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One of the youngest models in this year's show, the Sydney native was discovered at the age of 15 when IMG Models found her on Instagram. Josie Canseco, another first-timer, is a runway regular for evening-wear designer Sherri Hill. Canseco walks the runway at the 2018 Victoria's Secret Fashion Show. New York 1024 Avenue of the Americas New York, NY 10018 +1 212 253 8353 IMG Models is the international leader in talent discovery and model management, widely recognized for its diverse client roster. The agency’s offices are located in six world capitals: New York, Los Angeles, Paris, London, Milan, and Sydney. IMG Models is the international leader in talent discovery and model management, widely recognized for its diverse client roster. The agency’s offices are located in six world capitals: New York, Los Angeles, Paris, London, Milan, and Sydney. IMG Models is a world famous agency based in . 1381 Results Clear all Ranked Models Women(57) Ranked Models Men(40) Models/Women (294) Models/Men (176) Talent (41) Updates (17) News ; IMG on Instagram About. With looks that embody the most current trends, IMG Models' clients are style-setting celebrities gracing renowned fashion publications, television and movie screens, prestigious ad campaigns and ultra-chic ...

Reliance Industrial Plots In Gurgaon

2020.09.19 05:53 Skindustryplots Reliance Industrial Plots In Gurgaon

Reliance Industrial Plots In Gurgaon
Industrial plots at Reliance MET at Reliance MET is located on theborder of Gurgaon/ Delhi in Jhajjar area of Haryana. One of the most rated plot industrial plot in delhi is MET or model economic township project at Jhajjar district.
Industrial plots at Reliance MET are still under development and a completely integrated facility with social and industrial infrastructure. Footwear park is covered under 400 acres of land and clusters for the footwear industry.
Industrial plots at Reliance MET Size:
• 1000 square meter, 2000 square meter, 1 acre, 2.5 acre, 5 acre.
The industrial plots at Reliance MET are sold on a free hold basis. They are available with all infrastructure facilities. Plots will be available for sizes 1000 square meter, 1 acre, 2.5 acre and 5 acres.
Connectivity
Reliance MET is very well connected with KMP expressway, which is also known as the western peripheral expressway, passing through Delhi. This project is connected to all national highways- NH2, 8, 71, 10 in NCR –Delhi.
Moreover, the 2 km rail link from Farukhnagar railway station extension to a private freight terminal is also going to be built. The Garhi Harsaru station is also going to be upgraded for enabling cargo movement. Northern road and Dwarka expressway will also be completed. This will boost transport to Reliance MET area.
The Reliance MET plots also have some residential properties. These residential plots are for those workers and employees who work at Reliance MET .smart living is accommodated for them at reasonable rates.
Commercial plots of a variety of sizes are planned within the licensed area of MET. The plots meet government and state norms in terms of residential or industrial plots.
Logistics
Reliance MET is a large industrial town and needs an access to a rail and transport network for movement of goods, both international and domestic. The Engineering Scale Plan has been cleared and a detailed project report is being prepared under Indian railways.
Below are the aspects of cluster development at Reliance MET:
• General Engineering Park
• Food Park
• Footwear Park
• Electronics Manufacturing Clusters
• Textile and Apparel Park
Companies set up at Reliance MET
Below are some well known companies which have set base at Reliance MET and bought plots here for industrial development and growth:
• Denso – Japan has industrial development of more than 18 acres and has started production at Reliance MET industrial area.
• Panasonic – Japan has established a large Techno Park of approximately 74 acres and is increasing its operations here.
• Reliance Industries will start a national distribution center for North India at Reliance MET.
• Indo Space will start a warehouse with an industrial park, in an area of more than 110 acres.
These are some well known industries commencing their activities at Reliance MET.
Electricity
Reliance MET power and electricity requirement will be fulfilled through the State distribution grid. Haryana will become a power sufficient state very soon. The new grid will establish 220 KV GIS substations and these will be connected to the national grid. This ensures adequate power supply in the area.
Infrastructure and Development at Reliance MET
Gas
Gas Authority of India (GAIL), is connected to Reliance MET and it takes care of all gas requirements in the area.
Water
Water at Reliance MET will be available through a newly developed water pipeline. Currently, it is available through ground water digging. Hence, water will be available in abundance here.
These facilities make Reliance MET an attractive option for investors looking to purchase plots in Delhi and surrounding areas.
Why will investors invest in Reliance MET?
The Delhi government has enforced strict rules regarding industries in residential and other areas in and near proper Delhi. Therefore, many companies are forced to look for industrial plots outside Delhi. Reliance MET is a great option for them. Delhi ceiling of these factories will boost industrial development in industrial areas such as Reliance MET. Investors looking to purchase plots in Delhi will look for schemes such as Reliance MET.
The so called “Boycott China” effect because of Covid 19 will also influence industrial houses to invest in India. Delhi and its surrounding industrial areas will be a hot cake for such investors.
Below is the summary of key aspects of Reliance MET, Jhajjar:
• Established by India’s largest and number one private sector company- Reliance Industries Limited
• It has a free land area of 8250 acres.
• Varieties of plots are available for those looking to invest in Delhi.
• It is perfectly situated in the neighbourhood of Delhi.
• Reliance MET has received environment clearance of 1860 acres.
• Excellent rail linkage, strong connectivity, and multi transport network.
• Government approved licensing.
• 365 acres industrial licence colony.
• Supply for more than 100 MCD from newly created NCR channel.
Current Prices of Plots in Delhi
Future Appreciation of these Plots
The growth rate of real estate or plots in Delhi/ Gurugram is yoy 130%. Thus, investment made today in real estate in Delhi will fetch a very high value in the future.
FIIs will consider this growth story while making their investment decision.
One of the best economic business townships in India, Reliance MET has a long way to go.
Location and Project Advantages
• As everything cannot be seen all over the world, industries too are not seen everywhere. Industries have an affinity towards particular locations.
• NCR is one of the fastest-growing areas of the country not only from the industrial perspective but also as a consumer base. The purchasing power of people and huge wholesale and retail markets makes NCR ideal location for industrial setup.
• Growth in NCR is driven by the expansion of the services sector, banking and insurance, real estate, trade and communication efficacy in the state. The location advantage, policy incentives and infrastructure in the area support investments in industries of all scale and domains. The new Industrial Policy aims to provide a conducive environment to industries in India.
• NCR in addition to location and convenience; has a large skill base. 30 percent of the workforce is qualified for occupations such as engineering, medicine, law, and consultancy. Among all the rest of the states, Delhi has the largest share of the skilled workforce, making it suitable for economic activities such as designing, R&D and financial services and production. The average Work Participation Rate (WPR) in the Model Economic The township project area, which is the percentage of total workers is 31% of which 82% are male and 18% female (2011 Census).
• Residents around industrial land for sale in Delhi are seeking the training to improve their skills for new-age technologies. Many people have moved away from farming and acquired skills to seek better job opportunities in industries.
• Areas around NCR have always been extremely popular among industrialists. The reason is connectivity with densely populated capital of Delhi which can attract more business and the best facilities of transportation available there.
• Considering the same, Reliance has developed Reliance industrial plots with world-class infrastructure and transportation facilities. With some other industries already running, you will not be a newbie to the place and don’t have to face any teething problems. Infrastructure like wide roads, electricity, transformers, water etc. are available for the smooth operation of your business. Plots with good truck access and secure yard are adaptable to a broad range of industrial commercial users.
• Reliance MET is a complete industrial the township which will not only have industry clusters and supporting areas of a logistics hub, rail and road connectivity but also essential social infrastructure including residential, commercial, recreational spots which offer unmatchable work-life balance and cost-effectiveness to all the activities within the township.
Name of the Colony
Reliance Model Economic Township - Reliance Industrial Plots in Gurgaon Sizes: 2000 Sqm, 1 Acre, 3 Acres & 5.5 Acre
S.No Plots Size Reliance MET Industrial Plots Price (INR / Sqm) Total Price(INR)
1. 2000 Sqm 9000/- RS.1.80 Crore
2. 1 Acre 8100/- RS.3.27 Crore
3. 3 Acre 7200/- RS.8.74 Crore
4. 5 Acre 7200/- RS.14.57 Crore
RERA No: HRERA - 457 of 2018
WEBSITE :- http://www.industryplots.in/industrial-plots/reliance-industrial-plots-jhajjar.php
Call Now 9910750960

https://preview.redd.it/a7a3n7mu11o51.jpg?width=800&format=pjpg&auto=webp&s=f7b50a098a2431f44667e0930f02cb82020494ab
submitted by Skindustryplots to u/Skindustryplots [link] [comments]


2020.09.18 11:37 malornwsx Play FusionFall Retro on Lutris [GUIDE]

Play FusionFall Retro on Lutris [GUIDE]
\ - originally posted via* /fusionfall sub-channel via /reddit site. Because the posts were redacted meaning the general public is unable to view I could access the content & forward here to our new sub-channel /fusionfall2
X - https://lutris.net/api/installers/fusionfall-retro-lutris-420-x86_64?format=json
[via installation guide OFFICIAL script]
https://preview.redd.it/c30ml1cjmvn51.png?width=342&format=png&auto=webp&s=b7e51af08ddeb08447d9c8d21278f65a90ec7ef4

OFFICIAL CODE

{"count":1,"next":null,"previous":null,"results":[{"id":10281,"game_id":21845,"game_slug":"fusionfall-retro","name":"FusionFall Retro","year":2018,"user":"ceasorlydell31","runner":"wine","slug":"fusionfall-retro-lutris-420-x86_64","version":"lutris-4.20-x86_64","description":null,"notes":"Extra steps are required during installation. You will be prompted with instructions at the appropriate time. The installer may create two files (.desktop and .lnk) in your home directory. They can safely be deleted.","created_at":"2018-09-21T23:29:11.135000Z","updated_at":"2020-01-23T02:57:16.372172Z","draft":false,"published":true,"published_by":20548,"rating":"","steamid":null,"gogid":null,"gogslug":"","humblestoreid":"","script":{"game":{"arch":"win32","working_dir":"$GAMEDIdosdevices/c:/Program Files/FusionFall Universe/","exe":"$GAMEDIdosdevices/c:/Program Files/FusionFall Universe/UniverseLauncher.exe","prefix":"$GAMEDIR"},"wine":{"dxvk":true,"esync":true},"installer":[{"task":{"arch":"win32","description":"Creating 32-bit Wine prefix","name":"create_prefix","prefix":"$GAMEDIR"}},{"task":{"name":"winetricks","description":"Installing vcrun2017","app":"vcrun2017","prefix":"$GAMEDIR"}},{"task":{"name":"winetricks","description":"Installing d3dx11_43","app":"d3dx11_43","prefix":"$GAMEDIR"}},{"task":{"name":"winetricks","description":"Installing d3dcompiler_47","app":"d3dcompiler_47","prefix":"$GAMEDIR"}},{"task":{"name":"winetricks","description":"Setting Wine to Windows 7","app":"win7","prefix":"$GAMEDIR"}},{"input_menu":{"description":"ATTENTION! In order for this game to install successfully, the launcher needs to be run a single time to download extra required files.\n\nSteps:\n * At the end of the following installer, check the box to \"Run FusionFall Universe\".\n * Log in to your FusionFall Universe account.\n * Press \"Play Now\" in the launcher.\n * The game will start, and then exit with an error. This is expected.\n * Close the launcher.\n","options":[{"y":"I understand"}],"preselect":"y"}},{"task":{"name":"wineexec","description":"Running FusionFall Retro Installer","executable":"setup","prefix":"$GAMEDIR"}},{"execute":{"description":"Fix Unity Web Player files","command":"rm -r \"$GAMEDIdosdevices/c:/users/$USEAppData/LocalLow/Unity/WebPlayer\" && ln -s \"$GAMEDIdosdevices/c:/users/$USEApplication Data/FusionFall Universe/Games/Retro/WebPlayer\" \"$GAMEDIdosdevices/c:/users/$USEAppData/LocalLow/Unity/WebPlayer\"\n"}},{"task":{"name":"winekill","prefix":"$GAMEDIR"}}],"files":[{"setup":"https://cdn.fusionfalluniverse.com/launcheULInstaller.exe"}]},"content":"files:\n- setup: https://cdn.fusionfalluniverse.com/launcheULInstaller.exe\ngame:\n arch: win32\n exe: $GAMEDIdosdevices/c:/Program Files/FusionFall Universe/UniverseLauncher.exe\n prefix: $GAMEDIR\n working_dir: $GAMEDIdosdevices/c:/Program Files/FusionFall Universe/\ninstaller:\n- task:\n arch: win32\n description: Creating 32-bit Wine prefix\n name: create_prefix\n prefix: $GAMEDIR\n- task:\n app: vcrun2017\n description: Installing vcrun2017\n name: winetricks\n prefix: $GAMEDIR\n- task:\n app: d3dx11_43\n description: Installing d3dx11_43\n name: winetricks\n prefix: $GAMEDIR\n- task:\n app: d3dcompiler_47\n description: Installing d3dcompiler_47\n name: winetricks\n prefix: $GAMEDIR\n- task:\n app: win7\n description: Setting Wine to Windows 7\n name: winetricks\n prefix: $GAMEDIR\n- input_menu:\n description: \"ATTENTION! In order for this game to install successfully, the launcher\\\n \\ needs to be run a single time to download extra required files.\\n\\nSteps:\\n\\\n \\ * At the end of the following installer, check the box to \\\"Run FusionFall\\\n \\ Universe\\\".\\n * Log in to your FusionFall Universe account.\\n * Press \\\"\\\n Play Now\\\" in the launcher.\\n * The game will start, and then exit with an\\\n \\ error. This is expected.\\n * Close the launcher.\\n\"\n options:\n - y: I understand\n preselect: y\n- task:\n description: Running FusionFall Retro Installer\n executable: setup\n name: wineexec\n prefix: $GAMEDIR\n- execute:\n command: 'rm -r \"$GAMEDIdosdevices/c:/users/$USEAppData/LocalLow/Unity/WebPlayer\"\n && ln -s \"$GAMEDIdosdevices/c:/users/$USEApplication Data/FusionFall Universe/Games/Retro/WebPlayer\"\n \"$GAMEDIdosdevices/c:/users/$USEAppData/LocalLow/Unity/WebPlayer\"\n\n '\n description: Fix Unity Web Player files\n- task:\n name: winekill\n prefix: $GAMEDIR\nwine:\n dxvk: true\n esync: true\n"}]} - https://lutris.net/games/install/10281/view / *This script is for reference only and can't be directly used to install the game in the Lutris client. To install the game, download the full script. https://lutris.net/api/installers/fusionfall-retro-lutris-420-x86_64?format=json files: - setup: https://cdn.fusionfalluniverse.com/launcheULInstaller.exe game: arch: win32 exe: $GAMEDIdosdevices/c:/Program Files/FusionFall Universe/UniverseLauncher.exe prefix: $GAMEDIR working_dir: $GAMEDIdosdevices/c:/Program Files/FusionFall Universe/ installer: - task: arch: win32 description: Creating 32-bit Wine prefix name: create_prefix prefix: $GAMEDIR - task: app: vcrun2017 description: Installing vcrun2017 name: winetricks prefix: $GAMEDIR - task: app: d3dx11_43 description: Installing d3dx11_43 name: winetricks prefix: $GAMEDIR - task: app: d3dcompiler_47 description: Installing d3dcompiler_47 name: winetricks prefix: $GAMEDIR - task: app: win7 description: Setting Wine to Windows 7 name: winetricks prefix: $GAMEDIR - input_menu: description: "ATTENTION! In order for this game to install successfully, the launcher\ \ needs to be run a single time to download extra required files.\n\nSteps:\n\ \ * At the end of the following installer, check the box to \"Run FusionFall\ \ Universe\".\n * Log in to your FusionFall Universe account.\n * Press \"\ Play Now\" in the launcher.\n * The game will start, and then exit with an\ \ error. This is expected.\n * Close the launcher.\n" options: - y: I understand preselect: y - task: description: Running FusionFall Retro Installer executable: setup name: wineexec prefix: $GAMEDIR - execute: command: 'rm -r "$GAMEDIdosdevices/c:/users/$USEAppData/LocalLow/Unity/WebPlayer" && ln -s "$GAMEDIdosdevices/c:/users/$USEApplication Data/FusionFall Universe/Games/Retro/WebPlayer" "$GAMEDIdosdevices/c:/users/$USEAppData/LocalLow/Unity/WebPlayer" ' description: Fix Unity Web Player files - task: name: winekill prefix: $GAMEDIR wine: dxvk: true esync: true
X - https://lutris.net/api/installers/fusionfall-retro-lutris-420-x86_64?format=json
[via installation guide OFFICIAL script]
¯\_(ツ)_/¯
\If you wish to learn coding analyzing vast programming languages in general review* X Developer Notice 3 has external resources. If you're a quick learner & proficient with technology you'll understand the concepts & terminologies quickly.

;)

-- ARCHIVE for the GAME & ADDED the LINKS for easy access - http://bit.do/fHZmm + http://bit.do/fGk8s + http://bit.do/fGk8m {FFU Client} + http://bit.do/fGmiW + http://bit.do/fGk8z + http://bit.do/fH3jX + http://bit.do/fGk8C + http://bit.do/fHZmf [via GOOGLE DRIVE]. INCLUDES - #fusionfall data/info files + #fusionfallretro early access + #fusionfalluniverse + #fusionfall:project-revive + other DISCLOSED FUSIONFALL FILES ONLINE [CN]
DEV TEAM [FFU] -
@Bambeptin @Dogon_McBanana @DrawsKem @Funske32 @Kevman95 @KuroArtist @KyraXyreSpace @Lunar_Seastar @MattWavesx @MeModelZenpock @panman_music @przzyfied @RealWilttilt @TechTheNoob @virtanderson @WileyTheKoyote @womayhem #fusionfall #fusionfalllegacy #fusionfalluniverse via TWITTER

GAME CREDITS - https://reddit.com/FusionFall2/comments/hpansf/game_credits_ffu/

submitted by malornwsx to FusionFall2 [link] [comments]


2020.09.17 10:05 helloworddd Explore the world Trip Booking App- Part-2 Ads and Analytics

Explore the world Trip Booking App- Part-2 Ads and Analytics
Find more ,please visit Devhub
Introduction
This article is based on Huawei Mobile Services application. I have developed Trip Booking Android app. We can provide the solution for HMS based multiple kits such as Account Kit, Huawei Ads, Huawei Map, and Huawei Analysts to use in Trip Booking. So users can book any trip.
In this application, users can plan trips and advance books. It will provide the ongoing trip cities wise with weather forecasting so that users can easily plan a trip and book trip and also can find popular cities with budget hotels and much more.
In this article, We will integrate Huawei Ads and Analytics Kit so that I can analyze the user activity with the help of Huawei Analytics kit and I can monetize with Huawei Ads.
Huawei Analytics
HUAWEI Analytics Kit predefines rich analytics models to help you clearly understand user behavior and gain in-depth insights into users, products, and content. As such, you can carry out data-driven operations and make strategic decisions about app marketing and product optimization.
Analytics Kit implements the following functions using data collected from apps:
1) Provides data collection and reporting APIs for collection and reporting of custom events.
2) Sets up to 25 user attributes.
3) Supports automatic event collection and session calculation as well as predefined event IDs and parameters.
Prerequisite
1) A computer (desktop or laptop)
2) A Huawei phone, which is used to debug the developed app
3) HUAWEI Analytics Kit 5.0.3
4) Android SDK applicable to devices using Android API-Level 19 (Android 4.4 KitKat) or higher
5) Android Studio
6) Java JDK 1.7 or later (JDK 1.8 recommended.
Things Need To Be Done
To integrate HUAWEI HMS Core services, you must complete the following preparations:
1) Create an app in AppGallery Connect.
2) Create an Android Studio project.
3) Add the app package name and save the configuration file.
4) Configure the Maven repository address and AppGallery Connect gradle plug-in.
Integration
1) Sign in to AppGallery Connect and select My projects.
2) Navigate to app to enable Analytics Kit.

3) Navigate to menu under HUAWEI Analytics and click Enable Analytics service.
https://preview.redd.it/vbv3fwjycmn51.png?width=1845&format=png&auto=webp&s=05167a0443edb78be04dba7d815fd941912a5ec3
4) Navigate to project setting and download the configuration file.
https://preview.redd.it/9gbj661zcmn51.png?width=1863&format=png&auto=webp&s=cb47796d1c60ba22c936b193e96dd5651d2deede
5) Add the Maven repository address to repositories.
buildscript { repositories { maven { url 'https://developer.huawei.com/repo/' } google() jcenter() } dependencies { classpath "com.android.tools.build:gradle:4.0.1" classpath 'com.huawei.agconnect:agcp:1.2.0.300' } } allprojects { repositories { maven { url 'https://developer.huawei.com/repo/' } google() jcenter() } } 
6) Add the AppGallery Connect dependency to dependencies.
implementation 'com.huawei.hms:hianalytics:5.0.3.300' 
7) I have created the following class to analyze the user events.
public class Analystics { private HiAnalyticsInstance instance; private Context context; private static Analystics analystics; private Analystics(Context context){ this.context=context; HiAnalyticsTools.enableLog(); instance = HiAnalytics.getInstance(context); } public static Analystics getInstance(Context context){ if (analystics==null){ analystics=new Analystics(context); } return analystics; } public void setEvent(String tag, Bundle bundle){ instance.onEvent(tag, bundle); } public void setUserProfile(String tag, String attribute){ instance.setUserProfile(tag,attribute); } } 
Huawei Banner Ads
Banner ads are rectangular images that occupy a spot at the top, middle, or bottom within an app's layout. Banner ads refresh automatically at intervals. When a user taps a banner ad, the user is redirected to the advertiser's page in most cases.
Integration
1) Configure the dependency package in the app-level build.gradle file.
implementation 'com.huawei.hms:ads-lite:13.4.30.307' 
2) Initializing the HUAWEI Ads SDK.
private BannerView hwBannerView; private void initAds(View view) { HwAds.init(getActivity()); hwBannerView = view.findViewById(R.id.huawei_banner_view); hwBannerView.setVisibility(View.VISIBLE); AdParam adParam = new AdParam.Builder().build(); hwBannerView.loadAd(adParam); hwBannerView.setAdListener(adListener); } 
3) Adding a BannerView in the XML layout file
       
Note: I have added a banner ad view whose size is specified by BANNER_SIZE_360_57 and the test ad slot ID is testw6vs28auh3.
App Development
I have created the following package inside the project. In which I have integrated Huawei Id Login, Huawei Analytics, and Huawei Banner Ads.
https://preview.redd.it/v4473btbdmn51.png?width=429&format=png&auto=webp&s=91186e34f69b721bb4bc631bb1bd08c22d8bf02a
LoginActivity
In this screen, I have integrated login functionality with Huawei Id along with Analytics Kit which logs the event.
if (authHuaweiIdTask.isSuccessful()) { AuthHuaweiId huaweiAccount = authHuaweiIdTask.getResult(); Log.i(TAG, huaweiAccount.getDisplayName() + " signIn success "); Log.i(TAG, "AccessToken: " + huaweiAccount.getAccessToken()); Bundle bundle = new Bundle(); bundle.putString(TAG,huaweiAccount.getDisplayName() + " signIn success "); Analystics.getInstance(this).setEvent("login",bundle); Intent intent = new Intent(this, MainActivity.class); intent.putExtra("user", huaweiAccount.getDisplayName()); startActivity(intent); this.finish(); } 
HomeFragment
In this screen, I have implemented Huawei Ads and Analytics kit.
Which helps to log the user activity and show banner ads.
Loading Banner Ads
private void initAds(View view) { HwAds.init(getActivity()); hwBannerView = view.findViewById(R.id.huawei_banner_view); hwBannerView.setVisibility(View.VISIBLE); AdParam adParam = new AdParam.Builder().build(); hwBannerView.loadAd(adParam); hwBannerView.setAdListener(adListener); } 
Log User Events
Bundle bundle = new Bundle(); bundle.putString(TAG,"City loaded"); Analystics.getInstance(getActivity()).setEvent("City",bundle); cityList.setLayoutManager(new GridLayoutManager(getActivity(), 2)); cityList.setAdapter(new CityAdapter(cities, (item) -> { Bundle bundle1 = new Bundle(); bundle.putString(TAG,"City Clicked"+item.getCityName()); Analystics.getInstance(getActivity()).setEvent("City",bundle1); PopularCity popularCity = item; Intent intent = new Intent(getActivity(), CityInfoDetailActivity.class); intent.putExtra("name", popularCity.getCityName()); intent.putExtra("url", popularCity.getImageUrl()); startActivity(intent); })); 
CityInfoDetailActivity
In this screen, I have implemented the Huawei Banner ads and Huawei Analytics.
Loading Banner Ads
HwAds.init(this); hwBannerView = findViewById(R.id.huawei_banner_view); hwBannerView.setVisibility(View.VISIBLE); AdParam adParam = new AdParam.Builder().build(); hwBannerView.loadAd(adParam); hwBannerView.setAdListener(adListener); 
Log User Events
if (extras != null) { String name = extras.getString("name"); String imageUrl = extras.getString("url"); setTitle(name); Glide.with(this).load(imageUrl).into(cityImage); Bundle bundle = new Bundle(); bundle.putString(TAG,"City Info"); Analystics.getInstance(this).setEvent("City Details",bundle); } 
Launch the application
Let us launch our application, see the result
https://preview.redd.it/2k4sgfkndmn51.png?width=400&format=png&auto=webp&s=e7e8fefae3495e8aa6df16a4d361fcf4a26f1ccb
https://preview.redd.it/cehb5bvndmn51.png?width=400&format=png&auto=webp&s=9cb0537268072d63cb0a6897054e188804d81f98
https://preview.redd.it/mu8reicodmn51.png?width=400&format=png&auto=webp&s=16d873ba0b0b96a61cf68f79f531705d4fc69737
https://preview.redd.it/0q98wloodmn51.png?width=400&format=png&auto=webp&s=0e8deef439c222ff8ab7ed70383f8b7cd84075c0
If you have any doubts or queries. Leave your valuable comment in the comment section and do not forget to like and follow me.
Stay tuned for next part of this series.
Kindly refer the link below of Part-1
References
https://developer.huawei.com/consumeen/doc/development/HMSCore-Guides/publisher-service-introduction-0000001050064960
https://developer.huawei.com/consumeen/doc/development/HMSCore-Guides/introduction-0000001050745149
submitted by helloworddd to HuaweiDevelopers [link] [comments]


2020.09.17 02:45 Nitronium777 I made the model o- 43 grams for Minecraft PVP

I made the model o- 43 grams for Minecraft PVP
Here is the model o- I use for pvp, at 43 grams, probably the lightest mouse that one can palm grip out there. I have taken off the rgb strips, scroll wheel, back cover, and side and dpi button, reducing close to 15 grams from the original 57. Without the scroll wheel, it's also far easier to butterfly click. Here is my video where if you guys are interested more about it.
Edit: Wording
https://youtu.be/WKINvJIwToc
https://preview.redd.it/puo56lahuln51.jpg?width=3153&format=pjpg&auto=webp&s=517449391b2782e67de053bb7056d18d249fca7d
submitted by Nitronium777 to MouseReview [link] [comments]


2020.09.17 02:44 Nitronium777 I pvp with the worlds lightest palm grip mouse (43g) model o-

Here is the model o- I use for pvp, at 43 grams, probably the lightest mouse that one can palm grip out there. I have taken off the rgb strips, scroll wheel, back cover, and side and dpi button, reducing close to 15 grams from the original 57. Without the scroll wheel, it's also far easier to butterfly click. Here is a video where if you guys are interested more about it.
https://youtu.be/WKINvJIwToc
https://preview.redd.it/bzk3hm7wtln51.jpg?width=3153&format=pjpg&auto=webp&s=02ca563944099e5b3e34871d33cbec072c23497a
submitted by Nitronium777 to CompetitiveMinecraft [link] [comments]


2020.09.16 22:06 netanelyat Gaijin please: M50 Sherman degem yud (model J)

Gaijin please: M50 Sherman degem yud (model J)

the M50 degem yud.
Some history: (thanks for u/Lobstrex13 for the translation!)
"One of the problems Shermans encountered in combat was their height. The AOI also discovered this problem, and in 1958 the commander of the 2nd Workshop of the weapons service in Tel A-Shomer, Major Yitzhak Jacobson, offered to cut 30 centimeters from the Sherman's hull, bringing it closer to the T-54's silhouette. The modifcation was designed by Major Leonid Gordon from the headquarters of the chief officer of the Arms Service, and included changes to the vehicles fire control systems, weapons, and engine.
The final result was called the 'degem yude' model. 'Yud', as in the letter of the alphabet. Moshe Givati in the book 'The Steel in their Hands' writes that ′Yude' was a contraction of ′Yodi′ - 'Jew', referring to circumcision. Jacobson claims in his memoir that some thought the model was named after his initials, but in fact referred to the letter 'yud', as the smallest in the alphabet.
Only a single vehicle was produced, the command of the tank troops and the arms service did not approve it, and and it never entered production."
(again, thank you! i can read and speak russian almost perfectly but caant type or write for shit)
original post, russian
wait, what?
yes, basically a shorter M50 sherman. thats it.
Specs: basically the m50 we have in the game.
cannon: 75 mm SA50 L/57
coaxial machine gun: 7.62 mm m1919a4
engine: 407 HP
and so on and so on. its literally the m50 we have in the french tree with a shorter hull and slight modiciation (which i will get more info when i will get the book. i have to read it. will update.)
the weight of the ""french"" m50 we have in the game is 34.3 tons, and the degem yud probably weights a little less, thus giving it a slight mobility advantage. still need to find some sources, its pretty hard as only 1 prototype was built.
where?
since the focus of this model is in the hull, american hull, this tank should be in the american tree, as a low-tier event tank prize.
BR?
4.7-5.0
why?
  1. it will be cool to see this unique modification in the game
  2. because its a little shorter, it will probably be juuuust a little bit more sneaky
  3. its a sherman
thank you for coming to my TED show, here is another rare photo

https://preview.redd.it/c3vqps1hekn51.jpg?width=941&format=pjpg&auto=webp&s=7d267c6e08049821a7f5aa958b7ec3802327f348
submitted by netanelyat to Warthunder [link] [comments]


2020.09.15 09:48 CallowayIsWeird Ugly black lines

Ugly black lines
Can't seem to shake these black lines no matter how hard I try. I did the good ol' click, displacement and unselect the face but all other faces have been destroyed and faces are still appearing.

Any help would be appreciated.


Black lines example

Console log:
Starting a 'Fast' compile.
Starting compilation of rp_burst_mithc_v2
FinalLightFace: 0Valve Software - vbsp.exe (Jun 15 2020)
notjunc = true
8 threads
materialPath: D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\materials
Loading D:\Mapping\projects\rp_burst_mithc_v2\rp_burst_mithc_v2.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Failed to load $include VMT file (materials/METAL/FOREST_METAL_05B.vmt)
Failed to load $include VMT file (materials/METAL/FOREST_METAL_05B.vmt)
"materials/maps/rp_agevo/metal/forest_metal_05b_231_13452_144.vtf": cached version doesn't exist
Can't find surfaceprop sheetrock for material WALLPAPEBLUE08, using default
Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
Failed to load $include VMT file (materials/MARK2580/GTAV/MP_OFFICE_03C/AK_DLC_EX1_BROWNWOOD_D.vmt)
Failed to load $include VMT file (materials/MARK2580/GTAV/MP_OFFICE_03C/AK_DLC_EX1_BROWNWOOD_D.vmt)
"materials/maps/rp_agevo/mark2580/gtav/mp_office_03c/ak_dlc_ex1_brownwood_d_1688_-2536_124.vtf": cached version doesn't exist
Can't find surfaceprop sheetrock for material PLASTECEILING_POPCORN02, using default
Can't find surfaceprop sheetrock for material PLASTEOFFWLLB, using default
Can't find surfaceprop marble for material AGENCY/FLOOMARBLE01A, using default
Can't find surfaceprop sheetrock for material PLASTEPLASTER_INT_18, using default
Patching WVT material: maps/rp_burst_mithc_v2/nature/blendgrassdirt01_wvt_patch
Patching WVT material: maps/rp_burst_mithc_v2/nature/blendgrassdirt02_noprop_wvt_patch
Patching WVT material: maps/rp_burst_mithc_v2/nature/blendcliffgrass001a_wvt_patch
Patching WVT material: maps/rp_burst_mithc_v2/nature/blendgrassdirt01_noprop_wvt_patch
Patching WVT material: maps/rp_burst_mithc_v2/nature/blendsandrock004a_wvt_patch
Patching WVT material: maps/rp_burst_mithc_v2/de_chateau/rockf_blend_wvt_patch
Patching WVT material: maps/rp_burst_mithc_v2/dev/dev_blendmeasure_wvt_patch
Patching WVT material: maps/rp_burst_mithc_v2/nature/blendmilground008_2_plants_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...error: material AJACKS/AJACKS_GRASS01 doesn't have a $bottommaterial
error: material AJACKS/AJACKS_GRASS01 doesn't have a $bottommaterial
error: material AJACKS/AJACKS_GRASS01 doesn't have a $bottommaterial
error: material AJACKS/AJACKS_GRASS01 doesn't have a $bottommaterial
error: material AJACKS/AJACKS_GRASS01 doesn't have a $bottommaterial
error: material AJACKS/AJACKS_GRASS01 doesn't have a $bottommaterial
error: material AJACKS/AJACKS_GRASS01 doesn't have a $bottommaterial
error: material AJACKS/AJACKS_GRASS01 doesn't have a $bottommaterial
error: material AJACKS/AJACKS_GRASS01 doesn't have a $bottommaterial
error: material AJACKS/AJACKS_GRASS01 doesn't have a $bottommaterial
error: material AJACKS/AJACKS_GRASS01 doesn't have a $bottommaterial
error: material AJACKS/AJACKS_GRASS01 doesn't have a $bottommaterial
error: material AJACKS/AJACKS_GRASS01 doesn't have a $bottommaterial
error: material AJACKS/AJACKS_GRASS01 doesn't have a $bottommaterial
error: material AJACKS/AJACKS_GRASS01 doesn't have a $bottommaterial
error: material AJACKS/AJACKS_GRASS01 doesn't have a $bottommaterial
error: material AJACKS/AJACKS_GRASS01 doesn't have a $bottommaterial
error: material AJACKS/AJACKS_GRASS01 doesn't have a $bottommaterial
done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1652 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
NODRAW on terrain surface!
NODRAW on terrain surface!
done (4)
writing D:\Mapping\projects\rp_burst_mithc_v2\rp_burst_mithc_v2.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_08*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_08*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
done (2) (18968230 bytes)
WARNING! model "models/props_pipes/pipeset08d_128_001a.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_pipes/pipeset08d_256_001a.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_pipes/pipeset08d_64_001a.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_wasteland/coolingtank01.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_wasteland/chimneypipe01a.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_wasteland/exterior_fence001b.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_wasteland/exterior_fence002e.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_trainstation/light_signal001a.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_wasteland/exterior_fence002c.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_c17/handrail04_corner.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_c17/handrail04_medium.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_c17/handrail04_long.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_c17/handrail04_short.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_pipes/pipeset32d_256_001a.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_pipes/pipeset32d_128_001a.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_pipes/pipeset32d_bend256u_001a.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_lab/freightelevatorbutton.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_interiors/lights_florescent01a.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_pipes/concrete_pipe001a.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_street/newspaper_dispensers.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_rpd/cafe_bench02.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_trainstation/bench_indoor001a.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_c17/furnituresink001a.mdl" has mismatching model version (49, expected 48)! Expect problems.
Error! prop_static using model "models/props_lab/desklamp01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model STATIC "models/props_lab/desklamp01.mdl"!
WARNING! model "models/props_rpd/prison_bleachers01.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_rpd/rpd_exterior_fence002c.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_c17/light_domelight02_on.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_junk/dumpster.mdl" has mismatching model version (49, expected 48)! Expect problems.
Error! prop_static using model "models/props/de_inferno/crate_fruit_break_p2.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model STATIC "models/props/de_inferno/crate_fruit_break_p2.mdl"!
WARNING! model "models/props_urban/curb_straight001_128.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_urban/curb_straight001_64.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props/de_inferno/hr_i/cypress_a/cypress_a.mdl" has mismatching model version (49, expected 48)! Expect problems.
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 15910 texinfos to 8477
Reduced 1689 texdatas to 1374 (82945 bytes to 69879)
Writing D:\Mapping\projects\rp_burst_mithc_v2\rp_burst_mithc_v2.bsp
20 seconds elapsed
-0.203418 -2.473869 0.000000
-2.507736 0.156614 0.000000
-2.507736 0.203418 0.000000
-2.507736 -0.202982 0.000000
make_triangles:calc_triangle_representation: Cannot convert
Valve Software - vvis.exe (Jun 15 2020)
fastvis = true
nosort = true
8 threads
reading d:\mapping\projects\rp_burst_mithc_v2\rp_burst_mithc_v2.bsp
reading d:\mapping\projects\rp_burst_mithc_v2\rp_burst_mithc_v2.prt
10355 portalclusters
32173 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (16)
Optimized: 1259211 visible clusters (11.57%)
Total clusters visible: 10879726
Average clusters visible: 1050
Building PAS...
Average clusters audible: 3425
visdatasize:8153735 compressed from 26840160
writing d:\mapping\projects\rp_burst_mithc_v2\rp_burst_mithc_v2.bsp
19 seconds elapsed
Valve Software - vrad.exe SSE (Jun 15 2020)

Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

[Reading texlights from 'Lights.rad']
Warning: Redundant 'lights/fluorescentcool001a' def in 'lights.rad' AND 'Lights.rad'!
Warning: Redundant 'lights/fluorescentcool001b' def in 'lights.rad' AND 'Lights.rad'!
Warning: Redundant 'lights/fluorescentcool002a' def in 'lights.rad' AND 'Lights.rad'!
Warning: Redundant 'lights/fluorescentcool002b' def in 'lights.rad' AND 'Lights.rad'!
Warning: Redundant 'lights/fluorescentcool003a' def in 'lights.rad' AND 'Lights.rad'!
Warning: Redundant 'lights/fluorescentwarm001a' def in 'lights.rad' AND 'Lights.rad'!
Warning: Redundant 'lights/fluorescentwarm002a' def in 'lights.rad' AND 'Lights.rad'!
Warning: Redundant 'lights/fluorescentwhite001a' def in 'lights.rad' AND 'Lights.rad'!
Warning: Redundant 'lights/fluorescentwhite002a' def in 'lights.rad' AND 'Lights.rad'!
Warning: Redundant 'lights/hazzardred001a' def in 'lights.rad' AND 'Lights.rad'!
Warning: Redundant 'lights/hazzardyellow001a' def in 'lights.rad' AND 'Lights.rad'!
Warning: Redundant 'lights/HIDcool001a' def in 'lights.rad' AND 'Lights.rad'!
Warning: Redundant 'lights/HIDcool001b' def in 'lights.rad' AND 'Lights.rad'!
Warning: Redundant 'lights/HIDwarm001a' def in 'lights.rad' AND 'Lights.rad'!
Warning: Redundant 'lights/white001' def in 'lights.rad' AND 'Lights.rad'!
Warning: Redundant 'lights/white002' def in 'lights.rad' AND 'Lights.rad'!
Warning: Redundant 'lights/white003' def in 'lights.rad' AND 'Lights.rad'!
Warning: Redundant 'lights/white004' def in 'lights.rad' AND 'Lights.rad'!
Warning: Redundant 'lights/white005' def in 'lights.rad' AND 'Lights.rad'!
Warning: Redundant 'lights/white006' def in 'lights.rad' AND 'Lights.rad'!
Warning: Redundant 'lights/white001_nochop' def in 'lights.rad' AND 'Lights.rad'!
Warning: Redundant 'lights/white002_nochop' def in 'lights.rad' AND 'Lights.rad'!
Warning: Redundant 'lights/white003_nochop' def in 'lights.rad' AND 'Lights.rad'!
Warning: Redundant 'lights/white004_nochop' def in 'lights.rad' AND 'Lights.rad'!
Warning: Redundant 'lights/white005_nochop' def in 'lights.rad' AND 'Lights.rad'!
Warning: Redundant 'lights/white006_nochop' def in 'lights.rad' AND 'Lights.rad'!
Warning: Redundant 'lights/incandescentcool001a' def in 'lights.rad' AND 'Lights.rad'!
Warning: Redundant 'lights/incandescentwarm001a' def in 'lights.rad' AND 'Lights.rad'!
Warning: Redundant 'glass/glassscreen001a' def in 'lights.rad' AND 'Lights.rad'!
Warning: Redundant 'glass/glasspipe001f' def in 'lights.rad' AND 'Lights.rad'!
Warning: Redundant 'glass/glassscreen001c' def in 'lights.rad' AND 'Lights.rad'!
Warning: Redundant 'glass/glassscreen001d' def in 'lights.rad' AND 'Lights.rad'!
Warning: Redundant 'glass/glassblock001a' def in 'lights.rad' AND 'Lights.rad'!
Warning: Redundant 'composite/citadelfloor001a' def in 'lights.rad' AND 'Lights.rad'!
Warning: Redundant 'props/tvscreen006a' def in 'lights.rad' AND 'Lights.rad'!
Warning: Redundant 'shadertest/gooinglass' def in 'lights.rad' AND 'Lights.rad'!
Warning: Redundant 'glass/glasswindow002e' def in 'lights.rad' AND 'Lights.rad'!
Warning: Redundant 'glass/glasswindow035a' def in 'lights.rad' AND 'Lights.rad'!
Warning: Redundant 'dev/DEV_INTERIORLIGHT02B' def in 'lights.rad' AND 'Lights.rad'!
Warning: Redundant 'plasteplasterwall029h' def in 'lights.rad' AND 'Lights.rad'!
Warning: Redundant 'building_template/Building_Trainstation_Template001d' def in 'lights.rad' AND 'Lights.rad'!
Warning: Redundant 'building_template/Building_Trainstation_Template001e' def in 'lights.rad' AND 'Lights.rad'!
Warning: Redundant 'building_template/Building_Trainstation_window002d' def in 'lights.rad' AND 'Lights.rad'!
Warning: Redundant 'building_template/Building_Trainstation_window002e' def in 'lights.rad' AND 'Lights.rad'!
Warning: Redundant 'lights/physgunlight' def in 'lights.rad' AND 'Lights.rad'!
[45 texlights parsed from 'Lights.rad']

Loading d:\mapping\projects\rp_burst_mithc_v2\rp_burst_mithc_v2.bsp
PREP OK
Error! Invalid model version "models/props_pipes/pipeset08d_128_001a.mdl"
Error! Invalid model version "models/props_pipes/pipeset08d_256_001a.mdl"
Error! Invalid model version "models/props_pipes/pipeset08d_64_001a.mdl"
Error! Invalid model version "models/props_wasteland/coolingtank01.mdl"
Error! Invalid model version "models/props_wasteland/chimneypipe01a.mdl"
Error! Invalid model version "models/props_wasteland/exterior_fence001b.mdl"
Error! Invalid model version "models/props_wasteland/exterior_fence002e.mdl"
Error! Invalid model version "models/props_trainstation/light_signal001a.mdl"
Error! Invalid model version "models/props_wasteland/exterior_fence002c.mdl"
Error! Invalid model version "models/props_c17/handrail04_corner.mdl"
Error! Invalid model version "models/props_c17/handrail04_medium.mdl"
Error! Invalid model version "models/props_c17/handrail04_long.mdl"
Error! Invalid model version "models/props_c17/handrail04_short.mdl"
Error! Invalid model version "models/props_pipes/pipeset32d_256_001a.mdl"
Error! Invalid model version "models/props_pipes/pipeset32d_128_001a.mdl"
Error! Invalid model version "models/props_pipes/pipeset32d_bend256u_001a.mdl"
Error! Invalid model version "models/props_lab/freightelevatorbutton.mdl"
Error! Invalid model version "models/props_interiors/lights_florescent01a.mdl"
Error! Invalid model version "models/props_pipes/concrete_pipe001a.mdl"
Error! Invalid model version "models/props_street/newspaper_dispensers.mdl"
Error! Invalid model version "models/props_rpd/cafe_bench02.mdl"
Error! Invalid model version "models/props_trainstation/bench_indoor001a.mdl"
Error! Invalid model version "models/props_c17/furnituresink001a.mdl"
Error! Invalid model version "models/props_rpd/prison_bleachers01.mdl"
Error! Invalid model version "models/props_rpd/rpd_exterior_fence002c.mdl"
Error! Invalid model version "models/props_c17/light_domelight02_on.mdl"
Error! Invalid model version "models/props_junk/dumpster.mdl"
Error! Invalid model version "models/props_interiors/Lights_Florescent01a.mdl"
Error! Invalid model version "models/props_c17/Handrail04_Medium.mdl"
Error! Invalid model version "models/props_c17/Handrail04_corner.mdl"
Error! Invalid model version "models/props_c17/FurnitureSink001a.mdl"
Error! Invalid model version "models/props_urban/curb_straight001_128.mdl"
Error! Invalid model version "models/props_urban/curb_straight001_64.mdl"
Error! Invalid model version "models/props/de_inferno/hr_i/cypress_a/cypress_a.mdl"
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Setting up ray-trace acceleration structure... Done (7.31 seconds)
36514 faces
15 degenerate faces
12143842 square feet [1748713216.00 square inches]
956 Displacements
5840191 Square Feet [840987520.00 Square Inches]
36499 patches before subdivision
36499 patches after subdivision
light has _fifty_percent_distance of 586.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 586.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 384.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 384.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 384.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 384.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 128.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 128.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 128.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 128.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 128.000000 but _zero_percent_distance of 0.000000
can't solve quadratic for light 75.000000 75.000000
can't solve quadratic for light 75.000000 75.000000
can't solve quadratic for light 75.000000 75.000000
can't solve quadratic for light 75.000000 75.000000
can't solve quadratic for light 75.000000 75.000000
can't solve quadratic for light 75.000000 75.000000
can't solve quadratic for light 75.000000 75.000000
can't solve quadratic for light 75.000000 75.000000
can't solve quadratic for light 50.000000 50.000000
sun extent from map=0.087156
light has _fifty_percent_distance of 206.000000 but _zero_percent_distance of 0.000000
1342 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (248)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (17)
transfers 5739309, max 1831
transfer lists: 43.8 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
`Bounce #1 added RGB(304412, 276700, 238930)` 
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
`Bounce #2 added RGB(69478, 57931, 43462)` 
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
`Bounce #3 added RGB(22313, 17442, 11924)` 
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
`Bounce #4 added RGB(8021, 5934, 3792)` 
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
`Bounce #5 added RGB(3253, 2299, 1383)` 
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
`Bounce #6 added RGB(1374, 934, 537)` 
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
`Bounce #7 added RGB(616, 405, 222)` 
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
`Bounce #8 added RGB(283, 181, 96)` 
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
`Bounce #9 added RGB(135, 84, 43)` 
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
`Bounce #10 added RGB(65, 40, 20)` 
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
`Bounce #11 added RGB(32, 20, 9)` 
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
`Bounce #12 added RGB(16, 10, 5)` 
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
`Bounce #13 added RGB(8, 5, 2)` 
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
`Bounce #14 added RGB(4, 3, 1)` 
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
`Bounce #15 added RGB(2, 1, 1)` 
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
`Bounce #16 added RGB(1, 1, 0)` 
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
`Bounce #17 added RGB(1, 0, 0)` 
Build Patch/Sample Hash Table(s).....Done<0.2376 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (12)
FinalLightFace Done
0 of 14 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (30)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 233/4096 11184/196608 ( 5.7%)
brushes 7305/16384 87660/196608 (44.6%)
brushsides 47933/65536 383464/524288 (73.1%)
planes 22552/65536 451040/1310720 (34.4%)
vertexes 63881/65536 766572/786432 (97.5%) VERY FULL!
nodes 20908/65536 669056/2097152 (31.9%)
texinfos 8477/12288 610344/884736 (69.0%)
texdata 1374/2048 43968/65536 (67.1%)
dispinfos 956/0 168256/0 ( 0.0%)
disp_verts 88924/0 1778480/0 ( 0.0%)
disp_tris 145216/0 290432/0 ( 0.0%)
disp_lmsamples 970647/0 970647/0 ( 0.0%)
faces 36514/65536 2044784/3670016 (55.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 19767/65536 1106952/3670016 (30.2%)
leaves 21142/65536 676544/2097152 (32.3%)
leaffaces 47139/65536 94278/131072 (71.9%)
leafbrushes 20133/65536 40266/131072 (30.7%)
areas 21/1024 168/8192 ( 2.1%)
surfedges 225866/512000 903464/2048000 (44.1%)
edges 163521/256000 654084/1024000 (63.9%)
LDR worldlights 1342/8192 118096/720896 (16.4%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 14/32768 168/393216 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 76/1024 1216/16384 ( 7.4%)
overlays 151/512 53152/180224 (29.5%)
LDR lightdata [variable] 45105132/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 8153735/16777216 (48.6%)
entdata [variable] 1248325/393216 (317.5%) VERY FULL!
LDR ambient table 21142/65536 84568/262144 (32.3%)
HDR ambient table 21142/65536 84568/262144 (32.3%)
LDR leaf ambient 110151/65536 3084228/1835008 (168.1%) VERY FULL!
HDR leaf ambient 21142/65536 591976/1835008 (32.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/317094 ( 0.0%)
pakfile [variable] 7094112/0 ( 0.0%)
physics [variable] 18968230/4194304 (452.2%) VERY FULL!
physics terrain [variable] 0/1048576 ( 0.0%)

Level flags = 1

Total triangle count: 73343
Writing d:\mapping\projects\rp_burst_mithc_v2\rp_burst_mithc_v2.bsp
5 minutes, 18 seconds elapsed
D:\Mapping\projects\rp_burst_mithc_v2\rp_burst_mithc_v2.bsp -> D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\maps\rp_burst_mithc_v2.bsp
1 File(s) copied
'Fast' compile finished in 00:05:59
7 errors/warnings logged:
7 errors/warnings logged for rp_burst_mithc_v2:
● 2x: Caution: NODRAW on terrain surface!
● 1x: Info: Found a displacement edge abutting multiple other edges.
● 2x: Caution: Error! prop_static using model "models/props_lab/desklamp01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
● 1x: Warning: make_triangles:calc_triangle_representation: Cannot convert
● 1x: Info: fastvis = true
submitted by CallowayIsWeird to hammer [link] [comments]


2020.09.14 14:43 Euronotus Teddy (20L - Northern Atlantic)


Other discussions

Latest news

Last updated: Sunday, 20 September 2020 - 2:00 AM AST (06:00 UTC)

Teddy begins to weaken as it lurches closer to Bermuda

Several hours ago, a series of small convective bursts near Teddy's low-level center. Since then, this convection has spread out and cloud tops have warmed and the eye has disappeared from the view of conventional satellite imagery. The cyclone continues to produce a well-established and robust outflow as depicted on water vapor imagery. The outer edges of Teddy's convection are beginning to appear on Doppler radar imagery from Bermuda.
Intensity estimates derived from satellite imagery analysis and aerial reconnaissance from a recent U.S. Air Force Hurricane Hunters mission indicate that Teddy has weakened slightly over the past few hours, with maximum one-minute sustained winds falling to 100 knots (185 kilometers). Teddy remains a powerful and dangerous Category 3 hurricane. The cyclone continues to move toward the northwest as a mid-level ridge to the east remains the dominant steering mechanism this morning.
Latest data NHC Advisory #31A 2:00 AM AST (06:00 UTC)
Current location: 27.6°N 61.6°W 376 miles (605 km) SSE of Hamilton, Bermuda
Forward motion: NW (315°) at 11 knots (20 km/h)
Maximum winds: 100 knots (185 km/h)
Intensity: Hurricane (Category 3)
Minimum pressure: 956 millibars (28.23 inches)

Forecast discussion

Last updated: Saturday, 18 September 2020 - 6:30 PM AST (22:30 UTC)

Gradual weakening is expected over the next several days

Environmental conditions are gradually beginning to deteriorate along Teddy's northwestward path. While Teddy remains in a low-shear environment with strong diffluence aloft, ocean heat content has been gradually declining as the cyclone moves across the cool wake left behind by Paulette several days ago. Teddy is expected to maintain intensity over the next 12 to 24 hours before an approaching upper-level trough begins to introduce strengthening southerly vertical wind shear into the surrounding environment.
In response to the approaching trough, Teddy is expected to sharply turn northward over the next day or so. While Teddy is expected to pass to the east of Bermuda on Monday morning, its field of tropical storm-force winds are expected to be rather broad, so the island is not expected to be completely spared from impacts from this system. Teddy is expected to continue to drift generally northward through Tuesday before merging with an extratropical cyclone moving off the coast of New England and turning toward the northeast.
Teddy is expected to clip the coast of Nova Scotia as a powerful hurricane-force extratropical cyclone on Tuesday evening. As Teddy's winds gradually weaken on Wednesday, it is expected to accelerate toward the northeast, passing over Newfoundland on Wednesday evening and emerging to the south of Greenland during the evening hours on Thursday.

Official forecast

Forecast valid: Saturday, 18 September 2020 - 11:00 PM AST (03:00 UTC)
Hour Date Time Intensity Winds - Lat Long
- - UTC AST - knots kph ºN ºW
00 20 Sep 00:00 20:00 Hurricane (Category 3) 100 185 27.3 61.2
12 20 Sep 12:00 08:00 Hurricane (Category 3) 100 185 28.3 62.3
24 21 Sep 00:00 20:00 Hurricane (Category 2) 95 175 29.6 63.0
36 21 Sep 12:00 08:00 Hurricane (Category 2) 90 165 31.6 62.4
48 22 Sep 00:00 20:00 Hurricane (Category 2) 90 165 35.7 61.8
60 22 Sep 12:00 08:00 Hurricane (Category 1) 80 150 39.7 62.5
72 23 Sep 00:00 20:00 Extratropical Cyclone 70 130 42.5 62.8
96 24 Sep 00:00 20:00 Extratropical Cyclone 50 95 49.5 56.0
120 25 Sep 00:00 20:00 Extratropical Cyclone 40 75 57.0 42.5

Official information sources

National Hurricane Center

Bermuda Weather Service

Satellite imagery

Floater imagery

Visible imagery

Infrared imagery

Water vapor imagery

Multispectral imagery

Microwave imagery

Multiple Bands

Regional imagery

Radar

Bermuda Weather Service

Analysis graphics and data

Wind analysis

Scatterometer data

EUMETSAT Ocean and Sea Ice Satellite Analysis Facility

Sea surface temperatures

Model guidance

Storm-Specific Guidance

Western Atlantic Guidance

submitted by Euronotus to TropicalWeather [link] [comments]


2020.09.12 23:56 Arbutustheonlyone 9-12 Weekly Bay Area COVID-19 Growth Rate Charts and county roundup

9-12 Weekly Bay Area COVID-19 Growth Rate Charts and county roundup
Bay Area Cumulative Cases & Growth Rate Chart
This is the weekly update of the Bay Area COVID-19 growth rates. Previous postings 3-28, 3-29, 3-30, 3/31, 4/1, 4/2, 4/3, 4/4, 4/5, 4/6, 4/7, 4/8, 4/9, 4/10, 4/11, 4/12, 4/13, 4/14, 4/15, 4/16, 4/17, 4/18, 4/19, 4/20, 4/21, 4/22, 4/23, 4/24, 4/25, 4/26, 4/27, 4/28, 4/29, 4/30, 5/1, 5/2, 5/3, 5/4, 5/5, 5/6, 5/7, 5/8, 5/9, 5/10, 5/11, 5/12, 5/13, 5/14, 5/15, 5/16, 5/17, 5/18, 5/19, 5/20, 5/21, 5/22, 5/23, 5/24, 5/25, 5/26, 5/27, 5/28, 5/29, 5/30, 5/31, 6/1, 6/2, 6/3, 6/4, 6/5, 6/12, 6/19, 6/26, 7/3, 7/10, 7/17, 7/24, 8/13, 8/21, 8/29, 9/5.
The Bay Area cumulative total is now 90,847 an increase of just 3,544 since last week. We have now had several weeks of week-on-week declines. The average new cases per day is 506 and growth rates are dropping below 0.5%. The summer peak is clearly behind us and things continue to improve. Let's not screw it up this time by thinking everything can go back to normal like we did back at the start of June.
The model has settled down and thinks we passed the peak cases at the very end of July.
Bay Area Model Predicted Dates Chart
Bay Area New Cases per Day Chart
You can check your county's status, statistics and color-code at "Blueprint for a Safer Economy" Last week both Santa Clara and San Francisco made the transition to tier-2 (Substantial) through as was widely publicized Santa Clara at least is taking a more cautious approach than required. I actually think this is smart, even if indoor dining is allowed by tier-2 it's not an activity I would feel safe engaging in. I really feel for our local restaurants it's not their fault that you can't eat while wearing a mask so I try to support my favorites by picking up takeout a few times a week.
In the ranking by total cases per capita a few counties swapped places, Alameda dropped below San Mateo and San Francisco and Solano dropped below Sonoma and Contra Costa. I have added the Adjusted 7-day average, I'm not calculating it, it is just taken directly from the state's website.
Comparison of per-capita cases and 7-day case rate per 100,000 across 10 counties
Marin New Cases per Day Chart
Sonoma New Cases per Day Chart
Contra Costa New Cases per Day Chart
Solano New Cases per Day Chart
San Mateo New Cases per Day Chart
San Francisco New Cases per Day Chart
Alameda New Cases per Day Chart
Napa New Cases per Day Chart
Santa Clara New Cases per Day Chart
Santa Cruz New Cases per Day Chart
The total deaths are 14,269 an increase of 623 since last week.
California Cumulative Deaths & Growth Rate Chart
California Deaths per Day Chart
The state reached 755,628 cases this week, and increase of 24,246 since last week. The steep decline in growth rates is evident and very welcome. The model continues to say that the peak was about the end of July.
California Cumulative Cases & Growth Rate Chart
California New Cases per Day Chart
And finally Santa Clara County's total is 19,107 an increase of 953 since last week.
Santa Clara County Cumulative Cases & Growth Rate Chart
In conclusion, we are back on track, passed the worst and heading for better times as long as we don't get over-confident again. Stay safe.
submitted by Arbutustheonlyone to bayarea [link] [comments]


2020.09.09 15:30 subvertadown "But Here's the Kicker" -- Week 1 Rankings (and week 2 forecast)

Here we go!!!
Other links: My D/ST projections. . . My Patreon for more "stuff". . . theScore Kicker ranks . . . summary of nearly 20 posts about fantasy stats.

Background

I've written so much already, therefore... I shamelessly direct you to my pre-draft post. And the stats summary linked above. Really, go read that one. Here it is again.
Additional perspective: Kickers would not be so interesting for me if it were more of a fool's errand. But since there are patterns, it's fair to say that no other position requires you to think more about game script-- relating to all other factors in the game. And luckily, kicking accuracy has increased steadily every year (except last year) to circa 85%. This means that game flow-- situational opportunity-- has a chance to be more predictive than ever.

Week 1 Kicker Projections

{If you cannot see the embedded image of rankings, then click here}
Keep an eye out for updates here: I will continue revising these numbers until Sunday-- and I will try to include more sources in the consensus.
Updated Sep 13th, 12:14pm EST. Consensus averages 8 hand-picked top-accuracy sources, for people who don't want to follow mine alone.
My own model output on the left. For those more comfortable combining other sources, the right chart combines other sources / methods that had reasonable accuracy last season.

A nerdy sneak-peak: parameter significance

Just to add something new, I thought of sharing the P-values of the variables in my latest kicker model. I left in a couple with above 0.05 because they improve cross-validation AND because I believe in them while also being aware they are based on fewer samples (e.g., there are not as many data points for rainy games or for Monday games). Believe it or not, I DO eliminate variables that pass the significance test but fail cross-validation.
Variable g[2] g[3] g[11] g[60] g[81] g[85] g[89] g[90] g[98] h[1] h[87] f[27] f[61] f[94]
Coefficient -0.92 -0.74 0.57 0.62 -0.83 4.34 -0.99 -5.4 -2.2 -.00014 -.00014 0.022 0.14 0.096
P-Value 0.037 0.0058 10-10 0.0018 0.070 0.020 0.033 0.00048 0.072 0.011 0.011 0.0094 0.000058 0.0031

Good luck!

submitted by subvertadown to fantasyfootball [link] [comments]


2020.09.08 17:26 czarisyn Can't Launch - Versions not showing up

Can't Launch - Versions not showing up
Minecraft won't launch. I've tried uninstalling and reinstalling without any luck.

The dropdown for versions does not display anything
Here is the log
[Info: 2020-09-08 15:21:23.0056585: NetQueue.cpp(232)] NetQueue: Setting up. [Info: 2020-09-08 15:21:23.0057650: mainWindows.cpp(81)] Running launcher bootstrap (version 771) [Info: 2020-09-08 15:21:23.0405484: NetQueue.cpp(232)] NetQueue: Setting up. [Info: 2020-09-08 15:21:23.0680800: Common.cpp(32)] Native Launcher Version: 771 [Info: 2020-09-08 15:21:23.0681686: Common.cpp(33)] Operating System: Windows 10 Enterprise [Info: 2020-09-08 15:21:23.0682827: Common.cpp(34)] Application Data directory: ...\.minecraft [Info: 2020-09-08 15:21:23.0683231: Common.cpp(35)] Executable Path: /.../MinecraftLauncher.exe [Info: 2020-09-08 15:21:23.0683540: Common.cpp(36)] App Directory dir: ...\Minecraft Launcher [Info: 2020-09-08 15:21:23.0683823: Common.cpp(37)] Game data directory: ...\.minecraft [Info: 2020-09-08 15:21:23.0684102: Common.cpp(38)] Launcher dir: ...\Minecraft Launcher\game [Info: 2020-09-08 15:21:23.0684378: Common.cpp(39)] Java dir: ...\Minecraft Launcher\runtime\jre-x64 [Info: 2020-09-08 15:21:23.0684675: Common.cpp(40)] TmpDir dir: ...\MinecraftLauncher [Info: 2020-09-08 15:21:23.0684962: Common.cpp(41)] x64: true [Info: 2020-09-08 15:21:23.0685197: LauncherConfiguration.cpp(291)] Using update preferences at path: ...\.minecraft\launcher_profiles.json [Info: 2020-09-08 15:21:23.0688128: LauncherConfiguration.cpp(294)] Failed to read update preferences from ...\.minecraft\launcher_profiles.json [Info: 2020-09-08 15:21:23.0688598: LauncherConfiguration.cpp(305)] Using update preferences at path: ...\.minecraft\launcher_settings.json [Info: 2020-09-08 15:21:23.0693750: NetQueue.cpp(588)] NetQueue: worker thread started. [Info: 2020-09-08 15:21:23.0760538: NetQueue.cpp(603)] NetQueue: Starting net action https://launchermeta.mojang.com/v1/products/launched03cf0cf95cce259fa9ea3ab54b65bd28bb0ae82/windows-x86.json [Info: 2020-09-08 15:21:28.5095552: NetQueue.cpp(474)] NetQueue: Primary ip: 99.84.254.20, Host: launchermeta.mojang.com [Info: 2020-09-08 15:21:28.5096080: NetQueue.cpp(541)] NetQueue: Action finished: https://launchermeta.mojang.com/v1/products/launched03cf0cf95cce259fa9ea3ab54b65bd28bb0ae82/windows-x86.json [Info: 2020-09-08 15:21:28.5096229: NetQueue.cpp(562)] NetQueue: Action finalized: https://launchermeta.mojang.com/v1/products/launched03cf0cf95cce259fa9ea3ab54b65bd28bb0ae82/windows-x86.json [Info: 2020-09-08 15:21:28.5099400: LauncherConfiguration.cpp(198)] Deciding on update with strategy 2 and clientID 2467796142 [Info: 2020-09-08 15:21:28.5099794: LauncherConfiguration.cpp(214)] Version of launcher-bootstrap is current, no action is necessary. [Info: 2020-09-08 15:21:28.5100069: LauncherConfiguration.cpp(247)] Bootstrap is current [Info: 2020-09-08 15:21:28.5101756: LauncherConfiguration.cpp(198)] Deciding on update with strategy 2 and clientID 2467796142 [Info: 2020-09-08 15:21:28.5102085: LauncherConfiguration.cpp(214)] Version of launcher-core is current, no action is necessary. [Info: 2020-09-08 15:21:28.5102345: LauncherConfiguration.cpp(247)] Bootstrap is current [Info: 2020-09-08 15:21:28.5103272: LauncherConfiguration.cpp(198)] Deciding on update with strategy 2 and clientID 2467796142 [Info: 2020-09-08 15:21:28.5103567: LauncherConfiguration.cpp(214)] Version of jre-x64 is current, no action is necessary. [Info: 2020-09-08 15:21:28.5103785: LauncherConfiguration.cpp(247)] Bootstrap is current [Info: 2020-09-08 15:21:28.5104244: StartLibrary.cpp(70)] Starting ...\Minecraft Launcher\game\launcher.dll with ...\Minecraft Launcher\runtime\jre-x64\bin\javaw.exe [Info: 2020-09-08 15:21:28.5202680: StartLibrary.cpp(86)] Running launcher! [Info: 2020-09-08 15:21:28.5211178: LauncherMain.cpp(84)] Initiated models [Info: 2020-09-08 15:21:28.5225991: NetQueue.cpp(232)] NetQueue: Setting up. [Info: 2020-09-08 15:21:28.5226484: LauncherMain.cpp(217)] Running launcher core (version 2.1.17416) [Info: 2020-09-08 15:21:28.5229661: LauncherMain.cpp(230)] Initialization completed [Info: 2020-09-08 15:21:28.5234071: LauncherMain.cpp(253)] Main process: true [Info: 2020-09-08 15:21:28.5234699: LauncherMain.cpp(300)] workDir: ...\.minecraft [Info: 2020-09-08 15:21:28.5235455: LauncherMain.cpp(308)] appDir: ...\Minecraft Launcher [Info: 2020-09-08 15:21:28.5238147: LauncherMain.cpp(345)] Launcher core version: 2.1.17416 (1c0a034391fead9d7b359e73779267fd137afd75) [Info: 2020-09-08 15:21:28.5239457: NetQueue.cpp(232)] NetQueue: Setting up. [Info: 2020-09-08 15:21:28.5239833: LauncherController.cpp(389)] Constructing launcher controller with workDir: ...\.minecraft, isActive: 1 [Info: 2020-09-08 15:21:28.5251643: ProfilesFileData.cpp(159)] Reading preferences on path: C:\Users\skrat\AppData\Roaming\.minecraft\launcher_profiles.json [Info: 2020-09-08 15:21:28.5254790: GameVersionManager.cpp(78)] Looking for installed versions in ...\.minecraft\versions [Info: 2020-09-08 15:21:28.5257478: NetQueue.cpp(588)] NetQueue: worker thread started. [Info: 2020-09-08 15:21:28.5281511: NetQueue.cpp(603)] NetQueue: Starting net action https://launchermeta.mojang.com/mc/game/version_manifest.json?_t=2020-09-08T15:21:28Z [Error: 2020-09-08 15:21:33.5333241: NetQueue.cpp(471)] NetQueue: No ip address available. Error code 28, Host: launchermeta.mojang.com [Info: 2020-09-08 15:21:33.5334148: NetQueue.cpp(492)] NetQueue: Action timed out: https://launchermeta.mojang.com/mc/game/version_manifest.json?_t=2020-09-08T15:21:28Z [Info: 2020-09-08 15:21:33.5334389: NetQueue.cpp(541)] NetQueue: Action finished: https://launchermeta.mojang.com/mc/game/version_manifest.json?_t=2020-09-08T15:21:28Z [Info: 2020-09-08 15:21:33.5334512: NetQueue.cpp(550)] NetQueue: Action should retry: https://launchermeta.mojang.com/mc/game/version_manifest.json?_t=2020-09-08T15:21:28Z [Info: 2020-09-08 15:21:33.5335103: NetQueue.cpp(603)] NetQueue: Starting net action https://launchermeta.mojang.com/mc/game/version_manifest.json?_t=2020-09-08T15:21:28Z [Error: 2020-09-08 15:21:38.5393897: NetQueue.cpp(471)] NetQueue: No ip address available. Error code 28, Host: launchermeta.mojang.com [Info: 2020-09-08 15:21:38.5394656: NetQueue.cpp(492)] NetQueue: Action timed out: https://launchermeta.mojang.com/mc/game/version_manifest.json?_t=2020-09-08T15:21:28Z [Info: 2020-09-08 15:21:38.5394896: NetQueue.cpp(541)] NetQueue: Action finished: https://launchermeta.mojang.com/mc/game/version_manifest.json?_t=2020-09-08T15:21:28Z [Info: 2020-09-08 15:21:38.5395017: NetQueue.cpp(550)] NetQueue: Action should retry: https://launchermeta.mojang.com/mc/game/version_manifest.json?_t=2020-09-08T15:21:28Z [Info: 2020-09-08 15:21:38.5395464: NetQueue.cpp(603)] NetQueue: Starting net action https://launchermeta.mojang.com/mc/game/version_manifest.json?_t=2020-09-08T15:21:28Z [Error: 2020-09-08 15:21:43.5452090: NetQueue.cpp(471)] NetQueue: No ip address available. Error code 28, Host: launchermeta.mojang.com [Info: 2020-09-08 15:21:43.5453124: NetQueue.cpp(492)] NetQueue: Action timed out: https://launchermeta.mojang.com/mc/game/version_manifest.json?_t=2020-09-08T15:21:28Z [Info: 2020-09-08 15:21:43.5453578: NetQueue.cpp(541)] NetQueue: Action finished: https://launchermeta.mojang.com/mc/game/version_manifest.json?_t=2020-09-08T15:21:28Z [Info: 2020-09-08 15:21:43.5453831: NetQueue.cpp(550)] NetQueue: Action should retry: https://launchermeta.mojang.com/mc/game/version_manifest.json?_t=2020-09-08T15:21:28Z [Info: 2020-09-08 15:21:43.5454437: NetQueue.cpp(603)] NetQueue: Starting net action https://launchermeta.mojang.com/mc/game/version_manifest.json?_t=2020-09-08T15:21:28Z [Error: 2020-09-08 15:21:48.5534912: NetQueue.cpp(471)] NetQueue: No ip address available. Error code 28, Host: launchermeta.mojang.com [Info: 2020-09-08 15:21:48.5535868: NetQueue.cpp(492)] NetQueue: Action timed out: https://launchermeta.mojang.com/mc/game/version_manifest.json?_t=2020-09-08T15:21:28Z [Info: 2020-09-08 15:21:48.5536104: NetQueue.cpp(541)] NetQueue: Action finished: https://launchermeta.mojang.com/mc/game/version_manifest.json?_t=2020-09-08T15:21:28Z [Info: 2020-09-08 15:21:48.5536227: NetQueue.cpp(557)] NetQueue: Action failed in finalization: https://launchermeta.mojang.com/mc/game/version_manifest.json?_t=2020-09-08T15:21:28Z [Error: 2020-09-08 15:21:48.5537213: GameVersionManager.cpp(190)] Failed to get available versions manifest from https://launchermeta.mojang.com/mc/game/version_manifest.json?_t=2020-09-08T15:21:28Z [Info: 2020-09-08 15:21:48.5543247: NetQueue.cpp(588)] NetQueue: worker thread started. [Info: 2020-09-08 15:21:48.5545998: SkinManagerLegacy.cpp(217)] Failed to read skins file: ...\.minecraft\launcher_skins.json [Info: 2020-09-08 15:21:48.5546700: NetQueue.cpp(603)] NetQueue: Starting net action https://authserver.mojang.com/validate [Info: 2020-09-08 15:21:48.5575337: NetQueue.cpp(603)] NetQueue: Starting net action https://sentry.io/api/2703928/store/ [Info: 2020-09-08 15:21:48.6384812: LauncherAppBrowser.cpp(57)] Work dir is ...\.minecraft [Info: 2020-09-08 15:21:48.6829860: root_window_manager.cpp(85)] Main window has been opened: 052DC640 [Info: 2020-09-08 15:21:48.9346189: LauncherMain.cpp(84)] Initiated models [Info: 2020-09-08 15:21:48.9347955: NetQueue.cpp(232)] NetQueue: Setting up. [Info: 2020-09-08 15:21:48.9348366: LauncherMain.cpp(217)] Running launcher core (version 2.1.17416) [Info: 2020-09-08 15:21:48.9358853: LauncherMain.cpp(230)] Initialization completed [Info: 2020-09-08 15:21:48.9365009: LauncherMain.cpp(253)] Main process: false [Info: 2020-09-08 15:21:48.9365701: LauncherMain.cpp(300)] workDir: ...\.minecraft [Info: 2020-09-08 15:21:48.9365924: LauncherMain.cpp(308)] appDir: ... [Info: 2020-09-08 15:21:48.9366698: NetQueue.cpp(232)] NetQueue: Setting up. [Info: 2020-09-08 15:21:48.9366991: LauncherController.cpp(389)] Constructing launcher controller with workDir: ...\.minecraft, isActive: 0 [Info: 2020-09-08 15:21:48.9507169: LauncherAppRenderer.cpp(105)] Javascript bridge extended. [Info: 2020-09-08 15:21:49.3093060: LauncherAppRenderer.cpp(247)] Creating renderer context [Info: 2020-09-08 15:21:49.4329691: ControllerInterface.cpp(105)] Running method getStore [Info: 2020-09-08 15:21:49.4335441: ControllerInterface.cpp(105)] Running method getStore [Info: 2020-09-08 15:21:49.4799094: ControllerInterface.cpp(133)] Running async method checkForUpdates [Info: 2020-09-08 15:21:49.5575166: NetQueue.cpp(603)] NetQueue: Starting net action https://launchermeta.mojang.com/v1/products/launched03cf0cf95cce259fa9ea3ab54b65bd28bb0ae82/windows-x86.json [Info: 2020-09-08 15:21:53.6896802: NetQueue.cpp(474)] NetQueue: Primary ip: 35.188.42.15, Host: sentry.io [Info: 2020-09-08 15:21:53.6897388: NetQueue.cpp(541)] NetQueue: Action finished: https://sentry.io/api/2703928/store/ [Info: 2020-09-08 15:21:53.6897737: SentryAPI.cpp(119)] Rate limiting activated (429). Instructed to back off for 67 seconds. [Info: 2020-09-08 15:21:53.6897963: NetQueue.cpp(557)] NetQueue: Action failed in finalization: https://sentry.io/api/2703928/store/ [Info: 2020-09-08 15:21:54.5639297: NetQueue.cpp(474)] NetQueue: Primary ip: 99.84.163.68, Host: authserver.mojang.com [Info: 2020-09-08 15:21:54.5640107: NetQueue.cpp(541)] NetQueue: Action finished: https://authserver.mojang.com/validate [Info: 2020-09-08 15:21:54.5640242: NetQueue.cpp(562)] NetQueue: Action finalized: https://authserver.mojang.com/validate [Info: 2020-09-08 15:21:54.6636662: NetQueue.cpp(474)] NetQueue: Primary ip: 99.84.254.20, Host: launchermeta.mojang.com [Info: 2020-09-08 15:21:54.6637233: NetQueue.cpp(541)] NetQueue: Action finished: https://launchermeta.mojang.com/v1/products/launched03cf0cf95cce259fa9ea3ab54b65bd28bb0ae82/windows-x86.json [Info: 2020-09-08 15:21:54.6640594: NetQueue.cpp(562)] NetQueue: Action finalized: https://launchermeta.mojang.com/v1/products/launched03cf0cf95cce259fa9ea3ab54b65bd28bb0ae82/windows-x86.json 
Anyone have any ideas on what to do next?
submitted by czarisyn to Minecraft [link] [comments]


2020.09.08 04:27 WannabeStonks69 CIEN DD

CIEN DD
Ciena Due Diligence

Tl;dr CIEN is a relatively undervalued communications company that should see tremendous growth in the next few years.
Ciena provides telecom hardware and NaaS or networks as a service to multiple large network providers including AT&T and Verizon. They provide hardware through their converged packet optical solutions such as their Waveservers which give datacenters high-bandwidth connections for single span, metro, long haul, and subsea connections. These devices constantly generate more return on assets for Ciena compared to their primary competitor, Juniper (JNPR) at 7.4% ROA against JNPR’s 4% ROA. Other hardware/optical solutions from Ciena are created with the goal of “scaling capacity, increase transmission speeds, allocate traffic and adapt dynamically”, and most of these goals are met uniquely by the products they provide, their Waveservers have great adaptability with the physical product itself being easy to install and stackable plus a provided suite of software management interfaces and APIs for ease of use. Ciena’s Blue Planet AI gives network providers (like Verizon) data analytics to help them optimize their networks, but they also have bandwidth on demand, which basically helps companies that provide on demand services provide them faster and more efficiently, with the AI automating bandwidth usage to reduce fulfillment costs by up to 90% against static services. This along with network virtualization rounds out Ciena’s network pitch, which also has a nice tie-in with making cloud-based services, streaming, and cellular traffic more network-efficient. More specifically, things like edge-based computing (VAcloud gaming), ML, Ultra-HD video, and 5G cell networks are going to become much more efficient if companies dealing in these products use Ciena’s services. So as you can see Ciena has a diversified customer base, they’re not just a networking and telecom solutions company, they provide so much more in terms of value creation for web-scale companies. The best thing about Ciena is that even though it’s a modern tech company, it’s still asset intensive, which means that there’s a far lower chance one will just find a substitute for it. Many of the other tech companies I’ve looked into only have services as their niche and lack any real assets to back them up. Verizon, AT&T and CenturyLink are huge customers of Ciena’s and make up greater than 20% of their total revenue. This is a good sign in the sense that Ciena has huge customers that’ll constantly require their services and it’s also not necessarily good because a large portion of their total revenues also rely on the fact that these companies won’t just acquire another company that can develop similar services in-house for a lower cost. Thankfully, Ciena has lots of development going on the web-scale side anyway: “Sales to Web-scale provider customers, representing approximately 22% of total revenue and growing over 40% year-over-year, were an important contributor to our annual revenue growth”, so their consumer base should be further diversified in the near future. Ciena is also planning on expanding into foreign markets, but their first two foreign countries will be Canada and India (arguably the country with most potential for private infiltration into telecom and 5G networks considering the amount of cloud-based companies that operate from there) and they will provide converged packet optical services to Airtel, Jio (Facebook recently partnered with them), and Vodafone, the biggest cellular connectivity providers in India, which has really helped their bottom line: “After recent years of strong growth driven by aggressive network build outs by service providers in India, capital spending in this region decreased year-over-year. We believe our business and financial performance in recent years highlights the benefits of our diverse global business and our ability to target high growth segments within our markets.”
The management team believes that this is what they’ll be targeting in terms of the market opportunity they’re taking on: “The business models of many network operators are under pressure to constrain their capital expenditure budgets, as they cannot grow their network spending at the rate of bandwidth growth. To address these growing service demands and better manage network cost, many network operators are looking to adopt next-generation infrastructures that are more programmable and better capable of leveraging data for network insight, analytics and automation.”
Ciena’s price recently tanked a lot due to them throwing caution to the wind that COVID would certainly cause challenges despite the recently strong growth for them earnings-wise, but the first line of the last 8k was the following: "We delivered outstanding financial results in the third quarter, reflecting our continued innovation, market leadership and strong competitive position in an uncertain macro environment,“ said Gary Smith, President and CEO, Ciena. “Although COVID-related market dynamics have resulted in an order slowdown and are likely to adversely impact our revenue for a few quarters, we are confident in our ability to continue executing on our strategy and expanding our market leadership."
I’m not sure why the market then reacted with a 25% dump in stock prices, because I highly doubt earnings will even suffer by much. I believe that these days just being conservative with your opening remarks is enough to scare investors into selling, especially during a volatile market like this. But fear not because Ciena has a beta of 0.80 and average target price of $57.47, so buy the dip. It’s only because of the tech slowdown compounded with neutral guidance that CIEN slumped, there’s not going to be much more room for going down so buy before a new bullish trend begins.
Now let’s jump into the financials (just remember that Ciena has had several acquisitions throughout the years), where I think Ciena really stands out, or at least shows to be competent in terms of money management:
Ciena has had consistently growing gross profits from both products and services for the past three years.

Decreasing liabilities and increasing cash reserves are always a great sign

Consistently increasing free cash flow
Increasing return on invested capital (ROIC)


Increasing operating margins
decreasing days for cash conversion


Decreasing SG&A expenses/per $ of Profit

https://preview.redd.it/vc4jxdbn2ul51.png?width=628&format=png&auto=webp&s=4783b7c88ba3425af1a89bb6807d2b81ad0ad477
Ciena still has a lot of room to reduce operating expenses however, and that’s a sign of either a company in a heavily competitive environment or a company which has yet to develop. But if there’s one thing I’ve learned from the investment books that I’ve read, it’s that your returns will be better when you invest in a company whose competitive advantage has yet to fully develop, rather than investing in a company with huge net profit margins and low opex (this usually means the company is already established).

Total liabilities decreased between 2018 and 2019, always a good sign

Huge jump in operating cash flows from 2018-19

https://preview.redd.it/uxa48ewu2ul51.png?width=477&format=png&auto=webp&s=c7bc890974a0921bebf0a8443da23d015e7e1d57


Increasing cash *reserves* as well

https://preview.redd.it/a9gj1oaz2ul51.png?width=659&format=png&auto=webp&s=25c99c1b236bf8ad1ceaa5bb4fe488950ba739ab

https://preview.redd.it/8t4qk3w23ul51.png?width=714&format=png&auto=webp&s=c700366dad51d90b40b9579253c610778a15d000
Because of the recent dump in the stock price, Ciena is at a perfect buy-in point now, and it’s only up 3.5% YTD because of it. Increasing margins and overall returns make this a prime candidate to sustain a recession and advance to higher highs when the full potential of this company is realized. With tremendous web-scale growth and a unique AI enterprise product, this company sets itself apart in the telecom arena and has tons of growth potential outside of and inside of the telecom sector. Ciena has no other competitors of its size (which is relatively small with only a 7B market cap, just showing you how much growth potential there really is). Also Ciena makes exclusively optical hardware products to focus on, where it has other big competitors who actually lag behind Ciena when it comes to market share and innovation. (https://www.sdxcentral.com/articles/news/cisco-ciena-huawei-and-nokia-lead-optical-vendors-ihs-says/2018/07/)
Positions: October 51 calls
submitted by WannabeStonks69 to wallstreetbets [link] [comments]


2020.09.07 15:17 leapodcasts Podcast Discussing IACA's Training Committee

Podcast Discussing IACA's Training Committee

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In this episode, Kyle Stoker shares how he transitioned from a police officer into a law enforcement analyst and what he does now to maintain and grow in his position. Kyle is currently the Chair of the IACA Training Committee and has over 1000+ hours of combined training under his belt in analysis and law enforcement.
www.leapodcasts.com
For the YouTube version, please visit this link.
0:31:00 – Introducing Kyle 0:13:20 – Department’s First Analyst Ever 0:16:46 – Peer Support 0:20:07 – Crisis and Negotiation Role 0:23:27 – Layoff Threat 0:29:48 – 1st Break 0:31:20 – MARCAN 0:34:26 – IACA Training 0:51:05 – 2nd Break 0:54:07 – Oral Board for Neighboring Department’s Analyst 0:57:20 – Personal Interest – Model Cars
Episode 00019 Release Date: September 7, 2020 Description: What training do you get as an analyst and how often should you get it? Kyle Stoker is currently the Chair of the IACA Training Committee and has over 1000+ hours of combined training under his belt in analysis and law enforcement. In this episode, Kyle shares how he transitioned from a police officer into a law enforcement analyst and what he does now to maintain and grow in his position. Kyle is a big advocate for learning and development as well as association participation. Kyle gives insight on what we can expect regarding training with IACA moving forward, notably more training for seasoned analysts. Kyle Stoker is currently a Crime Analyst with a small-town police department, Raytown Police Department. Names Dropped: Susan Hammen Whitford, Sabrina Potts, Angela Backer-Hines, Jamie Nelson
Public Service Announcements: Hiring Guide Promo, Albert Mesa, Shawn Fisher, Steve French
Related Links: https://iaca.net/training/, https://iaca.net/iaca-webinars/,
Email: [[email protected]](mailto:[email protected])
SEO Keywords: IACA, MARCAN, Training, Development, Education, Police Officer, Career Transition, Alternative Roles, Small-Town Police Department, Crime Analysis, Intelligence Analysis
Podcast Writer: Mindy Duong
Theme Song: Written and Recorded by The Rough & Tumble. Find more of their music at www.theroughandtumble.com.
Logo: Designed by Kyle McMullen. Please visit www.moderntype.com for any printable business forms and planners.
Podcast Email: [[email protected]](mailto:[email protected])
submitted by leapodcasts to CrimeAnalysis [link] [comments]


2020.09.07 05:28 Floodman11 Everything you need to know for the 2020 24 Hours of Le Mans - Ask your questions here!

With only days separating us from the 88th running of the 24 Heures du Mans, it's time again for the Le Mans Primer thread! This is the place if you’ve got any questions about the 2020 Le Mans event, no matter how small! There are no dumb questions about Le Mans!

CONTENTS

The Race

The 24 Heures du Mans brings up its 88th edition this year, and is the holy grail of endurance motor racing. After its first running in 1923, the course and cars have evolved to become the premier event in the World Endurance Championship, and the event is recognised as the most prestigious test for innovations in motorsport technology. Technologies such as disk and air brakes, streamlined bodywork, and a variety of engine configurations were trialled and tested at the 24 hours of Le Mans. The Mazda 787b (oh god listen to that sound!) was the first, and so far only car to win running a Wankel Rotary engine, winning in 1991. Audi brought diesel engines their first success in 2006 with the R10 TDI, and then brought Hybrid technology to victory for the first time in 2012 with the R18 e-tron Quattro.
For the first time in over 50 years, the 24 Hours of Le Mans will be held in September, instead of it's normal third-weekend-in-June date. This will mean more night time running, potentially more inclement weather, and a spectacle unlike any other Le Mans event!
This years edition also marks a significant first, and a significant farewell for the 24 Hours of Le Mans Event. Firstly, this year is the first year of the new Hyperpole qualifying format. In this format, all classes are permitted to use the track in the 45 minute qualifying session on Thursday evening. The top 6 cars from each of the 4 classes then progress to the Hyperpole session on Friday morning, which sets the top of the grid for each class. This means that each class will be segregated on the final grid.
Secondly, with the introduction of the LMH regulations starting next year, this is the last edition featuring LMP1 as the top class at Le Mans. The LMP moniker has been used at Le Mans since 1996, where it was used to describe purpose built race machines as opposed to the homologated LMGT1 class, which were based on road-going machinery.

Session Times

  • Road To Le Mans Practice 1 - Thursday September 17th, 08:30 Local, 06:30 UTC, 02:30 ET, 16:30 AEST - 1 Hour - Results
  • Free Practice 1 - Thursday September 17th, 10:00 Local, 08:00 UTC, 04:00 ET, 18:00 AEST - 3 Hours - RESULTS
  • Free Practice 2 - Thursday September 17th, 14:00 Local, 12:00 UTC, 08:00 ET, 22:00 AEST - 3 Hours - RESULTS
  • Qualifying Practice - Thursday September 15 Local, 15:15 UTC, 11:15 ET, Friday 01:15 AEST - 45 Minutes - RESULTS
  • Road To Le Mans Practice 2 - Thursday September 17th, 18:30 Local, 16:30 UTC, 12:30 ET, Friday 02:30 AEST - 1 Hour - Results
  • Free Practice 3 - Thursday September 17th, 20:00 Local, 18:00 UTC, 14:00 ET, Friday 04:00 AEST - 4 Hours RESULTS
  • Road To Le Mans Qualifying Practice - Friday September 18th, 08:30 Local, 06:30 UTC, 02:30 ET, 16:30 AEST - 20 Min x 2 classes
  • Free Practice 4 - Friday September 18th, 10:00 Local, 08:00 UTC, 04:00 ET, 18:00 AEST - 1 Hour
  • HYPERPOLE - Friday September 18th, 11:30 Local, 09:30 UTC, 05:30 ET, 19:30 AEST - 30 Minutes
  • Porsche Carrera Cup Practice 1 - Friday September 18th, 13:00 Local, 11:00 UTC, 07:00 ET, 21:00 AEST - 45 Minutes
  • Road To Le Mans Race 1 - Friday September 18th, 14:15 Local, 12:15 UTC, 08:15 ET, 22:15 AEST - 55 Minutes
  • Porsche Carrera Cup Practice 2 - Friday September 18th, 15:45 Local, 13:45 UTC, 09:45 ET, 23:45 AEST - 45 Minutes
  • Porsche Carrera Cup Qualifying Practice - Friday September 18th, 17:30 Local, 15:30 UTC, 11:30 ET, Saturday 01:30 AEST - 1 Hour
  • Porsche Carrera Cup Race - Saturday September 19th, 09:15 Local, 07:15 UTC, 03:15 ET, 17:15 AEST - 45 Minutes
  • Warm Up - Saturday September 19th, 10:30 Local, 08:30 UTC, 04:30 ET, 18:30 AEST - 15 Minutes
  • Road to Le Mans Race 2 - Saturday September 19th, 11:15 Local, 09:15 UTC, 05:15 ET, 19:15 AEST - 55 Minutes
  • RACE START - Saturday September 19th, 14:30 Local, 12:30 UTC, 08:30 ET, 22:30 AEST

The Track

The Circuit de la Sarthe covers 13.6 kilometres of the French country side. It combines the permanent race components of the Ford Chicanes, the pit straight, under the Dunlop Bridge and through to Tertre Rouge as well as the normal everyday roads of the Mulsanne straight through to Indianapolis and Arnage. The track has gone through many iterations over the years; originally, the cars raced into the heart of the city, turning just before the river Sarthe, before hurtling down the 8.6 kilometre straight. In 1932, the circuit removed the journey into the city, and more closely resembled the track we see today. Here’s a video of Mike Hawthorn touring the circuit with a camera and microphone attached in 1956, one year after his involvement in the Le Mans disaster. The addition of the Porsche Curves and the Ford Chicanes in 1972 added an extra dimension to the high speed, fast flowing track. In the late 80’s, the Group C prototype cars would reach over 400km/h, achieving average speeds of almost 250km/h in qualifying for the entire lap. This is an onboard of Derek Bell’s Porsche 956 in 1983, showing the ridiculous speeds on this configuration of the circuit. This configuration remained relatively unchanged right up to 1990, until FIA mandations required that for the circuit to be sanctioned, it must not have a straight longer than 2km. The 6km Mulsanne straight was cut down into three relatively equal length portions by two chicanes, giving the iteration of the circuit used today. Allan McNish takes you on an onboard lap of the current circuit in this video. McNish is one of the gods of the modern prototype era, winning Le Mans 3 times; once with Porsche and twice with Audi. For a more comprehensive focus on the track, John Hindhaugh’s track walk takes you on a 30 minute exploration of the track, with in depth focus on corners like the Dunlop Esses, Tertre Rouge, Mulsanne Corner, and the Ford Chicanes.
Finally, check out the fastest ever lap in the Circuit de la Sarthe: Kamui Kobayashi's 3:14.791 in 2017 Q2
The Dunlop Bridge
The iconic Dunlop Bridge has been a part of the Le Mans track since 1932, making it the oldest Dunlop Bridge at any track. This part of the track requires a good launch out of the first chicane before cresting the brow of the hill, and plunging through the esses out onto the Mulsanne straight. As the LMP cars are much more maneuverable, caution must be taken passing the slower GT traffic, as Allan McNish discovered in 2011.
Tertre Rouge
Tertre Rouge is the corner that launches the cars onto the long Mulsanne straight. Maintaining momentum through this corner as it opens on exit is imperative to ensure maximum straight line speed heading down the first part of the Mulsanne. The undulation in the road makes for fantastic viewing at night, with some magic images of the Porsches throwing up sparks on the exit in 2014. Finally, this was the location of Allan Simonsen’s fatal crash in mixed conditions in the 2013 Le Mans. The Danish flags will fly at the corner in his memory.
Mulsanne Corner
After the incredibly long Mulsanne straight, the Mulsanne corner nowadays features a subtle right hand kink before the tight 90 degree turn. Here, the cars decelerate from 340 km/h down to below 100 km/h, resulting in a brilliant opportunity to overtake. Again, care must be taken overtaking slower traffic; unaware drivers have caught out faster cars attempting to pass through the kink, such as Anthony Davidson’s spectacular crash in 2012 resulting in a broken vertebra for Davidson.
Indianapolis and Arnage
The Indanapolis and Arnage complex is one of the most committed areas of the track. Hurtling down the hill from the Mulsanne Corner, the road suddenly bends to the right, a corner which only the bravest prototype drivers take flat out, followed by a beautifully cambered open left hander taken in third gear. A short sprint leads the cars into Arnage, the slowest point on the track. The tight right hander was the scene of heartbreak for Toyota in 2014 when the leading #7 broke down and had to be retired after an FIA sensor melted and shut off the electronics. Kazuki Nakajiima was unable to make it to the pits, leaving him stranded on the circuit.
The Porsche Curves
High speed and with barely any run off, the Porsche Curves is the most committed part of the lap. Getting caught behind GT traffic in this section can mean losing phenomenal amounts of time. This was the site of Loic Duval’s horrific crash in practice for the 2014 event. Keeping momentum through the flowing right-left-right handers that lead into Maison Blanche requires 100% commitment and ultimate precision, with severe punishment for getting it wrong.
The Ford Chicanes
The final chapter in the 13.6km rollercoaster that is Le Mans is the Ford Chicanes. Two tight left-right handers with massive kerbs are all that separates the driver from the finish line. Watching the cars bounce over the kerbs in beautiful slow motion is certainly something to behold, but 24 hours of mistreatment can lead to suspension and steering issues. The drivers have to be attentive until the very end, lest they throw it all away in the last minutes of the race. This year, it’s expected that the LMP1 teams will have to flawlessly navigate the circuit almost 400 times during the 24 hours of racing.

The Classes

The WEC consists of four classes on track at once, resulting in four separate races on track each in their own battle for 24 Hours. The classes are split by car type into Prototype and GT, and then further into Pro and Amateur. Each class has it's own set of regulations, driver requirements, and relevance for the Le Mans event

LMP1 is the top class of Sportscars, and features the fastest prototype closed top race cars. The cars rival F1 cars in terms of performance and lap times, and are capable of lapping the Le Mans circuit in around 3:20. The cars in this class are built specifically for endurance racing, and are limited by both instantaneous and average fuel flow, to put the focus of the class onto development of efficiency. This year, Toyota is the only OEM manufacturer, with 3 privateer teams bringing along three different chassis to take a shot at the overall victory. As Toyota's car is a hybrid, and the privateer cars are not, the different types of car have to be balanced by a process called "Equivalence of Technology", or EoT. For more information on how EoT is calculated and applied, check out this article on the Le Mans website For those who have followed the WEC all season, it is important to note that the Success Handicap that has been applied throughout the season will not be applied at Le Mans. Thus, we will see the full unshackled ability of the cars in LMP1 for the 24 Hours!

The second prototype class is LMP2, and provides an excellent platform for endurance racing on a budget. The LMP2 class features a spec drivetrain and gearbox, using a Gibson V8 producing 600hp, and a selection of three chassis to choose from (well four really but we don't talk about Riley). This ensures that the competition in the class is very tight, and often comes down to the drivers and the teams performance instead of just having the best car. The LMP2 category is only just a step down from LMP1, with rivalling top speeds, and can lap in around 3:30.
LMP2 is the first class that must feature amateur rated drivers. The Amateurs must drive for a minimum of 6 hours in the car over the course of the race. This means that there's an element of strategy of when to use your amateur driver throughout the race, as the amateur driver is generally slower than the Pros. The pro drivers in this class range from up and coming talent, former F1 drivers, and some of the best sportscar pilots in the world, and with 24 cars in this class, LMP2 is sure to be a hotbed of action over the 24 hours.

GT class cars are cars that are derived from production models, and feature some of the most iconic cars and brands battling it out at the top of the field. The GTE cars are on the border of aero dependency, and can lap Le Mans in around 3:50
This year, the GTE-Pro entry has been hit significantly by the developments of the Covid-19 situation. Factory backed teams from America, including the Corvette C8.R and the Core-run Porsche GTLM program, have been unable to make the trip, resulting in a three-way tussle between Porsche, Ferrari, and Aston Martin for this year's event. The GTE-Pro class features all-pro line ups, resulting in some of the best drivers in the world racing in some of the most prestigious hardware that racing has to offer.
The GT classes feature a range of different cars and configurations, and to equalise each of these against each other, the class goes through a process called 'Balance of Performance' or BoP. The organisers can adjust each individual car's weight, fuel tank, air restrictor, turbo boost pressures, and aero performance to alter performance levels to enable the different cars to race competitively. This can sometimes be contentious as every team will feel hard done by, but it is a necessary evil to having the variety of cars on the grid.

Like GTE-Pro, GTE-Am features the same GT cars derived from production models. There are two major differences between GTE-Pro and GTE-Am. Firstly, as the name implies, GTE-Am must feature two amateur drivers per car; one rated Silver and the other rated Bronze. Additionally, the specifications of GTE-Am cars are a season behind the GTE-Pro category. While this had a major affect last year, this year all teams have been able to upgrade to the most recent spec machinery released by the manufacturer teams.
With two amateur drivers, all of a sudden the strategy considerations multiply. Additionally, the variety of Pro drivers in this class range from ex-F1 talent to brand new drivers to the Endurance Sportscar scene. While GTE-Am might be the class focussed on the least over the course of the race, the stories that come from this class are phenomenal, and it's well worth following.

Coming from /Formula1? The guys from F1-Editorial put together this info piece so you can see where drivers you might know stack up in this year's field!

The Legends

Part of the allure of the Le Mans 24 Hours is the history, and the legends steeped in history over the course of it's 85 previous editions. The race has had many headline battles in it's history - periods of time where two or three teams went toe to toe for years, with the drivers, cars, and brands embroiled in these battles given the chance to elevate themselves above the rest, and show their prowess.
Last year at /WEC, we’ve taken our normal Le Mans Legends celebrations to a new level; each week, members of the community have been writing reviews on some of the closest, most fascinating finishes in Le Mans history! You can check out these reports below!
Bonus CookieMonsterFL Write-Ups
This year, we've invited you to celebrate some of the Privateer teams that have made this event special. So far we've featured ByKolles, Pescarolo, and Joest, with another one still to come!
The early races were dominated by the Bentley company in their Speed 6, who won 5 of the first 7 races. Cars were separated into classes by their engine displacement, and the overall winner was based on distance covered. If two cars had finished with the same number of laps, the car with the smaller displacement was declared the winner. The race wasn't run during the second world war, and comparatively very little information is available on the stories of the early days of Le Mans.
After the second world war, teams such as Jaguar, Ferrari, Mercedes, and Aston Martin became the dominant teams. This era featured the legendary Jaguar D type, the Mercedes Benz 300 SLR, the Ferrari 250 Testa Rossa, and the Aston Martin DBR1. Jaguar won 5 times between 1951 and 1957, followed by an era of Ferrari dominance. Drivers such as Mike Hawthorn, Stirling Moss, Juan Manuel Fangio, and John Fitch became household names as Le Mans became a battle between German engineering and British "garagistas".
Ferrari and Ford was the story of the 60's, with Ferrari winning 6 times straight before Ford won four in a row with the GT40 Mk II, taking their first win in 1966. The story of their rivalry is legendary in it's own right - Henry Ford had almost successfully bought out the Ferrari motor company, only to be knocked back by Enzo himself at the 11th hour. In retaliation, Ford planned to hurt Ferrari where it mattered most; on the track. The Ford GT40 was so comprehensively dominant that it won the 1966 edition 21 laps ahead of the next car back - a Porsche 906/6. None of the Ferrari 330P3's finished the race. This battle gave drivers like Bruce Mclaren, Dan Gurney, and Jacky Ickx their first Le Mans victories, and propelled them to the forefront of motorsport stardom at the height of motorsport's popularity.
The 1970's saw the dawn of Porsche, with the 917k taking the brand's first win in 1970, with the same car winning the following year in the hands of Helmut Marko (yes, that Helmut Marko). It would be 5 years before Porsche would win again, with Maatra taking 3 victories in the interim, each at the hands of Henri Pescarolo. Porsche returned with the 936 and the 956/962c dominating the race for the next 20 years. In fact, from 1970, Porsche won 12 times in 18 events, including 7 in a row, and they miiight have been a bit cheeky about it. Amongst these 12 wins, there were 4 for both Jacky Ickx and Derek Bell, and two for IMSA legend Hurley Haywood, as well as the first win for the Joest team in 1984. This era coincided with the introduction, and subsequent destruction of the Group C sportscar formula, widely regarded as the best Sportscar championship regulations of all time. Porsche’s dominance was eventually ended by Jaguar in the XJR-9LM, at the height of Group C’s magic. Ickx's 6 wins at this stage had earned him the nickname 'Mister Le Mans', a fitting title for one of the best drivers in the world at the time.
GT cars became a force to be reckoned with at the end of the Group C era, with classes being split into LMGTP and LMP. McLaren and Porsche had wins in GTP cars, in the F1 GTR and the 911 GT1 respectively, while Porsche, BMW and Peugeot scored LMP wins. 1997 saw the first win for Tom Kristensen, while the following year Allan McNish took his first victory, starting their journeys into the legend books of Le Mans.
The 2000’s ushered in the era of Audi, with all 13 of their wins coming since the turn of the century. GTP was disbanded due to safety issues, being replaced by GT1 and GT2. Audi picked up wins in the R8, the R10, the R15, and the R18, often dominating the might of the Peugeot 908. Audi's dominance elevated not only their drivers to legend status, but also their team managers, car designers, and race engineers. People like Reinhold Joest (team manager), Dr Wolfgang Ullrich (Audisport director), Ulrich Baretzky (engine designer), Leena Gade, Howden Haynes (race engineers) behind the wall and Allan McNish, Tom Kristensen, Rinaldo Capello, Marcel Fassler, Andre Lotterer and Benoit Treluyer have become household names in the sport not only for their wins, but their longevity and domination. Audi's dominance was only broken by a win for Bentley in 2003, running basically an Audi under a British racing green skin, and Peugeot in 2009, before being ended for good by Porsche in 2015.
Between 2015 and 2017, Porsche added to their victories, now holding a record 19 overall victories at the Circuit de la Sarthe. Audi trail with 13, with Ferrari, Jaguar and Bentley holding the next three positions. Toyota finally took their first overall victory in 2018, and backed it up with another last year. Tom Kristensen is has the most victories at Le Mans, with 9 overall victories over his career with Porsche, Audi and Bentley, inheriting the title of Mr Le Mans.

Videos and Documentaries

Entry List

The 2020 Andy Blackmore's Spotter Guide - Proudly supported by /WEC

This year, /WEC is again sponsoring Andy Blackmore's Le Mans spotters guide. Andy Blackmore has been a long time servant to Le Mans and his spotters guides are second to none in terms of information, presentation, and accuracy. We here at /WEC are proud to feature on the spotters guide, and implore you to show your support by following him @andyblackmore and supporting @AERO_Paint on Twitter!

Endurance Chat

/WEC's podcast, Endurance Chat, will have three episodes in the lead up to Le Mans, as well as a Pre-Pre-Race show in the hours before the event. Watch this space for updates!

Streaming and Television

Martin Haven confirmed that Trackside Broadcast will start 15 minutes before FP2 - No broadcast of FP1 at this stage

  • Official stream OUTSIDE US ONLY - The Le Mans package gives you access to all WEC sessions (Qualifying, Warm Up and the Race) with a choice of on boards, cross platform compatibility, and up to 5 devices connected at once. Additionally, replays of the event are free after the event. Official comms headed by Martin Haven, Allan McNish and Graham Goodwin, who in my personal opinion properly nail the tone of the event. Has been known to get overloaded and crash however
  • Eurosport will be broadcasting the full Le Mans event, including Practice, all Qualifying sessions, Warm Up, and the Race, in most markets with local commentary. Note - In the past, there have been complaints levelled at the tone of the English comms, and bias in commentary in various regions. Luckily, Eurosport does provide a commentary free feed too! Check your local broadcaster for times/streaming
  • Radio Le Mans will be streaming live radio for every session
For American audiences, unfortunately the Official stream is geoblocked for your area. You can catch the race on Motortrend and on the Discovery Velocity channel
Any further updates on TV or Streaming distribution will be added as they are released!

Social Media

If you're looking for more interaction, you can find most of the teams, drivers and commentators on Twitter, giving you instant interaction with those in the midst of the event. We have a twitter list for this year's event thanks to victorycb!

Live timing

Be sure to join the discord for alternate timing solutions!

Get Involved!

By far the most fun you can have watching an endurance race is watching it with the official /WEC Discord! It's a lot of fun and a really great atmosphere to watch the race in!
If you want to have a go at picking who you think will be winning in each class, jump into mwclarkson's Fantasy Endurance Contest! It's free to enter, and if you win, you'll get the satisfaction and achievement of being right!
If there's anything you'd like us to add, or need clarification on, please comment below and we'll add it in!`
submitted by Floodman11 to wec [link] [comments]


2020.09.06 00:43 Arbutustheonlyone 9-5 Weekly Bay Area COVID-19 Growth Rate Charts and county roundup

9-5 Weekly Bay Area COVID-19 Growth Rate Charts and county roundup
Bay Area Cumulative Cases & Growth Rate Chart
This is the weekly update of the Bay Area COVID-19 growth rates. Previous postings 3-28, 3-29, 3-30, 3/31, 4/1, 4/2, 4/3, 4/4, 4/5, 4/6, 4/7, 4/8, 4/9, 4/10, 4/11, 4/12, 4/13, 4/14, 4/15, 4/16, 4/17, 4/18, 4/19, 4/20, 4/21, 4/22, 4/23, 4/24, 4/25, 4/26, 4/27, 4/28, 4/29, 4/30, 5/1, 5/2, 5/3, 5/4, 5/5, 5/6, 5/7, 5/8, 5/9, 5/10, 5/11, 5/12, 5/13, 5/14, 5/15, 5/16, 5/17, 5/18, 5/19, 5/20, 5/21, 5/22, 5/23, 5/24, 5/25, 5/26, 5/27, 5/28, 5/29, 5/30, 5/31, 6/1, 6/2, 6/3, 6/4, 6/5, 6/12, 6/19, 6/26, 7/3, 7/10, 7/17, 7/24, 8/13, 8/21, 8/29.
Happy Labor Day Weekend! The air looks pretty clean today but it's starting to get hot again. Take care inland and away from the water. You may see some epic high temperatures this weekend. So given that it is too hot to go anywhere and even if it wasn't wherever you want to go is probably closed or burned or both, we can swelter and shelter in place for the weekend.
The Bay Area cumulative total is now 87,303 an increase of 5,383 since last week. Again this is a smaller increase then the prior week. We are running at an average of about 769 new cases per day. I think we can also be safe in saying that growth rates are the lowest they have been since the start. As always be cautious looking at the last few days, because the data is incomplete. One important thing to remember is that growth rates are relative to the absolute numbers, if you're at 1000 cumulative cases and growing at 1%, then you add about 10 new cases per day, however if you have a 10,000 cumulative cases then you are adding 100 per day. So while the growth rates are lower than they have been we are still adding more cases per day then we were earlier in the pandemic - even though growth rates were higher back then. So growth rates reducing is a GOOD thing as they literally show that we're slowing the spread, but there's still a lot of people getting sick.
The model continues to react to this reduction in growth and is settling on an early August date for the peak. As we know that can all change, but it does tell us how the data is behaving currently.
Bay Area Model Predicted Dates Chart
Bay Area New Cases per Day Chart
As usual for people that might be finding this for the first time, I will mention that the Mercury News is running a county level summary of the state and is basically replicating these charts for the Bay Area counties - so bookmark your daily fix here. I haven't looked at these charts in awhile and there was some concern that they were based on result reported date rather than test date. I can't say either way. Additionally for data geeks the state has a new model page to play with.
So last week I spoke at length about the new "Blueprint for a Safer Economy" I thought it was a vast improvement over the watchlist but I was unhappy that the calculations of the critical metrics were less than transparent. Well I am very happy to report that a few day ago the state published a pretty good explanation of how the numbers are calculated and how they will be used. I still can't quite get my 7-day case average numbers to match exactly (and it's my numbers on the chart below), but they are close to the unadjusted state numbers. Next week I may at least be able to add the state numbers to the chart. In the new system it takes time to transition states so no county has changed from last week. I did hear that Santa Clara may be eligible to move up a level next week - though ever-cautious not actually follow that we more reopening.
In the ranking by total cases per capita everybody stayed the same except San Mateo and San Francisco who swapped places, but they are pretty close together anyway.
Comparison of per-capita cases and 7-day case rate per 100,000 across 10 counties
Marin New Cases per Day Chart
Solano New Cases per Day Chart
Contra Costa New Cases per Day Chart
Sonoma New Cases per Day Chart
Alameda New Cases per Day Chart
San Mateo New Cases per Day Chart
San Francisco New Cases per Day Chart
Napa New Cases per Day Chart
Santa Clara New Cases per Day Chart
Santa Cruz New Cases per Day Chart
The total deaths are 13,646 an increase of 807 since last week which is less than last week's increase over the prior week.
California Cumulative Deaths & Growth Rate Chart
California Deaths per Day Chart
The state reached 731,382 cases this week, and increase of 33,156 since last week. The steep decline in growth rates is evident and very welcome. The model is saying that the peak was about the end of July.
California Cumulative Cases & Growth Rate Chart
California New Cases per Day Chart
And finally Santa Clara County's total is 18,154 an increase of 1,376 since last week which is also a little less than the prior week's increase.
Santa Clara County Cumulative Cases & Growth Rate Chart
So in conclusion, we're getting more information on the state's new reopening system and so far it seems to be better thought out then the last iteration. In general I think it's clear than we are on the backside of the summer wave of cases. But let's not get complacent, it should be clear by now that COVID can come back with a vengeance if you let your guard down. Stay safe.
submitted by Arbutustheonlyone to bayarea [link] [comments]


2020.09.05 03:29 StevenStevens43 The British Olduwan

The British Olduwan
Olduvai gorge:
One of the most important archaeological and anthropological sites in the world, in understanding the earliest known origins of Human-being, comes from a location known as Olduvai gorge in Tanzania, were Oldowan is thought to have first began evolving in to modern human, 1.9 million years ago.
Olduvai gorge
The Olduvai Gorge it has proven invaluable in furthering understanding of early human evolution.

Homo habilis, approximately 1.9 million years ago
Link for photo
However, it is likely that Olduwan was born from inter-racial breeding
Oldowan:
It appears one of the first things Oldowan man done, was go seeking for lands, perhaps a little cooler in temperature, as Olduwan, 1.8 million years ago first appeared in Georgia, Europe.
In fact, by 1 million years ago, Olduwan man had even turned up in the area that would be considered modern day London.
Pre-history of Europe
Homo erectus georgicus, which lived roughly 1.8 million years ago in Georgia), is the earliest hominid to have been discovered in Europe.
Link for photo
Olduwan expansion
Indonesia:
Other Oldowans headed for Indonesia.
Paleolithic
Homo erectus in Indonesia by 1.8 million years
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Russia:
1.5 million years ago, Oldowan man entered Russia, by the Caucasus, which leads in to Scandanavia from the Northern land bridge, which still exists today.
Pre-history
In 2006, 1.5-million-year-old Oldowan flint tools were discovered in the Dagestan Akusha region of the north Caucasus,
Link for photo.svg)
Dagestan
China:
China 1.35m years ago
Paleolithic)
Recent study shows that the stone tools found at Xiaochangliang site are magnetostratigraphically dated to 1.36 million years ago.[9]
Link for photo
Return of Oldowan:
It would appear one of Olduwans descendants, likely returned to Africa around, 300,000 BC, via europe. Crossing the Gibraltar straits.
Paleolithic
the Acheulean. Possibly the first hunters, H. erectus mastered the art of making fire and was the first hominid to leave Africa, colonizing most of Afro-Eurasia and perhaps later giving rise to Homo floresiensis.

The earliest known Homo sapiens fossils include the Jebel Irhoud remains from Morocco (ca. 315,000 years ago),[12]

Don't take offence:
Ok, now, it is likely that the first modern humans, are still around today, in the exact same form they were then. And today, they are classed as "intelligent modern humans".
They were likely, "the pygmy peoples".
The reason they were likely the same people, as todays pygmy peoples, comes from the knowledge that the Jebel Irhoud, were extremely small in size.
Morphology
The Jebel Irhoud individuals also had very thick brow ridges and lacked prognathism.[18]
Link for photo
Magdalenian:
Now, anthropoligical studies pretty much prove, that the Magdalenians that inhabited mainland europe between 17,000 BC and the onset of the younger dryas, were the same people as Jebel Irhoud.
Period biology
The fauna of the Magdalenian epoch seems to have included tigers .
Magdalenian humans appear to have been of short stature, dolichocephalic, with a low retreating forehead and prominent brow ridges.
Link for photo
Magdalenian expansion
Cheddar man:
The map above does not attribute Southern parts of Britain, to have been colonialised by the Magdalenians, however Britains oldest known skeleton is Cheddar man, believed to be from around 9,100 BC, and also thought by anthropologists, to be black in skin colour.
Cheddar man
Cheddar Man is a human male fossil found in Gough's Cave in Cheddar Gorge, Somerset, England. The skeletal remains date to the Mesolithic (ca. 9100 BP, 7100 BC) and dark or dark to black skin.[2]
Link for photo
Doggerland:
The reason it would have been so easy for the Magdalene to colonise Thames valley, would be due to the fact that, not only would they have the brain capacity to cross the Gibraltar straits, they would also have the advantage of being able to cross the Doggerland land bridge, which had not sunk yet, until 6,500 BC.
Doggerland
Doggerland was an area of land, now submerged beneath the southern North Sea, that connected Britain to continental Europe. It was flooded by rising sea levels around 6500–6200 BC.
Link for photo
Doggerland
Pygmy peoples:
Pygmy peoples of today, can be found mostly in the Congo region of Africa.
They are a peoples which typically average a height of less than 4 ft 11.
Pygmy peoples
In anthropology, pygmy peoples are ethnic groups whose average height is unusually short. The term pygmyism is used to describe the phenotype of endemic short stature (as opposed to disproportionate dwarfism occurring in isolated cases in a population) for populations in which adult men are on average less than 150 cm (4 ft 11 in) tall.[1]
The term is primarily associated with the African Pygmies, the hunter-gatherers of the Congo basin (comprising the Bambenga, Bambuti and Batwa).[2]
Link for photo
Pygmy peoples
Effacer le Tableau:
Whilst the only noticable difference between you, and a Pygmy person, is their small stature, and the fact that even today, they are hunter gatherers, despite some politically correct Scientists insisting that Pygmy peoples are not descended from Hunter gatherers, the Pygmy peoples have been the victims of repeated attempted genocides and extermination campaigns.
Most recently, January 2003.
Violence against pygmy peoples
From the end of 2002 through January 2003 around 60,000 pygmy civilians and 10,000 combatants were killed in an extermination campaign known as "Effacer le Tableau" during the Second Congo War.[27][28] Human rights activists have made demands for the massacre to be recognized as genocide.[29]
Link for photo
Baka dancers
Bantu master:
Even "today" the Bantu make no bones about the fact that they are the pygmy peoples "masters".
Perhaps it makes them feel big.
However even "you" have joined in, on Pygmy genocidal bullying, without even knowing it, or have you never used the term "mongo", in your younger years?
Mongo, is a pygmy language, aswell as a Pygmy location.
The word Mongo, should not be used disparagingly.
But unless you want to be part of a genocide campaign, you should also not ban the word from your vocabulary.
Simply use it, respectfully.
To put in to simple terms.
If a pygmy person went on the internet, and told everyone he was a Mongo, he would likely be banned, by a well meaning leftist, that does not realise that, this this person, really is from a village called Mongo, near congo, and speaks Mongo, and banning this person is about the most insulting and racial discriminative thing one could possibly do.
Reported slavery
In the Republic of the Congo, where Pygmies make up 2% of the population, many Pygmies live as slaves to Bantu masters. The nation is deeply stratified between these two major ethnic groups. The pygmy slaves belong to their Bantu masters from birth in a relationship that the Bantus call a time-honored tradition. Even though the Pygmies are responsible for much of the hunting, fishing and manual labor in jungle villages, Pygmies and Bantus alike say that Pygmies are often paid at the master's whim: in cigarettes, used clothing, or simply not paid at all.
Link for photo.png)
Pygmy language centres
Zoos:
Discimination against pygmy peoples is not new.
Pygmy peoples, even recently, have been sent to live in zoo cages next to Lions and Tigers, and many people view Pygmy peoples, as Paleolithics.
Even in the USA, as early as 1907, they were viewed as a circus act, alongside animals.
Systematic discrimination
Historically, the pygmy have always been viewed as inferior by both colonial authorities and the village-dwelling Bantu tribes.[15] Pygmy children were sometimes captured during the period of the Congo Free State, which exported pygmy children to zoos throughout Europe, including the world's fair in the United States in 1907.[15]
Link for photo
Pygmy person in Bronx zoo cage 1906
Pepi II:
Even as far back as 2297 BC, a 13 year old Egyptian pharoah named Pepi II, took great delight in capturing a pygmy person, and bragged about to everyone in Egypt.
The Egytians begged him not to kill the pygmy person, but instead bring the Pygmy person back to Egypt.
Likely to be used for entertainment purposes.
Early years of Pepi II's reign
Sent to trade and collect ivory, ebony, and other precious items, he captured a pygmy. News of this reached the royal court, and an excited young king sent word back to Harkhuf that he would be greatly rewarded if the pygmy were brought back alive, where he would have likely served as an entertainer for the court.
Link for photo
Iymeru:
But what do we learn from this?
We learn that modern humans from 300,000 BC had the potential to be extremely literate, intelligent, and that the idea that even Olduwan may have been an Ape, is simply misguided ancient discrimination and racism, and was genocided, quite simply because he was too stubborn to give up his traditions, and likely lacked physical build in order to stick up for himself against bigots that likely wrongfully viewed him as an illiterate fool.
However Pygmy peoples are regarded by Scientists, as modern humans.
And pygmy peoples, such as Iymeru, have been in even the highest positions of the ancient Egyptian empire.
Iymeru, was the second most powerful man in Egypt, during the 13th dynasty.
He was the Pharoahs vizier.
So much for Pepi II's circus act.
Iymeru)
Iymeru was an ancient Egyptian vizier) in office during the 13th Dynasty.
Link for photo#/media/File:Statue_Iymeru_Turin.JPG)
Iymeru
Indian pygmies:
However, there is a twist in the tale.
It appears more likley, that the magdalenian Pygmies, "were not" in fact the same pygmy peoples as todays Congo contingent, but in actual fact, were more likely Indian pygmies.
The African pygmies likely took the long way round the world, instead of going directly across the Gibraltar straits.
South east Asia
Frank Kingdon-Ward in the early 20th century reported a tribe of pygmy Tibeto-Burman speakers known as the Taron inhabiting the remote region of Mt. Hkakabo Razi in Southeast Asia on the border of China (Yunnan and Tibet), Burma, and India.
Link for photo
Indian Pygmy
Indo-European
The reason it was more likley Indian pygmies, than African pygmies, comes from the fact that there is plenty more evidence, which i will reveal later, of Indian descended people, having colonised Europe, and even America.
Not only this, one of the most common languages in todays world, is Indo-European.
Indo-European likley was a language that evolved over thousands of years, likely in stages, and likley due to pro-longed exposure to one anothers culture.
Indo-Aryan first arose in the Levant around the time of the ancient egyptian empire, when Indians and Aryans colonized lower egypt.
Indo-European evolved when Indo-Aryans invaded India during the battle of the ten kings in 1400 BC.
Though, it was likley that the Aryan language, already contained certain Indo components, by the time the colonized Egypt, and those were probably picked up from the Magdalenian period, when Aryans likely had to invade european mainland to escape the polar ice-caps, and integrated with Megdalenians.
Though, Indian genes in the northern hemisphere even pre-dated the Magdalenians, which i will cover later, so it is also likely, that when the Aryans invaded european mainland, and integrated with Magdalenians, their Aryan language already contained Indo components.
We can also see by the photo of the Philippino girl, how Anthropologists could mistake Cheddar man for being black.
This is due to the fact, that Indians, "are" descended from Africans, so, in a round about way, the Magdalenian "are" African pygmies, though not as directly as one would first think.
It is likley that the Magdalenian arrived in europe via India.
Though they likely made their escape, over the Gibraltar straits, the place were it all began.
Saudi Arabia:
Whilst it is actually likely, that modern day human was already living in Scandanavia, and even european mainland, as far back as 300,000 years ago, it is most probably that any evidence of this, was washed away during the younger dryas, when both Britain and Scandanavia, lay under polar ice-caps.
But the first "recorded" movement of modern day humans, comes from 75,000 years ago when Africans first entered the Arabian peninsula.
Pre-history
A 2011 study found that the first modern humans to spread east across Asia left Africa about 75,000 years ago across the Bab-el-Mandeb connecting the Horn of Africa and Arabia.[56]
Link for photo
Arabian expansion
India:
Modern human, from the Arabian peninsula, arrived in India, sometime between 80,000 and 60,000 years ago.
Paleolithic
"Modern human beings—Homo sapiens—originated in Africa. Then, intermittently, sometime between 60,000 and 80,000 years ago, tiny groups of them began to enter the north-west of the Indian subcontinent.
Link for photo
Israel:
As Israel was in Mesopotamia, Africans travelling to the Arabian peninsula, Indonesia, or anywhere else, would have no other option than to go through the Levant, making Israel one of the earliest populated areas by modern human.
120,000 years ago.
And almost definitely Black African.
Pre-history
The oldest fossils of anatomically modern humans found outside Africa are the Skhul and Qafzeh hominins, who lived in the area that is now northern Israel 120,000 years ago.[85]
Link for photo
Neanderthal man:
The best evidence of what Neanderthal man looked like, comes from very well preserved remains of Neanderthals found in Shanidar cave in Iraq.
The remains were thought to be from between 60,000 and 80,000 years ago, and they do point to a slightly different culture sharing the lands of Mesopotamia, with Africans.
Iraq pre-history
During 1957–1961 Shanidar Cave was excavated by Ralph Solecki and his team from Columbia University, and nine skeletons of Neanderthal man of varying ages and states of preservation and completeness (labelled Shanidar I–IX) were discovered dating from 60,000–80,000 years BP.
Link for photo
Neanderthal man
Neanderthal:
Neanderthals got a bad rap.
There is no doubt Neanderthal was Asiatic.
And do you remember Pepi II? That wonderful African pharoah that delightfully hunted down a "pygmy" when he was a boy? Well, this African also took great delight in carrying on the honoured age old African tradition of "smiting" Asiatics.
Well racism and discrimination is actually quite prevalent within the ancient egyptian dynasties, and an ancient old traditional practise of native egyptians smiting inferior Asiatics, can be traced back to 3000 BC, during the reign of Den.
The depiction even included a "bearded" foe.
Events#Events)
The picture shows Den in a gesture known as "smiting the enemy". In one hand Den holds a mace, in the other hand he grabs a foe by his hair. Thanks to the braids and the conic beard the foe has been identified as of Asian origin. The hieroglyphs at the right side say "first smiting of the east".
Link for photo
Smiting asiatics
Literate:
Now, i am hoping i no longer have to go in to too much detail about how, in actual fact, Scientists now think Neanderthal man was likely literate, and actually extremely intelligent.
In fact, intelligent Africans "would not" interbreed with an idiot.
And Neanderthal man did breed with other humans in this area.
In fact, breeding with Neanderthal man, is likely where Africans gained a bit more bulk from, by breeding with a person that is derived from Northern sub grouos, that have grown to be a bit bulkier in bulk, in order to with stand the cold winters.
He also likely was 50/50 in providing the components that would later evolve in to the AfrAsian language, that is spoken by Semites, and Arabians, as well as some Africans, but nobody knows were it evolved from.
Neanderthal
Neanderthal technology is thought to have been quite sophisticated.
Compared to modern humans, Neanderthals had a more robust) build and proportionally shorter limbs. These features are often explained as adaptations to conserve heat in a cold climate,
Neanderthal got cornered in Spain:
Now just like the previous two groups, Neanderthal, being from european mainland, and who still exists today, got cornered in Spain, by this new anatomically modern human-being.
Inter-group relations
Canadian ethnoarchaeologist Brian Hayden calculated a self-sustaining population which avoids inbreeding to consist of about 450–500 individuals, which would necessitate these bands to interact with 8–53 other bands, but more likely the more conservative estimate given low population density.[31] Analysis of the mtDNA of the Neanderthals of Cueva del Sidrón, Spain, showed that the adult three men belonged to the same maternal lineage, while the three adult women belonged to different ones. This suggests a patrilocal residence (that a woman moved out of her group to live with her husband).[233] However, the DNA of a Neanderthal from Denisova Cave, Russia, shows that she had an inbreeding coefficient of ​1⁄8 (her parents were either half-siblings with a common mother, double first cousins, an uncle and niece or aunt and nephew, or a grandfather and granddaughter or grandmother and grandson)[83] and the inhabitants of Cueva del Sidrón show several defects, which may have been caused by inbreeding or recessive disorders.[218]
Link for photo
Neanderthal
Anatomically modern people:
Now, do you remember the Magdalenians from earlier in this post?
Well here is a photo of Anatomically modern people.
Early modern human
Early modern human (EMH) or anatomically modern human (AMH)[2] are terms used to distinguish Homo sapiens (the only extant human species) that are anatomically consistent with the range of phenotypes seen in contemporary humans from extinct archaic human species. This distinction is useful especially for times and regions where anatomically modern and archaic humans co-existed, for example, in Paleolithic Europe.
Link for photo
Early modern human
Neanderthal did not get wiped out:
The early modern human however, did not wipe Neanderthal out.
They shared european mainland with other literate human-beings.
Some of those human-beings, particularly the ones from Britain, that at this point in time, is just a part of Eurasia, probably looked more like this.

Western neanderthal
Denisovan:
Now, Neanderthal not only spread out from Mesopotamia along European lines, and escaped via Spain, but also along Northern lines, before escaping in to Canada via the Bering land bridge, that was around at the time.
However, the remains are no longer considered to be that of Neadnerthal, but in fact, that of Denisovan, the ancestor of Australian aboriginals, as well as Inuits and Paleo-Indians in America, and others.
Pre-history
That Russia was also home to some of the last surviving Neanderthals was revealed by the discovery of the partial skeleton of a Neanderthal infant in Mezmaiskaya cave in Adygea, which was carbon dated to only 29,000 years ago.[6] In 2008, Russian archaeologists from the Institute of Archaeology and Ethnology of Novosibirsk, working at the site of Denisova Cave in the Altai Mountains of Siberia, uncovered a 40,000-year-old small bone fragment from the fifth finger of a juvenile hominin, which DNA analysis revealed to be a previously unknown species of human, which was named the Denisova hominin.[7]
Link for photo.jpg)
Denisovan
Lapland:
Now, it is likely that Paleo-Indians lived in europe, relatively peacefully, with one another.
At least until the younger dryas, when blond haired blue eyed Aryans from Scandinavia had to invade European mainland.
It is likely what happened during this period, is Aryans became less friendly, and forced Anatomically modern humans to flee via Spain, go and live in the Northern regions and peripheries as Eskimos in Iglus, or go and breed with the current Indigenous peoples of America and Australia and update their DNA.
When the Ice-caps melted, Scandinavians likely returned to Scandinavia, and pushed the Sami people farther and farther north, until they could go no farther north, and to this day, there is a peoples in the most Northern regions of Scandanavia and Russia that regard themselves as the indigenous peoples of Scandinavia and Russia.
They are called the Sami peoples.
You have likley heard of them, without realising it.
They are Laplanders.
The place Santa Klaus is from.
Sami people
The Sámi people (/ˈsɑːmi/; also spelled Sami or Saami) are an indigenous Finno-Ugric people inhabiting Sápmi, which today encompasses large northern parts of Norway, Sweden, Finland and the Kola Peninsula within the Murmansk Oblast of Russia. The Sámi have historically been known in English as Lapps or Laplanders. Sámi ancestral lands are not well-defined. Their traditional languages are the Sámi languages which are classified as a branch of the Uralic language family.
Link for photo
Sami peoples
Indigenous Americans:
The Indigenous colonisation of the Americas happened in two waves.
The first was between 57,000 BC and 17,000 BC.
However a Polar Ice wall prevented the first arrivals from prevailing any farther than Alaska.
Migrations in to the continents
Alaska was a glacial refugium because it had low snowfall, allowing a small population to exist. The Laurentide Ice Sheet covered most of North America, blocking nomadic inhabitants and confining them to Alaska (East Beringia) for thousands of years.[53]
Second wave:
Just as the Polar ice wall in Alaska was beginning to melt, and the ice-caps began shifting towards Britain and Scandinavia, the Aryans likely came down from the Northern lands, and many Paleo-Indians likely fleed across the melting Bering land bridge and got over just in time, to breed with Indigenous Alaskans, and populate the Americas.
Canada pre-history
The first inhabitants of North America are generally hypothesized to have migrated from Siberia by way of the Bering land bridge and arrived at least 14,000 years ago.[23]
South America:
Obviously some Paleo-Indians made it over the Ice-wall prior to the second wave arriving, as archaeologists are of the belief that South America saw it's first arrivals around 16,500 BC.
Pre-columbian era
The earliest archaeological evidence from human settlement in South America comes from Monte Verde (possibly as early as 16,500 BCE).[11]
Isolation:
Until the arrival of the Spanish during the Columbian era, Paleo-Indians would have been pretty isolated, with not too much opportunity for evolving, so the 1500 AD perfectly intact mummified Inca sacrifice, would give a good clue as to what the Paleo-Indians that arrived 14,000 years ago, or even 57,000 years ago, looked like.
Link for photo
Inca sacrifice
The Australian aboriginals have a similar ancestry.
The fact that modern Australian aboriginals have the exact same ancestors as US Indigenous peoples, and were hunter gatherers when Aryans first arrived in Australia, despite making crossings on land bridges on two seperate sides of the globe, is pretty much suggestive that early modern anatomical Indonesians inhabited most of the globe, and were very much literate. And modern, and they in turn were likely descended from a mixture of Israeli Neanderthal and Afro pygmy persons.
Pre-history
Human habitation of the Australian continent is known to have begun at least 65,000 years ago,[45][46] with the migration of people by land bridges and short sea-crossings from what is now Southeast Asia.[47] The Madjedbebe rock shelter in Arnhem Land is recognised as the oldest site showing the presence of humans in Australia.[48] The oldest human remains found are the Lake Mungo remains, which have been dated to around 41,000 years ago.[49]
At the time of first European contact, most Indigenous Australians were hunter-gatherers with complex economies and societies.[53
Greenland:
The Paleo-Indonesians even found their way to Greenland by 2500 BC.
Early Paleo eskimo cultures
In prehistoric times, Greenland was home to several successive Paleo-Eskimo cultures known today primarily through archaeological finds. The earliest entry of the Paleo-Eskimo into Greenland is thought to have occurred about 2500 BC.
And the photo just goes to show, the farther North you get, the whiter you get, as ones skin evolves to adapt to the cold.
And when you get even farther north, the redder you get.
Link to photo.jpg)
Greenlandic Inuit couple
Summary:
But, the point is, that blond haired blue eyed Aryans almost definitely pre-dated the younger dryas, and they moved southward, and any trace of their previous existence was wiped out by one of humanities greatest ever Cataclysms when an entire sub-contentent, and an Island, was cut in half from manland europe.
All this happened between only 6500 and 11,000 BC.
The northward movements that have been attributed to the populating of Britain and Scandinavia, and the sudden appearance of white blue eyed people, was actually a "re-population", and they already lived in those lands previous to that.
They had lived and evolved in those lands, ever since Oldowan turned up in the Thames valley 1 million BC, and 1.5 million BC in Russia.
But until the younger dryas came and wiped any history of them out, they had no real reason to make any significant appearance on european mainland, were archaeological evidence would be preserved.
And that is why the first archaeological evidence of white man only appears after and during the Younger dryas.
However britain was likely not originally inhabited by pure Aryans.
Pure Aryans likely began colonising Britain only after the Northward migrations.
And even then. they likley shared the Island with Greekish looking people, as well as possibly even remnants of Indonesians, and the place likely got divided after Doggerland sank, and Scandinavians eventually began adding Britain to their North sea expansion.
Likely beginning around 3000 BC, with the invention of their Hjortspring boat.
Bronze age
Thousands of rock carvings from this period depict ships, and the large stone burial monuments known as stone ships, suggest that ships and seafaring played an important role in the culture at large. The depicted ships most likely represent sewn plank built canoes used for warfare, fishing and trade. These ship types may have their origin as far back as the neolithic period and they continue into the Pre-Roman Iron Age, as exemplified by the Hjortspring boat.[43]
submitted by StevenStevens43 to AhrensburgCulture [link] [comments]


2020.09.04 10:49 sirojajam_ Cooler Master Customer Support fails to address my simple (imho) issue for almost a month

Cooler Master Customer Support fails to address my simple (imho) issue for almost a month
Hello, I am writing mainly in a hopeless attempt to reach Cooler Master Customer Support. Now here on Reddit, something very new to me.
In short, I bought their case (NR600) on Amazon, but it came missing a part (a mesh which should cover case's opening at its top to disallow dust and debris flying in the air to freely enter the inside of the case). Simple enough, I first contacted seller, their directed me to CM by providing telephone number, I called it for at least a week or two, no answer, then found their site, where I submitted ticket, they requested serial number and such (which I actually provided in my original message when I created a ticket), I provided the requested info once again, then waited for two weeks, then asked if they will be so kind as to give me any update, and as of now still nothing.
I am trying to attach some screenshots of these things just as the evidence that what I am posting are pristine facts. Any reasonable advice will be greatly appreciated, especially if CM will give me some reaction.
Now, following is the history of messages in my current ticket (I removed my home address and sn, but left my email so CM might contact me there in case they have some unimaginable technical issues that render them unable to contact me via their own ticket interface).
My message sent 2020-08-11 10:31 :
I bought Cooler Master case NR600 at Amazon. The box was missing panel that has to be installed at the top of my case, I contacted seller first, they told that they aren’t responsible and I have to contact CoolerMaster directly by phone 1-888-624-5099. I tried to contact for few weeks, but my phone call never was answered. I am trying to reach you now. I am unable to change fields such as Serial Number or Product category, so I will write them here. Serial Number: (given_in_the_ticket) Model Number: MCB-NR600-KGNN-S00 Product category: Desktop case, failure reason: missing part on arrival (panel that suppose to close opening at the top of the case).
Attachment: (receipt_from_Amazon).jpeg

CoolerMaster's message sent 2020-08-11 22:57 :
Hello Sergei,Please note that third party sellers are not covered under our warranty. Only direct vendors like Amazon sold and shipped by Amazon example. Open and refurbished are also not covered under warranty. Please provide the following info below for parts request.Please note due to the COVAD-19 order all RMA and part
request have been delayed. We require the following information below for parts request.Purchase
ReceiptSerial
NumberComplete
Shipping Address Thank
YouCM-Support 

My message sent 2020-08-17 11:43 :
Hello Cooler Master Support Team! Here is the information you requested -- Purchase Receipt: I have attached it as a [pdf] file, the receipt from Amazon, in a reply email. I will try to attach it here as well. Serial Number: (given_in_the_ticket). Complete Shipping Address: (given_in_the_ticket), United States. I bought this case directly at Amazon, without a hint about any third party sellers involved. Back then, as well as now, the product that I bought is at this page: https://www.amazon.com/dp/B07PJ18S78 -- Although I see that I got charged $91.47 for the case instead of $69.99 as they show me now. Just in case if the seller that I bought from turns out to be a third party seller by your evaluation, then please let me know how I can at least purchase this top panel part for my case (NR600) from you, (the part supposed to be a mesh specifically produced to close the ventilation opening at the top of the case to prevent dust and debris floating in air to freely enter the case's inner compartment.) I am willing to buy it from you directly if somehow it will turn out that I become a victim of a selling scam on Amazon. Respectfully, Sergei.

My message sent 2020-08-26 04:47 :
Hello again, Cooler Masters. I have submitted my inquiry exactly 2 weeks ago (on August 11th, 2020) to your customer support team about missing part for my NR600 case, the mesh that is supposed to cover the ceiling of the case, guarding the case from collecting dust into it, which I deem to be crucial in order to constitute an operational functional product that was made by you for people like me, ordinary buyers. I actually provided serial number and most, if not all, relevant information in my very first Ticket Comment, you then asked me to provide details which I again provided in e-mail reply, and then I also duplicated the same information as a ticket comment here, on August 17th, 2020. I bought the case itself around one and a half month ago on Amazon. The seller was willing to get the case back and refund me right at the beginning when I was putting my desktop together, but I decided to stick to your product. I believed that such a simple issue as a missing mesh would be an easy fix. Seems now that I couldn't be any more wrong about it. It even seems that you decided to ignore me altogether. Could you at least give an update on the situation here or to my email ([[email protected]](mailto:[email protected]))? I am admittedly quite speechless at the moment. Even given that all we might be restricted by COVID-19 in things that we can do, yet I suspect that communicating via emails still could be achievable, don't you think so as well? With growing ever thinner due respect and slowly vanishing into thin air trust to Cooler Master company and brand, the customer of yours, Sergei Dzhumaev. (Date: 2020-08-25)

First I contacted seller
https://preview.redd.it/kc4k4o55h3l51.png?width=642&format=png&auto=webp&s=9e68542eb3a0c8df2d3b332bb3d018b7e0fea65d
Then created ticket at CM web site, they sent me a response:

https://preview.redd.it/qrl2b12bh3l51.png?width=1388&format=png&auto=webp&s=06ac165b18683f3f30728558829f1375f43433d6
This is how my ticket looks like right now:

https://preview.redd.it/p6psbdkdh3l51.png?width=1603&format=png&auto=webp&s=beb58fd2b0c7211f9a0daea93f9380c57e421983
UPDATE September 5th, 2020
Here's the photo how my desktop looks without missing part.

https://preview.redd.it/j7ub4phbiel51.jpg?width=3264&format=pjpg&auto=webp&s=6fd6e7f687dcf1bc8ade7132281e26710dbaa4c7
While as evident from picture on Amazon, it suppose to look like this:

https://preview.redd.it/8m9jkhoviel51.png?width=1495&format=png&auto=webp&s=c08423e94c24fd51e6b4fc47491703c377c21f46
submitted by sirojajam_ to coolermaster [link] [comments]


2020.09.01 22:55 Euronotus Omar (15L - Northern Atlantic)


Other discussions

Global Tropical Outlook & Discussion: 30 August - 5 September 2020

Hurricane Nana

Typhoon Haishen

Latest news

Last updated: Thursday, 3 September - 3:30 AM AST (07:30 UTC)

Omar clings to tropical depression strength

Satellite imagery analysis indicates that Tropical Depression Omar continues to barely hold onto tropical cyclone status as extremely strong northwesterly shear continues to batter the storm. Animated infrared imagery continues to tell a story that has been playing out for the past couple of days—small bursts of deep convection continue to develop near the fully exposed low-level center only to be torn away toward the southeast by strong upper-level winds.
Intensity estimates derived from satellite imagery analysis and recent scatterometer data indicate that Omar is holding onto its current intensity for the moment, with maximum one-minute sustained winds holding steady at 30 knots (55 kilometers per hour). Omar continues to move toward the east-northeast along the flattened northern periphery of an elongated, but strong subtropical ridge centered over the Atlantic Ocean.
Latest data NHC Advisory #10 11:00 PM AST (03:00 UTC)
Current location: 36.1°N 64.1°W 308 miles WNW of Hamilton, Bermuda
Forward motion: E (90°) at 11 knots (13 mph)
Maximum winds: 30 knots (35 mph)
Intensity: Tropical Depression
Minimum pressure: 1005 millibars (29.68 inches)

Forecast discussion

Last updated: Thursday, 3 September 2020 - 3:30 AM EDT (07:30 UTC)

Omar is not expected to regenerate

Omar is not long for this world. As deep convection becomes further and further decoupled from the fully exposed low-level circulation, the surface low is expected to being to fill in and winds are expected to decrease. The National Hurricane center is forecasting for Omar to finally become a remnant low later this morning. What remains of the low-level circulation is expected to continue to drift eastward over the next couple of days and ultimately dissipate on Sunday.

Official forecast

Last updated: Wednesday, 2 September 2020 - 11:00 PM EDT (03:00 UTC)
Hour Date Time Intensity Winds - Lat Long
- - UTC AST - knots km/h ºN ºW
00 03 Sep 00:00 20:00 Tropical Depression 30 55 36.1 64.1
12 03 Sep 12:00 08:00 Remnant Low 30 55 36.0 62.0
24 04 Sep 00:00 20:00 Remnant Low 25 35 35.7 59.9
36 04 Sep 12:00 08:00 Remnant Low 25 35 35.5 58.2
48 05 Sep 00:00 20:00 Remnant Low 25 35 35.9 57.2
60 05 Sep 12:00 08:00 Remnant Low 25 35 36.5 56.1
72 06 Sep 00:00 20:00 Dissipated

Official information sources

National Hurricane Center

Satellite imagery

Floater imagery

Visible imagery

Infrared imagery

Water vapor imagery

Multispectral imagery

Microwave imagery

Multiple Bands

Regional imagery

Radar

No radar is available for this system

  • Tropical Depression Omar is too far away from any radar sources at the moment.

Analysis graphics and data

Wind analysis

Sea surface temperatures

Model guidance

Storm-Specific Guidance

Western Atlantic Guidance

submitted by Euronotus to TropicalWeather [link] [comments]


2020.08.31 23:23 SH4DOWFURY90 Fruity Pebble Face Strikes Back!

Fruity Pebble Face Strikes Back!
So after having a lengthy break from playing Skyrim (due to initial frustration/not understanding how mods should be properly loaded) I thought I'd give modding another chance and pieced together a decent load order based partly on RTDVids tutorial. Everything looks great, NPC's, armour and weapons, towns and cities, lighting and vegetation, even new music... Skyrim feels fresh and new again!
After about 10 hours play I then run into these characters who have the dreaded face gen glitch. After doing a sweep of many NPCs throughout the game I've only found 4 occurrences so far, and 2 appear to have fixed themselves due to me moving the order around and clearing the cache (at least I think). The NPC's effected so far are Idesa Sadri, Romlyn Dreth, Hert and an unnamed corpse added by Wild Shrines in Ordinator. The last 2 are the ones that have fixed themselves.
For the life of me I can't figure out where the conflict is, I've read vampires can be a prime target for this glitch but all mine look great, I also don't think I have any mods that add NPCs (apart from Pit Fighter but they all look fine) which is another common cause. Part of me just wants to move on with my play through as they are very minor characters and RP them as having some hideous skin disease, but the OCD isn't letting me. If anyone has any ideas on how to fix it that would be great, feel free to point out any other issues in my load order as well!
Images of effected characters and how they should look attached and LO below...
  1. USSEP
  2. Unofficial Saints and Seducers
  3. Unofficial Arcane Accessories
  4. Unofficial Elite Crossbows
  5. Unofficial Expanded Crossbows
  6. Unofficial Staff of Sheogorath
  7. Unofficial Rare Curios Patch
  8. Unofficial Myrwatch Patch
  9. Unofficial Shadowfoot Sanctum Patch
  10. Unofficial Hendraheim Patch
  11. Campfire
  12. 60 FPS Menus
  13. Font Overhaul - Natural Typefaces
  14. Skyrim Main Menu Replacer
  15. Lore-Based Loading Screens
  16. Music of Tamriel
  17. Dragon Combat Music Replacer
  18. Quieter Dungeons and Caves
  19. SkyHUD - Oblivion Preset
  20. Stones of Barenziah Markers
  21. Realistic Ragdolls and Force
  22. Realistic Impacts
  23. Realistic Death Physics
  24. Cheat Room (XB1)
  25. Believable Weapons
  26. (XB1) Real Bows
  27. Apophysis Dragon Priest Masks
  28. Bandolier: Bags and Pouches
  29. (XBOX) Bandolier - Tighter Female Fit
  30. Face Masks of Skyrim
  31. Practical Armours
  32. Variations: Armour and Clothing - Monks and Mages
  33. Variations: Armour and Clothing - Clothes
  34. Variations: Armour and Clothing - Solsteim
  35. (Lite) Guard Armour Overhaul
  36. Civil War Armour Overhaul
  37. Vanilla Armour Replacer by NordwarUA
  38. NordWarUA Race Armour Replacer
  39. NordWarUA Armours Compilation
  40. Royal Armoury - New Artifacts
  41. Truly Unique Weapons
  42. Unplayable Faction Armours
  43. Unplayable Faction Armours - USSEP
  44. Better Shrouded Armour
  45. Cloaks of Skyrim
  46. Saerileth Choice: Models and Textures
  47. Black Leather Sheath
  48. Mysticism
  49. Ordinator
  50. Mysticism - Ordinator Patch
  51. Apocalypse
  52. Apocalypse - Ordinator Compatibility Patch
  53. Triumvirate
  54. Triumvirate - Mysticism Compatibility Patch
  55. Holy Wards
  56. Thunderchild
  57. Andromeda
  58. iNeed
  59. Growl
  60. Sacrosanct
  61. Summermyst
  62. 50 pct More Perk Points
  63. Perk Points at Skill Levels 50, 75 and 100
  64. (XB1) True Dragon Born - Heavy
  65. Training Adjustments
  66. Archery Tweaks Plus (XB1)
  67. Archery Tweaks - Ordinator Patch
  68. Unique Loot "Lite"
  69. Wear Multiple Rings
  70. Visible Favourited Gear
  71. (XB1) Dynamic Camera
  72. Horse Camera Tweaks
  73. (XB1) Surreal Lighting
  74. Eternal Sunshine - Xbox
  75. Mythical Ages - Weather Overhaul
  76. RS Children Overhaul
  77. Beards
  78. Brows
  79. Enhanced Blood Textures
  80. Dust Effects
  81. Real Wildlife
  82. Arvakr (Skeletal)
  83. Nightmere
  84. Convenient Horses
  85. Dark Ages: Dragon Textures
  86. Dark Ages: Immersive Dragon AI
  87. Wildcat
  88. Mortal Combat
  89. VioLens
  90. Improved Bandits
  91. Belt-Fastened Quivers
  92. Dualsun Animation Replacer
  93. Mofumofu Combat Animations
  94. Mofumofu Block Animations
  95. YY Animations - Zweihander
  96. Refined Movement
  97. Sneak Animation
  98. Better Idle Animation Redux
  99. The Tarshana Idle Female Animation
  100. Cross and Jab
  101. YY Animations - Natural Jump
  102. Magic Run Fix
  103. Sidestep Begone!
  104. Enchanting Without Restriction
  105. Craft Everything
  106. Ars Metallica
  107. Ars Metallica - No Smelting Contraints
  108. Radiant Unique Potions and Poisons
  109. Lockpicking Interface Redone
  110. Magical College of Winterhold
  111. Magical Staves and Staffs
  112. Place of Power
  113. EasierRider's Dungeon Pack
  114. Forgotten Dungeons
  115. A Quality World Map - Classic - All Roads
  116. Pastel Map Markers
  117. Updated Mine Markers
  118. The Notice Board
  119. The Notice Board - Better Solsteim
  120. The Paarthurnax Dilemma
  121. Saadia - Time of Need - No Voice
  122. Faction: Pit Fighter
  123. Faction: Pit Fighter - Travels
  124. InnCredible - Small Inn Overhaul
  125. Leafeater's 3-in-1 Tree Overhaul
  126. Grass Field - More Colours
  127. Divine Skins and Bodies
  128. The Beauty of Skyrim - Moved these near the bottom to try and overwrite everything
  129. Realisitc Water Two
  130. Realistic Water Two - iNeed Patch
  131. Colour Patches Remover
  132. (XB1) Proper Aiming
  133. Imperious
  134. Alternate Start
  135. New Beginnings
  136. Starting Spell Choice
  137. Realistic Conversations
  138. FPS Eternal

https://preview.redd.it/s48iwgxkrek51.jpg?width=480&format=pjpg&auto=webp&s=4b7aea5b721b09185823036423384e6fc8e9cdc0
https://preview.redd.it/oakpgwxkrek51.jpg?width=480&format=pjpg&auto=webp&s=ab7c5761293afed7604600ee0b51889f316e9848
https://preview.redd.it/5u7dhlxkrek51.jpg?width=480&format=pjpg&auto=webp&s=6d888dee9ee96cf110c1c068c8465dfe450e5dbe
https://preview.redd.it/f1m4qwxkrek51.jpg?width=480&format=pjpg&auto=webp&s=21cc09d7833407d651bae6a0c87d7420f056d2b8
submitted by SH4DOWFURY90 to SkyrimModsXbox [link] [comments]


2020.08.31 05:45 ZannenAru Curtiss H-75M

Curtiss H-75M

Hawk 75M demonstrator sent to the ROC by Curtiss
Description
The H-75M is a fighter aircraft used by the Republic of China during the Second World War against the Japanese. What exactly is the difference between the normal P-36 / Hawk 75 and the Hawk 75M? The H-75M is essentially a simplified version of the Hawk for China. This includes a slightly less powerful engine, the GR-1820-G3 Cyclone engine and fixed landing gear.
History
The Republic of China in the 1930s had already bought Curtiss biplanes, notably the Hawk II and Hawk III, the latter of which was even assembled at the Central Aircraft Manufacturing Company in Hangzhou.
An oddly crashed Hawk II fighter

Hawk III fighter
However, later on, in 1937, China also purchased 30 H-75M for $30,889 each, which were delivered via Canton from the 6th of May to the 5th of August 1938 and allocated to three Chinese pursuit squadrons, the 16th, 18th and 25th. Other Curtiss fighters in the ROCAF were things such as the H-75A-5 as seen in game, as well as the H-75Q, a demonstrator aircraft reportedly armed with 23mm Madsen cannons.
Curtiss fighters in the Central Aircraft Manufactoring Company, Hangzhou
Why should it be added, and where?
The Curtiss H-75M gives China a bit of an odd, yet unique aircraft that would not be seen in any other nation. Granted, it is just a P-36 without the ability to retract its gear, but I personally think it is better than taking a P-36, putting ROC roundels on it, and calling it a day. This would be at battle rating 1.7 in the Chinese aircraft tree. Supposedly this aircraft is in the CDK files, but I am still not 100% sure if this is the H-75M.
https://preview.redd.it/qbe4i6d1c9k51.jpg?width=800&format=pjpg&auto=webp&s=483070164f45a4cfe90c0d892a543b0aaa90865d
Statistics
  • Crew: 1
  • Length: 28 ft 6 in (8.69 m)
  • Wingspan: 37 ft 4 in (11.38 m)
  • Height: 8 ft 5 in (2.57 m)
  • Wing area: 235.94 sq ft (21.920 m2)
  • Empty weight: 4,567 lb (2,072 kg)
  • Gross weight: 5,650 lb (2,563 kg)
  • Max takeoff weight: 6,010 lb (2,726 kg)
  • Powerplant: 1 × 875hp GR-1820-G3 Cyclone engine
  • Propellers: 3-bladed constant-speed propeller
  • Maximum speed: 520 km/h
  • Guns: 4 × 0.30 in (7.62 mm) M1919 Browning machine gun
  • Number produced: 112 ordered, 30 delivered by Curtiss

https://preview.redd.it/t32s4af1d9k51.png?width=545&format=png&auto=webp&s=dd4ba011a911cd7c7d964fec50364a5e9554d2e6
Sources
https://www.warbirdforum.com/uncert.htm
http://www.aviationofjapan.com/2013/03/curtiss-hawk-monoplanes-for-china-pt-1.html
http://www.historyofwar.org/articles/weapons_curtiss_model_75M.html

Other pictures
https://preview.redd.it/fyf9mrvqc9k51.jpg?width=800&format=pjpg&auto=webp&s=b740ce9845b730c4f738fd63da20428f5f366b9c

https://preview.redd.it/eifg9virc9k51.png?width=668&format=png&auto=webp&s=17643993a69b5dcbb13b87036d1d4d98acb654d0

https://preview.redd.it/tj6vkecsc9k51.jpg?width=603&format=pjpg&auto=webp&s=0a969232f111f02d8da578c3dfb13ec16c3fd408
submitted by ZannenAru to Warthunder [link] [comments]


2020.08.30 22:38 AutonInvasion CLB World Rankings S3-R3-D4 Headlines and Full Rankings

CLB World Rankings S3-R3-D4 Headlines and Full Rankings
Round 3 is over and there have been a few changes this week to the top ten rankings as well as more celebs finding their current area on the table.

Scarlett Johansson hasn't won a single battle in Season 3 but is still 37 points ahead! How long can Captain Scarlett maintain her lead?
Premier League
Alexandra Daddario's consistent top ten performance made her the strong favourite to beat the Hunger Games star, but to win by 46 votes is a bit of a mild shocker. Both beauties deserved the win here, but Daddario earned the votes and moves up 2 places to 4th place, just over 3 points behind Kendrick in 2nd. J-Law has falled 11 places into 41st.
u/NoFawkes-Given
It's is known to everyone already that Alexandra has won this match
League 2
Also hunger games star, Natalie Dormer went head to head with Agent Carter's Hayley Atwell. In league terms this was close enough to class as a draw, but Dormer only just pulled ahead by a nose as she beat Atwell by 3 points! Dormer has climbed 8 ranks back into the top 10 this week in 7th place. Atwell, performing better than expected based on previous scores has climbed a whopping 202 places into 44th!
u/jmclauc1 summed up the choice nice and simply:
Damn, THIS is tough
League 3
Megan Fox has never been the most popular on CBL, often sitting near the lower end of the rankings, but she recently saw success against her 1v1 opponents in the late stages of TT2 and managed to bag herself a 1st place trophy. However, against the Disney star, Selena Gomez, she seems to have regained her losing streak and has plummeted down the ranks again. Selena confidently wins by 32 votes sending Fox down a further 51 places this week into 351st. Selena's victory sees her climb 6 places into 34th.
u/TheSnickerdoodleKid said
Megan in Transformers was her at her peak (which is probably to say she peaked early). She's still more that okay but I don't feel the way about her I once did.
Selena just keeps on getting better with age. I want a huge fan a first but over the years she really has won me over.
League 4
I've said it so many times before: that photo of Victoria Justice is about as close to perfection as you can get in a photo of someone. But sometimes you don't need to show off all of the goods to win, and a cute redhead is normally enough to win my vote, as Kate McNamara tried to prove. She didn't however as the majority went with the bikini-shot of Justice. A 46 vote lead sees Justice climb 3 places to 11th. McNamara drops 242 to 315th.
u/JustSoGinger announced that he is a traitor to his kind
I feel wrong going against my fellow ginger but Justice is stunning...
League 5A
Tay-Tay vs the Cheerleader, both celebs often seen as divisive on CBL, took on each other in the League 5A round 3 challenge. Panettiere managed a 69 whilst Swift managed an 89 , resulting in a Swift climb for the singer rising up 73 places to 288th. Hayden Panettiere plunges 115 places into 334th.
Finishing faster than a speeding bullet, u/tobaccoroadeagle outed himself with:
I just can’t ever find myself voting for Taylor. She’s like kryptonite to my little superman

League 5B
Doctor Who star Jenna Coleman against Dynasty star Liz Gillies was always likely to be a win for the Impossible Girl. With an expected vote share of 57% of the vote, that is exactly what she did receive against Gillies, and thus neither actually saw a ranking change based on this match up!
A capable comment from u/CapableDescription8
I have to go with The Impossible Girl. Elizabeth is beautiful, but Jenna is on another level for me. She is just too cute.
I have to go with The Impossible Girl. Elizabeth is beautiful, but Jenna is on another level for me. She is just too cute.
Transitional League
Amber Heard may still have her voting share tarnished by her personal-public life, however that seemed less apparent in this CBL match up. The rather peachy looking Heard vs Anne's Hathaways on displays wasn't as confidently won as I would have guessed. However this wasn't enough to keep Anne near that top ten spot as she now drops 11 places into 20th. Heard's better than expected performance sees her climb 8 places into 364th.
Putting it honestly, u/TheClockwork0 put
Based on appearance, I like Amber Heard, but . . .
Conference Premier A
Gemma Arterton looked all dolled up in her pic vs Jenna Fischer's girl next door appearance, but Gemma managed to pull in the votes with a win of 72-55. Continuing her upward trend, Gemma Arterton 's 4th 1v1 battle sees her climb 3 places into 14th. Fischer may have taken the plunge but whilst dropping 15 places, she still sits comfortably in the top 40 in 37th place.
u/willrelf1992 put his thoughts on the table when placing his vote:
I like Gemma, but don’t rate her nearly as much as a lot of people seem to lately, don’t know why. Don’t know an awful lot about Jenna, but she gets my vote here. It’s difficult to see past an easy Gemma win though.
Conference Premier B
Two models, both should be in higher leagues (but there's plenty of time for that), both seem to be popular in only a short space of time on CBL. I would have found this very hard to call but Candice somehow lost the vote by 32! Despite the loss, Candice Swanpoel has only dropped 4 places into 29th, whilst Miranda Kerr also drops 1 (due to other battles) maintaining a top 10 rank of 8th.
This was too tough for u/COFFEE_BROOM
Why they have to torture me like this 😭 I ain’t voting 😂

Previous week's top 10
This is how our top 10 looked at the end of S3 R2:

https://preview.redd.it/3ibn12d797k51.png?width=407&format=png&auto=webp&s=83e287c95390f5dc054b53e6ee93f8a33c0f8621
CBL Round 3 Official Rankings in full:
Round 3 was very dramatic, shifting the table around significantly for many a celebrity including the top 10.
We have lost: • Olivia Wilde (now 15th) • Anne Hathaway (now 20th) But have gained: • Natalie Dormer • Kelly Brook
Those in the bottom 10 have never looked so sorry for themselves in the rankings. Rebel Wilson, who is absolutely kicking it with her weight loss has the lowest ranking score ever recorded on CBL. Alexa Bliss is struggling every round she plays. It's a shame we have to have a lower end to a table, but again these are the 379th most beautiful celebrity women in the world according to this subreddit, so its still all good!
How have your favourites performed this week? Anything surprise you? How do you think things will look at the end of round 4? Get discussing and you may find yourself quoted next week!
https://preview.redd.it/r80d4tcd97k51.png?width=454&format=png&auto=webp&s=f474ba790adfe64e93ab603126574b145fca1174
submitted by AutonInvasion to CelebBattleLeague [link] [comments]


2020.08.30 15:35 StarNuik Weird tearing on my external monitor.

I have a laptop, and a 2nd 21:9 screen connected over HDMI to it. I installed Manjaro, and after some fiddling, the monitor worked, but it has this fun pattern. However, setting the resolution to some 16:9 aspect ratio makes the image normal.
I'd like to set the proper resolution, though.

Here's how it looks
Some random commands output that I hope can be helpful:
> inxi -Fxxxz System: Kernel: 5.7.17-2-MANJARO x86_64 bits: 64 compiler: gcc v: 10.2.0 Desktop: GNOME 3.36.5 tk: GTK 3.24.22 wm: gnome-shell dm: GDM 3.36.3 Distro: Manjaro Linux Machine: Type: Laptop System: Dell product: G3 3590 v: N/A serial:  Chassis: type: 10 serial:  Mobo: Dell model: 061RYD v: A00 serial:  UEFI: Dell v: 1.8.0 date: 11/11/2019 Battery: ID-1: BAT0 charge: 48.1 Wh condition: 48.1/51.0 Wh (94%) volts: 12.8/11.4 model: BYD DELL M4GWP9B type: Li-poly serial:  status: Full CPU: Topology: 6-Core model: Intel Core i7-9750H bits: 64 type: MT MCP arch: Kaby Lake rev: A L2 cache: 12.0 MiB flags: avx avx2 lm nx pae sse sse2 sse3 sse4_1 sse4_2 ssse3 vmx bogomips: 62431 Speed: 800 MHz min/max: 800/4500 MHz Core speeds (MHz): 1: 800 2: 800 3: 800 4: 800 5: 800 6: 800 7: 800 8: 800 9: 800 10: 800 11: 800 12: 800 Graphics: Device-1: Intel UHD Graphics 630 vendor: Dell driver: i915 v: kernel bus ID: 00:02.0 chip ID: 8086:3e9b Device-2: NVIDIA TU116M [GeForce GTX 1660 Ti Mobile] vendor: Dell driver: nvidia v: 450.66 bus ID: 01:00.0 chip ID: 10de:2191 Device-3: Sunplus Innovation Integrated_Webcam_HD type: USB driver: uvcvideo bus ID: 1-5:5 chip ID: 1bcf:2b99 Display: x11 server: X.org 1.20.8 compositor: gnome-shell driver: modesetting,nvidia unloaded: intel,nouveau alternate: fbdev,nv,vesa resolution:  OpenGL: renderer: Mesa Intel UHD Graphics 630 (CFL GT2) v: 4.6 Mesa 20.1.6 direct render: Yes Audio: Device-1: Intel Cannon Lake PCH cAVS vendor: Dell driver: sof-audio-pci bus ID: 00:1f.3 chip ID: 8086:a348 Sound Server: ALSA v: k5.7.17-2-MANJARO Network: Device-1: Intel Wireless-AC 9560 [Jefferson Peak] driver: iwlwifi v: kernel port: 5000 bus ID: 00:14.3 chip ID: 8086:a370 IF: wlo1 state: up mac:  Device-2: Realtek RTL8111/8168/8411 PCI Express Gigabit Ethernet vendor: Dell driver: r8169 v: kernel port: 3000 bus ID: 03:00.0 chip ID: 10ec:8168 IF: enp3s0 state: down mac:  Drives: Local Storage: total: 1.15 TiB used: 7.84 GiB (0.7%) ID-1: /dev/nvme0n1 vendor: Toshiba model: KBG40ZNS256G NVMe KIOXIA 256GB size: 238.47 GiB speed: 31.6 Gb/s lanes: 4 serial:  rev: 10410104 scheme: GPT ID-2: /dev/sda vendor: Western Digital model: WD10SPZX-75Z10T2 size: 931.51 GiB speed: 6.0 Gb/s rotation: 5400 rpm serial:  rev: 1A03 scheme: GPT ID-3: /dev/sdb type: USB vendor: Generic model: STORAGE size: 7.44 GiB serial:  rev: 9454 scheme: MBR Partition: ID-1: / size: 291.37 GiB used: 7.79 GiB (2.7%) fs: ext4 dev: /dev/sda2 Swap: Alert: No Swap data was found. Sensors: System Temperatures: cpu: 55.0 C mobo: N/A Fan Speeds (RPM): N/A Info: Processes: 339 Uptime: 38m Memory: 7.57 GiB used: 2.95 GiB (39.0%) Init: systemd v: 246 Compilers: gcc: N/A Packages: pacman: 1134 Shell: Zsh v: 5.8 running in: gnome-terminal inxi: 3.1.05 > xrandr --prop Screen 0: minimum 320 x 200, current 4480 x 1440, maximum 16384 x 16384 eDP-1 connected primary 1920x1080+0+0 (normal left inverted right x axis y axis) 344mm x 194mm _MUTTER_PRESENTATION_OUTPUT: 0 EDID: 00ffffffffffff0030e4f20500000000 001c0104952213780238d5975e598e27 1c505400000001010101010101010101 010101010101243680a070381f403020 350058c21000001a502b80a070381f40 3020350058c21000001a000000fe0032 34475959803135365746430a00000000 0000413196001000000a010a20200031 scaling mode: Full aspect supported: Full, Center, Full aspect Colorspace: Default supported: Default, RGB_Wide_Gamut_Fixed_Point, RGB_Wide_Gamut_Floating_Point, opRGB, DCI-P3_RGB_D65, BT2020_RGB, BT601_YCC, BT709_YCC, XVYCC_601, XVYCC_709, SYCC_601, opYCC_601, BT2020_CYCC, BT2020_YCC max bpc: 12 range: (6, 12) Broadcast RGB: Automatic supported: Automatic, Full, Limited 16:235 panel orientation: Normal supported: Normal, Upside Down, Left Side Up, Right Side Up link-status: Good supported: Good, Bad CONNECTOR_ID: 95 supported: 95 non-desktop: 0 range: (0, 1) 1920x1080 59.98 + 59.97* 59.96 59.93 47.98 1680x1050 59.95 59.88 1400x1050 59.98 1600x900 59.99 59.94 59.95 59.82 1280x1024 60.02 1400x900 59.96 59.88 1280x960 60.00 1440x810 60.00 59.97 1368x768 59.88 59.85 1280x800 59.99 59.97 59.81 59.91 1280x720 60.00 59.99 59.86 59.74 1024x768 60.04 60.00 960x720 60.00 928x696 60.05 896x672 60.01 1024x576 59.95 59.96 59.90 59.82 960x600 59.93 60.00 960x540 59.96 59.99 59.63 59.82 800x600 60.00 60.32 56.25 840x525 60.01 59.88 864x486 59.92 59.57 700x525 59.98 800x450 59.95 59.82 640x512 60.02 700x450 59.96 59.88 640x480 60.00 59.94 720x405 59.51 58.99 684x384 59.88 59.85 640x400 59.88 59.98 640x360 59.86 59.83 59.84 59.32 512x384 60.00 512x288 60.00 59.92 480x270 59.63 59.82 400x300 60.32 56.34 432x243 59.92 59.57 320x240 60.05 360x202 59.51 59.13 320x180 59.84 59.32 DP-1 disconnected (normal left inverted right x axis y axis) HDCP Content Type: HDCP Type0 supported: HDCP Type0, HDCP Type1 Content Protection: Undesired supported: Undesired, Desired, Enabled Colorspace: Default supported: Default, RGB_Wide_Gamut_Fixed_Point, RGB_Wide_Gamut_Floating_Point, opRGB, DCI-P3_RGB_D65, BT2020_RGB, BT601_YCC, BT709_YCC, XVYCC_601, XVYCC_709, SYCC_601, opYCC_601, BT2020_CYCC, BT2020_YCC max bpc: 12 range: (6, 12) Broadcast RGB: Automatic supported: Automatic, Full, Limited 16:235 audio: auto supported: force-dvi, off, auto, on link-status: Good supported: Good, Bad CONNECTOR_ID: 103 supported: 103 non-desktop: 0 range: (0, 1) HDMI-1 disconnected (normal left inverted right x axis y axis) HDCP Content Type: HDCP Type0 supported: HDCP Type0, HDCP Type1 Content Protection: Undesired supported: Undesired, Desired, Enabled max bpc: 12 range: (8, 12) content type: No Data supported: No Data, Graphics, Photo, Cinema, Game Colorspace: Default supported: Default, SMPTE_170M_YCC, BT709_YCC, XVYCC_601, XVYCC_709, SYCC_601, opYCC_601, opRGB, BT2020_CYCC, BT2020_RGB, BT2020_YCC, DCI-P3_RGB_D65, DCI-P3_RGB_Theater aspect ratio: Automatic supported: Automatic, 4:3, 16:9 Broadcast RGB: Automatic supported: Automatic, Full, Limited 16:235 audio: auto supported: force-dvi, off, auto, on link-status: Good supported: Good, Bad CONNECTOR_ID: 112 supported: 112 non-desktop: 0 range: (0, 1) HDMI-1-0 connected 2560x1440+1920+0 797mm x 333mm _MUTTER_PRESENTATION_OUTPUT: 0 PRIME Synchronization: 1 supported: 0, 1 CTM: 0 1 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 1 CscMatrix: 65536 0 0 0 0 65536 0 0 0 0 65536 0 EDID: 00ffffffffffff0061a9443400000000 281d0103805021782a64f5ad5049a322 135054adcf00714f81c0814081809500 a9c0b300d1c0216870a0d0a029503020 35001d4e3100001a000000fd0030791e aa3c000a202020202020000000fc004d 69204d6f6e69746f720a2020000000ff d0303030303030303030303030300197 020337f14e010203040590111213141f 3f5f6123090707830100006a030c0010 00383c20000067d85dc40178c003681a 000001013079ed40d070a0d0a0295058 4045001d4e3100001ea348b86861a032 50304035001d4e3100001ef57c70a0d0 a02950302035001d4e3100001a565e00 a0a0a02950302035001d4d3100001a74 BorderDimensions: 4 supported: 4 Border: 0 0 0 0 range: (0, 65535) SignalFormat: TMDS supported: TMDS ConnectorType: HDMI ConnectorNumber: 0 _ConnectorLocation: 0 non-desktop: 0 supported: 0, 1 3440x1440 50.00 + 99.99 60.00 3840x2160 59.94 29.97 2560x1440 59.95* 1920x1080 119.88 60.00 59.94 50.00 1720x1440 60.00 1680x1050 59.95 1600x900 60.00 1440x900 59.89 1280x1024 75.02 60.02 1280x960 60.00 1280x720 60.00 59.94 50.00 1152x864 75.00 1024x768 75.03 70.07 60.00 800x600 75.00 72.19 60.32 720x576 50.00 720x480 59.94 640x480 75.00 72.81 59.93 59.94 1680x1050 (0x4b) 146.250MHz -HSync +VSync h: width 1680 start 1784 end 1960 total 2240 skew 0 clock 65.29KHz v: height 1050 start 1053 end 1059 total 1089 clock 59.95Hz 1280x1024 (0x52) 108.000MHz +HSync +VSync h: width 1280 start 1328 end 1440 total 1688 skew 0 clock 63.98KHz v: height 1024 start 1025 end 1028 total 1066 clock 60.02Hz 1280x960 (0x55) 108.000MHz +HSync +VSync h: width 1280 start 1376 end 1488 total 1800 skew 0 clock 60.00KHz v: height 960 start 961 end 964 total 1000 clock 60.00Hz 1024x768 (0x63) 65.000MHz -HSync -VSync h: width 1024 start 1048 end 1184 total 1344 skew 0 clock 48.36KHz v: height 768 start 771 end 777 total 806 clock 60.00Hz 800x600 (0x72) 40.000MHz +HSync +VSync h: width 800 start 840 end 968 total 1056 skew 0 clock 37.88KHz v: height 600 start 601 end 605 total 628 clock 60.32Hz 640x480 (0x7f) 25.175MHz -HSync -VSync h: width 640 start 656 end 752 total 800 skew 0 clock 31.47KHz v: height 480 start 490 end 492 total 525 clock 59.94Hz > mhwd -li Installed PCI configs: -------------------------------------------------------------------------------- NAME VERSION FREEDRIVER TYPE -------------------------------------------------------------------------------- video-modesetting 2020.01.13 true PCI video-hybrid-intel-nvidia-450xx-prime 2019.10.25 false PCI video-linux 2018.05.04 true PCI Warning: No installed USB configs! 
Thank you for your time, and a have a great day!
submitted by StarNuik to linux4noobs [link] [comments]


Kateryna Zub: Gets Cookin'  IMG MODELS FACE2FACE  IMG MODELS Group Chat: IMG Models MALIKA LOUBACK Model Fall 2020 - Fashion Channel 15 Family Photos That Went A Little Too Far! - YouTube Top 10 BLACK MALE MODELS Staying Home with IMG Models be signed with img models subliminal IMG FASHION CAMP 2019 WRAP-UP  IMG MODELS LFW: Tommy Hilfiger #TommyNOW F/W '20  IMG MODELS

IMG Models - Stylindex

  1. Kateryna Zub: Gets Cookin' IMG MODELS
  2. FACE2FACE IMG MODELS
  3. Group Chat: IMG Models
  4. MALIKA LOUBACK Model Fall 2020 - Fashion Channel
  5. 15 Family Photos That Went A Little Too Far! - YouTube
  6. Top 10 BLACK MALE MODELS
  7. Staying Home with IMG Models
  8. be signed with img models subliminal
  9. IMG FASHION CAMP 2019 WRAP-UP IMG MODELS
  10. LFW: Tommy Hilfiger #TommyNOW F/W '20 IMG MODELS

In these uncertain times of self-isolation, we're here to remind you that we will get through this together. From our family to yours, our models share their stories on why they're staying at home ... Try out ThePremium Network for free: https://goo.gl/65mTLx Subscribe to our channel: http://goo.gl/9CwQhg For copyright matters please contact us at: david.f... Mica, Elibeidy & Fuyao star in #IMGoriginals' latest editorial fashion film, 'FACE2FACE'. Most of the Top Female Models in the world today are represented by IMG Models, DNA Models, Next Models, Society Model Management, and Elite Model Management. ... 57. 8 Models on the Realities of ... IMG Models, Candice Huffine and Marquita Pring, sit down with IMG Models President, Ivan Bart, to chat about the progressive changes Curve models are making on the runways. Download HEED Fashion ... 106 videos Play all MODELS Fall 2020 Fashion Channel CULTURE SHOCK: Sharon a.k.a. FlammeDePigalle IMG MODELS - Duration: 0:57. IMG MODELS Recommended for you This video is unavailable. Watch Queue Queue. Watch Queue Queue Go inside the 2019 IMG Fashion Camp session hosted at IMG Academy in Bradenton, FL, with Christian Cowan, Gigi Hadid, Devon Windsor, Halima Aden, Karla Welch... Inside Tommy Hilfiger's #TOMMYNOW show at London Fashion Week Fall/Winter 2020 w/ Precious Lee, Karen Elson, Parris Goebel, Hannah Ferguson & more. Follow IM... hello ! hi ! hola ! 안녕하세요! 你好 ! こんにちは ! bonjour ! welcome to acacia rose subs ☆ +benefits! - be signed with img models - img models really want you to be a model under ...