They have been know to consist of as little as 2 different animals, to as many as 2 dozen, with some debated to have even more. How they reproduce differs from mother to mother based on her traits, ranging from eggs, to live birth, to marsupial, or even chest bursting has occurred. The child, regardless of method, is always random no matter the traits of the parents, despite popular opinion. Males can typically mate with any female, though in some cases its a little more awkward.
Faunus are defined by their traits, their names being an amalgam of their most prominent feature and their most prominent animal. Such as Panther Wing, Lion Talon, Gorilla Tail, and Scorpion Eye. Faunus also collect in clans of various animals, such as clan rat or fox. Each clan has its own history and traditions, ranging from the mercenaries of Clan Wolf or the isolationists of Clan Puma. Their language, Wild Talk, is morse code but with animal sounds. To those not looking for it, the bird sounds in the trees could be Faunus sending secret messages.
Again, if you want to play faunus, i highly recommend you ask questions and ask whats available.

=Succari=+2 to Char, +1 to any other stat. /You have the ability to create a psychic link with any willing person that can extend to up to 80 Ft. If the distance becomes greater then that, the link is broken. If adequate distance is returned to, then the link is restored. The link can be permanently severed by either party at either time. To create the link, physical contact must be established, and only one link can be made at any time. You can also sense the presence of any sentient beings within 20Ft. You also have a form of minor non magical shapeshifting, capable of changing skin color and general shape to match that of a female of any Mortal Race. Any insight roll of DC5 + your Char bonus can see through the illusion. You can only maintain the form for 1 hour, and cannot use the ability again untill after completing a long rest. Also, due to the Succari reliance on Psionics, alcohol deals poison damage if ingested based on the strength of the drink.
Succari are an all female race (Based on Asari from Mass Effect, Martians from DC comics, and classic Succubus for those wondering) with psionic potency. Succari reproduce asexually, though imprint mental patterns they find from others onto their children they deem to be valuable (Aquiring these imprints through psionic linking). Succari are born as a perfect copy of the mother, but often can shapechange at will, changing their form as they see fit throughout infancy and childhood. When they become teenagers, their default form more or less is formed, and they begin to gain the ability to shapechange with other races. A succari can choose at anytime to bear young, and can slow or cancel this process at any time before the final stages, with speed and length defined by the mother's discretion. The final stage is marked by being able to psionically contact the child for the first time, with birth occurring roughly one month later after this point.
A succari generally tries to travel the world, finding new experiences to try out. Often named after famous artists, performers, works of arts, plays, characters from plays, flowers, places, or other such memorable things the mother has found especially memorable. They can also name their child after somebody they base a large part of their personality on, often feminized if its a male. Their language, Succulent, is a purely Psionic language, one that can be learned by other mortals, granting a very minor form of telepathy to other mortals that have the, "Brain Muscles" for it. Based on French, Egyptian, and Korean cultures.

———— Magic System House Rules
The magic system for this game has some unique flavor, and some interesting mechanics. All official spells are allowed, and homebrew spells are greatly encouraged.
Spells all fall into an element wheel. Solar and Lunar form Aether, while Aether divides into Material magic, which has three groups of Primary, Secondary, and Tertiary.
Spells are created by the manipulation of magic, such as shimmering mist to create an illusion. For homebrew spells, the method is more important then the result for me.
Mages often specialize into a singular element to attain perfect control, but do dabble in light diversification or dual/multiple as well, with mixed results.
Official spells are reflavored for this format, but flavor specialization is the key to powerful homebrew.
Also, money ties in directly with magic. Precious metals (Ie- copper, silver, gold, platinum) are of significant use in making enchanted items, much like copper is an electrical conductor. Gems contain the raw power of the element, and are worth a lot depending on its carat.
Another major note, is that the world, and curses, will be a heavy mix of all the various elements. From mundane magic to powerful reality shaping spells, magic is a fixture of everyday life. Magic is highly varied, and can be found everywhere, with function and potency varying greatly, however. Some are super specific, others are super general. There is a lot of room for creativity here.

Listed below are the elements we will be using.
Material=Copper, the primary elements that make up the world itself
Fire(Ruby), Water(Sapphire), Earth(Topaz), and Air(Emerald) are Primary.
Steam(Turquoise), Sand(Jasper), Metal(Meteorite), Lightning(Peridot), Ice(Aquamarine), and Mud(Amber) are Secondary.
Volcano(Garnet), Life(Jade), Psionic(Amethyst), and Crystal(Opal) are tertiary.
Lunar=Silver
Time(Erchius/Moonstone), Shadow(Quartz), Creation(Malachite), and Will(Onyx)
Solar=Gold
Space(KybeSunstone), Color(Bismuth), Destruction(Obsidian), and Emotion(Sardonyx)
Aether=Platinum.
Magic of the soul, Aether(Diamond) is the ability to bend the life force that literally make sentience, sentience. Depending on the makeup of the soul, it can be a wide variety of color. Diamonds are no exception to this, with a certain colors being said to be easier for certain personality types.

Also of note, i have personal edits to 3 spells.
Mending= Spell raised to first level, and is now a ritual.
Goodberry= It consumes the component, and component is changed to a single pearl.
Remove Curse= To remove a curse, you need to target the "Root" of the curse. IE, if an amulet is the root, but you target the ghost, it does not work. Curses always have a criteria to break outside this spell, as well, so even if you cant get to the root, all it takes is to fulfill the criteria to lift.

------------ Religions of the Setting
Copper Path
A spiritualist religion, the copper path simply teaches one to observe the flow of magic, and to follow the stream as best they can. Its more of a religion of observation and respect, magic is not actually worshiped, but the aspect of magic is observed with a large amount of spiritualism. Its a religion often followed by dragons, and while the premise is confusing, they have followed it for a long time.

Church of Luna and Sol
A dualism religion that focuses on two gods, Luna, goddess of the moon, and Sol, god of the sun. They each have a large amount of spheres of influence, but those spheres often directly oppose each other. They are opposites, yet when they come together, they allow mortal life to flourish.

Platinum Cross
An order of knights and paladins, the Cross exists to fight and smite the dangers of the magical world. If it poses a threat to mortals, they will fight to the end to destroy it. Orders range in strictness to the tennents, and tennents can be different for each order. But this religion has been known to both hoard and destroy magical artifacts, to be patient with magic and to annihilate it on sight.

Dragon Cults
Dragons are often deified for various reasons. Ancient deeds to their great power and wisdom among others. Cults simply refer to mortal men that follow a dragon, and since dragons often follow the Copper Path themselves, often there is no problem. But some dragons become narcissistic and greedy, and these cults turn into something worse. The details are as numerous as their are different cults, but one thing is for sure, both the best and worst exist in the world of Dragon Cults.

Minor Deity Pantheons
Also a major part of the world are gods of a more traditional nature. Pantheons change based on region, names, spheres of influence, but these religions exist for those who want to have a far more loose and niche faith off the beaten path.

———— General Play Information
This game is based in a fantasy setting with a light industrial revolution flavoring. World biomes are incredibly diverse, with cultures more so.
There will be a light maintenance system, with sleep, food, and other small touches as well. Day to day nuances like this can make the game slow, but for me, better then an all day war game grind fest.
RP is a major part of the game, with preparation more important then combat. Critical thinking and investigation, like the Witcher or Batman, is the name of the game. Your goal is to find the root of vague curses, and lift them. It’s not the kind of job limited to slaying monsters, and is mostly an RP and preparation style of game.
Combat, as a result, will be unique and unforgiving. Enemies will use every advantage they can get, and often win through retreating, traps, and trickery. They even can have access to non standard abilities where I find it appropriate. I will not hold punches, neither should you.

———— Discord and TLDR
To summarize the block text you have read, its 5e at its core. Homebrew magic is heavily encouraged, and its a detective style game where each combat is unique, requiring plenty of prep work. Level ups are more story related then XP, with classes being flavored into quasi guilds. Custom races are provided for use, as well as setting religion.
We play on Wednesday, with light PbP all other days. Characters are made with point buy and gold roll on Dicecloud. If your cool with the maturity of the Witcher, then this is the game for you.
The discord Link grants Temporary Membership, you will need a role in order to avoid being kicked when you disconnect. I will grant you said role when i have your character sheet.
Again, sorry for the massive amount of text, but this is the game i want to run. If this sounds like a game you want to play, then welcome. Everything here is the stuff i find non negotiable, everything else not mentioned is open for discussion.
Any questions, please ask in the comments.

https://discord.gg/YNs59RV
submitted by SilverStar1999 to lfg [link] [comments]


2019.10.20 14:36 Veilgoo71 Classic colour combinations nod to iconic Air Max models of the past

Classic colour combinations nod to iconic Air Max models of the past
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submitted by Veilgoo71 to u/Veilgoo71 [link] [comments]


2019.08.29 15:10 ram1482800 Best PSP Games Collection of all time

Best PSP Games Collection of all time
Today I found a Best PSP Games Collectionon Which one is Your Fav..?

#1.TEKKEN 6


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📷SHORT BRIEF:Tekken 6 PSP: Tekken 6 Is a Fighting Game Developed and Published by Bandai Namco Games. It Is the Sixth Main Installment in the Tekken Franchise. It Was Released in Japanese Arcades on November 26, 2007, as the First Game Running on the Playstation 3-Based System 357 Arcade Board. a Year Later, the Game Received an Update, Subtitled Bloodline Rebellion. a Home Version Based on the Update Was Released for the Playstation 3 and Xbox 360 on October 27, 2009. This Was the First Time a Main Installment Was Produced for a Non-Sony Console. It Was Ported for the Playstation Portable on November 24, 2009 the Game Was Produced by Katsuhiro Harada, Who Aimed to Give the Fights a Strategic Style While Remaining Faithful to the Previous Games in the Series.

#2.ASSASSINS CREED BLOODLINES

📷SHORT BRIEF:Assassin's Creed PSP: Bloodlines Is an Action-Adventure Video Game for Playstation Portable, Part of the Assassin's Creed Franchise, Taking Place in Between the Events of Assassin's Creed and Assassin's Creed 2. the Game Was Developed by Ubisoft Montreal in Conjunction with Griptonite Games and Published by Ubisoft, It Was Released on November 17, 2009 in North America and November 20, 2009 in Europe, Concurrently with Assassin's Creed 2 and Assassin's Creed I2: Discovery.on June 2, 2009, at Their E3 Conference, Sony Announced Assassin's Creed: Bloodlines for the Playstation Portable with a Release Date of November 17, 2009 SCREENSHOT
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#3.BEN TEN 10 ALIEN FORCE

📷SHORT BRIEF:Ben 10 Alien Force PSP: In Ben 10 Alien Force the Game, Players Work to Find Grandpa Max and Stop a Diabolical Highbreed Alien Plot as They Battle More Than 20 Types of Enemies, Including Highbreed Invaders and Dnaliens. Gamers Take Control of Ben and His New Alien Forms Swampfire, Jet Ray, Humungousaur, Spidermonkey, and Big Chill to Employ Distinctly Different and Complex Powers to Manipulate Fire, Swim Underwater, Grow More Than 60 Feet Tall, Stick to Walls, Fly at Mach Speed, Plus Lots More! Gamers Will Also Harness Cousin Gwen's New Talent to Create an Energy Shield and Use It to Protect and Attack, as Well as Kevin Levin's Ability to Absorb Materials Such as Concrete, Wood and Metal to Create an Impenetrable Shell on His Body. Ben 10 Alien Force the Game Is a Fast-Paced, 3d Side-Scrolling Action Adventure That Offers Eight Playable Characters, an Unlimited Combo System, and Puzzles and Challenges That Will Engage Players of All Levels for Hours at a Time. SCREENSHOT
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#4.GTA LIBERTY CITY

📷 SHORT BRIEF:GTA Liberty City Stories PSP: Liberty City Stories Is an Action-Adventure Video Game Developed in a Collaboration Between Rockstar Leeds and Rockstar North, and Published by Rockstar Games. It Was Released on 24 October 2005, for Playstation Portable, It Is the Ninth Game in the Grand Theft Auto Series and Was Preceded by Grand Theft Auto: San Andreas and Succeeded by Grand Theft Auto: Vice City Stories. It Is a Prequel to Grand Theft Auto 3 a Port for Playstation 2 Was Released on 6 June 2006 in North America. at the Time of Release, the Recommended Retail Price of the Ps2 Port Was Around Half the Price of the Psp Version. the Ps2 Port Does Not Feature the Custom Soundtrack Ripping Capability, in Comparison to Its Psp Counterpart. It Was Also Released for Ios, Android and Fire Os Devices on 17 December 2015, 11 February 2016 and 11 March 2016, Respectively. SCREENSHOT

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#5.MARVEL NEMISIS RISE OF THE IMPERFECT

SHORT BRIEF:Marvel Nemesis: Rise of the Imperfects PSP is a fighting game for the PlayStation 2, Xbox, GameCube, Nintendo DS, and PSP, which ties into the "Marvel Nemesis" comic book series. It was released on September 20, 2005 in North America and October 14, 2005 in Europe. The game focuses on most Marvel Comics characters facing a new team of super villains known as The Imperfects. Upon release, the game was not received very well by critics. SCREENSHOT
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#6.NEED FOR SPEED MOST WANTED

📷SHORT BRIEF:Need for Speed Most Wanted PSP : Is the Playstation Portable Version of Need for Speed: Most Wanted, Released on the Same Day as Its Console and Pc Counterparts. Similar to Most Wanted, Most Wanted: Features a Similar Blacklist 15 Listing and Career Mode, with the Addition of "Tuner Takedown", a "Be the Cop" Mode Not Featured on Most Wanted. Most Wanted: Lacks Many Elements That Its Derivatives Contain; Like Cut Scenes, a Storyline, and a Free Roam Mode. the Game Also Contains Minor Differences (Including Listing the Real Name of a Blacklist Racer Rather Than His/her Nickname). the Title of the Game Is Based on the Numerals "5-1-0", Which Is the Police Code for Street Racing. SCREENSHOT
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#7.THE GODFATHER

SHORT BRIEF:The Playstation Portable Version, the Godfather PSP : Mob Wars, Is a Top-Down Strategy Game, Different from the Ps2, Xbox and Pc Versions. the Xbox 360, Wii and Ps3 Have Slightly Updated Editions with Added Depth. the Main Difference Is Not in the Graphics but the City Is More Easy to Navigate, Additional "Hit" Missions (Most Likely the Nintendo Wii) Less Repetitive Shops, Bribing Cops Having a Partner and Calling the Mob in the Godfather: the Game You Play a Character That Didn't Actually Appear in the Film, but Still Had an Important Role in the Story. It Begins Nine Years Before the Story Starts. an Explosion Destroys a Nearby Building and You Run in to Help. After You Beat Down a Few Gangsters You're Killed by the Barzini Family and Your Son Finds You Dead. at This Point, the Player Must Customize a New Character. Your New Character Is the Son Who Found His Father Dead. the Game Then Advances Nine Years to the Wedding from the Opening Scene of the Movie, Where Your Mother Asks the Don to Look After You and Give You Work. You Start Out Doing Simple Jobs and Then Advance Your Way Up the Ladder SCREENSHOT
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#8.X-MEN ORIGINS

SHORT BRIEF:X-Men Origins PSP: Wolverine Is a Hack and Slash Action-Adventure Game Loosely Based on the Film of the Same Name. the Game Release Coincided with the Release of the Film on May 1, 2009 for the Playstation 3, Xbox 360, Windows, Wii, Playstation 2, Nintendo Ds, and Playstation Portable. the Game Was Developed Primarily by Raven Software Through the Use of Unreal Engine Technology. Amaze Entertainment Developed the Wii and Ps2 Ports and Griptonite Games Developed the Psp and Ds Ports. X-Men Origins, Along with Most Other Games Published by Activision That Had Used the Marvel Licence, Was De-Listed and Removed from All Digital Storefronts on January 1, 2014. SCREENSHOT

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#9.WWE 2K19

📷 SHORT BRIEF:The Latest Installment in the Wwe Gaming Series; Wwe 2k19 PSP Has Been Released. the Game Has Been Released on Psp Platform. However, in the Technologically Advanced Era, We Are Living, It Doesn’t Take Much of the Time to Enjoy the Same Game on Your Android Smartphone as Well. All You Need Is the Ppsspp Emulator for Android. This Emulator Enables Us to Play Psp or Play Station Portable Games on Our Android Smartphone. So, What Are We Waiting for Now? Let Us Dig Deeper into the Features and Installation Steps for Wwe 2k19 Ppsspp on Android. SCREENSHOT
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#10.SPIDERMAN 2

SHORT BRIEF:Spider-Man 2 PSP Is a 2004 Action-Adventure Video Game, Open-World in Various Iterations, Based on the Film of the Same Name, While Also Incorporating Additional Material from the Comic Books, Namely Villains Not Present in the Film Like Rhino, Mysterio, Puma, Shocker, or Vulture (Both Returning from the Previous Game), Depending on the Platform. It Is a Follow-Up to the Game Spider-Man: the Movie, Itself Based on the 2002 Film, and Incorporates Various References to the Events of That Game, Even If They Did Not Occur in the Film. Published by Activision, the Console Versions Were Developed by Treyarch, but the Other Versions Had Different Developers the Game Was Released on June 28, 2004 for the Game Boy Advance, Gamecube, Microsoft Windows, Playstation 2 and Xbox, Followed by N-Gage and Nintendo Ds Versions, Both Released Later in the Same Year. a Psp Version, Which Uses the Same Engine and Graphics as the First Game, Was Also Released Almost One Year Later, on March 23, 2005. SCREENSHOT

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submitted by ram1482800 to PSP [link] [comments]


2019.04.05 06:00 madman1101 DUMB LAWS 2019, YOU GUYS HAVE SOME FUCKING STUPID RULES.

ALRIGHT FUCKERS, I’M RUNNING OUT OF IDEAS FOR TRASH TALK THREADS, SO I’M BREAKING DOWN DUMB LAWS IN YOUR CITIES/STATES. LET’S SEE WHAT DUMB SHIT YOU GUYS HAVE
OTTAWA VS NASHVILLE
OTTAWA, HOME OF THE CANADIAN CONTENT LAW. WELL, ALL OF CANADA REALLY, BUT 30 PERCENT OF ALL CONTENT ON RADIO STATIONS MUST BE “CANADIAN”. WHETHER IT’S COMPOSED, SANG, PRODUCED OR WRITTEN, 30 PERCENT OF ALL RADIO MUST BE CANADIAN. I DON’T LISTEN TO CANADIAN MUSIC BUT I CAN ONLY IMAGINE IT’S ABOUT MAPLE SYRUP AND JUSTIN BIEBER.
MEANWHILE IN NASHVILLE, NO PERSON MAY KEEP A CHEETAH AS A PET. YEAH I DON’T KNOW. IT’S TITLE 8.16.020. THIS LAW ALSO PERTAINS TO PUMAS AND OTHER WILDLIFE AS WELL. WHAT THE FUCK NASHVILLE, WAS THIS SUCH A PROBLEM YOU HAD TO MAKE A LAW FOR IT?
REAL MONARCHS VS RENO 1868
I DECIDED I DIDN’T WANT MORE CONTEXT BUT YOU CAN LOOK IT UP UNDER TITLE 5.54.310. IN SALT LAKE COUNTY, ALL AUCTIONS CAN’T BE ADVERTISED BY HIRING TROMBONE PLAYERS TO PLAY IN THE STREETS. I DON’T GET WHY THIS IS A LAW. I MEAN, WHO HIRES TROMBONERS TO PROMOTE AN AUCTION? FUCKIN MORMONS.
I GUESS THAT’S A MORE UNIQUE PROBLEM THAN RENO, WHO’S SECTION 8.12.045 STATES THAT YOU MAY NOT PLACE A BENCH IN THE MIDDLE OF ANY STREET. I GUESS THAT’S A GOOD IDEA BUT I’M NOT SURE WHY A LAW WAS NEEDED FOR THIS.
SWOPE PARK VS BETHLEHEM
I DON’T HAVE A LINK FOR MORE INFORMATION ON THIS ONE BUT APPARENTLY IN KANSAS CITY, INSTALLATION OF BATHTUBS WITH FOUR LEGS RESEMBLING ANIMAL PAWS IS PROHIBITED. WHAT THE HELL? THAT’S SOMETHING EVERYONE WANTS RIGHT? I DO NOW.
I COULDN’T FIND ANY DUMB LAWS FOR BETHLEHEM SPECIFICALLY, BUT I DID FIND ONE IN “BENSALEM” WHICH IS CLOSE ENOUGH, RIGHT? APPARENTLY PEOPLE CONVICTED OF FELONIES ARE NOT ABLE TO OPERATE A BINGO GAME. WHY THE DISCRIMINATION? I MEAN, SORRY SEC 105-13 OF ORDINANCE 89-0-7. BUT THAT’S SOME BULLSHIT.
LOUISVILLE CITY VS PITTSBURGH RIVERHOUNDS
IN KENTUCKY YOU AREN’T ALLOWED TO HUNT FROM A MOVING VEHICLE. THIS IS A MAJOR HIT TO THE STATE, LET ALONE THE CITY OF LOUISVILLE. NEARLY EVERYONE IN KENTUCKY OWNS A GUN, ALONGSIDE A CARTON OF CAMEL BLUES. IMAGINE HOW MANY KENTUCKY CHILDREN GO HUNGRY BECAUSE THEIR PARENTS CAN’T USE THE “DRIVE-THRU” FOR DINNER.
IN PENNSYLVANIA IT IS ILLEGAL TO SING WHILE IN THE SHOWER. YES, THE SAME PLACE WHERE WE ALL BECOME AMERICAN IDOLS, YOU’LL GET CARTED OFF TO JAIL FOR TRYING TO BE THE NEXT KELLY CLARKSON WHILE SCRUBBING YOUR FILTHY TAINT. THIS IS WHY MOST PEOPLE IN PITTSBURGH BATHE IN THE RIVER, AS THERE IS NO CLAUSE FOR BATHING IN PUBLIC. PUBLIC INDECENCY, HOWEVER IS ANOTHER ISSUE...
NCFC VS MEMPHIS
NORTH CAROLINA FC ENCOMPASSES ALL OF NORTH CAROLINA. THE BIGGEST ONE THAT STOOD OUT TO ME IS THAT YOU MUST PAY PROPERTY TAX ON YOUR DOG IN ROCKY MOUNT, NC. I MEAN, I LOVE MY DOG. HE’S FUCKIN AWESOME. BUT PROPERTY TAX ON A FAMILY MEMBER? DAMN. THAT’S SAVAGE.
THEN THERE’S MEMPHIS WHO HAS A FEW DUMB ONES, LIKE IT IS ILLEGAL FOR A WOMAN TO DRIVE A CAR UNLESS THERE’S A MAN EITHER RUNNING OR WALKING IN FRONT OF IT WAVING A RED FLAG TO WARN APPROACHING MOTORISTS AND PEDESTRIANS. THAT ONE IS AN INTERESTING AND I BELIEVE A LAW THAT IS NO LONGER ENFORCED. I MEAN, YEAH… YIKES. MEANWHILE, THERE’S A 10 DOLLAR PERMIT THAT IS REQUIRED IF YOU WANT TO PANHANDLE. THIS ISN’T SOME ANTIQUATED LAW EITHER. IT’S NOT EVEN 25 YEARS OLD. IT MAKES ME WONDER HOW OFTEN THIS ONE IS ENFORCED. IS PANHANDLING THAT BAD YOU NEED TO ENFORCE IT WITH PERMITS?
ATLUTD2 VS ST LOUIS
ATTENTION GIRAFFE OWNERS IN ATLANTA, PLEASE DO NOT LEAVE YOUR GIRAFFES TIED UP AGAINST TELEPHONE POLES OR PUBLIC STREET LAMPS. WE DO NOT KNOW HOW MANY TIMES WE’VE HAD TO TELL EVERYONE, SO THIS IS YOUR FINAL WARNING.
A CITY THAT WAS BASICALLY FOUNDED ON BEER, IN ST. LOUIS YOU ARE NOT ALLOWED TO SIT ON THE CURB OF A PUBLIC STREET AND DRINK BEER FROM A BUCKET. HOW ABOUT YOU DON’T TELL ME HOW TO LIVE MY LIFE AND I WON’T TELL YOU HOW TO LIVE YOURS.
TAMPA BAY VS HARTFORD
NEVER GO TO TAMPA. ACCORDING TO ORD. NO. 89-238, IT IS ILLEGAL TO EXPOSE UR BOOBIES WHILE TOPLESS DANCING. WELL, I AM NO EXPERT BUT TOPLESS DANCING KIND OF REQUIRES, YOU KNOW, NO TOPS. MY EYES ARE UP HERE, YOU PERV.
IN HARTFORD CT., IT IS ILLEGAL TO EDUCATE A DOG. I DO NOT KNOW WHAT THIS MEANS OR HOW IT APPLIES, BUT I AM SURE IT WAS TO PREVENT SOME SORT OF CANINE UPRISING AGAINST HUMANITY. SOUNDS LIKE SOME KIND OF SILLY RICK AND MORTY EPISODE. THEY MUST BE BORED IN CONNECTICUT.
BIRMINGHAM VS RED BULLS 2
ALABAMA IS FULL OF SOME GOOD ONES. BUT APPARENTLY NOT IN BIRMINGHAM. OH WELL, IN MOBILE, NOBODY CAN USE A “FUNK BALL” WITHIN CITY LIMITS. I HAD TO LOOK UP WHAT A FUNK BALL WAS. BECAUSE I DIDN’T KNOW. APPARENTLY IT’S THE SAME THING AS A STINK BOMB. BUT WHO THE FUCK CALLS THEM FUNK BALLS? THAT MIGHT BE THE DUMBEST PART ABOUT THIS LAW.
NEW YORK RED BULLS 2 DON’T EVEN PLAY IN NEW YORK. LETS GO TO NEW JERSEY. WHERE YOU CAN’T PUMP YOUR OWN GAS. OREGON WAS THE SAME WAY UNTIL RECENTLY. AND I DON’T GET IT. THERE WAS A HUGE UPROAR. YOU GUYS ARE FUCKING IDIOTS. I HAVE BEEN PUMPING GAS MY WHOLE LIFE, WELL, MY WHOLE DRIVING LIFE, AND A LITTLE LONGER AND I’VE NEVER DIED…. YET. SO, WHAT THE FUCK NEW JERSEY. THAT’S ONE WAY TO FORCE JOB CREATION I GUESS.
OKC VS PORTLAND
IN OKLAHOMA CITY, CODE 1970, § 21-2 MAKES IT TO WHERE THE MAYOR MAY NOT GO ON STRIKE AGAINST THE CITY. I MEAN IF I WERE MAYOR OF THAT CITY I WOULD GO ON STRIKE. NOTHING TO DO BUT EAT SONIC DRIVE-IN EVERY DAY AND STARE OUT INTO THE BEIGE HORIZON OF NOTHINGNESS.
PORTLAND IS TRULY A WEIRD CITY. ORD. NO 159474 MAKES IT “ILLEGAL TO CAUSE SOMEONE TO THINK THEIR PROPERTY MAY BE SUBJECTED TO “OFFENSIVE PHYSICAL CONTACT”” “DAVE KEPT LOOKING AT MY DAUGHTER’S BABY DOLL AS IF HE WERE GOING TO START FUCKING IT. I JUST GOT THAT VIBE FROM HIM.”
RGV VS NEW MEXICO
WE HAVE ALREADY BEEN OVER THE FACT THAT NOTHING EVER HAPPENS IN THE RGV AREA. SO WE’RE GOING TO DALLAS FOR THIS ONE WHERE IT IS ILLEGAL FOR SOME FUCKING REASON TO POSSESS REALISTIC DILDOS. DILDI? DILDOES? WHAT’S THE POINT? WHY DOES THE APPEARANCE OF SEX TOYS NEED LAWS ABOUT THEM?
I’M GOING TO GO AHEAD AND QUOTE THIS ONE, BECAUSE IF I JUST SAID IDIOTS WEREN’T ALLOWED TO VOTE IN NEW MEXICO, NOBODY WOULD BELIEVE ME.
“EVERY CITIZEN OF THE UNITED STATES, WHO IS OVER THE AGE OF TWENTY-ONE YEARS, AND HAS RESIDED IN NEW MEXICO TWELVE MONTHS, IN THE COUNTY NINETY DAYS, AND IN THE PRECINCT IN WHICH HE OFFERS TO VOTE THIRTY DAYS, NEXT PRECEDING THE ELECTION, EXCEPT IDIOTS, [...], SHALL BE QUALIFIED TO VOTE AT ALL ELECTIONS FOR PUBLIC OFFICERS.”
I MEAN, THAT’S A COOL LAW I GUESS, BUT ARE THERE THAT MANY IDIOTS IN NEW MEXICO THAT IT’S NOW ENFORCEABLE BY LAW? HOW DO YOU EVEN ENFORCE THAT?
SAN ANTONIO VS LAS VEGAS
THE FIRST AND ONLY LAW ON THIS LIST THAT WAS INFLUENCED BY OZZY OSBOURNE TO MY KNOWLEDGE. YOU CANNOT URINATE ON THE ALAMO. WHY FUCKING NOT? I SHOULD BE ABLE TO PISS WHEREVER I GODDAMN PLEASE. THIS IS AMERICA DAMMIT. THANKS OZZY, YOU RUINED EVERYTHING FOR ALL OF US.
LAS VEGAS IS IN A FUCKING DESERT. THAT MEANS THERE’S CAMELS. APPARENTLY THERE WAS SUCH A LARGE ISSUE OF PEOPLE TRAVERSING THE TERRAIN THAT IT’S ILLEGAL NOW TO DRIVE A CAMEL ON THE HIGHWAY. FIRST OFF, I DIDN’T REALIZE THAT ALL THE SPEED DEMONS WERE TURNING IN THEIR SPORTS CARS FOR CAMELS. I KINDA WANNA BREAK THIS LAW NOW THAT I KNOW IT EXISTS.
LA GALAXY 2 VS TULSA
IN HOLLYWOOD IT IS ILLEGAL TO DRIVE MORE THAN 2,000 SHEEP DOWN HOLLYWOOD BOULEVARD AT ONE TIME. EITHER SOMEONE IS MAKING A “BABE” SEQUEL OR THAT GUY IS IN FOR A LOOOOOONG NIGHT. (IN CASE YOU IDIOTS DIDN’T GET IT THAT WAS A SHEEP FUCKING REFERENCE.)
IN TULSA IT IS ILLEGAL TO OPEN A SODA WITHOUT A LICENSED ENGINEER PRESENT. FIRST LET’S GET OUT OF THE WAY WHO GIVES A FUCK WHETHER IT IS CALLED “POP” OR “SODA”, SOMEONE OBVIOUSLY COULDN’T GET THIS ONE RIGHT THE FIRST TIME AND NEEDED TO CALL IN A PROFESSIONAL.
OCSC VS COLORADO SPRINGS
APPARENTLY ORANGE COUNTY IS VERY GOOD ABOUT THEIR LAWS, MEANWHILE JUST OUTSIDE OF THE COUNTY IN RIVERSIDE IT IS ILLEGAL TO CARRY LUNCH DOWN THE STREET BETWEEN 11 AND 1 O’CLOCK. I DON’T GET IT. WHY CAN’T I CARRY MY LUNCH? I MEAN, IS IT HURTING ANYONE? WHAT IF I WANT TO JUST WALK AROUND CARRYING FOOD AT THAT TIME AND CALL IT…. DINNER? WHAT DOES THAT MEAN? IS IT STILL ILLEGAL? WHO KNOWS?
THERE IS A LAW ON THE BOOKS THAT MAKES IT LEGAL TO WEAR A HOLSTERED 6 SHOOTER REVOLVER WITHIN CITY LIMITS, EXCEPT ON SUNDAY, ELECTION DAY, OR HOLIDAYS. THAT’S ODDLY SPECIFIC. WHAT NOW? WHO KNOWS? I SURELY DON’T. WHY IS THIS LAW SO FUCKING SPECIFIC ON DATES? HOW IS THIS ENFORCED? NOBODY KNOWS.
PHOENIX VS FRESNO
PHOENIX DOESN’T REALLY HAVE ANY “DUMB” LAWS, BUT IN ARIZONA IT IS ILLEGAL TO MANUFACTURE AND DISTRIBUTE IMITATION COCAINE. STATUTE 13-3453. I FEEL SORRY FOR ALL THE GROCERY STORES THAT CAN’T CARRY “STORE BRAND” COCAINE BECAUSE IT SEEMS LIKE A MARKET I WANT TO TAP INTO AFTER I RETIRE.
IN FRESNO, CA., ORDINANCE 1076 STATES YOU MAY NOT ANNOY A LIZARD IN A CITY PARK. “GOD DAMN IT, JIMMY. THAT GECKO DOES NOT WANT TO HEAR YOUR STUPID JOKES. THAT’S NOT THE ONE FROM THE GEICO COMMERCIAL EITHER.”
SACRAMENTO VS AUSTIN
IN CALIFORNIA IT IS UNLAWFUL FOR ANIMALS TO MATE PUBLICLY WITHIN 1,500 FEET OF A SCHOOL, TAVERN OR PLACE OF WORSHIP. ANYWHERE ELSE IS OKAY, SUCH AS A SAFEWAY OR AN IN-AND-OUT BURGER. WHO DOESN’T LOVE DINNER AND A SHOW?
IN AUSTIN PER CITY ORDINANCE IT IS ILLEGAL TO CARRY WIRE CUTTERS IN YOUR POCKET. THIS WAS FROM AN OLD WEST PRACTICE OF COWBOYS CUTTING BARBED WIRE FENCES TO ALLOW THEIR CATTLE HERDS TO PASS THROUGH OTHER PEOPLE’S PROPERTY. APPARENTLY THAT WAS A BIG ISSUE. I AM SURE THERE IS A MEOW WOLF EXHIBIT ABOUT THIS SOMEWHERE.
CHARLESTON VS CHARLOTTE
IN CHARLESTON THE FIRE DEPARTMENT MAY BLOW UP YOUR HOUSE. THAT’S IT. THAT’S THE LAW. I HAVE NO COMPLAINTS. THAT’S PRETTY TIGHT.
CHARLOTTE IS PRETTY RIDICULOUS. I GET IT THAT YOU DON’T WANT PEOPLE TO WALK AROUND NAKED, BUT DAMN. WOMEN MUST HAVE THEIR BODIES COVERED BY 16 YARDS OF CLOTH? I DON’T THINK THAT LAW IS STILL IN EFFECT BUT THAT’S SOME BULLSHIT EVEN WHEN IT WAS WRITTEN. HOW ARE YOU SUPPOSED TO MEASURE THAT?
submitted by madman1101 to USLPRO [link] [comments]


2019.03.21 01:20 SteamedSpy4 [TECH] The Jackals

Program Outline

One trend that the Marine Nationale has noticed recently is that its escort fleet has shrunk even as its striking power has immensely increased. This imbalance of offensive and defensive capability must be addressed, and the Chacal-class corvette has been selected as the answer.

Design Outline

The Chacal-class ships will not have a great deal of capability themselves as much as they will be platforms for the operation of smaller drone combatants. The stealthy 3250 ton ships will carry twelve DS100 Nymphe and eight DS150 Orque UUVs, two VSR700 rotary-wing UAVs and eight Thales SeaRanger fixed-wing UAVs, and two new BD200 Corsaire USVs. Weaponry will be fairly light, since the Chacal-class ships have essentially two primary purposes, defending the main fleet and scouting ahead, neither of which require significant offensive armament.

Weapons Systems

That said, there will of course be weapons systems. One Oto Melara 76mm gun, equipped with DART antimissile rounds, will provide self-defense firepower and augment the onboard CIWS. Two Rayon-EL 500kW free electron lasers will provide the ship’s primary CIWS system, in combination with twelve Sylver A35 cells loaded with the VL MICA AD missile. Two MBDA Sextant six-launcher turrets equipped with the ANL light anti-ship missile will provide a weapon against small surface combatants and attack ships, with light warheads but lethal precision attack capability. Two Protector RWS systems will be equipped for antipersonnel defense.
A Kingklip Mk.2 hull sonar will be equipped, but there will be no towed array sonar. The Chacal-class will feature a relatively low power main search radar as opposed to the high-end RBEG1 used on larger vessels, as its own surveillance capabilities are required only for self defense. Electronic warfare capabilities will be equipped for defense, expanding the fleet EW screen beyond what the core ships can project. Provisions for a Chevalier tactical AI, optimized for swarm coordination, will be equipped onboard.

Drone Capabilities

The Chacal-class hull will have a small hanger, two attack boat bays, and a well deck for operation of USVs. The SeaRangers will catapult-launch from concealed hatches and recover via a retractable capture net on the hangar deck. Networking capabilities will serve to control the surfaced drones, while optical communications will be used for the UUVs.
The UUVs will primarily be used for ASW duties, although the versatility of the DS100 will also allow the Chacal-class to double as a minesweeper. Half of the ships will equip the VSR700G, providing auxiliary ASW capabilities, while half will equip the VSR700, used for surface reconnaissance alongside the SeaRangers.
The DCNS BD200 Corsaire will be a fast, highly versatile unmanned surface vehicle, equipped with a variety of weapons and sensors. Onboard weaponry will include one NARWHAL 20mm RWS, two Protector .50cal RWSs, two IRIS 300kW FELs, up to four ANL missiles, and up to two MU90 or MU100 torpedoes. Sensors, meanwhile, will include an optical communications system for UUV coordination, a light hull sonar, a light navigation radar, and a secondary radar attached to a retractable parasail to improve its visibility horizon. Roles for the vessel will include surface scouting, swarm defense, and ASW.
Chacal F800
Statistic Specification
Builder DCNS
Displacement 3250t
Length 105m
Beam 14m
Draft 4.5m
Power 2x Damen “Protector” Marine Diesel Engine
Propulsion Integrated Electric Propulsion, 2 Shafts
Speed 60km/h
Range 6000km
Complement (Crew) 65
Complement (UAV) 2x VSR700 series, 8x SeaRanger series
Complement (USV) 2x BD200 series
Complement (UUV) 12x DS100 series, 8x DS150 series
Weaponry 1x 76/62 Strales, 2x Rayon-EL, 2x Sextant, 2x Protector RWS, 12-cell Sylver A35
Cost 350mil (w/ drones)
Ordered Date
Chacal F800 2042
Jaguar F801 2042
Léopard F802 2042
Lynx F803 2042
Panthère F804 2043
Tigre F805 2043
Hyène F806 2043
Guépard F807 2043
Lion F808 2044
Serval F809 2044
Puma F810 2044
Caracal F811 2044

R&D

Funding for the project is not expected to exceed three billion dollars, driven down by the invitation of multiple partners.
submitted by SteamedSpy4 to worldpowers [link] [comments]


2018.12.25 06:43 phdr_vrba What other wheeled lines are possible besides the French one?

So, with Christmas and all, I went to teh internetz looking for wheeled vehicles good enough (or old enough) to fit into WoT. Thing is, I didn't find quite as much as I'd expect. Here's what I've found, if you are aware of other stuff that could fill in the blanks, please let me know.
Main point here - practically none of those vehicles have poweweight ratio to support the playstyle WG propagates with French tanks. Sans few exceptions, all these vehicles have poweweight ratio of medium tanks - around 20 at best. Their top speeds are way higher though. (Also, it's hard for me to tell if the guns on cold war era vehicles are actually rifled >_>)
USA US can actualy put together a complete line, though top tiers are somewhat sketchy (stuff from late 1970s at best).
Premiums
There's also a T27 Armored Car, though I don't quite see a place for it.
Germany Germany was ... disappointing. There might be some paper plans, but I couldn't find any.
Premiums
There's also a SdKfz 233 - could be a tier 3 TD with 75mm derp, but it seems kinda pointless. Same with some other 20mm designs, including the cold-war era Spähpanzer Luchs. And that is it. Practically nothing from tier 5 upwards afaik. (The tier 4s could be streched to tier 5 I suppose.)
United Kingdom This one is almost as good as the US, but I have nothing particularly solid for top tiers.
Premiums
Couldn't find anything old enough with larger caliber guns. There are some South African options though, which I didn't include, since South Africa left the Commonwealth in 1961:
Soviet Union Again, underwhelming. Guess Soviets liked tracks on their armor?
No idea how old exactly are all these BTR variants, probably 1970's though.
And that's it for Soviet Russia, besides a number of old big slow and pointless armored cars from 1930s and before. I was honestly expecting more here.
Italy Could have Autoblinda 41 with 20mm autocanon and its planned upgrade Autoblinda 43 with 47mm, but what would be the point?
Japan Besides Type 73 jeep with .50cal and some ugly old lumbering thing using front-facing 37mm, there is nothing.
Almost.
I honestly hope that we'll get a Toyota Technical at least in form of an April Fools event :D Hilux or Land Cruiser, with either a .50 M2 Browning or 14.5mm KVPT.
Anyways. This is what I see in terms of possibilities so far and I'm not as thrilled by it as I'd think I'd be. Anyone has any vehicles to fill some gaps?
*Added some info on vehicle ages for the ones hitting/going over the WoT age limit.
submitted by phdr_vrba to WorldofTanks [link] [comments]


2018.11.17 13:40 TollhouseFrank Q&A with NA Staff Part 4

Howdy ladies and gents!

I had this all prettied up and ready to go yesterday, but my daughter discovered that she loves Maple Story 2, so I was banned from my PC until she fell asleep while playing. By that time, I was very tired as well, so I decided to wait till this morning to bring this to you all.

For those that missed it - go to THIS THREAD and enjoy the responses from the Live Q&A/AMA session with WG Devs!

What I am posting today is a follow-up based on questions you all sent in this past August, as well as some questions/info the devs didn't have time to give in the live AMA. I would have released these much sooner, but I was asked to hold off on doing so until after the live AMA. Anyways, let's get on to the questions!

NA Staff Specific Questions
DOMO = DomoSapien
TC = The_Chieftan

*Note* - All of these questions in this section are from the question gathering session in August

**********

If there was a moment that cemented in your mind that your job with the NA branch of WG was "the right choice", what was it?

Domo: Before I accepted my transfer offer, Cabbage pulled a bunch of us into a meeting room and laid out what the corporate structure of the new team was going to look like. Once I saw who I was going to be working with, I was confident that we would have a lot of really bright and passionate people working on the project, and we could make some positive impact on the direction of World of Tanks NA.

TC: Day 0, when I was first given my job description. "You're going to pay me for this...?"

**********

You have stated in the past that you are welcoming and open of ideas, suggestions, and feedback. Can you expand upon that in more detail?

Domo: You are welcome to send suggestions to Customer Support, as they collect all feedback they receive in a spreadsheet that we check regularly. You can also participate in the Wargaming Community Feedback Request Subforum, as feedback request threads are easily the best way to get direct feedback sent to our dev team.

**********

How's the moon base coming along?

Domo: I haven't seen it yet but I hear they just got new carpeting and Chocolate Fondue fountains installed. The giant solid-gold statue of SerB is still on backorder.

**********

What's the puppet up to nowadays? I hope we get to see that monstrosity again sometime.

TC: He seems to have taken up residence in the SF Bay Area at Mike Lovan's house, I saw him last month, still healthy. I personally would have thought it would have been a great opportunity to get Meathead into two places at once by relocating one of them to Austin, but it seems to not have happened.

**********

Just want to say, I love how involved WGNA is with their community (despite your guys' relative distance from the game's development) even if it doesn't look like it sometimes. Thank you guys for being awesome! :)

Domo: Oh stop it, you :)

**********

Your openness with us is a wonderful thing, especially in doing these Q&A sessions. Is this openness something new, or has it always been there, but nobody reached out to take advantage of it?

Domo: Probably a combination of both. We've always been receptive to communication, but it may have been harder to find out who exactly to ask in our old corporate structure. The team is certainly a lot more streamlined now.

**********

How about a second Let's Battle Tour? I really enjoyed the last one.

Domo: We are looking into doing more live events, however if we do it likely may not be on the same scale as the Let's Battle Tour.

**********

Was WG NA aware of the wheeled vehicles being developed? And if so, can you give us a hint if any other new game mechanic is being actively worked on?

Domo: Yes we were aware, but things change frequently and we can't tease information about things that may or may not be implemented too early on in the development cycle. Sadly that means I can't answer the second part of your question either.

TC: Yes. I provided, for example, about 90 pages of US Army test reports on the Panhard EBR.

**********

Who is the current best WOT player on staff at WGNA?

Domo: _Irony_ or Algray_Solipso, for sure. Those guys are insane.

**********

Any favorite 2 or 3 marked tanks that WGNA staff would like to boast about?

Domo: The only 3-Marked vehicle I own: The Pz. Kpfw V/IV (Pretty sure the only reason I managed to 3-mark it is because there are about 140 of them on the server.)

**********

Some people may know who many of you are, some may not. Is there a way for you to list and explain who everyone is and what it is they do? For example, CabbageMechanic has This Position and his duties include X, Y, and Z.

Domo: Hard to say exactly, our responsibilities are constantly evolving and shifting. Domo, KRZY, Jambi, Cabbage, Gnomon: Community Team - Feedback reports, Forum Engagement, Community Contributors/Influencers management, Streaming, Tournaments, Contests, Social Media etc.

**********

There have been lots of accusations slung for several years, that the Staff do not listen, do not care, and never have. What are you doing in trying to combat this perception?

Domo: Considering many of us are and have been active WoT Players, I think that's painting with a pretty broad and inaccurate brush. It's easy to say that someone doesn't care when they don't agree with you. And it's hard to agree with one voice when you are swimming in a figurative sea of dissenting voices. A perfect example would be maps: On one hand, you have players complaining about corridor maps. On the other hand, you have players complaining about open maps being 'campfests'. Both are valid opinions.

**********

When it comes to putting together your video series - Inside the Chieftan's Hatch - where you explain a tank/vehicle inside and out, do you get to choose the vehicles in question, is it chosen by WG, or is it a combination. Next question in the same vein - How/where do you compile your research on each vehicle to ensure that the information you are dispensing is correct and historical, and not something taken out of context by "a mechanic's uncle's cousin's brother"?

TC: To a large extent it comes down to accessibility and money. There are occasional times when we select a vehicle because we know of some big event happening in the game, as we did with AC1 or M56, but usually it's about efficiency. Flying myself and a camera crew around the world costs quite a few dollars, and the musea, reasonably enough, often charge access fees. Some collections, for example, charge 'Hollywood' rates for vehicle access for filming by commercial companies. Fantastic tanks, great condition, but not practicable for a freely distributed Youtube video.

These costs can be mitigated by filming in batches, so even if a museum has a particularly interesting vehicle in the collection, such as the Soumo Arsenal-modified Shinhoto Chi Ha in the Indiana Military History Museum, as a good steward of the company's money, I can't really drag everyone there for just that one tank without particuarly good cause. Another criterion is 'quality' of the vehicle. As much as possible, I try to find the 'best possible' examples of a vehicle to root around. So, long answer short, an arbitrary decision is made on "where can we go to get the most vehicles of the best quality covered at reasonable cost?"

As to the second part of the question, I answer it at the beginning of the M56 Scorpion video, Pt2: The guiding document is the operator's manual. If that's not available (or if it's in a language I don't understand), there are usually pretty reputable secondary sources. For example, for German vehicles, the Doyle/Jentz books are pretty much unimpeachable. (Indeed, for one Panzer, yet to be released, Hilary Doyle goes over the vehicle with me). Another option is quite simply to ask the guys who run the vehicle what they do: "OK, tell me if I'm getting this process straight: To change the transmission, you have to pull off the entire top hull of the tank?" "Yes, we hate it...". There are certainly times I get it wrong, for example, often times when a restoration happens, they do something not in the manual and I have to take a guess. As much as possible, though, I like to see something in writing before I put it into the script.

**********

Are there any thoughts on longer format? (month long league style tournaments)( https://worldoftanks.asia/en/content/apac-league/ )

Domo: Indeed. We hope to get a bit more experience with the tournament system under our belts before we try anything too crazy. But I would like to run month-long Clan Tournaments, broken down by clan rating, during CW offseasons. The idea would be to offer some tournaments that aren’t seeded at complete random like our weekend tournaments, but rather broken down by skill so that smaller clans have a fighting chance at victory as well.

**********

Is Wargaming open to giving out bonds for doing well in a tournament?

Domo: Bonds are a tricky subject, because they are a unique element in our economy that hasn’t been around as long as our other currencies. Long story short, like Jambi said, yes. But we have to get the correct approvals and award them in reasonable quantities, so that these prizes don’t negatively impact our other Bond-related content.

**********

Are you open to seeing tournaments for any tier on any map in any format?

D: Certainly, albeit there are some limitations that we can’t necessarily get around easily. For example: our system doesn’t allow us to limit by vehicle class. We like class-restricted tournaments, and so do our players, but they involve a LOT of work on our end. The only viable format for class-restricted tournaments is Round Robin. This allows us to remove the cheating teams from the rankings after the fact and adjust the brackets. It involves a lot of time editing spreadsheets in Excel, but everyone enjoys a good SPG-only rumble. That said we are always open to fun & crazy gamemodes that would be a little bit less skill-based than standard tournaments.

**********

As the "face" of competitive play in World of Tanks NA what do you feel needs to be done to move sportsmanship forward in Clan Wars,Tournaments, Strongholds and Advances? (part 2) what are you and your team doing to win back the trust and love of the competitive players who make good points in a wide range of issues around competitive play on the NA server? (are you willing to even make a small post just saying "i have read this thead?" just to let us know you're aware of what is going on?

Domo: First things first, I think calling us the ‘face of competitive play’ isn’t entirely correct. Jambijon and I are certainly the face of tournaments, but not competitive play in general. There are a lot of folks on the team involved with competitive play, for example 1984BigBrother is the point of contact for NA Clan wars. So, you’re painting with a very broad brush by referring to competitive play as one umbrella term; I can tell you that there are exciting things in store for CW, which will hopefully make Clan Play more accessible to small and medium-sized clans, as well as more social/casual clans. The first of these features is the Alliance Mechanic that we teased recently. Also, it’s always kind of frustrating to see posts along the lines of “WGA PLEASE READ THIS” several days after they were posted - If you have a major issue, send a message instead of hoping we will happen to be looking at the ‘recent topics’ box when you post your thread. As for love and trust, feedback-wise I have seen an overwhelming amount of positivity from our Tournaments community, despite the recent technical issues that have been plaguing some of our tournaments. There are always a few folks who are quick to remind us when something is messed up, and usually we are able to do something about it in a relatively timely manner.
But even when something breaks horribly, there is always a response of support and gratitude from the tournament community.

**********

All Other Questions

CM = CabbageMechanic
TC = The_Chieftan
TL = TragicLoss

*note* - some of these are from the Question gathering session from August, some were asked in the Live AMA and didn't get a response on time before the Devs had to stop for the evening
**********

Are there any plans to release the data on tanks Wargaming undoubtedly has into some kind of book? I'm really interested in learning more about tanks with little public information or in languages I can't read.

TC: The question of what to do with the information has been in the back of our minds for some years now, and unfortunately, we've concluded that doing some sort of 'bulk release' in multiple languages simply isn't practicable. However, that's not to say that information isn't coming out. The material found in the US National Archives on Tank Destroyers was released in "Can Openers" last year (See Echo Point Books site in NA, Panzerwrecks in EU). A lot of materiel found by the Russian researchers such as Pasholok or Shein (on not only Russian vehicles) has been released in books by Tactical Press. However, that's in Russian, so if you don't read that language, Lombardy Books has started slowly releasing translated versions in English, go look up Worldoftanksbooks.com; the first is on ISU-152 development, the second on T-34 operational use. More will follow. Finally, I think we've also been the impetus for some independent works which have come out recently. For example, a player on the NA Server, Andrew Hills, has recently released a book on TOG, which is quite simply everything you never knew about TOG and weren't afraid to ask. (Tanks of TOG, available on Amazon).

**********

I appreciate Clan Wars being more continuous here on NA, but it's mostly for gold and unique camos right now. Will we start seeing campaigns that reward the non-tier 10 vehicles, like the T23E3 and KV-4 Kreslavskiy? I'd really like to be able to add those vehicles to my collection.

CM: Not in the immediate term but the next Clan event will be exciting for people who like reward vehicles.

**********

Events on weekends is bad for me, why you support only the weekend activity?

CM: It is simply when most players are able to play the most, we do run events that don't absolutely require weekend play (Kursk and the British Challenge come to mind)

**********

Will Frontline be returning for all tiers?

CM: Yes it will be returning, not for all tiers at this time.

**********

Will Battle Royal be returning?

CM: Probably, but no dates at this time.

**********

When will we start getting maps that are good for TD's, Light Tanks, and Artillery?

TL: Prohk is still in the game ;) But in all seriousness, we are adding maps to the game. Making maps that are well accessible for all vehicles is a difficult task.

**********

Since the wheeled vehicles were announced, can we expect halftracks, possibly as tank destroyers, added to the game in the future?

CM: Kevin Garnett says anything is possible.

**********

Some news sites are reporting that only post-war wheeled vehicles are planned to be introduced from Tier V to Tier X. Is there a chance that the developers will change their mind about this and include WW II designs too for the low tiers? There were quite a few iconic designs, for example: the Puma, the M8 Greyhound, the AEC and Daimler Armoured Cars and the Sd. KfZ. 222 just to name a few.

TC: Given that the first wheeled line to be introduced starts with a pre-WW2 armored car, I would be cautious of what those news sites are saying. I see no reason why some of those vehicles cannot eventually make it into the game, beyond wondering about tiering. For example, the Puma wouldn't be more than a Tier V. Unless we bring MOWAG or Steyr armored cars in under the German flag for the higher tiers, we're going to have to get creative...

**********

The high-tier turreted US tank destroyers are kind of a mess. The T110E4 never had a turret, the T30 is a heavy tank, and the T28 Prototype and T25/2 never existed to my knowledge. Are there any plans to revise this branch of tanks?

TC: Not at this time. The problem is that the US kind of got out of the gun TD game in the early 1940s, T30 was moved from being the Tier X US Heavy a few years back to the current Tier IX TD to help fill in the gaps with something which was actually built. T28P is loosely based off an artist's sketch available in Hunnicutt's "Firepower". You have us on the E4, but, again, we needed a vehicle for the slot, so some creative license was used.

**********

Now that the Polish nation is coming out, will the "Polish" Rudy and its "Polish" crew be left languishing on the Russian tree, or can they be switched over to Poland? Will players be able to choose between a Polish Rudy or keep the Russian one?

CM: This has not slipped past the devs, keep an eye on future updates

**********

The Tiger II (H) and Jagdtiger (H) have been sitting in the game files for a while. Are there plans to add more historically configured tanks? Will they ever be released?

TL: I believe these were introduced during the Historical battles alternate gamemode and then removed.

**********

Will the penetration on the IS be buffed?

TL: I'm not sure about the IS pen being buffed, however in the previous QnAs our devs discussed the low-mid-upper tier workover.

**********

Will the Tiger 2 be buffed?

CM: Large scale re-balances for all nations on most tiers will happen in the next year.

**********

Is there a chance for Israeli and Brazilian tech trees?

TL: Never say never, but we haven't been given any information on any additional nations at the moment.

**********

This is really far in advance, but will there be a "Tankolympics" event (races, soccer, etc.) in 2020?

TL: *Thinking Face*

**********

Will Wargaming ever consider having a design your own map contest for the community where one or two maps might be tested and implemented in the future?

TL: This is an interesting idea.

**********

Will MM be changed to balance Auto Loaders and Super Heavy tank roles between teams?

CM: It already tries to do the latter, but not always possible pending vehicles in queue.

**********

How does the MM algorithm work in its attempts to find a speedy match?

CM: The current system essentially rapidly grabs groups of vehicles and tries to determine if they're an acceptable match, launching as soon as possible. There are some variables at play (Pref MM, Grand Battles etc), but this is generally how it works.

**********

Waiting for more than a few seconds on a match to start after hitting the MM queue is very offputting and extremely annoying. Why is it that sometimes you can queue up, see several hundred people waiting for a match, and still have to wait several minutes for a match?

CM: Depends on the tier, if any special events are going on, and what's currently in queue. Generally this won't happen but some things that can cause it are: trying to fill a GB, waiting for an available arena on the game server (happens sometimes during events), lack of suitable matches among vehicles in queue.

**********

Does WoT include any mechanisms within the game for manipulating a player's future tier placement in a random battle? If so, does this mechanism control downward tier placement [ie; top to bottom movement] as well as upward tier placement [ie; bottom to top movement]?

CM: No. Current Matchmaker works almost entirely by examining potential groups of vehicles in queue and (generally) tries to make the fastest matches with what is available.

**********

Does WoT currently include a mechanism within the matchmaker that provides temporary beneficial matchmaking for dormant and/or inactive accounts?

CM: No.

**********

Does WoT currently include a mechanism within the matchmaker that provides temporary beneficial matchmaking for newly created accounts?

CM: No - aside from trying to get them to play with bots.

**********

In the current meta its typical that frontal weakspots are either extremely small, require code 22, or don't exist in the first place. And this in turn only increases demand for high-pen premium ammo, especially when bottom tier. And simultaneously the 3/5/7 template makes being bottom tier the most common position to be in. All this in mind, do WG plan on rebalancing premium ammo, frontal weakspots, MM, and the maps as separate problems, or as one comprehensive meta shift?

CM: Both. Obviously the different features in the game ecosystem interact with each other, but from a technical perspective each has to be handled separately. Work on premium ammo, MM, maps, and tech tree rebalances is all going on with consideration being taken on how each will affect the others - and of course tuning will occur based on the data from the results of their implementation.

**********

Will we see the addition of multi-nation crew trainers, aka vehicles that can accept crews of different nations? A lot of existing tanks could use this system, such as the T-34-85 Rudy (Polish and Russian) and the Pz.Kpfw. T 25 (German and Czech).

CM: Covered this on a separate question about the Rudy, but this is something Devs are aware of. Keep an eye out for more related news in the future.

**********

Has WoT ever included any mechanisms for controlling the player experience in random battle, dependent upon the player's previous random battle performance?

CM: No, as previously stated current Matchmaker works solely by making groups of vehicles in queue as fast as possible.

**********

Are there plans to buff some of the heavily underperforming vehicles? some examples: RHM pzw, tiger II, is4, grille15, m103, sta1, e100, ru251?

CM: Answered separately, but there are large scale re-balances in the works for almost all tiers and types.

**********

Are there any plans to revamp or rework the crew training system to make it faster, less of a pain in the engine deck, and overall more user friendly?

CM: Yes, but not in immediate term.

**********

This is even coming from an arty player. Has wargaming ever considered restricting arty to SHs, Advances, and CWs. Have arty only be obtainable through missions or free xp. If you already have arty, then you get to keep it but it gets restricted. Then, to give people tanks back to play with, they get to pick tanks for free but only up to the tier it is replacing. If you have the M44 then you get any line up to tier 6 free. If you have CongQC then you get a free tier 10. Any XP you have on the Arties gets moved to free XP. The arty missions would need to be always available to earn.

CM: No, the devs consider SPGs an fixture in the game ecosystem. This doesn't mean further changes won't occur to their characteristics or MM limits though.

**********

When it comes to Wheeled Vehicles, wouldn't it be better to work on a global re-balance to get power creep under control instead of adding yet another class of vehicle that will be mostly redundant?

CM: They won't be redundant and they might just create roles for other classes as a counter

**********

Was there any gameplay significance to the Hind attack choppers in the Pushing Forward video, or were they just a bit of background content that the home office was having some fun with?

CM: Background content representing the era they chose to represent Minsk from.

**********

At Gamescom, it was revealed that wheeled vehicles will be classified as "Light Tanks" in-game. My question is, why not make them their own class of vehicles? There is already little distinction between Light Tanks and Medium Tanks, with some Mediums doing things better than what Lights are expected to be great at (view range, scouting, mobility, etc.). Why not embrace that, giving Lights and Mediums a relationship similar to Light Cruisers and Heavy Cruisers with ships? Then make wheeled vehicles (or rather, perhaps "Armored Cars") their own class which will then better suit the scouting role. Historically, armored cars were used more for scouting than light tanks were.

CM: The obvious answer is that this makes them much easier to implement into the games existing architecture, but it is hardly unprecedented for different vehicle archetypes to exist within the larger classes. The Maus does not fill the same role as the Object 277 for example. To your larger point, these relationships can still exist within the classes.

**********

Some tanks, like the AMX 30 B and the SU-101, now don't accurately represent their real life counterparts or their blueprints. How come over the past couple of years when it comes to re-balancing tanks, tanks have had their hard stats (specifications which there is hard data to support, such as armor values and top speed) instead of just their soft stats (such as gun penetration, traverse speeds, camouflage, etc.)? I understand fun comes before realism, but some might argue misrepresenting a real tank is just like introducing a completely fictional design.

CM: The current philosophy is that gameplay should take precedence over historical accuracy when the two are at odds. Purely historical has been tried and it has lead to the current philosophy.

**********

How about a Red Dawn themed map. the 1980 one, not the remake.

CM: Will pitch next chance I get

**********

Is Minsk aware of the lower player population on the NA server, and are they trying to increase it. Or have they given up on marketing to NA ?

CM: Definitely have not given up on marketing to NA. We would not have brought a tank to Twitchcon last month if this was the case.

**********

This is asked a lot by others, but I believe they are not asking it in the proper way to get feedback on why - Back during the server changes on NA that ended with NA Central being created, and LATAM being splintered off for the South American players, our playerbase was told there would be an option - for the the EU-centric folks stuck on NA - to get their accounts swapped to the EU servers so they didn't have to deal with massively increased latency. What are your estimates on how many players this effects, and what are the mechanisms that need to take place for this to happen, that have not happened yet?

CM: Artem Safronov covered this a bit during the AMA, but basically we did the NA->APAC transfers and they were far more difficult and impractical than was projected. A solution to this problem is being developed.

**********

Due to new privacy laws in the EU, WGEU has to be able to provide all the information available that they have collected on each player upon request. I know that being in the USA, we are not under that law. However, because WG is an international company, they must be in compliance in th EU region. Is this something that is available to NA players as well as an extension of EU compliance, or is it just available to the EU playerbase because of said law?

CM: Yes, we will honor this request for NA players.
submitted by TollhouseFrank to WorldofTanks [link] [comments]


2018.07.24 04:52 Superaussmo [Budget] 2019 - Overarching Backstory 2019-2025 Part 1

[M], So since I was wrong as to how much Germany would be spending in 2025, due to misinterpreting information I would first like to apologize to the Admin who was trying to get me to see my error. To u/eragaxshim I would again like to apoligize. I would also like to legitimize my last massive election post since its rather important to my arc, so here comes a lot of information
Budget IV for 2019
Category Precent Allocated Funds
Defense 2.74% $41,900,000,000.00
Research & Procurement 0.41% $6,285,000,000.00
Social Welfare 59.05% $901,673,000.00
Health Care 26.12% $398,897,000,000.00
Law Enforcement and Security 2.25% $34,326,000,000.00
Education 1.18% $18,000,000,000.00
Infrastructure & Transportation 0.98% $15,000,000,000.00
Government 0.02% $254,300,000.00
Science and Technology 1.17% $17,892,000,000.00
Investment/Subsidies 2.17% $33,098,000,000.00
Food and Agriculture 1.71% $5,639,000,000.00
Foreign Aid 1.71% $26,163,000,000.00
Energy/Environment 0.48% $7,302,000,000.00
Debt Services 1.35% $20,546,717,410.15
As Chancellor Nahles comes into her first year as Chancellor, the theme of the year has been containment. Containment of the Russians in Ukraine, Hungary, and elsewhere in eastern Europe. The Joint Chiefs of staff for the german high command express their concern to the Chancellor. They warn her of Germany falling behind, and the effects of a small underwhelming military can have on trade negotiations. The Chancellor, says that she has no interest in increasing the military's budget beyond what has already been planned for the coming years. Though she will continue to fund the programs under established under Merkel, the chancellor doesn't have much interest in the ways of expanismism.
Later that year, in his office ludwig wittelsbach opens a letter. It reads "To a once great noble house, another calls for aid, will you support the divine right to rule, or will you continue to allow these rabble rousers and democrats to rule what should be yours?" - Royals skal regel
Throughout 2019, the German economy grew and was strong. Nahles had to deal with Putin and Trump, not the most enjoyable dinner guests, but not all world leaders would be enjoyable to deal with. It would just be another part of the job she had to get you too. The French seem like people she could work with, deep down Nahles dream of a united, and prosperous Europe can start with these negotiations. President Putin isn't much for compromise, and Trump lives in a fantasy world. Both are just looking out for this own nations, and their own prestige. Where as Macron, and many of the western European leaders are much easier to work with. But the Generals of Germany claimed the nation was in dire need of more tanks, planes, and troops. They brought this budget to the Chancellor.
2019 Projects
Project Name Project Description Project Timeline Budget Total Budget
EM Rail Gun Project Development of Rail gun project 32 years to date $200,000,000 this year $6,419,321,854.00
Develop Leopard 3A1 Integration of EM rail tech, with new Leopard chassis 1/8 $75,000,000 $600,000,000
Small Arms Development Upgrading Panzerfaust, G36, German Body armor, development of more effective 5.56 rounds 1/5 $20,000,000 $100,000,000
EADS Barracuda Mk.2 Modernize, Weaponize, and develop German UAV 1/5 $83,500,000.00 $500,000,000.00
Modernize the Tiger Modernize and upgrade Tiger attack Helicopter 1/5 $80,000,000.00 $400,000,000.00
Develop combat Transport Designation NH100 Update design, increase transport capacity, improve speeds, defenses, and stealth 1/5 $60,000,000.00 $300,000,000.00
Continue French.German development of EuroFighters Designation A2 Update and Increase Maneuverability, Range, fuel capacity, weapons systems, technology, Defenses 1/8 $31,2500,000 $250,000,000
Develop New Tornado Ground attack designation L5-31 Improved speeds, weapons, maneuverability, and Ranges 1/5 $30,000,000 $150,000,000
Develop New Heavy NH90 Designation Dragon Increase weight capacity of NH90 to carry tanks, heavy load vehicles, and cargo 1/5 $60,000,000 $300,000,000
Recruitment Project Increase German Interest in the military 1/8 $6,250,000 $50,000,000
Apply EM Rail Gun on LGS Fennek Develop and mount EM railgun onto LGS Chassis 1/4 $50,000,000 $200,000,000
Upgrade Boxer with EM railgun Develop and mount EM railgun onto Boxer Chassis 1/4 $50,000,000 $200,000,000
Sachsen-Class Frigate Advanced Armament Program 1/8 $112,500,000 $900,000,000
Upgrade Brandenburg Class Modernize Ship class, redesignate to destroyer, increase armament, engines, defenses, and weapons systems 1/14 $250,000,000 1,000,000,000
Projected Projects Total Costs $11,369,321,854.00
Total Spent this Year $1,108,350,000.00
Overall Research Budget $6,285,000,000.00
Total Research budget remaining $5,176,650,000.00
2019 Military Purchases
Item Purchase Timeline Number of Items Single Item Costs Additional Items Additional Costs Costs Per Year Total Costs Nation
RBS-70 Missile Launching systems 4 years 100 $31,050 5,000 5,386.00 $15,017,500.00 $30,035,000.00 Sweden
Leopard 2A6 4 years 100 $5,700,000.00 0 0 $142,500,000.00 $570,000,000.00 Germany
MQ-9Reaper 2 5 10 0 0 $422,500,000.00 $845,000,000.00 USA
EuroFighter Typhoon 4 years 20 $90,000,000 0 0 $450,000,000.00 $1,800,000,000.00 Germany
Carl Gustav Launcher 4 years 5,000 $20,000 50,000 100,000,000 $37,5000,000.00 $150,000,000 Sweden
Puma 4 years 80 $12,000,000 0 0 $240,000,000.00 $240,000,000.00 Germany
GFF 4 4 years 75 $800,000 0 0 $15,000,000.00 $320,000,000.00 Germany
Dingo3 4 years 75 $600,000 0 0 $60,000,000.00 $60,000,000.00 Germany
TPZ 1A7 2 years 200 $2,000,000 0 0 $11,250,000.00 $45,000,000.00 Germany
TPA 1A8 2 years 200 $2,400,000 0 0 $200,000,000.00 $400,000,000.00 Germany
M3 Amphibious Rig 4 years 20 $8,000,000 0 0 $40,000,000.00 $160,000,000.00 Germany
Panzerschnellbrücke 2 4 years 40 $10,000,000 0 0 $100,000,000.00 $400,000,000.00 Germany
RMMV HX range of tactical trucks 2 years 400 $200,000 0 0 $40,000,000.00 $480,000,000.00 Germany
Type 212a Sub RMMV HX range of tactical trucks 8 years 6 $560,000,000 0 0 $420,000,000.00 $3,360,000,000.00 Germany
Braunschweig Class 10 years 8 $670,000,000 0 0 $536,000,000.00 $5,360,000,000.00 Germany
Braunschweig Class 8 years 4 $800,000,000 0 0 $400,000,000.00 $3,200,000,000.00 Germany
Overall Projected Purchases costs $17,900,035,000.00
Total cost of Purchases This Year $3,302,258,750.00
Military Budget $41,900,000,000.00
Total Remaining Military Budget $37,805,232,500.00
When the German high command Brought this budget to the Chancellor she was opposed. Saying "We don't need more military expenses, our military is is succificant, it is effective." The response from the General that brought her the budget claimed "Its for the future mam, with Russia, and Ukraine, Plus the americans becoming less then reliant, we should start working towards our own protection." Ugh, the last meeting with President Trump, was an ordeal, uninspired and concerning, he more often is willing to allow Putin to get away with things than work again them. But, Andrea would bring reform, she knew it. Deep down, it's why she got involved in politics, she would change things, for the better, she would help bring down the wage gap, and build up the middle-class. However, these expansions were quite extensive, but the Swedish ambassador claimed that the shipments would go through and it was a step to restarting the conversation with sweden. Ugh decisions, decisions, what a job she's obtained. If she doesn't act the AFD, and even members of the CDU will call her out for weakening Germany. But if she acts then her own party could start to drift from her, as the SPD is much more opposed to the military. But, the military needed these things or at least that's what the generals claimed. Well Putin is concerning, theres no question about that, The actions in Crimea, Ukraine, and Syria are worrying. Its clear that Russia is making its way into the great powers club again, but how should Europe react? Should we follow what the military claims and push for a strong Germany, its been tried before, and always seems to create problems. Germany has been powerful because it hasn't gotten involved, and instead has been able to focus on its own economic advances. Ugh, well, the generals are right, the military needs reform, and newer equipment can't hurt, and the budget allows for it, it'll be tight, but its doable. However the Military has been pushing for greater funds, and support. That'll be for another day, the over all budget allows for it, we'll make the purchases. But the Chancellor says to herself, "I can't allow for the military to run the show, I'm in charge here."
submitted by Superaussmo to Geosim [link] [comments]


2018.07.02 22:59 goldvine_throwaway Konami Code

"Okay, bro, you look dead. Get a drink, get your ass back here, and carve out a little piece of real estate for yourself, if you can. We are doing forward lunges next,” shouted my trainer, Vera.
I hated my trainer, Vera.
I hated her short, pink, Instagrammable hair. I hated the huge tattoo of Rocky III villain, Soviet super-jock Ivan Drago, that dominated her left arm. I hated her voice and hated the way she yelled out orders with her hands on her hips like some kind of demented, super-buff Veruca Salt.
A couple of private sessions ago, Vera and I were still pretending to banter back and forth. I had requested training sessions from her specifically because I had developed an intense sexual crush on her from watching her around the gym. Now, drenched in sweat, knock kneed, and painfully aware of my doughy paunch, I just resented her, particularly her cloying insistence I be more assertive about “claiming my own space” on the gym floor.
“Maybe if I whip it out and piss all over one of these yuppies’ Adidas Ultraboost sneakers it will show them whose territory this is,” I muttered under my breath, hobbling over to the nearest fountain.
I’d just finished a set of burpees and my thighs and calves were quivering blobs of jelly. My hands felt gritty and numb from slamming repeatedly against the gym floor to get down in position. Before the burpees we had done a set of goblet squats that left my thighs in agony, and before *that* we had started off with two-handed dumbbell swings. My biceps and shoulders were shrieking at me. My breath was coming in raggedy, raspy bursts. I felt like I might puke. And god, I loathed lunges.
My gym was hip, sleek, cool. The walls were covered with floor to ceiling mirrors and all the cardio equipment came with television monitors and access to social media platforms so that the young tech professionals didn't need to need to neglect their Twitter timelines while they got their heart rates up, and there was row after row of weight machines and free weight stations and squat stations in the cavernous space. Twenty or thirty feet to my left, as I limped over to the fountain, several buff bros in bandanas and sloganed tee shirts were yelling encouragement to each other as they worked out on the enormous TRX station. “You got it bro, crank out four more for me!” yelled a swarthy, imposingly muscular man wearing a sleeveless tee shirt that said “Pain is Weakness Leaving Your Body” at his buddy, a trim but muscular dude with dark hair that was still moussed and styled as he did pull-ups.
I bent over and sucked down some lukewarm water from the fountain. The water tasted a little rusty--if you wanted the good stuff it started at 3.50 a bottle in the juice bar. I was hunched over awkwardly, and some water went down the wrong way and I had coughing spasms for what felt like a very long time. When I looked up, I saw this guy I’d heard some of the other dudes in the locker room call “Pusher” skulking in a shadowy corner between the fountain and yet another rack of kettlebells. Pusher was grinning at me.
Pusher was a white guy with close cropped, blond hair, and brilliant blue eyes a million blue miles deep.He was wearing an orange and blue Adidas tracksuit and a pair of pearl white on off-white Jordan 1 high tops, and he was staring at me with undisguised amusement.
I knew from locker room scuttlebutt that Pusher sold “supplements” of the grey and black market variety. My gym was full of vain, aging men with deep pockets, and so he made a mint selling high end steroids, designer nootropics, and HGH injection kits to 50 something lawyers trying to keep up with 20something third wives.
To my surprise, Pusher stepped toward me, smooth as silk,
and pushed a fat, black pill into my sweat-slick palm and gently but firmly pressed my fingers closed in a fist around it. “Take this,” he said with a grin. His voice was a rich baritone and his face was placid, amused--a cameo of cool guy-ness. Portrait of a drug pusher as prom king.
The pill felt slimy and warm against my hot flesh. I gingerly opened my fingers and looked down and saw spidery rivulets already running down my sweaty palm, as though the pill was beginning to dissolve right in my hand. At first the rivulets looked black, but the more i looked at them the more they looked shimmery, iridescent. The iridescence was hypnotizing, transfixing, and somehow making me feel a vertiginous and a little disoriented.
I had every intention of demurring on the pill, but then I looked him in the eyes again, and something i saw in them simply compelled me to scoop the pill into my mouth and wash it down hastily with all the water I could guzzle. It was the closest I had ever come to being on the wrong end of the ol’ “These are not the droids you’re looking for” trick. The taste was sickening--bitter and rancid like butter gone bad.
He winked at me. “In about a minute, your workout with Ivanka Drago over there is gonna get a lot more bearable. You’ll be doing handstand push-ups before you know it.”
I laughed outright, “Bro, I’ve never done a handstand in my life, let alone a handstand push up.”
In a blink, though, it occurred to me that that just a minute ago I had been gasping and wheezing but now my lungs felt full and strong. And my muscles, which had been tight and tremulous, now felt loose and replenished.
I felt powerful. I felt vast, as if, like the dead poet with a great beard once said, “I contain multitudes.” Everyone around me seemed to be moving in slow motion, but I was moving at double speed. The world was alive with colors, and I felt like every shadow wanted to tell me a secret.
My reverie was broken when Vera yelled over, “Okay dude enough pussyfooting around. Gimme some lunges!”
I looked at Pusher once more and even though his lips didn’t move it felt like I heard his voice in my head say “If you like this shit, dude, meet me at John Barleycorn after your workout. We should talk.”
My eyes must have gone agog because he looked at me and said, this time with his lips moving, “You heard me right. Go get ‘em, Tiger,” and then he winked and shuffled off.

“This shit is amazing. I can’t even believe how pumped I feel right now,” I was yelling across the table at Pusher. Even on a Wednesday night, John Barleycorn is crowded and loud.
I was so amped up that I was grasping the side of our table with whitening knuckles and clenching and unclenching my jaw compulsively. I’d blown through a set of lunges, and then, when I took my water break, I’d been so psyched that I’d tried to actually do a handstand push-up. I cranked out 15 of them effortlessly, strutted back over, and told Vera to hit me with her best shot. The next 20 minutes of training were brutal, and under normal circumstances the sets would have killed me, but the harder I worked the more psyched I felt.
Not only did I feel powerful and agile, but it felt like I could anticipate what was about to happen right before it happened. It felt like I could literally scan the brains of people around me, hear their thoughts. After the workout, Vera had asked me if I wanted to grab a drink or something, but I’d blown her off, telling her I had someplace important to be.
And of course, I did have someplace important to be. At that moment there was nothing more important to me than finding Pusher.
So we sat at a two person table on the bottom floor of John Barleycorn and sipped our drinks and I raved at him about how the pill made me feel--told him things he must have heard a million times by now as if they should have the full force of revelation for him that they did for me there and then, feeling these feelings for the first time. Pusher sat back coolly and looked at me. Our table was right beneath a shelf decorated by a huge model of a wooden schooner. Farther behind Pusher was a big decorative steering wheel from some kind of old boat and I imagined for a moment that I could create a yacht out of thin air, just with my thoughts, and use that wheel to steer it around Lincoln Park. I was out there, dude.
Luckily, a white knuckled white guy, sucking back a Stoli on the rocks and raving about how amped up he is doesn’t really stand out in a douche bro bar like John Barleycorn, where patrons are in and out of the bathrooms doing lines of Bolivian marching powder in semi-regular rotations like little clockwork coke fiends. The table next to us was occupied by three Chads and a Trixie, all in Vineyard Vines regalia, each slugging down a different microbrew beer. I used what now felt like Superman X-Ray vision to zero in on a pocket of white flecks beneath one of the men’s noses. I smirked at him, made a motion to him to wipe it off. He looked bewildered, cowed. He did as I had beckoned him to do.
Pusher looked over at them, winked at the girl in the bright blue Vineyard Vines whale logo tee shirt and the pink Cubs hat, and then did the trick again where he looked at me and seemed to beam a thought right into my head. “Be easy, man,” I heard him say although he was not actually talking, “Don’t act like too much of a clown. We wanna keep this shit low key for right now.”
My eyes went agog again. I patted the side of my head with the heel of my hand, like I was trying to clear my head after falling off a bicycle or something.
This time he actually talked, “It’s not in your imagination. I gave you some real good shit. We call it ‘Konami Code,’ and it is lit as fuck. I can hook you up again. I can even get you started making some real money by moving it yourself. But you can’t be a spaz and just start blabbing about this to everybody at the office tomorrow. Comprende?”
I did. I understood perfectly.

“You look a little stressed, buddy,” I said to Henderson, clasping my strong right hand on his stooped shoulder in an avuncular way. “Work getting to you?”
Henderson’s dark green polo was ludicrously wrinkled and hanging too loose on him. He had been overwhelmed with a project for the past month, and it was taking its toll. He clearly had been missing meals, and his shaggy brown hair and the big bags under his eyes told me he’d been neglecting sleep and basic self-care, too. It was what Pusher would call an opportunity for us to be “mutually beneficial,” since I could always use another customer and Henderson could sure a hell use a little KC in his system right now.
Six of my coworkers were buying from me regularly now, and the office was humming and throbbing with a kind of electric vitality. Because I controlled the Code, I was seen as the alpha in this souped-up monkey house; but I rarely used the drug myself, preferring to save it for special occasions.
In all candor, I didn’t care for some of the side-effects. Not only did Konami Code make me far more aggressive than I was comfortable with being, and not only did I wake up with king-hell hangovers after every use, but the pills also caused some bizarre side effects in the way I perceived reality. I would see anthropomorphic shadows at the blurry edges of my field of vision, and the shadows sometimes seemed to try to take experimental steps into being in my full line of sight (somehow I intuitively knew how to will my brain to banish them each time they did). Moreover, I was experiencing more and more frequent episodes of jamais vu--the sudden feeling that a mundane and familiar environment is alien and unfamiliar--by the 3rd and 4th times I dosed. The 5th time, when I had an episode of lost time and had to retrace my steps over the course of several hours based on the credit card receipts unceremoniously stuffed into the pants pocket of the suit I couldn’t actually remember buying, I decided Konami Code was going to be an occasional treat for me, at best.
Henderson looked at me with a plaintive look in his eyes. “I uh, I’ve been thinking about coming to see you.”
“Oh yeah?”
“Yeah,” he said, “I’ve heard you have something that might...help me.”
I winked at him. I put a fat black pill into his open palm and shut his fingers, just like Pusher had done for me.
“How much?” he asked, voice quivery.
“First time is free. After that, if you like it, we’ll talk. It’s reasonable. It’s a lifesaver. It’s….transcendent.”
“It’s a cheat code,” he said, smiling for what was probably the first time in weeks.
“You know it, bro. Take it fast, though. With plenty of water. Doesn’t taste great.”
A few hours later, I was standing in the lobby of the Drake Hotel on Michigan Avenue with Pusher. Pusher was wearing a pair of orange Louis Vuitton slacks that looked baggy on him, and a white Burberry sweatshirt with an image of a huge black knight on a horse and wielding a lance on it. His black faced Movado museum watch was hanging loose on his arm, too, and overall Push looked pretty haggard.
“You okay man? You kinda look like shit,” I said.
“Thanks, bro. Appreciate it.”
“I’m concerned. I want my partner to be thriving,” I said, half-serious.
“Yeah. I’m halfass trying to kick, so I’m Jonesing a little bit is all. See, Supply is always hassling me to quit using. Says that when you kick the shit for a little while, once you’re at like the level I’m at, that’s when you start getting super strong. They call it “Transcending.” I call it “leveling up.”
“Of course you do,” I said with a laugh.
“Anyway, if he thinks I’m at least trying to kick he won’t give me as much grief.”
“What happens if you level up?”
Pusher shrugged sullenly. “Not sure. Not sure I wanna know. I guess you become part of Supply, but I have mixed feelings about that.”
“Why?”
“You’ll see when we meet him. I think it’s ‘Him,’ anyway.”
“Hey man, before we go down, I’ve been meaning to ask you. You’ve got this fucking god level product you’re moving. But you say I’m the only one at the gym you’ve hooked up so far, even though there are a lot of way richer dudes you’ve been dealing everything but the kitchen sink to for years. So how come you picked me?”
Pusher grinned. “You looked loyal. And you looked needy.”
“Gee, thanks.”
“I don’t mean you looked like a chump. You looked hungry. I wasn’t looking for someone to get hooked--that’d be easy to find. I can name 11 high net worth individuals I deal to just off the top of my head who would have become steady clients. But getting steady clients isn’t how you make money in the game. You find people who you think can move shit for you and you get them on your downline, working for you.”
I was nodding. I had been thinking about getting someone to start dealing for me too, although I’d have to go outside the office to do it. I had been thinking lately about how much our relationship reminded me of a pyramid scheme.
“I’m gonna go out on a limb and say you probably don’t even use that much. Unless you have a date with Ivanka Drago or something, right?”
I had started dating my trainer. To be more accurate, I had started fucking my trainer once or twice a week. And those were the only times I used anymore, and lately I’d used it less and less often for our rendezvous too, as it became less and less important to overwhelm her with my virulence and our scenarios became more comfortable.
I nodded again.
“But you’re needy-see you like being the center of attention at work, right? You like having what people need?”
“Exactly.”
“You’re exactly what I wanted. And you’ve probably been thinking about expanding your own operations too.” He motioned to an elevator and we strode across the seedy opulence of the lobby of the oldest standing grand hotel in Chicago side by side.
“Have you been reading my mind?”
“Sometimes,” he winked. “Another perk of overly decadent use is that psychic powers blink in and out, as you well know.”
A dowdy, pale woman, probably a tourist from Green Bay or someplace like that, overheard us as she walked past toward the concierge and scowled disapprovingly. She was wearing a white tee shirt with an American flag on it and a big cherry red MAGA hat. Pusher blinked at her twice, hard, and she tumbled right on her ass and got up, looking grumpy as a wet rat.
Pusher smirked.
The elevator stopped on the lobby and we got in. Pusher made sure we were alone, and then he quickly punched a sequence of floor numbers I couldn’t follow and then hit B for Basement three times.
“Oh great, the basement. I always knew you’d take me cool places.”
“Actually,” he said, “we are going down just a little bit farther.”

There was a terrible, mechanical noise--a grinding and a creaking and a humming--and then the elevator abruptly lurched neither up nor down but *backwards*, as though it were switching tracks.
“In many buildings built before 1930,” Pusher said, “the elevators can actually be programmed to go to a secret sub-basement level, if you know the code. The sub-basements were built specifically to accommodate the, uh, entities we are going down to re-up from. They’re very old, and very powerful, and although nobody is too sure exactly where they came from there’s pretty good reason to think they live in the center of the earth, which is actually hollow. Most of these sub basements are in very old cities like Philly and New York, but Chicago had a few. This, I hear, is the last easily accessible one in the whole goddamn city.”
“Jesus Christ, that is a whole lot to take in,” I said, as I felt us descend slowly.
“Yeah. Also, Supply is pretty ugly. So brace yourself.”
“What exactly does ‘pretty ugly’ mean?”
“It means brace yourself.”
The elevator ground its way all the way down, creaking and whining incessantly until it came to an abrupt halt so jarring I nearly lost my balance. The doors opened agonizingly slowly, and the scene I saw when my eyes adjusted to the much dimmer lighting had me wanting to jump back into the elevator and mash all the buttons until I was on my way back up. Pusher probably anticipated this response, because he pushed me semi-gently into the milieu, and I felt him say in my head “Be easy bro. Don’t spaz, it’s cool.”
The soi disant “sub basement” was actually a capacious cavern. The walls were rock, and savage looking stalagmites poked and protruded through the floor of the cave like the needles in Pinhead’s face, while equally nasty stalactites poked down from the ceiling.
I couldn’t tell where the greenish illumination in the cave was coming from, until it finally dawned on me that big gobs of greenish algae clumped on the cave walls were shedding their own light.
The most disturbing part by far, though, was the art adorning the walls.
As art, the cave paintings left a lot to be desired. They looked childish and furious--like the product of some demented delinquent with an eternity on his hands to throw an endless tantrum scribbling on his bedroom walls. But the effect they created chilled me to my bones. The artwork told tales and set scenes in crimson swoops and deep brown squiggles and blood black blobs and feverish yellow scratches. I couldn’t positively identify a single entity the artist or artists had been trying to depict, but I could piece together stories. Stories about huge, slimy, tentacled abominations wrapping their tentacles around helpless animals and eating them slowly. Stories about huge centipede-like insects being worshipped by anthropomorphic figures--one scene clearly showed three manlike things feeding a fourth hogtied cohort directly into the mandibles of a wriggling black bug. At the center of the largest unbroken wall directly in front of me, I saw the largest single image I could make out: the scene depicted a gargantuan, elongated, segmented insect that looked like a centipede or a millipede with a nauseatingly oversized stinger attached to its ass segment; and this creature had a whole human shaped critter in its mouth, head first, feet sticking out, being digested alive.
I felt sick and dizzy and wanted to sit down.
Pusher, who had obviously been down here enough to be immune to the vertiginous and disorienting effects of the green glow and deranged drawings, nodded toward a metal door in a far wall that I would have never even noticed. “That’s where Supply lives. I will go in, make sure it’s cool if you come in too, and then uh, just try to keep calm.”
“Fuck a duck,” I muttered.
“It’s a lot to take in,” Pusher said. He walked toward the door and knocked three times. The door swung open and then slammed shut the moment he was through, and thus my view of whatever was on the other side of the door was most mercifully occluded.
I was drenched in a cold sweat. My mouth felt like I was chewing on cotton and I had that battery acid taste of adrenal glands going apeshit in my mouth. The last thing in the world I wanted was to go into that room and see whatever it was that kept the supply chain moving along. I just wanted to go home and forget about all of this. I found a clear and fairly clean spot on the floor and sat down and shut my eyes and tried, with no success, to do some half-assed breathing exercises a childhood shrink had taught me to try to ward off panic.
Though I couldn’t see what was going on behind the metal door, I could hear plenty. I heard grotesque, sucking noises and sloshing noises and I heard what sounded like an argument in a language I couldn’t place. Pusher obviously did not speak the language very well either, based on how garbled and halting his end of the conversation was. Supply was fluent, and sounded furious. Supply’s voice sounded, more than anything, like the chirp of locusts in a dry season, interspersed with a high wild warbling like a cricket chirp turned up to 110 decibels.
At last both Pusher and Supply were silent for a long long time and then I heard Supply say, in a voice that sounded like cicada calls strung into syllables “New Pusher. Wait outside. You are not prepared to meet Supply.”
It froze my blood.
“Thank God,” I said through gritted teeth.

When Pusher came out, he looked pallid and shaky. He was sweating a little, and his eyes looked far off and haunted. He did not have a package with him.
“Jesus, dude. You okay?” I asked. I did not ask “Where’s the product,” although that was a major concern for me. I had hungry junky larvae to feed, back at the office after all.
He rubbed his short hair and winced. “Supply is cutting me off.”
I stared at him, confused and concerned.
He said, “Supply says it is high time for me to step up to become Supply, to level up; and it’s time for you to move up as a pusher. For you that’s hunky dory, you’re already ready, but for me that means I need to….detox.”
“So what happens to you when you detox? And where do I get Code to move?”
He swallowed hard. “Detox sucks. I tried it once and it broke me. But nobody gets anything until I, as that cockscuking centipede thing in there says, ‘Transcend.’ “
Pusher winced violently and his entire body spasmed. I got the distinct impression his buddy Supply was an expert mind reader and probably didn’t appreciate being called a cocksucker.
I sighed. I thought things over. I wasn’t happy, but Pusher was, more or less, my friend. I said, “Is there anything I can do to help you?”
“Yeah. There’s a lot you’re going to have to do to help me. I’m going to need you to come in and check up on me basically daily because I am going to get seriously sick.”
I grimaced. “How long is this going to take?”
“Fuck if I know. It takes as long as it takes.”

The last time I saw Pusher, at least the Pusher I had always known, I knew he was going to be in rough shape. After work, I swung by his penthouse and brought some wonton soup and some goldfish crackers, since those were two things he could sometimes keep down at this point.
Pusher buzzed me up wordlessly when I rang, and when the elevator doors opened onto his atrium I could see the place was trashed. The subway sized poster from a Sex Pistols show from 1977 was on the ground, face up, the glass on the frame smashed and the tip of a green and blue plaid umbrella stuck right into Johnny Rotten’s ugly, leering mug. Sconces dangled from the walls, wiring exposed. Tables and chairs were overturned and ripped to shreds. I wrinkled my nose, certain I could smell the tang of drying piss, like Pusher had been peeing in the corners of the room, perhaps marking his territory. I tried to convince myself it was only my imagination that the shadows seemed to be moving wrong.
Worst of all, the walls were covered with those same kinds of crude but starkly terrifying drawings I’d seen in the cavern beneath the Drake hotel.
Unlike the chaotic and scattershot paintings on the cavern walls, though, Pusher’s had a unified theme. A series of five large images painted in red and black and yellow flourishes on the previously immaculate white walls showed some kind of hideous insect creature slowly transforming into something recognizably human. It seemed like Pusher was trying to deal, artistically, with the agony and anguish of his detox, and that he was determined to have a happy ending.
It was this narrative that he had painted on his walls, more than anything else, that convinced me to stay even though warning bells in my head were going off like hey-go-mad. If Pusher could see light at the end of the tunnel, if he was working toward some kind of redemption, then I owed it to him to feed him some fucking soup and clean up a little while he struggled.
The lighting was somehow all wrong in the atrium, and as I walked down the hallway toward Pusher’s bedroom door, where I could hear something pacing and shambling around, the shadows I cast looked all wrong--long where they should be short, spiky where they should be round. Through some trick of the lighting, halfway down the hallway the shadow on the wall suddenly seemed to lunge at me and I threw myself breathless against the opposite wall, literally afraid of my own shadow. I dropped the bag with the soup and the crackers in it, but nothing spilled. I resolved to just check up on my friend and do my best to get him to eat a little something and then get out again.
The hallway, too, was completely trashed. The floor was littered with empty and half full bottles of Fiji Water and crushed tangerine Lacroix cans and Frito Lays and ghost pepper Doritos wrappers and the walls were smeared with something brown and crusty and I tripped over one of Pusher’s white on white Jordan 1 sneakers right in front of his bedroom door.
I started to knock on the door and stopped short. I was sure Pusher was in the room, and fairly sure he was alone, but I heard so much shambling and rumbling that I was suddenly loath to disturb him. It sounded like furniture was being moved around, like drawers were being opened and closed. I could hear what sounded like whispers, but I couldn’t make out any of the words.
Finally, I took a deep breath and felt sheepish. I’d come all this way, was I going to turn around now just because my friend was rifling through his drawers for clean underwear, or moving his bedroom furniture around?
I knocked. No answer, so I knocked again. This time I heard rapid, furtive whispering and then a voice that sounded like Pusher’s say, “Yeah who is it?”
“How many visitors do you get these days dude?” I said. “I have wonton soup and some crackers. Thought you might be, uh, hungry.”
“Okay bro. It’s unlocked,” said Pusher in a kind of sing-song voice. I felt a little uneasy, but was also inclined to cut him some slack since he had clearly been going through hell lately.
I pushed the door open and walked in. The room was very dark. Pusher had put in blackout curtains and the only illumination was a small Japanese lantern on the floor near Pusher’s bed. Pusher himself was slumped against the wall, on the floor next to the bed and sweating profusely.
“You look like shit,” I said.
“I feel it too dude. Come on in though. I think the worst is over.”
“I hope so,” I said. “You don’t look like you have too much left in you.”
Pusher was shirtless, dressed only in a pair of green Puma track pants with a white stripe. He had lost so much weight recently that his chest had sunken in, but his belly protruded in a round, nasty bump that made him look pregnant. I thought of cracking a joke about it, and thought better of it.
“So what’d you bring me?”
“Like I said, some wonton soup from Sun Lao down the street and some goldfish crackers. Nothing too exotic.”
Pusher grinned at me in a way that froze my blood. I remembered he was in the process of “transcending,” whatever that meant. If it meant wasting away until he was nearly disincarnated, I guessed he was doing a fine job of ascending. I reminded myself of his drawings in the other room, reminded myself he was a tough guy trying to hang on and move up in the world, and I reminded myself that I might have to go through something similar someday if I wanted to keep pushing the KC.
So instead of turning tail and running I moved toward him to offer him the bag.
“That’s right, come close. All the better to see you,” he said and I noticed how his eyes were buggy, and I clocked the purple pouches that had grown so pronounced underneath them they looked like bruises.
“You sleeping at all Push?”
“The Transcendent Mind sheds the need for sleep,” he said.
“Okay but it looks like your mind could probably still use it,” I said with a chuckle.
That was when I heard a wet, tearing sound like something ripping through a wet bag. I froze, dropped the bag, and tried to place the sound.
I smelled something foul and noticed a black, ichorous pool rapidly forming around Pusher, spreading out from under his ass. At first, I thought he had shat his pants, but then I saw two spiny, chitinous stalks protruding from his back and wiggling around in the air like a magician’s fingers going “ABRACADABRA.” I felt violently ill and the blood rushed to my head and I staggered backward.
Pusher’s face began to contort. At first it looked like two balloons, one on each cheek, being blown up on his face as his skin pullulated, stretched to the breaking point, and then I heard him starting to dry heave and saw his mouth open and close frantically, his throat bulging out like he was trying to scream but unable to make a sound.
I took another step backward and fell on my ass right next to the door.
Things happened pretty fast after that. Pusher’s cheeks broke open with that same sick, wet, ripping noise and two enormous mandibles protruded and began to clack hungrily. At the same time, I heard his jaw break and an entire head rocketed out from his unhinged jaw like a snake unhinging its jaw to swallow a water buffalo, but played in reverse.
It was then and there that I had a surprisingly detached, serene realization: The pictures I thought showed Pusher reining some beast in and transcending the process to become human again really should have been read from right to left. It all made so much sense that I had to laugh.
Now Pusher’s body was being ripped and torn to shreds as a grotesque insect exploded out from his human form, rendering his old flesh a travesty of muscle and tissue and fat. The walls were splattered with gleaming viscera and I looked around with a kind of lunatic wonder at my old friend’s organs now scattered carelessly on the floor. Most of his old head had landed near my feet, while I think part of a lung had flown all the way over to the door leading to his master bathroom. Either his liver or spleen had exploded leaving a trail of fetid black fluid on the floor.
I willed myself to look beyond the ravages of my friend’s obliterated flesh and blood and saw something so hideous I couldn’t even process it completely. From some angles the thing in front of my looked like a giant cricket because of its giant hind legs, which it was rubbing together to make an agonizingly loud and high pitched trilling noise that brought tears to my eyes. Most of its body looked like a huge millipede or centipede, with thousands of bristly little legs wiggling in all directions. But the head resembled nothing so much as the head of an earwig magnified hundreds of times. The eyes, though, the eyes were all Push--still a million blue miles deep, although now attached to stalks and roving wildly both directions at once.
I felt such fear and revulsion that I wished I’d had a little Konami Code on me. It might have given me the wherewithal to fight this abomination that had killed my friend, and get Pusher some kind of justice. But on the other hand, what if Pusher was still alive down there, somewhere?
I realized the thing was still a little dazed from the trauma of its violent emergence, transcendence, and that it was still trying to get its bearings. I lunged for the door and got it open, just in time to feel one of its tendril like legs lash against the back of my left calf which immediately froze up, swole, lost all feeling.
I staggered against the door, flung it open, and threw myself outside into the hallway, shutting the door behind me. It was a struggle to get to my feet, and it was with an overwhelming sense of relief I realized the big bug that had once been my best friend wasn’t dexterous enough yet to be able to use a doorknob with its skittering legs and front pincers.
Soaked head to foot in a cold sweat I hopped on one foot down the hallway, to the elevator in the foyer, and mashed buttons desperately until the elevator came. I heard furious, cacophonous banging and chirping and shrieking (I thought it must take time for the creatures to learn to approximate human speech) but then, just as the elevator “dinged” I heard one last furious, futile crash against the door and a loud but tremulous shriek in a high wild hum that sounded almost human, almost like Push, “Hey buddy, why don’t you get your ass back here so I can teach you how Transcendence really feels?””
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2018.07.02 18:44 goldvine_throwaway Konami Code

"Okay, bro, you look dead. Get a drink, get your ass back here, and carve out a little piece of real estate for yourself, if you can. We are doing forward lunges next,” shouted my trainer, Vera.
I hated my trainer, Vera.
I hated her short, pink, Instagrammable hair. I hated the huge tattoo of Rocky III villain, Soviet super-jock Ivan Drago, that dominated her left arm. I hated her voice and hated the way she yelled out orders with her hands on her hips like some kind of demented, super-buff Veruca Salt.
A couple of private sessions ago, Vera and I were still pretending to banter back and forth. I had requested training sessions from her specifically because I had developed an intense sexual crush on her from watching her around the gym. Now, drenched in sweat, knock kneed, and painfully aware of my doughy paunch, I just resented her, particularly her cloying insistence I be more assertive about “claiming my own space” on the gym floor.
“Maybe if I whip it out and piss all over one of these yuppies’ Adidas Ultraboost sneakers it will show them whose territory this is,” I muttered under my breath, hobbling over to the nearest fountain.
I’d just finished a set of burpees and my thighs and calves were quivering blobs of jelly. My hands felt gritty and numb from slamming repeatedly against the gym floor to get down in position. Before the burpees we had done a set of goblet squats that left my thighs in agony, and before *that* we had started off with two-handed dumbbell swings. My biceps and shoulders were shrieking at me. My breath was coming in raggedy, raspy bursts. I felt like I might puke. And god, I loathed lunges.
My gym was hip, sleek, cool. The walls were covered with floor to ceiling mirrors and all the cardio equipment came with television monitors and access to social media platforms so that the young tech professionals didn't need to need to neglect their Twitter timelines while they got their heart rates up, and there was row after row of weight machines and free weight stations and squat stations in the cavernous space. Twenty or thirty feet to my left, as I limped over to the fountain, several buff bros in bandanas and sloganed tee shirts were yelling encouragement to each other as they worked out on the enormous TRX station. “You got it bro, crank out four more for me!” yelled a swarthy, imposingly muscular man wearing a sleeveless tee shirt that said “Pain is Weakness Leaving Your Body” at his buddy, a trim but muscular dude with dark hair that was still moussed and styled as he did pull-ups.
I bent over and sucked down some lukewarm water from the fountain. The water tasted a little rusty--if you wanted the good stuff it started at 3.50 a bottle in the juice bar. I was hunched over awkwardly, and some water went down the wrong way and I had coughing spasms for what felt like a very long time. When I looked up, I saw this guy I’d heard some of the other dudes in the locker room call “Pusher” skulking in a shadowy corner between the fountain and yet another rack of kettlebells. Pusher was grinning at me.
Pusher was a white guy with close cropped, blond hair, and brilliant blue eyes a million blue miles deep.He was wearing an orange and blue Adidas tracksuit and a pair of pearl white on off-white Jordan 1 high tops, and he was staring at me with undisguised amusement.
I knew from locker room scuttlebutt that Pusher sold “supplements” of the grey and black market variety. My gym was full of vain, aging men with deep pockets, and so he made a mint selling high end steroids, designer nootropics, and HGH injection kits to 50 something lawyers trying to keep up with 20something third wives.
To my surprise, Pusher stepped toward me, smooth as silk,
and pushed a fat, black pill into my sweat-slick palm and gently but firmly pressed my fingers closed in a fist around it. “Take this,” he said with a grin. His voice was a rich baritone and his face was placid, amused--a cameo of cool guy-ness. Portrait of a drug pusher as prom king.
The pill felt slimy and warm against my hot flesh. I gingerly opened my fingers and looked down and saw spidery rivulets already running down my sweaty palm, as though the pill was beginning to dissolve right in my hand. At first the rivulets looked black, but the more i looked at them the more they looked shimmery, iridescent. The iridescence was hypnotizing, transfixing, and somehow making me feel a vertiginous and a little disoriented.
I had every intention of demurring on the pill, but then I looked him in the eyes again, and something i saw in them simply compelled me to scoop the pill into my mouth and wash it down hastily with all the water I could guzzle. It was the closest I had ever come to being on the wrong end of the ol’ “These are not the droids you’re looking for” trick. The taste was sickening--bitter and rancid like butter gone bad.
He winked at me. “In about a minute, your workout with Ivanka Drago over there is gonna get a lot more bearable. You’ll be doing handstand push-ups before you know it.”
I laughed outright, “Bro, I’ve never done a handstand in my life, let alone a handstand push up.”
In a blink, though, it occurred to me that that just a minute ago I had been gasping and wheezing but now my lungs felt full and strong. And my muscles, which had been tight and tremulous, now felt loose and replenished.
I felt powerful. I felt vast, as if, like the dead poet with a great beard once said, “I contain multitudes.” Everyone around me seemed to be moving in slow motion, but I was moving at double speed. The world was alive with colors, and I felt like every shadow wanted to tell me a secret.
My reverie was broken when Vera yelled over, “Okay dude enough pussyfooting around. Gimme some lunges!”
I looked at Pusher once more and even though his lips didn’t move it felt like I heard his voice in my head say “If you like this shit, dude, meet me at John Barleycorn after your workout. We should talk.”
My eyes must have gone agog because he looked at me and said, this time with his lips moving, “You heard me right. Go get ‘em, Tiger,” and then he winked and shuffled off.

“This shit is amazing. I can’t even believe how pumped I feel right now,” I was yelling across the table at Pusher. Even on a Wednesday night, John Barleycorn is crowded and loud.
I was so amped up that I was grasping the side of our table with whitening knuckles and clenching and unclenching my jaw compulsively. I’d blown through a set of lunges, and then, when I took my water break, I’d been so psyched that I’d tried to actually do a handstand push-up. I cranked out 15 of them effortlessly, strutted back over, and told Vera to hit me with her best shot. The next 20 minutes of training were brutal, and under normal circumstances the sets would have killed me, but the harder I worked the more psyched I felt.
Not only did I feel powerful and agile, but it felt like I could anticipate what was about to happen right before it happened. It felt like I could literally scan the brains of people around me, hear their thoughts. After the workout, Vera had asked me if I wanted to grab a drink or something, but I’d blown her off, telling her I had someplace important to be.
And of course, I did have someplace important to be. At that moment there was nothing more important to me than finding Pusher.
So we sat at a two person table on the bottom floor of John Barleycorn and sipped our drinks and I raved at him about how the pill made me feel--told him things he must have heard a million times by now as if they should have the full force of revelation for him that they did for me there and then, feeling these feelings for the first time. Pusher sat back coolly and looked at me. Our table was right beneath a shelf decorated by a huge model of a wooden schooner. Farther behind Pusher was a big decorative steering wheel from some kind of old boat and I imagined for a moment that I could create a yacht out of thin air, just with my thoughts, and use that wheel to steer it around Lincoln Park. I was out there, dude.
Luckily, a white knuckled white guy, sucking back a Stoli on the rocks and raving about how amped up he is doesn’t really stand out in a douche bro bar like John Barleycorn, where patrons are in and out of the bathrooms doing lines of Bolivian marching powder in semi-regular rotations like little clockwork coke fiends. The table next to us was occupied by three Chads and a Trixie, all in Vineyard Vines regalia, each slugging down a different microbrew beer. I used what now felt like Superman X-Ray vision to zero in on a pocket of white flecks beneath one of the men’s noses. I smirked at him, made a motion to him to wipe it off. He looked bewildered, cowed. He did as I had beckoned him to do.
Pusher looked over at them, winked at the girl in the bright blue Vineyard Vines whale logo tee shirt and the pink Cubs hat, and then did the trick again where he looked at me and seemed to beam a thought right into my head. “Be easy, man,” I heard him say although he was not actually talking, “Don’t act like too much of a clown. We wanna keep this shit low key for right now.”
My eyes went agog again. I patted the side of my head with the heel of my hand, like I was trying to clear my head after falling off a bicycle or something.
This time he actually talked, “It’s not in your imagination. I gave you some real good shit. We call it ‘Konami Code,’ and it is lit as fuck. I can hook you up again. I can even get you started making some real money by moving it yourself. But you can’t be a spaz and just start blabbing about this to everybody at the office tomorrow. Comprende?”
I did. I understood perfectly.

“You look a little stressed, buddy,” I said to Henderson, clasping my strong right hand on his stooped shoulder in an avuncular way. “Work getting to you?”
Henderson’s dark green polo was ludicrously wrinkled and hanging too loose on him. He had been overwhelmed with a project for the past month, and it was taking its toll. He clearly had been missing meals, and his shaggy brown hair and the big bags under his eyes told me he’d been neglecting sleep and basic self-care, too. It was what Pusher would call an opportunity for us to be “mutually beneficial,” since I could always use another customer and Henderson could sure a hell use a little KC in his system right now.
Six of my coworkers were buying from me regularly now, and the office was humming and throbbing with a kind of electric vitality. Because I controlled the Code, I was seen as the alpha in this souped-up monkey house; but I rarely used the drug myself, preferring to save it for special occasions.
In all candor, I didn’t care for some of the side-effects. Not only did Konami Code make me far more aggressive than I was comfortable with being, and not only did I wake up with king-hell hangovers after every use, but the pills also caused some bizarre side effects in the way I perceived reality. I would see anthropomorphic shadows at the blurry edges of my field of vision, and the shadows sometimes seemed to try to take experimental steps into being in my full line of sight (somehow I intuitively knew how to will my brain to banish them each time they did). Moreover, I was experiencing more and more frequent episodes of jamais vu--the sudden feeling that a mundane and familiar environment is alien and unfamiliar--by the 3rd and 4th times I dosed. The 5th time, when I had an episode of lost time and had to retrace my steps over the course of several hours based on the credit card receipts unceremoniously stuffed into the pants pocket of the suit I couldn’t actually remember buying, I decided Konami Code was going to be an occasional treat for me, at best.
Henderson looked at me with a plaintive look in his eyes. “I uh, I’ve been thinking about coming to see you.”
“Oh yeah?”
“Yeah,” he said, “I’ve heard you have something that might...help me.”
I winked at him. I put a fat black pill into his open palm and shut his fingers, just like Pusher had done for me.
“How much?” he asked, voice quivery.
“First time is free. After that, if you like it, we’ll talk. It’s reasonable. It’s a lifesaver. It’s….transcendent.”
“It’s a cheat code,” he said, smiling for what was probably the first time in weeks.
“You know it, bro. Take it fast, though. With plenty of water. Doesn’t taste great.”
A few hours later, I was standing in the lobby of the Drake Hotel on Michigan Avenue with Pusher. Pusher was wearing a pair of orange Louis Vuitton slacks that looked baggy on him, and a white Burberry sweatshirt with an image of a huge black knight on a horse and wielding a lance on it. His black faced Movado museum watch was hanging loose on his arm, too, and overall Push looked pretty haggard.
“You okay man? You kinda look like shit,” I said.
“Thanks, bro. Appreciate it.”
“I’m concerned. I want my partner to be thriving,” I said, half-serious.
“Yeah. I’m halfass trying to kick, so I’m Jonesing a little bit is all. See, Supply is always hassling me to quit using. Says that when you kick the shit for a little while, once you’re at like the level I’m at, that’s when you start getting super strong. They call it “Transcending.” I call it “leveling up.”
“Of course you do,” I said with a laugh.
“Anyway, if he thinks I’m at least trying to kick he won’t give me as much grief.”
“What happens if you level up?”
Pusher shrugged sullenly. “Not sure. Not sure I wanna know. I guess you become part of Supply, but I have mixed feelings about that.”
“Why?”
“You’ll see when we meet him. I think it’s ‘Him,’ anyway.”
“Hey man, before we go down, I’ve been meaning to ask you. You’ve got this fucking god level product you’re moving. But you say I’m the only one at the gym you’ve hooked up so far, even though there are a lot of way richer dudes you’ve been dealing everything but the kitchen sink to for years. So how come you picked me?”
Pusher grinned. “You looked loyal. And you looked needy.”
“Gee, thanks.”
“I don’t mean you looked like a chump. You looked hungry. I wasn’t looking for someone to get hooked--that’d be easy to find. I can name 11 high net worth individuals I deal to just off the top of my head who would have become steady clients. But getting steady clients isn’t how you make money in the game. You find people who you think can move shit for you and you get them on your downline, working for you.”
I was nodding. I had been thinking about getting someone to start dealing for me too, although I’d have to go outside the office to do it. I had been thinking lately about how much our relationship reminded me of a pyramid scheme.
“I’m gonna go out on a limb and say you probably don’t even use that much. Unless you have a date with Ivanka Drago or something, right?”
I had started dating my trainer. To be more accurate, I had started fucking my trainer once or twice a week. And those were the only times I used anymore, and lately I’d used it less and less often for our rendezvous too, as it became less and less important to overwhelm her with my virulence and our scenarios became more comfortable.
I nodded again.
“But you’re needy-see you like being the center of attention at work, right? You like having what people need?”
“Exactly.”
“You’re exactly what I wanted. And you’ve probably been thinking about expanding your own operations too.” He motioned to an elevator and we strode across the seedy opulence of the lobby of the oldest standing grand hotel in Chicago side by side.
“Have you been reading my mind?”
“Sometimes,” he winked. “Another perk of overly decadent use is that psychic powers blink in and out, as you well know.”
A dowdy, pale woman, probably a tourist from Green Bay or someplace like that, overheard us as she walked past toward the concierge and scowled disapprovingly. She was wearing a white tee shirt with an American flag on it and a big cherry red MAGA hat. Pusher blinked at her twice, hard, and she tumbled right on her ass and got up, looking grumpy as a wet rat.
Pusher smirked.
The elevator stopped on the lobby and we got in. Pusher made sure we were alone, and then he quickly punched a sequence of floor numbers I couldn’t follow and then hit B for Basement three times.
“Oh great, the basement. I always knew you’d take me cool places.”
“Actually,” he said, “we are going down just a little bit farther.”

There was a terrible, mechanical noise--a grinding and a creaking and a humming--and then the elevator abruptly lurched neither up nor down but *backwards*, as though it were switching tracks.
“In many buildings built before 1930,” Pusher said, “the elevators can actually be programmed to go to a secret sub-basement level, if you know the code. The sub-basements were built specifically to accommodate the, uh, entities we are going down to re-up from. They’re very old, and very powerful, and although nobody is too sure exactly where they came from there’s pretty good reason to think they live in the center of the earth, which is actually hollow. Most of these sub basements are in very old cities like Philly and New York, but Chicago had a few. This, I hear, is the last easily accessible one in the whole goddamn city.”
“Jesus Christ, that is a whole lot to take in,” I said, as I felt us descend slowly.
“Yeah. Also, Supply is pretty ugly. So brace yourself.”
“What exactly does ‘pretty ugly’ mean?”
“It means brace yourself.”
The elevator ground its way all the way down, creaking and whining incessantly until it came to an abrupt halt so jarring I nearly lost my balance. The doors opened agonizingly slowly, and the scene I saw when my eyes adjusted to the much dimmer lighting had me wanting to jump back into the elevator and mash all the buttons until I was on my way back up. Pusher probably anticipated this response, because he pushed me semi-gently into the milieu, and I felt him say in my head “Be easy bro. Don’t spaz, it’s cool.”
The soi disant “sub basement” was actually a capacious cavern. The walls were rock, and savage looking stalagmites poked and protruded through the floor of the cave like the needles in Pinhead’s face, while equally nasty stalactites poked down from the ceiling.
I couldn’t tell where the greenish illumination in the cave was coming from, until it finally dawned on me that big gobs of greenish algae clumped on the cave walls were shedding their own light.
The most disturbing part by far, though, was the art adorning the walls.
As art, the cave paintings left a lot to be desired. They looked childish and furious--like the product of some demented delinquent with an eternity on his hands to throw an endless tantrum scribbling on his bedroom walls. But the effect they created chilled me to my bones. The artwork told tales and set scenes in crimson swoops and deep brown squiggles and blood black blobs and feverish yellow scratches. I couldn’t positively identify a single entity the artist or artists had been trying to depict, but I could piece together stories. Stories about huge, slimy, tentacled abominations wrapping their tentacles around helpless animals and eating them slowly. Stories about huge centipede-like insects being worshipped by anthropomorphic figures--one scene clearly showed three manlike things feeding a fourth hogtied cohort directly into the mandibles of a wriggling black bug. At the center of the largest unbroken wall directly in front of me, I saw the largest single image I could make out: the scene depicted a gargantuan, elongated, segmented insect that looked like a centipede or a millipede with a nauseatingly oversized stinger attached to its ass segment; and this creature had a whole human shaped critter in its mouth, head first, feet sticking out, being digested alive.
I felt sick and dizzy and wanted to sit down.
Pusher, who had obviously been down here enough to be immune to the vertiginous and disorienting effects of the green glow and deranged drawings, nodded toward a metal door in a far wall that I would have never even noticed. “That’s where Supply lives. I will go in, make sure it’s cool if you come in too, and then uh, just try to keep calm.”
“Fuck a duck,” I muttered.
“It’s a lot to take in,” Pusher said. He walked toward the door and knocked three times. The door swung open and then slammed shut the moment he was through, and thus my view of whatever was on the other side of the door was most mercifully occluded.
I was drenched in a cold sweat. My mouth felt like I was chewing on cotton and I had that battery acid taste of adrenal glands going apeshit in my mouth. The last thing in the world I wanted was to go into that room and see whatever it was that kept the supply chain moving along. I just wanted to go home and forget about all of this. I found a clear and fairly clean spot on the floor and sat down and shut my eyes and tried, with no success, to do some half-assed breathing exercises a childhood shrink had taught me to try to ward off panic.
Though I couldn’t see what was going on behind the metal door, I could hear plenty. I heard grotesque, sucking noises and sloshing noises and I heard what sounded like an argument in a language I couldn’t place. Pusher obviously did not speak the language very well either, based on how garbled and halting his end of the conversation was. Supply was fluent, and sounded furious. Supply’s voice sounded, more than anything, like the chirp of locusts in a dry season, interspersed with a high wild warbling like a cricket chirp turned up to 110 decibels.
At last both Pusher and Supply were silent for a long long time and then I heard Supply say, in a voice that sounded like cicada calls strung into syllables “New Pusher. Wait outside. You are not prepared to meet Supply.”
It froze my blood.
“Thank God,” I said through gritted teeth.

When Pusher came out, he looked pallid and shaky. He was sweating a little, and his eyes looked far off and haunted. He did not have a package with him.
“Jesus, dude. You okay?” I asked. I did not ask “Where’s the product,” although that was a major concern for me. I had hungry junky larvae to feed, back at the office after all.
He rubbed his short hair and winced. “Supply is cutting me off.”
I stared at him, confused and concerned.
He said, “Supply says it is high time for me to step up to become Supply, to level up; and it’s time for you to move up as a pusher. For you that’s hunky dory, you’re already ready, but for me that means I need to….detox.”
“So what happens to you when you detox? And where do I get Code to move?”
He swallowed hard. “Detox sucks. I tried it once and it broke me. But nobody gets anything until I, as that cockscuking centipede thing in there says, ‘Transcend.’ “
Pusher winced violently and his entire body spasmed. I got the distinct impression his buddy Supply was an expert mind reader and probably didn’t appreciate being called a cocksucker.
I sighed. I thought things over. I wasn’t happy, but Pusher was, more or less, my friend. I said, “Is there anything I can do to help you?”
“Yeah. There’s a lot you’re going to have to do to help me. I’m going to need you to come in and check up on me basically daily because I am going to get seriously sick.”
I grimaced. “How long is this going to take?”
“Fuck if I know. It takes as long as it takes.”

The last time I saw Pusher, at least the Pusher I had always known, I knew he was going to be in rough shape. After work, I swung by his penthouse and brought some wonton soup and some goldfish crackers, since those were two things he could sometimes keep down at this point.
Pusher buzzed me up wordlessly when I rang, and when the elevator doors opened onto his atrium I could see the place was trashed. The subway sized poster from a Sex Pistols show from 1977 was on the ground, face up, the glass on the frame smashed and the tip of a green and blue plaid umbrella stuck right into Johnny Rotten’s ugly, leering mug. Sconces dangled from the walls, wiring exposed. Tables and chairs were overturned and ripped to shreds. I wrinkled my nose, certain I could smell the tang of drying piss, like Pusher had been peeing in the corners of the room, perhaps marking his territory. I tried to convince myself it was only my imagination that the shadows seemed to be moving wrong.
Worst of all, the walls were covered with those same kinds of crude but starkly terrifying drawings I’d seen in the cavern beneath the Drake hotel.
Unlike the chaotic and scattershot paintings on the cavern walls, though, Pusher’s had a unified theme. A series of five large images painted in red and black and yellow flourishes on the previously immaculate white walls showed some kind of hideous insect creature slowly transforming into something recognizably human. It seemed like Pusher was trying to deal, artistically, with the agony and anguish of his detox, and that he was determined to have a happy ending.
It was this narrative that he had painted on his walls, more than anything else, that convinced me to stay even though warning bells in my head were going off like hey-go-mad. If Pusher could see light at the end of the tunnel, if he was working toward some kind of redemption, then I owed it to him to feed him some fucking soup and clean up a little while he struggled.
The lighting was somehow all wrong in the atrium, and as I walked down the hallway toward Pusher’s bedroom door, where I could hear something pacing and shambling around, the shadows I cast looked all wrong--long where they should be short, spiky where they should be round. Through some trick of the lighting, halfway down the hallway the shadow on the wall suddenly seemed to lunge at me and I threw myself breathless against the opposite wall, literally afraid of my own shadow. I dropped the bag with the soup and the crackers in it, but nothing spilled. I resolved to just check up on my friend and do my best to get him to eat a little something and then get out again.
The hallway, too, was completely trashed. The floor was littered with empty and half full bottles of Fiji Water and crushed tangerine Lacroix cans and Frito Lays and ghost pepper Doritos wrappers and the walls were smeared with something brown and crusty and I tripped over one of Pusher’s white on white Jordan 1 sneakers right in front of his bedroom door.
I started to knock on the door and stopped short. I was sure Pusher was in the room, and fairly sure he was alone, but I heard so much shambling and rumbling that I was suddenly loath to disturb him. It sounded like furniture was being moved around, like drawers were being opened and closed. I could hear what sounded like whispers, but I couldn’t make out any of the words.
Finally, I took a deep breath and felt sheepish. I’d come all this way, was I going to turn around now just because my friend was rifling through his drawers for clean underwear, or moving his bedroom furniture around?
I knocked. No answer, so I knocked again. This time I heard rapid, furtive whispering and then a voice that sounded like Pusher’s say, “Yeah who is it?”
“How many visitors do you get these days dude?” I said. “I have wonton soup and some crackers. Thought you might be, uh, hungry.”
“Okay bro. It’s unlocked,” said Pusher in a kind of sing-song voice. I felt a little uneasy, but was also inclined to cut him some slack since he had clearly been going through hell lately.
I pushed the door open and walked in. The room was very dark. Pusher had put in blackout curtains and the only illumination was a small Japanese lantern on the floor near Pusher’s bed. Pusher himself was slumped against the wall, on the floor next to the bed and sweating profusely.
“You look like shit,” I said.
“I feel it too dude. Come on in though. I think the worst is over.”
“I hope so,” I said. “You don’t look like you have too much left in you.”
Pusher was shirtless, dressed only in a pair of green Puma track pants with a white stripe. He had lost so much weight recently that his chest had sunken in, but his belly protruded in a round, nasty bump that made him look pregnant. I thought of cracking a joke about it, and thought better of it.
“So what’d you bring me?”
“Like I said, some wonton soup from Sun Lao down the street and some goldfish crackers. Nothing too exotic.”
Pusher grinned at me in a way that froze my blood. I remembered he was in the process of “transcending,” whatever that meant. If it meant wasting away until he was nearly disincarnated, I guessed he was doing a fine job of ascending. I reminded myself of his drawings in the other room, reminded myself he was a tough guy trying to hang on and move up in the world, and I reminded myself that I might have to go through something similar someday if I wanted to keep pushing the KC.
So instead of turning tail and running I moved toward him to offer him the bag.
“That’s right, come close. All the better to see you,” he said and I noticed how his eyes were buggy, and I clocked the purple pouches that had grown so pronounced underneath them they looked like bruises.
“You sleeping at all Push?”
“The Transcendent Mind sheds the need for sleep,” he said.
“Okay but it looks like your mind could probably still use it,” I said with a chuckle.
That was when I heard a wet, tearing sound like something ripping through a wet bag. I froze, dropped the bag, and tried to place the sound.
I smelled something foul and noticed a black, ichorous pool rapidly forming around Pusher, spreading out from under his ass. At first, I thought he had shat his pants, but then I saw two spiny, chitinous stalks protruding from his back and wiggling around in the air like a magician’s fingers going “ABRACADABRA.” I felt violently ill and the blood rushed to my head and I staggered backward.
Pusher’s face began to contort. At first it looked like two balloons, one on each cheek, being blown up on his face as his skin pullulated, stretched to the breaking point, and then I heard him starting to dry heave and saw his mouth open and close frantically, his throat bulging out like he was trying to scream but unable to make a sound.
I took another step backward and fell on my ass right next to the door.
Things happened pretty fast after that. Pusher’s cheeks broke open with that same sick, wet, ripping noise and two enormous mandibles protruded and began to clack hungrily. At the same time, I heard his jaw break and an entire head rocketed out from his unhinged jaw like a snake unhinging its jaw to swallow a water buffalo, but played in reverse.
It was then and there that I had a surprisingly detached, serene realization: The pictures I thought showed Pusher reining some beast in and transcending the process to become human again really should have been read from right to left. It all made so much sense that I had to laugh.
Now Pusher’s body was being ripped and torn to shreds as a grotesque insect exploded out from his human form, rendering his old flesh a travesty of muscle and tissue and fat. The walls were splattered with gleaming viscera and I looked around with a kind of lunatic wonder at my old friend’s organs now scattered carelessly on the floor. Most of his old head had landed near my feet, while I think part of a lung had flown all the way over to the door leading to his master bathroom. Either his liver or spleen had exploded leaving a trail of fetid black fluid on the floor.
I willed myself to look beyond the ravages of my friend’s obliterated flesh and blood and saw something so hideous I couldn’t even process it completely. From some angles the thing in front of my looked like a giant cricket because of its giant hind legs, which it was rubbing together to make an agonizingly loud and high pitched trilling noise that brought tears to my eyes. Most of its body looked like a huge millipede or centipede, with thousands of bristly little legs wiggling in all directions. But the head resembled nothing so much as the head of an earwig magnified hundreds of times. The eyes, though, the eyes were all Push--still a million blue miles deep, although now attached to stalks and roving wildly both directions at once.
I felt such fear and revulsion that I wished I’d had a little Konami Code on me. It might have given me the wherewithal to fight this abomination that had killed my friend, and get Pusher some kind of justice. But on the other hand, what if Pusher was still alive down there, somewhere?
I realized the thing was still a little dazed from the trauma of its violent emergence, transcendence, and that it was still trying to get its bearings. I lunged for the door and got it open, just in time to feel one of its tendril like legs lash against the back of my left calf which immediately froze up, swole, lost all feeling.
I staggered against the door, flung it open, and threw myself outside into the hallway, shutting the door behind me. It was a struggle to get to my feet, and it was with an overwhelming sense of relief I realized the big bug that had once been my best friend wasn’t dexterous enough yet to be able to use a doorknob with its skittering legs and front pincers.
Soaked head to foot in a cold sweat I hopped on one foot down the hallway, to the elevator in the foyer, and mashed buttons desperately until the elevator came. I heard furious, cacophonous banging and chirping and shrieking (I thought it must take time for the creatures to learn to approximate human speech) but then, just as the elevator “dinged” I heard one last furious, futile crash against the door and a loud but tremulous shriek in a high wild hum that sounded almost human, almost like Push, “Hey buddy, why don’t you get your ass back here so I can teach you how Transcendence really feels?””
submitted by goldvine_throwaway to nosleep [link] [comments]


2018.06.19 00:42 deutsch-technik F10 535i, low speed shifting issue resulted in mechatronics replacement

Just wanted to share a recent repair experience. I have a 2012 535i (at 55k miles) and recently noticed odd shifting at low speeds (lunging/jerking/hesitation sensation when shifting), freeway driving was fine except when coasting downhill.
If the car was coasting downhill, the transmission would constantly upshift and downshift, and would produce a surging type feeling.
I brought it to the dealership later last week (car is still under the BMW Extended Warranty, Platinum Plan). My SA and the shop foreman both went on separate test drives and opened a PUMA case. They topped off the transmission fluid, updated the DME/EGS (and the whole car) (software was dated 2015/06), and reset the adaptations, but that still didn't fix the issue.
This morning I got a call from my SA and BMW is replacing the mechatronics (including new transmission fluid). This would have been a $5-6k repair.
Has anyone else experienced a similar issue on the early (or later) F10s?
submitted by deutsch-technik to BMW [link] [comments]


2018.06.06 04:02 Sindroome24 [FM7] RLMS VI Round 9 2 Heures du Mans Bugatti June 9th - 8:00PM EDT (GMT-4)

Last week happened. Moving on! Checkthestickycommentfortheriotact.

That race was shit. Hopefully this race is not shit.
Mandatory listening while reading. - Why can't we be friends? - WAR
Old Sign-Up Post
Sign-Up Form
If something is different in a race thread than the main post, the race thread is correct.

We will be using RORA's Discord server for voice chat due to the unreliability of XBOX party chat. Failure to use Discord will prevent you from racing. Microphones required for all new racers, strongly preferred for returning.

Green Flag: 8:00 PM EDT (GMT-4)

  • Ensure you have all required hardware and software updates completed and functioning prior to joining the event.
  • Qualifying will begin at 8PM sharp
  • If you are late for any reason short of an earthquake, sucks but we will start on time.
  • After qualifying, do not leave the lobby for any reason without asking the race director first.
  • Ensure you have simulation damage set in your PERSONAL assist settings prior to the race start.
  • Ideally the race shall start no later than 8:20PM.

Track Map

Please make an effort to memorize the named corners/regions of the track. It helps with determining incident locations.
  • Track limits will be Forza clean AND 2 wheels on (because lol)
Race Length:
  • 10 minute qualifying + finish your lap
  • 2 hour race + finish final lap
Track Information: 4.273 km (2.655 mi) Bugatti Circuit, Le Mans, Pays de la Loire, France.
Track Website
[Event Poster]()
Weather: night

CALENDAR

This is where the fun begins!
Round Date Weather Track
1 2/10 Daylight Spa-Francorchamps
2 2/24 Dry -> Rain Suzuka
3 3/24 Night Yas Marina
4 4/7 Daylight Road America
5 4/14 Night Daytona Road Course
6 4/21 Daylight Mugello
7 5/5 rain -> RAIN Homestead Road Course Alt
8 5/26 Daylight Watkins Glen Short
9 6/9 Night Le Mans Bugatti

PROCEDURE

  • Starts - rows of 2 equally spaced, accelerate when your row hits the line, 100 ft gap between classes
  • Restarts - same as start except single file
  • Race length - number of laps equal to (2 hours)/(P1 class pole time)+3; race until 2 hours have elapsed + finish the lap, or all laps have been completed, whichever happens first
  • Race winner in P1 permitted to continue lapping so credits can be collected
  • When there is not enough time left to complete another lap within the 2 hour limit, the P1 leader calls white flag
  • All cars on the lead lap in each class shall continue racing for position until the leader has announced they have finished AND the relevant cars cross the finish line on the final racing lap
  • Lapped cars are to cease racing the next time they cross the finish line once white flag is called
  • The P1 leader should be the first car to finish the race. Refer to this video for an explanation.

CARS

nothing in table -> nothing changed from stock

P1 - Le Mans Prototype 1

Car PI Upgrades Handicaps
2012 Audi R18 ultra 997 no restrictor -5% power
2015 Nissan GT-R LM Nismo 997 remove restrictors, 365F, 265R
2011 Peugeot 908 998
  • Audi reverts to Round 7 BoP

PC - Prototype Challenge

  • Chevrolet Oreca FLM09 - stock

GT - Grand Touring "2"

Car PI Upgrades Handicaps
2009 BMW M3 GT2 831 homologation plate, race brakes
2011 Chevrolet Corvette ZR1 835 race brakes, 335R
2011 Ferrari 458 GTC 835 race brakes, race driveline, 335F, 345R
2011 Porsche 911 GT3 RSR 833 no remove restrictor, race brakes, 315F stock fronts, 335R -25% Power
2013 SRT Viper GTS-R 834 race brakes, 325R
  • RSR gets a buff and a nerf

BoP

  • The organizer reserves the right to change the builds / handicaps on each car before each race.
  • To be mandatory, BoP changes must be posted at least 24 hours before the race. Otherwise they are strongly encouraged.
  • Personal handicaps will not be used.

LIVERIES

  • Class number plates and identifier panels shared by "WELL DONE BAKU" are mandatory.
  • Absolutely no tobacco or pornographic sponsorship.
  • Alcohol sponsorhip discouraged unless driver is 21+.
  • Do not include twitter handles for teams you are not on.
  • Please refrain from offensive liveries. Determination to be determined by race director.

POINTS

  • Points sheet here
  • Each class will be scored independently.
  • Your lowest event score will be dropped. Disqualifications will not be allowed to drop.
  • Qualifying - 2 points for overall pole - broken in sheet, will fix prior to R09
  • IMSA points scale
  • There is no drop for team points.
  • Points penalties will be applied even if the infraction occurred during a drop round.

CAUTIONS

  • A collision where 2 or more cars exit the racing surface in the adverse direction
  • A vehicle flips over
  • A car runs out of gas on track and cannot exit the racing surface (this may lead to a DSQ if found to be intentional)
  • A medical emergency happens (having to pee is not an emergency)
  • Field frozen when caution is called
  • Overall leader and GT leader reduce speed to safety car (if no SC leader slows to 60 immediately)
  • P1 and PC catch up to the overall leader and GT catches up to the GT leader in a timely manner without passing or crashing
  • Maximum caution length is 5 minutes
  • Field will pass the pit lane no more than 1 time under yellow while waiting for people who pitted to catch up
  • Pits always open
  • If you wish a take a lap back against your class leader, you may not pit under yellow
  • All drivers involved in crashes (and flips) are to start at the back of their class for each restart. If drivers have not caught up to the field, start at the back of those that have.

STARTS

  • Class leader chooses side for odd-positioned cars
  • Rows of 2, 60 ft between rows
  • All cars at 60MPH for start
  • 500 ft between classes
  • Go when your row hits the line

INCIDENT REPORTS

  • If you wish to report an incident, send the /redditracing moderators a message with a link to the incident clip and a short explanation of what you think happened.
  • We reserve the right to seek out any clips not reported and take the appropriate action.
  • If your incident involved a moderator, please send another mod a private message if you don't feel comfortable having the affected mod seeing the report.

PIT STOPS

  • There will be 4 required pit stops for P1.
  • There will be 1 required pit stop for PC.
  • There will be 3 requited pit stops for GT.
  • You must start your final pit before the start of the last lap.
  • The blendline must be used on pit entry and exit due to the speed of the track.

SIGNUP FORM

ENTRY LIST

If your name is not listed / not correct on this list, please let me know!

P1 14 cars, 1 team

Driver Number Class Car Team Livery
Chrispiercim 52 P1 Audi R18 Ultra
Dr BecKx 22 P1 Audi R18 ultra
ObaizdNarwal123 20 P1 Audi R18 ultra #20 Audi Sport
SIXTY6 AJAX 66 P1 Audi R18 ultra YMTV
VVV DJT R 4 P1 Audi R18 ultra
Corey CC97 97 P1 Nissan GT-R LM Nismo Team Nii-san #97 CALSONIC
HCR Yuuko 23 P1 Nissan GT-R LM Nismo HCR Nizzybantz
SFM CHAIR 27 P1 Nissan GT-R LM Nismo Team Nii-san #27 ZEXEL
TcGc KILLER 117 P1 NIssan GT-R LM Nismo SKYACTIV Scrubs P1
TM Touring 118 P1 Nissan GT-R LM Nismo SKYACTIV Scrubs P1
Axel4904 21 P1 Peugeot 908
FD Wanderer 118b P1 Peugeot 908
F4H Scottsin 9 P1 Peugeot 908 #9 PlayStation
HCR generaltso 12 P1 Peugeot 908 Kaido HCR

PC 15 cars, 3 teams

Driver Number Class Car Team Livery
Jack Coffey 7 PC Oreca FLM09 Ax4x Jack-Attack #7 Allied Forces
TLR Law 2 PC Oreca FLM09 Ax4x Jack-Attack
aceCaptain Slow 86 PC Oreca FLM09 Infinite Garage
EXOR Popolac 225 PC Oreca FLM09 Infinite Garage #225 Infinite Garage
Darkzer24 24 PC Oreca FLM09 SFM Stinger #24 Reddit Racing
JA 37 Viggen 15 PC Oreca FLM09 SFM Stinger
AreYouCereal32 32 PC Oreca FLM09
Garuda 10 PC Oreca FLM09 #10 Nikon
HCR Daytona 991 PC Oreca FLM09 Kaido HCR SGR
HCR Papyrus 42 PC Oreca FLM09
Rudi srt4 41 PC Oreca FLM09
ruthlessrellik 329 PC Oreca FLM09
SFM SKYACTIV 87 PC Oreca FLM09
SirWaters 45 PC Oreca FLM09

GT 31 cars, 7 teams

Driver Number Class Car Team Livery
Avcracy 19 GT BMW M3 GT2 AvSo Motorsport
IridescentBacon 18 GT BMW M3 GT2 AvSo Motorsport
Alphalead15 56 GT BMW M3 GT2 BMW Team RLL
WELL DONE BAKU 55 GT BMW M3 GT2 BMW Team RLL #55 BMW Team RLL
Haters6onnaHate 69 GT BMW M3 GT2 Dag Motorsports
Xornand 3 GT BMW M3 GT2 Dag Motorsports
HemroidGelly 0 GT BMW M3 GT2
Melody22B 44 GT BMW M3 GT2
Capirossi22 8 GT Chevrolet Corvette ZR1 Corvette Racing
SFM Cowmaster 63 GT Chevrolet Corvette ZR1 Corvette Racing
BIGBEN0913 13 GT Chevrolet Corvette ZR1
Blehh HD 14 GT Chevrolet Corvette ZR1
dat iKingFeces 83 GT Chevrolet Corvette ZR1
XxT3rM1n80RxX 16 GT Chevrolet Corvette ZR1
LazyDandy 954 GT Ferrari 458 GTC
M0STW4NT3D 08 46 GT Ferrari 458 GTC Eclipse Racing #46 Eclipse Racing
Meshugg1t 167 GT Ferrari 458 GTC Puma Racing #167 Puma
Snauffleophagus 51 GT Ferrari 458 GTC
TUS Grizzly 91 GT Porsche 911 RSR TUS Nobfaje
TUS Havoc 92b GT Porsche 911 RSR TUS Nobfaje
moneyinbank11 777a GT Porsche 911 RSR
TUS Corsa 92 GT Porsche 911 RSR
TUS Phloofy 84 GT Porsche 911 RSR TUS
VinDoctor21 11 GT Porsche 911 RSR
mackleroy45 5 GT SRT Viper GTS-R Pirely Racing #11 GoPro
Sarstan237 237 GT SRT Viper GTS-R Pirely Racing
SFM Zai 156 GT SRT Viper GTS-R Team Foreca
TR SnowStorm 90 GT SRT Viper GTS-R Team Foreca
Driver iQ 31 GT SRT Viper GTS-R #31 auto motor sport
kiwichris1709 17 GT SRT Viper GTS-R Endurance Chat
silverstreak809 93 GT SRT Viper GTS-R

Safety Car 1 car

Driver Number Class Car Team Livery
whitnith SC SC Audi RS6 RORA Enforcement

If your name is not listed / not correct on this list, please let me know!

submitted by Sindroome24 to redditracing [link] [comments]


2018.05.16 17:05 Sindroome24 [FM7] RLMS VI Round 8 2 Hours of Watkins Glen May 26th - 8:00PM EDT (GMT-4)

In a rare event, RLMS has NOT had driver visas revoked after a race! The field mostly survived the wet banking at Homestead, and heads to upstate New York for a 2 hour sprint on the short course.

Full lobby? Check. Close qualifying in all 3 classes? Check. Mostly clean racing with variable weather that was enjoyable? Check, check, check. Good return race to GT cars from 2 RORA vets? Check! Good job guys, let's keep the momentum rolling! Congrats to F4H Scottsin and SFM Zai on their class wins, and to AreYouCereal32 for his season-best finish (P2)!
Mandatory listening while reading. - Plug in Baby - Muse, Live at Rome Olympic Stadium
Old Sign-Up Post
Sign-Up Form
If something is different in a race thread than the main post, the race thread is correct.

We will be using RORA's Discord server for voice chat due to the unreliability of XBOX party chat. Failure to use Discord will prevent you from racing. Microphones required for all new racers, strongly preferred for returning.

Green Flag: 8:00 PM EDT (GMT-4)

  • Ensure you have all required hardware and software updates completed and functioning prior to joining the event.
  • Qualifying will begin at 8PM sharp
  • If you are late for any reason short of an earthquake, sucks but we will start on time.
  • After qualifying, do not leave the lobby for any reason without asking the race director first.
  • Ensure you have simulation damage set in your PERSONAL assist settings prior to the race start.
  • Ideally the race shall start no later than 8:20PM.

Track Map

Please make an effort to memorize the named corners/regions of the track. It helps with determining incident locations.
  • Track limits will be Forza clean AND 2 wheels on
Race Length:
  • 10 minute qualifying + finish your lap
  • 2 hour race + finish final lap
Track Information: 2.454 mi Short Course, Watkins Glen, New York, USA.
Track Website
[Event Poster]()
Weather: dry

CALENDAR

This should be the final calendar. Thank you to Corey, Kiwi, and Cow for working together with me to avoid conflicts wherever possible.
Round Date Weather Track
1 2/10 Daylight Spa-Francorchamps
2 2/24 Dry -> Rain Suzuka
3 3/24 Night Yas Marina
4 4/7 Daylight Road America
5 4/14 Night Daytona Road Course
6 4/21 Daylight Mugello
7 5/5 rain -> RAIN Homestead Road Course Alt
8 5/26 Daylight Watkins Glen Short
9 6/2 Night Le Mans Bugatti

PROCEDURE

Changed due to many complaints.
  • Starts - rows of 2 equally spaced, accelerate when your row hits the line, 100 ft gap between classes
  • Restarts - same as start except single file
  • Race length - number of laps equal to (2 hours)/(P1 class pole time)+3; race until 2 hours have elapsed + finish the lap, or all laps have been completed, whichever happens first
  • Race winner in P1 permitted to continue lapping so credits can be collected
  • When there is not enough time left to complete another lap within the 2 hour limit, the P1 leader calls white flag
  • All cars on the lead lap in each class shall continue racing for position until the leader has announced they have finished AND the relevant cars cross the finish line on the final racing lap
  • Lapped cars are to cease racing the next time they cross the finish line once white flag is called
  • The P1 leader should be the first car to finish the race. Refer to this video for an explanation.

CARS

nothing in table -> nothing changed from stock

P1 - Le Mans Prototype 1

Car PI Upgrades Handicaps
2012 Audi R18 ultra 997 no restrictor remove restrictor -5% power
2015 Nissan GT-R LM Nismo 997 remove restrictors, 365F, 265R
2011 Peugeot 908 998
  • BoP revisions being evaluated for this track only!

PC - Prototype Challenge

  • Chevrolet Oreca FLM09 - stock

GT - Grand Touring "2"

Car PI Upgrades Handicaps
2009 BMW M3 GT2 831 homologation plate, race brakes
2011 Chevrolet Corvette ZR1 835 race brakes, 335R
2011 Ferrari 458 GTC 835 race brakes, race driveline, 335F, 345R
2011 Porsche 911 GT3 RSR 833 no restrictor, race brakes, 315F, 335R
2013 SRT Viper GTS-R 834 race brakes, 325R

BoP

  • The organizer reserves the right to change the builds / handicaps on each car before each race.
  • To be mandatory, BoP changes must be posted at least 24 hours before the race. Otherwise they are strongly encouraged.
  • Personal handicaps will not be used.

LIVERIES

  • Class number plates and identifier panels shared by "WELL DONE BAKU" are mandatory.
  • Absolutely no tobacco or pornographic sponsorship.
  • Alcohol sponsorhip discouraged unless driver is 21+.
  • Do not include twitter handles for teams you are not on.
  • Please refrain from offensive liveries. Determination to be determined by race director.

POINTS

  • Points sheet here
  • Each class will be scored independently.
  • Your lowest event score will be dropped. Disqualifications will not be allowed to drop.
  • Qualifying - 2 points for overall pole - broken in sheet, will fix prior to R09
  • IMSA points scale
  • There is no drop for team points.
  • Points penalties will be applied even if the infraction occurred during a drop round.

CAUTIONS

  • A collision where 2 or more cars exit the racing surface in the adverse direction
  • A vehicle flips over
  • A car runs out of gas on track and cannot exit the racing surface (this may lead to a DSQ if found to be intentional)
  • A medical emergency happens (having to pee is not an emergency)
  • Field frozen when caution is called
  • Overall leader and GT leader reduce speed to safety car (if no SC leader slows to 60 immediately)
  • P1 and PC catch up to the overall leader and GT catches up to the GT leader in a timely manner without passing or crashing
  • Maximum caution length is 5 minutes
  • Field will pass the pit lane no more than 1 time under yellow while waiting for people who pitted to catch up
  • Pits always open
  • If you wish a take a lap back against your class leader, you may not pit under yellow
  • All drivers involved in crashes (and flips) are to start at the back of their class for each restart. If drivers have not caught up to the field, start at the back of those that have.

STARTS

  • Class leader chooses side for odd-positioned cars
  • Rows of 2, 60 ft between rows
  • All cars at 60MPH for start
  • 500 ft between classes
  • Go when your row hits the line

INCIDENT REPORTS

  • If you wish to report an incident, send the /redditracing moderators a message with a link to the incident clip and a short explanation of what you think happened.
  • We reserve the right to seek out any clips not reported and take the appropriate action.
  • If your incident involved a moderator, please send another mod a private message if you don't feel comfortable having the affected mod seeing the report.

PIT STOPS

  • There will be 4 required pit stops for P1.
  • There will be 1 required pit stop for PC.
  • There will be 3 requited pit stops for GT.
  • You must start your final pit before the start of the last lap.
  • The blendline must be used on pit entry and exit due to the speed of the track.

SIGNUP FORM

ENTRY LIST

If your name is not listed / not correct on this list, please let me know!

P1 14 cars, 1 team

Driver Number Class Car Team Livery
Chrispiercim 52 P1 Audi R18 Ultra
Dr BecKx 22 P1 Audi R18 ultra
ObaizdNarwal123 20 P1 Audi R18 ultra #20 Audi Sport
SIXTY6 AJAX 66 P1 Audi R18 ultra YMTV
VVV DJT R 4 P1 Audi R18 ultra
Corey CC97 97 P1 Nissan GT-R LM Nismo Team Nii-san #97 CALSONIC
HCR Yuuko 23 P1 Nissan GT-R LM Nismo HCR Nizzybantz
SFM CHAIR 27 P1 Nissan GT-R LM Nismo Team Nii-san #27 ZEXEL
TcGc KILLER 117 P1 NIssan GT-R LM Nismo SKYACTIV Scrubs P1
TM Touring 118 P1 Nissan GT-R LM Nismo SKYACTIV Scrubs P1
Axel4904 21 P1 Peugeot 908
FD Wanderer 118b P1 Peugeot 908
F4H Scottsin 9 P1 Peugeot 908 #9 PlayStation
HCR generaltso 12 P1 Peugeot 908 Kaido HCR

PC 15 cars, 3 teams

Driver Number Class Car Team Livery
Jack Coffey 7 PC Oreca FLM09 Ax4x Jack-Attack #7 Allied Forces
TLR Law 2 PC Oreca FLM09 Ax4x Jack-Attack
aceCaptain Slow 86 PC Oreca FLM09 Infinite Garage
EXOR Popolac 225 PC Oreca FLM09 Infinite Garage #225 Infinite Garage
Darkzer24 24 PC Oreca FLM09 SFM Stinger #24 Reddit Racing
JA 37 Viggen 15 PC Oreca FLM09 SFM Stinger
AreYouCereal32 32 PC Oreca FLM09
Garuda 10 PC Oreca FLM09 #10 Nikon
HCR Daytona 991 PC Oreca FLM09 Kaido HCR SGR
HCR Papyrus 42 PC Oreca FLM09
Rudi srt4 41 PC Oreca FLM09
ruthlessrellik 329 PC Oreca FLM09
SFM SKYACTIV 87 PC Oreca FLM09
SirWaters 45 PC Oreca FLM09

GT 31 cars, 7 teams

Driver Number Class Car Team Livery
Avcracy 19 GT BMW M3 GT2 AvSo Motorsport
IridescentBacon 18 GT BMW M3 GT2 AvSo Motorsport
Alphalead15 56 GT BMW M3 GT2 BMW Team RLL
WELL DONE BAKU 55 GT BMW M3 GT2 BMW Team RLL #55 BMW Team RLL
Haters6onnaHate 69 GT BMW M3 GT2 Dag Motorsports
Xornand 3 GT BMW M3 GT2 Dag Motorsports
HemroidGelly 0 GT BMW M3 GT2
Melody22B 44 GT BMW M3 GT2
Capirossi22 8 GT Chevrolet Corvette ZR1 Corvette Racing
SFM Cowmaster 63 GT Chevrolet Corvette ZR1 Corvette Racing
BIGBEN0913 13 GT Chevrolet Corvette ZR1
Blehh HD 14 GT Chevrolet Corvette ZR1
dat iKingFeces 83 GT Chevrolet Corvette ZR1
XxT3rM1n80RxX 16 GT Chevrolet Corvette ZR1
LazyDandy 954 GT Ferrari 458 GTC
M0STW4NT3D 08 46 GT Ferrari 458 GTC Eclipse Racing #46 Eclipse Racing
Meshugg1t 167 GT Ferrari 458 GTC Puma Racing #167 Puma
Snauffleophagus 51 GT Ferrari 458 GTC
TUS Grizzly 91 GT Porsche 911 RSR TUS Nobfaje
TUS Havoc 92b GT Porsche 911 RSR TUS Nobfaje
moneyinbank11 777a GT Porsche 911 RSR
TUS Corsa 92 GT Porsche 911 RSR
TUS Phloofy 84 GT Porsche 911 RSR TUS
VinDoctor21 11 GT Porsche 911 RSR
mackleroy45 5 GT SRT Viper GTS-R Pirely Racing #11 GoPro
Sarstan237 237 GT SRT Viper GTS-R Pirely Racing
SFM Zai 156 GT SRT Viper GTS-R Team Foreca
TR SnowStorm 90 GT SRT Viper GTS-R Team Foreca
Driver iQ 31 GT SRT Viper GTS-R #31 auto motor sport
kiwichris1709 17 GT SRT Viper GTS-R Endurance Chat
silverstreak809 93 GT SRT Viper GTS-R

Safety Car 1 car

Driver Number Class Car Team Livery
whitnith SC SC Audi RS6 RORA Enforcement

If your name is not listed / not correct on this list, please let me know!

submitted by Sindroome24 to redditracing [link] [comments]


2018.05.14 01:40 TheWinterSoldier7u7 Desert Biome⊂(♡⌂♡)⊃(VERY, VERY LONG TEXT)

It occurred to me that it would be a very good idea to make a biome in the desert, where the sources of water are scarce and the temperature is very strong. There may be new types of foods such as cactus and bots, such as gerbil mice, salamanders, spiders and / or the famous and tender roadrunners (instead of bots, ducks and squirrels). These creatures would perish if they enter the snow biome (like a fish out of water) The evolutions of animals would be:
  1. Desert hare: its tracer legs make this animal gallop from side to side, both to find its food and to escape all the dangers that lie in wait. - His coat in nature helps him camouflage himself with the biome, something like that in the game would not go wrong -
  2. Meerkat: They are specialists in making underground networks (like digging a hole and then appearing in a very different one) - It would be impressive if this animal, like some others, could hide its food in these burrows for a short time-
  3. Desert Iguana: Like other lizards, the desert iguana is able to separate from its tail to escape predators. In the same way, these animals can also inflate their body to make it look bigger than they are. currently
  4. Armadillo: Something that draws much attention of an armadillo is its large shell, which serves as armor and as a defense against some hunters, has the ability to become a ball and cover.
  5. Fox Fennec: thanks to its ears, the fox Fennec is able to listen to its prey even when they are protected under the sand. - That he had the ability to detect movements of all kinds around him-
    1. Coyote: This animal is recognized by its howl or squeak, also since it is the most adaptable dog (forest, meadows, snow, etc.) The coyotes are paired for life and litters of 4 to 6 are born Puppies-Could this pairing be in the game? the puppies could be bots which will help to hunt and gather food as if they were magnets and food the metal-
6.2. Caracal or African Lynx: It is known for its ability to jump up to 3 meters vertically, and to shoot down birds in full flight with their claws. This feline can jump upwards like a spring from its standing position, achieving two meters, and more, of height in its jump. But it is not so much the height of the jump that impresses, but its agility when it is in the air. This species is primarily terrestrial, however, it can climb trees, and it does so when it wishes to hide. - Without words-
  1. Camel: It stores the water and the energy that they will use later in case of shortage and drought. This gives the camels the legendary ability to endure without drinking or eating for long periods of time. In addition, large and broad legs facilitate the passage through these rocky deserts, and also not sink into the sand due to the heavy weight they carry. For their defense, they usually use kicks or throw saliva, which produces burning in contact with the eyes.
  2. Kangaroo: They move at a speed of 20 to 25 km / h; When they need speed at short distances they reach 70 km / h and maintain the speed of 40 km / h up to two kilometers. At any sign of danger, they flee, as they are timid animals, but when faced with a threat, they become aggressive and use a very sharp and curved claw located on their hind legs, with which they can seriously injure the prey, accompanied of his singular leap to throw powerful kicks. Their wide ears are independent, that is, they can move them to different orientation at the same time. The females contain the marsupial bag to carry and protect their young. (Max 3 pups)
  3. Hyena: The hyena, better known as hyenas, have the strongest bite of all mammals. The biggest hallmark of these animals is the sound they emit, much like a high-pitched laugh. -The attack of this in the game can be similar to that of the shark, only less seconds-
    1. Cascabel: The function of the rattle serves two main purposes: to alert on the presence of the snake to the largest animals that can step on it, and to frighten its enemies. - Its ability could be to frighten the enemies with the bell like the roar of the bear or the howl of the wolf.
10.2. Scorpion: Scorpions like to live among rocks, sand and trees, however, they are very adaptable and can be found in some very unusual places. The oldest fossil remains that have been found date back to 430 million years. Some species of scorpions can live up to a year without water or food. Scorpions do not always live in the hottest regions, there are some species that live successfully in very cold areas where they can be frozen. Scorpions can only consume a liquid diet. The poison injected into the dam allows the inside of it to become a liquid that can suck.
  1. Puma: The puma is an incredible predator and its includes deer and elk in its natural environment, it is known for its great agility and its ability to camouflage itself with the biome.-It can scale any surface, its ability is to cling to the back of the prey (while walking, carrying the cougar in the back) for a certain time-
  2. Borní Hawk: This robust hunter hawk lives in deserts with rocky crags where it perches and nests in open forests. It hunts small birds in flight, or catches prey on the ground, approaching with a fast flight, at low altitude. -Able to hunt eagles in mid flight or when they are stunning their prey; and to sustain animals 1 level superior to him-
  3. Gila monster: Their jaws are armed, inside the jaw, a pair of teeth similar to the poisonous hooks of snakes. The poison, used mainly to defend itself, is secreted through glands located in the lower jaw and flows out through grooves in the teeth.
  4. Cobra Naja: The poison acts on the synaptic cleft of the nerves, thus paralyzing the muscles, and in case of severe bites they lead to cardiorespiratory arrest.
  5. Komodo Dragon: When they are young they are able to climb trees with amazing ease, using their claws (which is also a very effective weapon indeed). They are also great swimmers, being able to submerge to 4.5 m of depth and to swim great routes to move between nearby islands. Various studies over the years have shown that the Varanus Komodoensis has a very effective weapon in its mouth, a very infectious bite.
Forgive me, i'm new, it is a very long text but it is worth taking a look, I hope you have found it helpful.
submitted by TheWinterSoldier7u7 to mopeio [link] [comments]


2018.04.29 06:00 Sindroome24 [FM7] RLMS VI Round 7 2 Hours of Homestead April 5th - 8:00PM EDT (GMT-4)

All of us have been banned from the glorious nation of Italy. Anyone attempting to enter by car will be send to space in a Vandura. Anyway...

Mugello had good turnout, but a combination of lobby lag, poor communication, and tension made the race unenjoyable. Congratulations to Dr BecKx, aceCaptain Slow, and TUS Phloofy on your wins.
Mandatory listening while reading. - Sign of the Times - Harry Styles, live on The Graham Norton Show
Old Sign-Up Post
Sign-Up Form
If something is different in a race thread than the main post, the race thread is correct.

We will be using RORA's Discord server for voice chat due to the unreliability of XBOX party chat. Failure to use Discord will prevent you from racing. Microphones required for all new racers, strongly preferred for returning.

Green Flag: 8:00 PM EDT (GMT-4)

  • Qualifying will begin at 8PM sharp
  • If you are late for any reason short of an earthquake, sucks but we will start on time.
  • After qualifying, do not leave the lobby for any reason without asking the race director first.
  • Ensure you have simulation damage set in your PERSONAL assist settings prior to the race start.
  • Ideally the race shall start no later than 8:20PM.

Track Map

Please make an effort to memorize the named corners/regions of the track. It helps with determining incident locations.
  • Track limits will be Forza clean unless where noted below (doing this before Thursday)
Race Length:
  • 10 minute qualifying + finish your lap
  • 2 hour race + finish final lap
Track Information: ~2.3 mi Road Course, Homestead, Florida, USA.
Track Website
[Event Poster]()
Weather: rain
  • Qualifying - Moderate Rain
  • Race Start - Drizzle
  • Mid-Race - Moderate Rain - 100%
  • End Race - Rain Thunder - 100%

CALENDAR

After this race, we have: 5/12 N24 OFF WEEK, 5/19 2CV Spa Enduro, and 5/26 RIGTC N2.4. So many things!
Round Date Weather Track
1 2/10 Daylight Spa-Francorchamps
2 2/24 Dry -> Rain Suzuka
3 3/24 Night Yas Marina
4 4/7 Daylight Road America
5 4/14 Night Daytona Road Course
6 4/21 Daylight Mugello
7 5/5 rain -> RAIN Homestead Road Course Alt
8 6/2 Daylight Watkins Glen Short
9 TBD Night Le Mans Bugatti

PROCEDURE

Changed due to many complaints.
  • Starts - rows of 2 equally spaced, accelerate when your row hits the line, 100 ft gap between classes
  • Restarts - same as start except single file
  • Race length - number of laps equal to (2 hours)/(P1 class pole time)+3; race until 2 hours have elapsed + finish the lap, or all laps have been completed, whichever happens first
  • Race winner in P1 permitted to continue lapping so credits can be collected
  • When there is not enough time left to complete another lap within the 2 hour limit in each class, the class P1 leaders calls white flag
  • All cars on the lead lap in each class shall continue racing for position until the leader has announced they have finished AND the relevant cars cross the finish line on the final racing lap
  • Lapped cars are to cease racing the next time they cross the finish line once white flag is called
  • It is possible for each class to finish at different times. This is OK, as they are not competing against each other
  • The P1 leader should be the first car to finish the race. Refer to this video for an explanation.

CARS

nothing in table -> nothing changed from stock

P1 - Le Mans Prototype 1

Car PI Upgrades Handicaps
2012 Audi R18 ultra 997 no restrictor
2015 Nissan GT-R LM Nismo 997 remove restrictors, 365F, 265R
2011 Peugeot 908 998

PC - Prototype Challenge

  • Chevrolet Oreca FLM09 - stock

GT - Grand Touring "2"

Car PI Upgrades Handicaps
2009 BMW M3 GT2 831 homologation plate, race brakes
2011 Chevrolet Corvette ZR1 835 race brakes, 335R -5% power
2011 Ferrari 458 GTC 835 race brakes, race driveline, 335F, 345R
2011 Porsche 911 GT3 RSR 833 no restrictor, race brakes, 315F, 335R
2013 SRT Viper GTS-R 834 race brakes, 325R

BoP

  • The organizer reserves the right to change the builds / handicaps on each car before each race.
  • To be mandatory, BoP changes must be posted at least 24 hours before the race. Otherwise they are strongly encouraged.
  • Personal handicaps will not be used.

LIVERIES

  • Class number plates and identifier panels shared by "WELL DONE BAKU" are mandatory.
  • Absolutely no tobacco or pornographic sponsorship.
  • Alcohol sponsorhip discouraged unless driver is 21+.
  • Do not include twitter handles for teams you are not on.
  • Please refrain from offensive liveries. Determination to be determined by race director.

POINTS

  • Points sheet here
  • Each class will be scored independently.
  • Your lowest event score will be dropped. Disqualifications will not be allowed to drop.
  • Qualifying - 2 points for overall pole
  • IMSA points scale
  • There is no drop for team points.
  • Points penalties will be applied even if the infraction occurred during a drop round.

CAUTIONS

  • A collision where 2 or more cars exit the racing surface in the adverse direction
  • A vehicle flips over
  • A car runs out of gas on track and cannot exit the racing surface (this may lead to a DSQ if found to be intentional)
  • A medical emergency happens (having to pee is not an emergency)
  • Field frozen when caution is called
  • Overall leader and GT leader reduce speed to safety car (if no SC leader slows to 60 immediately)
  • P1 and PC catch up to the overall leader and GT catches up to the GT leader in a timely manner without passing or crashing
  • Maximum caution length is 5 minutes
  • Field will pass the pit lane no more than 1 time under yellow while waiting for people who pitted to catch up
  • Pits always open
  • If you wish a take a lap back against your class leader, you may not pit under yellow
  • All drivers involved in crashes (and flips) are to start at the back of their class for each restart. If drivers have not caught up to the field, start at the back of those that have.

STARTS

  • Class leader chooses side for odd-positioned cars
  • Rows of 2, 60 ft between rows
  • All cars at 60MPH for start
  • 500 ft between classes
  • Go when your row hits the line

INCIDENT REPORTS

  • If you wish to report an incident, send the /redditracing moderators a message with a link to the incident clip and a short explanation of what you think happened.
  • We reserve the right to seek out any clips not reported and take the appropriate action.
  • If your incident involved a moderator, please send another mod a private message if you don't feel comfortable having the affected mod seeing the report.

PIT STOPS

  • There will be 3 required pit stops for P1.
  • There will be no required pit stops for PC.
  • There will be 3 requited pit stops for GT.
  • You must start your final pit before the start of the last lap.
  • The blendline must be used on pit entry and exit due to the speed of the track.

SIGNUP FORM

ENTRY LIST

If your name is not listed / not correct on this list, please let me know!

P1 14 cars, 1 team

Driver Number Class Car Team Livery
Chrispiercim 52 P1 Audi R18 Ultra
Dr BecKx 22 P1 Audi R18 ultra
ObaizdNarwal123 20 P1 Audi R18 ultra #20 Audi Sport
SIXTY6 AJAX 66 P1 Audi R18 ultra
VVV DJT R 4 P1 Audi R18 ultra
Corey CC97 97 P1 Nissan GT-R LM Nismo Team Nii-san #97 CALSONIC
HCR Noodle 23 P1 Nissan GT-R LM Nismo HCR Nizzybantz
SFM CHAIR 27 P1 Nissan GT-R LM Nismo Team Nii-san #27 ZEXEL
TcGc KILLER 117 P1 NIssan GT-R LM Nismo SKYACTIV Scrubs P1
TM Touring 118 P1 Nissan GT-R LM Nismo SKYACTIV Scrubs P1
Axel4904 21 P1 Peugeot 908
FD Wanderer 118b P1 Peugeot 908
HCR generaltso 12 P1 Peugeot 908
Scottsin x 9 P1 Peugeot 908 #9 PlayStation

PC 13 cars, 3 teams

Driver Number Class Car Team Livery
Jack Coffey 7 PC Oreca FLM09 Ax4x Jack-Attack #7 Allied Forces
TLR Law 2 PC Oreca FLM09 Ax4x Jack-Attack
aceCaptain Slow 86 PC Oreca FLM09 Infinite Garage
EXOR Popolac 225 PC Oreca FLM09 Infinite Garage #225 Infinite Garage
Darkzer24 24 PC Oreca FLM09 SFM Stinger #24 Reddit Racing
JA 37 Viggen 15 PC Oreca FLM09 SFM Stinger
AreYouCereal32 32 PC Oreca FLM09
Garuda 10 PC Oreca FLM09 #10 Nikon
HCR Daytona 991 PC Oreca FLM09
kiwichris1709 17 PC Oreca FLM09
Rudi srt4 41 PC Oreca FLM09
SFM SKYACTIV 500 PC Oreca FLM09
SirWaters 45 PC Oreca FLM09

GT 25 cars, 7 teams

Driver Number Class Car Team Livery
Avcracy 19 GT BMW M3 GT2 AvSo Motorsport
IridescentBacon 18 GT BMW M3 GT2 AvSo Motorsport
Alphalead15 56 GT BMW M3 GT2 BMW Team RLL
WELL DONE BAKU 55 GT BMW M3 GT2 BMW Team RLL #55 BMW Team RLL
Haters6onnaHate 69 GT BMW M3 GT2 Dag Motorsports
Xornand 3 GT BMW M3 GT2 Dag Motorsports
HemroidGelly 0 GT BMW M3 GT2
Capirossi22 8 GT Chevrolet Corvette ZR1 Corvette Racing
SFM Cowmaster 63 GT Chevrolet Corvette ZR1 Corvette Racing
BIGBEN0913 13 GT Chevrolet Corvette ZR1
Blehh HD 14 GT Chevrolet Corvette ZR1
LazyDandy 954 GT Ferrari 458 GTC
M0STW4NT3D 08 46 GT Ferrari 458 GTC #46 Eclipse Racing
Meshugg1t 167 GT Ferrari 458 GTC #167 Puma
Snauffleophagus 51 GT Ferrari 458 GTC
TUS Corsa 92 GT Porsche 911 RSR
TUS Grizzly 91 GT Porsche 911 RSR TUS Nobfaje
TUS Havoc 92b GT Porsche 911 RSR TUS Nobfaje
TUS Phloofy 84 GT Porsche 911 RSR
mackleroy45 5 GT SRT Viper GTS-R Pirely Racing #11 GoPro
Sarstan237 237 GT SRT Viper GTS-R Pirely Racing
burnoutforzaX 156 GT SRT Viper GTS-R Team Foreca
TR SnowStorm 90 GT SRT Viper GTS-R Team Foreca
Driver iQ 31 GT SRT Viper GTS-R #31 auto motor sport
silverstreak809 93 GT SRT Viper GTS-R

Safety Car 1 car

Driver Number Class Car Team Livery
whitnith SC SC Audi RS6 RORA Enforcement

If your name is not listed / not correct on this list, please let me know!

submitted by Sindroome24 to redditracing [link] [comments]


Jana shows her Puma Speed Cat suede brown and white Jana shows her Puma Speed Cat suede brown and pink Puma Future cat red in the train Taxi stomping in blue Speedcat Jana splash on crushed fruits with her Puma Speed Cat pink and red tights Puma Future Cat white sockless barefeet osiris and skinny jeans Speed Comparison: Average Person VS Usain Bolt & Cheetah Smoking with my puma future cat Puma Speedcat and Banana

11 of the best beginner running shoes, starting at £12.99

  1. Jana shows her Puma Speed Cat suede brown and white
  2. Jana shows her Puma Speed Cat suede brown and pink
  3. Puma Future cat red in the train
  4. Taxi stomping in blue Speedcat
  5. Jana splash on crushed fruits with her Puma Speed Cat pink and red tights
  6. Puma Future Cat white sockless barefeet
  7. osiris and skinny jeans
  8. Speed Comparison: Average Person VS Usain Bolt & Cheetah
  9. Smoking with my puma future cat
  10. Puma Speedcat and Banana

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